Groucho the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 2, D) a +0 leather armour a +0 war axe (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the -2 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 8, D) the +9 greatsling "Cegyolen" {velocity, *Corrode Str+3 Stlth+} Any stone fired from it inflicts extra damage. It affects your strength (+3). It may corrode you when you take damage. It makes you more stealthy. (61, 9, D) a +0 arbalest 11 bolts (61, 16, D) a +0 ring mail of cold resistance (62, 0, D) a book of Dreams (62, 8, D) a +1 chain mail of cold resistance (62, 9, D) a +0 arbalest 17 bolts (62, 10, D) a bolt (62, 12, D) 2 bolts (62, 13, D) a bolt (62, 16, D) a book of Minor Magic (62, 17, D) a +0 great sword of holy wrath (63, 0, D) the +7 broad axe of Fimbulwinter {speed, +Blink rPois Int-2} Attacks with this weapon are significantly faster. It affects your intelligence (-2). It protects you from poison. It lets you blink. (63, 9, D) the +4 dagger "Morg" {pain, MR+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. (unseen) (63, 10, D) a +6 hand axe of chopping (unseen) (63, 16, D) an uncursed amulet of the gourmand (63, 17, D) the +9 shortbow "Xojat" {speed, Dex+4 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+4). It lets you see invisible. (64, 16, D) a +0 dagger (64, 17, D) the ring of Brilliance {rC- EV+4 Str+4 Int+2} [ring of evasion] It affects your evasion (+4). It affects your strength (+4). It affects your intelligence (+2). It makes you vulnerable to cold. (67, 0, D) an uncursed amulet of the gourmand (69, 3, D) a +0 hunting sling of velocity (70, 8, D) a +2 dagger of speed (70, 9, D) an uncursed staff of cold (71, 8, D) a cursed staff of earth (71, 11, D) a yak corpse (skeletalised by now) (71, 16, D) a sack of spiders (71, 17, D) an uncursed amulet of magic regeneration (71, 19, D) a cursed -3 spear (71, 20, D) a +2 mace of draining (unseen) (71, 26, D) a +0 hand axe (71, 27, D) a +4 trident of venom (71, 30, D) the +12 quarterstaff of Gecig {crush, rPois} It inflicts extra damage upon your enemies. It protects you from poison. (unseen) (72, 8, D) a fan of gales (72, 12, D) a sheep corpse (skeletalised by now) (72, 17, D) an uncursed ring of wizardry (72, 20, D) a +0 spear a spriggan corpse a wasp corpse (72, 26, D) a phial of floods (73, 2, D) a +0 hand axe a +0 scale mail (73, 16, D) a +0 short sword (73, 17, D) a book of Callings (73, 20, D) a +0 short sword (unseen) (73, 21, D) a +0 spear (unseen) (73, 22, D) a wolf corpse (73, 26, D) an uncursed staff of poison (73, 27, D) Basulufa's Almanac of the Lucky Mountains Spells Type Level a - Ozocubu's Armour Charms/Ice 3 b - Stone Arrow Conjuration/Earth 3 c - Petrify Transmutation/Earth 4 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Lee's Rapid Deconstruction Earth 5 (73, 31, D) a cursed +2 battleaxe (unseen) (74, 2, D) a +0 trident a +0 leather armour (75, 1, D) a +2 ring mail of cold resistance