Groucho the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (6, 8, D) a scroll of blinking a potion of berserk rage a potion of haste a +0 scale mail a +0 shield a +0 trident (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +0 sword of Power the +15 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 12, D) a book of the Tempests (49, 26, D) a +0 arbalest 13 bolts a +2 robe of magic resistance (49, 36, D) a +3 long sword of holy wrath (49, 37, D) a +0 giant spiked club an uncursed staff of air a cyclops corpse (49, 38, D) 2 large rocks (50, 12, D) a disc of storms (50, 24, D) a +0 shortbow 27 arrows a fan of gales (50, 25, D) an uncursed staff of air (50, 26, D) a +2 longbow of velocity 36 arrows a +0 leather armour an elf corpse (50, 36, D) a disc of storms (51, 13, D) Sif Muna's Tome of Execration and Attacks Spells Type Level a - Shock Conjuration/Air 1 b - Spectral Weapon Hexes/Charms 3 c - Metabolic Englaciation Hexes/Ice 5 d - Yara's Violent Unravelling Hexes/Transmutation 5 e - Bolt of Cold Conjuration/Ice 6 (51, 24, D) the Grimoire of Conjuration Spells Type Level a - Stone Arrow Conjuration/Earth 3 b - Conjure Flame Conjuration/Fire 3 c - Iskenderun's Mystic Blast Conjuration 4 d - Bolt of Cold Conjuration/Ice 6 (51, 25, D) 2 large rocks the +5 short sword of Kobithroown {elec, rF+ rC+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from fire. It protects you from cold. (51, 26, D) a +0 arbalest 21 bolts a yaktaur corpse (51, 36, D) a +3 amulet of reflection 2 large rocks a cursed -3 giant club an uncursed staff of fire a cyclops corpse (51, 37, D) a box of beasts (51, 39, D) a +0 giant club (51, 41, D) a stone giant corpse (51, 44, D) 6 large rocks (52, 12, D) the ring of Inlikk {Ice Int-4 Dex+2 Stlth+} [ring of ice] It enhances your ice magic, and weakens your fire magic. It affects your intelligence (-4). It affects your dexterity (+2). It makes you vulnerable to fire. It protects you from cold. It makes you more stealthy. (52, 13, D) the ring of Zin Rac {Fire rPois Str+4} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your strength (+4). It protects you from fire. It makes you vulnerable to cold. It protects you from poison. (52, 24, D) 5 large rocks a cyclops corpse (52, 25, D) 3 large rocks a +5 greatsling of flaming (52, 26, D) a +2 longbow of flaming 44 arrows a +0 leather armour (52, 32, D) a bolt (52, 36, D) 3 large rocks a troll corpse (52, 38, D) 2 large rocks a +0 giant club a +0 giant club a cyclops corpse a two-headed ogre corpse (52, 39, D) a +0 giant club (52, 41, D) a +0 battleaxe of freezing (unseen) (53, 12, D) an uncursed staff of earth (53, 13, D) the +2 pair of fencer's gloves {LBl+4 SBl+4 EV+3 Dex+6} It affects your evasion (+3). It affects your dexterity (+6). (53, 24, D) a book of Death (53, 25, D) a +0 arbalest 17 bolts a +1 scale mail of magic resistance a yaktaur corpse (53, 26, D) 3 large rocks a stone giant corpse (53, 36, D) a fan of gales the Grimoire of Wyrd Spells Type Level a - Repel Missiles Charms/Air 2 b - Throw Icicle Conjuration/Ice 4 c - Silence Hexes/Air 5 d - Freezing Cloud Conjuration/Ice/Air 6 (53, 37, D) a disc of storms (54, 24, D) a cursed -4 ring of strength (54, 25, D) a +0 spear (54, 26, D) a +4 flail of protection 20 poisoned javelins a +0 leather armour (54, 36, D) an uncursed staff of power (55, 12, D) a +3 longbow of freezing (55, 24, D) a +2 dagger of venom (55, 26, D) 4 large rocks (58, 37, D) 21 arrows (unseen) (58, 39, D) a -2 shortbow (unseen) (59, 36, D) an uncursed staff of wizardry (60, 36, D) a sack of spiders (60, 37, D) a +2 plate armour of poison resistance (still there?) a +0 shortbow of freezing (still there?) (60, 42, D) a +0 longbow (unseen) (60, 43, D) a +0 