Groucho the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the -1 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) a book of Maledictions (61, 8, D) a +2 quarterstaff of protection (61, 16, D) the +2 robe "Tiqury" {+Fly rCorr} It lets you fly. It protects you from acid and corrosion. (61, 26, D) a phial of floods (62, 0, D) a book of Changes (62, 8, D) an uncursed staff of earth (62, 9, D) a disc of storms (62, 16, D) a +0 mace of protection (62, 17, D) a +0 scale mail of positive energy (62, 26, D) a cursed staff of conjuration (62, 27, D) a +1 long sword of protection (62, 32, D) a bolt (unseen) (63, 0, D) a Fen Folio (63, 8, D) the cursed +2 arbalest of Finifas {elec, MR- Str+5 Dex+2} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your strength (+5). It affects your dexterity (+2). It affects your resistance to hostile enchantments. It has a curse placed upon it. (63, 16, D) an uncursed ring of poison resistance (63, 26, D) a scroll of fog (63, 27, D) a sack of spiders (63, 32, D) a bolt (63, 33, D) a bolt (64, 16, D) a lamp of fire (64, 17, D) a +2 hand axe of electrocution (64, 26, D) a sack of spiders (64, 27, D) a +1 long sword of slicing (64, 32, D) a bolt (65, 26, D) a +2 scimitar of holy wrath (67, 0, D) an uncursed staff of poison (68, 0, D) a book of Envenomations (69, 0, D) a +1 falchion of protection (70, 8, D) a +5 blowgun (70, 9, D) the +1 leather armour "Cexzes" {rPois} It protects you from poison. (71, 8, D) the cursed +1 ring mail "Inoake" {rElec rPois rCorr Dex-3} It affects your dexterity (-3). It insulates you from electricity. It protects you from poison. It protects you from acid and corrosion. It has a curse placed upon it. (71, 27, D) a +0 chain mail an uncursed amulet of magic regeneration (71, 31, D) a +1 antimagic falchion a +0 ring mail (72, 16, D) a +1 dagger of draining (72, 17, D) a +2 trident of venom (72, 26, D) the +4 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. (72, 27, D) the +3 battleaxe of Departure {chop, rPois Str+6 Stlth+} It inflicts extra damage upon your enemies. It affects your strength (+6). It protects you from poison. It makes you more stealthy. (72, 29, D) a +0 mace a +0 chain mail (72, 31, D) a +0 glaive a +0 chain mail a +0 short sword a cursed +0 plate armour (72, 32, D) a +0 dire flail a +0 chain mail (73, 16, D) a +3 whip of holy wrath (73, 17, D) a book of Conjurations (73, 26, D) a box of beasts (73, 27, D) the +7 greatsling "Punk" {freeze, rC+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from cold. (74, 2, D) a cursed +0 halberd