Groucho the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (7, 6, D) 4 scrolls of amnesia (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. (10, 4, D) a +0 animal skin a +0 mace a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +2 triple sword "Bisyohok" {slice, +Rage MR++} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. It lets you go berserk. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +4 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) the +4 dagger "Morg" {pain, MR+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. (61, 16, D) a +4 hunting sling of flaming (61, 19, D) the cursed +0 trident of Dissatisfaction {drain, rC+ Int+3} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+3). It protects you from cold. It has a curse placed upon it. (61, 20, D) an uncursed staff of conjuration (62, 0, D) an uncursed staff of conjuration (62, 8, D) the cursed +3 flail of Hiergh {drain, *Confuse Str+4 Int+2} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+4). It affects your intelligence (+2). It may confuse you when you take damage. It has a curse placed upon it. (62, 16, D) a phial of floods (63, 16, D) the +3 plate armour of the Doldrums {+Blink rElec Str-4} It affects your strength (-4). It insulates you from electricity. It lets you blink. (64, 16, D) 3 royal jellies (64, 17, D) a sack of spiders (68, 0, D) a +7 blowgun (69, 0, D) a book of the Tempests (70, 9, D) a +4 scale mail of magic resistance (71, 8, D) an uncursed staff of poison (71, 17, D) an uncursed staff of cold (71, 26, D) a box of beasts (71, 27, D) the cursed +0 robe of Hedonism {-Tele rF+ Stlth+} It protects you from fire. It prevents most forms of teleportation. It makes you more stealthy. It has a curse placed upon it. (71, 30, D) the cursed +0 glaive of Imbalance {chop, Int+5} It inflicts extra damage upon your enemies. It affects your intelligence (+5). It has a curse placed upon it. an orc corpse (skeletalised by now) (71, 31, D) a +0 short sword a +0 leather armour an orc corpse (skeletalised by now) (71, 32, D) a +0 dagger a +0 robe (72, 9, D) a +3 ring mail of poison resistance (72, 26, D) an uncursed staff of wizardry (72, 28, D) a +4 longbow of freezing (72, 30, D) a +0 glaive a +0 plate armour (72, 31, D) a +0 long sword a +0 chain mail (72, 32, D) a +6 antimagic dire flail (73, 16, D) the +9 quarterstaff "Waanolad" {freeze, Int+2 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+2). It makes you more stealthy. (73, 17, D) an uncursed staff of cold (73, 26, D) a +0 war axe (73, 27, D) an uncursed staff of cold (73, 31, D) a +0 whip a cursed +0 leather armour