rapier (unseen) (61, 0, D) the +3 morningstar "Imp's Nightmare" {elec, rElec} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. (61, 12, D) a +0 hand axe (61, 16, D) a +6 blowgun (61, 26, D) a +1 arbalest of freezing (61, 38, D) a +4 quarterstaff of protection a +0 chain mail a +0 long sword an elf skeleton (61, 41, D) a +2 flail of protection (61, 43, D) 13 arrows (61, 44, D) an arrow (62, 0, D) a book of the Warp (62, 1, D) a +4 whip of freezing (62, 8, D) the ring "Moiler" {*Confuse rElec rPois Int+5 Dex+3} [ring of dexterity] It affects your intelligence (+5). It affects your dexterity (+3). It insulates you from electricity. It protects you from poison. It may confuse you when you take damage. (62, 9, D) a Fen Folio (62, 11, D) an uncursed staff of air (unseen) (62, 16, D) a book of Party Tricks (62, 17, D) the +3 leather armour "Nurat" {Str+3} It affects your strength (+3). (62, 26, D) a book of Party Tricks (62, 27, D) a book of Spatial Translocations (62, 36, D) the +3 ring mail of the Seven Songs {Dex+3} It affects your dexterity (+3). (62, 37, D) a book of Frost (62, 42, D) a +0 dagger (unseen) (62, 44, D) 2 arrows (63, 8, D) an uncursed amulet of the gourmand (63, 12, D) a +0 club (63, 16, D) an uncursed staff of energy (63, 17, D) a +0 shortbow 16 arrows a book of Envenomations (63, 23, D) an arrow (63, 26, D) an uncursed ring of wizardry (63, 27, D) a fan of gales (63, 36, D) a phial of floods (63, 37, D) an uncursed ring of wizardry (64, 16, D) a book of Burglary (64, 17, D) a book of Unlife (64, 20, D) a +0 trident (64, 26, D) a +0 troll leather armour (64, 27, D) a +4 ring of evasion (65, 26, D) a crystal ball of energy (67, 0, D) a book of Dreams (68, 0, D) a sack of spiders (69, 36, D) a +4 rapier of holy wrath (70, 8, D) a crystal ball of energy (70, 9, D) a +5 vampiric battleaxe (70, 10, D) a +0 scythe (unseen) (70, 11, D) a +3 quarterstaff of chaos (unseen) (70, 36, D) a +5 hand crossbow of flaming (70, 37, D) a +0 long sword of electrocution (70, 42, D) a +0 falchion a +0 robe (71, 8, D) the ring "Akuhunkar" {+Inv rPois} [ring of poison resistance] It protects you from poison. It lets you turn invisible. (71, 10, D) a +0 club a +0 robe (71, 17, D) a +1 short sword of speed (still there?) an uncursed staff of summoning (still there?) (71, 26, D) a +2 leather armour of poison resistance (71, 27, D) a +0 helmet of intelligence (71, 29, D) 4 large rocks (71, 31, D) a +0 trident (71, 36, D) a book of Transfigurations (72, 8, D) a +2 robe of positive energy (72, 9, D) the cursed +0 helmet of Narcissism {+Fly rElec MR+ Str-4} It affects your strength (-4). It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you fly. It has a curse placed upon it. (72, 11, D) a +3 vampiric war axe (unseen) (72, 12, D) a +2 dagger of draining (unseen) (72, 16, D) the +12 halberd "Neom" {flame, +Inv rF+ MR++ Int-3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (-3). It protects you from fire. It affects your resistance to hostile enchantments. It lets you turn invisible. (72, 17, D) a cursed ring of loudness (72, 26, D) the cursed +0 spear of Insufficient Pleasure {freeze, Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you more stealthy. It has a curse placed upon it. (72, 27, D) a disc of storms (72, 30, D) a +0 trident (72, 33, D) 2 tomahawks (72, 36, D) a sack of spiders (72, 37, D) an uncursed amulet of the gourmand (73, 16, D) a +4 ring mail of cold resistance (73, 17, D) a book of Changes (73, 26, D) an uncursed ring of wizardry (73, 27, D) a lamp of fire (73, 29, D) a +0 trident 3 tomahawks (73, 31, D) a +0 trident (73, 36, D) a phial of floods (73, 37, D) a +0 hand axe of venom (75, 1, D) a +4 rod of inaccuracy (12/12) (75, 3, D) a +3 blowgun