Groucho the Dungeon (0, 50, D) a +2 great mace of holy wrath (0, 52, D) a phial of floods (1, 32, D) a lamp of fire (1, 33, D) an uncursed staff of poison (1, 34, D) an uncursed staff of air (1, 50, D) a box of beasts (1, 51, D) a book of Air (1, 52, D) a book of Summonings (2, 14, D) an uncursed staff of fire (2, 15, D) an uncursed ring of magical power (2, 16, D) an uncursed staff of power (2, 19, D) a +0 shortbow (unseen) (2, 33, D) a cursed amulet of inaccuracy (2, 51, D) a cursed ring of loudness (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 14, D) a book of the Warp (3, 16, D) a +0 short sword (3, 18, D) an arrow (3, 19, D) an arrow (3, 33, D) the Incunabulum of Confrontation Spells Type Level a - Shock Conjuration/Air 1 b - Throw Flame Conjuration/Fire 2 c - Bolt of Draining Conjuration/Necromancy 5 d - Iskenderun's Battlesphere Conjuration/Charms 5 e - Spellforged Servitor Conjuration/Summoning 7 (3, 34, D) a lamp of fire (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (4, 15, D) 2 scrolls of holy word (4, 16, D) a +0 scimitar (4, 17, D) a +0 dagger (unseen) (4, 18, D) a +0 longbow (unseen) (4, 19, D) a cursed +0 hand axe (still there?) 3 arrows (still there?) (4, 34, D) a +0 rapier of flaming (4, 38, D) a +0 dire flail (4, 50, D) an uncursed ring of sustain attributes (4, 52, D) a +1 long sword of holy wrath (4, 61, D) a cursed staff of air (unseen) (5, 14, D) a +0 short sword (5, 16, D) the ring "Ovanon" {*Contam +Blink +Inv rF+ MR+++} [ring of protection from fire] It protects you from fire. It affects your resistance to hostile enchantments. It lets you turn invisible. It lets you blink. It causes magical contamination when unequipped. (5, 18, D) an arrow (still there?) a +4 battleaxe of chopping (still there?) (5, 19, D) 4 arrows (5, 20, D) a +0 battleaxe (still there?) an arrow (still there?) (5, 32, D) a +1 battleaxe of electrocution (5, 34, D) an uncursed staff of power (5, 50, D) a book of Battle (5, 52, D) a sack of spiders (5, 61, D) a +0 glaive (unseen) (6, 15, D) the Grimoire of Shifting Unholy Arts Spells Type Level a - Pain Necromancy 1 b - Ignite Poison Fire/Transmutation/Poison 3 c - Petrify Transmutation/Earth 4 d - Dispel Undead Necromancy 5 e - Dragon Form Transmutation 7 (6, 16, D) a Fen Folio (6, 18, D) a +0 long sword (unseen) (6, 19, D) a +4 battleaxe (unseen) (6, 20, D) a +0 rapier (still there?) an uncursed staff of earth (still there?) (6, 33, D) an uncursed staff of summoning (6, 34, D) the ring "Tar Diso" {Fire *Corrode rN+++ MR- Dex+3} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your dexterity (+3). It protects you from fire. It makes you vulnerable to cold. It renders you almost immune to negative energy. It affects your resistance to hostile enchantments. It may corrode you when you take damage. (6, 50, D) a crystal ball of energy (6, 52, D) a book of Flames (6, 61, D) a +2 demon whip (unseen) (6, 62, D) a +3 spear (unseen) (6, 63, D) a +0 halberd (6, 66, D) a +0 great mace (unseen) (7, 14, D) a +0 short sword (7, 15, D) a +1 ring mail of magic resistance (7, 16, D) a +2 helmet of see invisible (7, 18, D) an arrow (7, 19, D) a +0 short sword (unseen) (7, 20, D) a +0 long sword the cursed +0 buckler of the Good {rPois rN+ Str-3} It affects your strength (-3). It protects you from poison. It protects you from negative energy. It has a curse placed upon it. a +2 flail of protection (7, 21, D) 2 arrows (7, 34, D) a lamp of fire (7, 51, D) the +5 scythe "Finisher" {speed, Str+3} Attacks with this weapon are significantly faster. It affects your strength (+3). (7, 52, D) a book of Changes (7, 61, D) a +0 trident (7, 62, D) a +6 great sword of electrocution (7, 64, D) a +2 hand axe of freezing a +0 robe (8, 15, D) a book of Maledictions (8, 16, D) a sack of spiders (8, 19, D) a +1 broad axe of pain (8, 20, D) a +0 dagger (unseen) (8, 21, D) a +0 rapier (unseen) (8, 32, D) a book of Enchantments (8, 33, D) a book of Alchemy (8, 39, D) a +0 great sword (unseen) (8, 50, D) a fan of gales (8, 51, D) a +1 pair of boots of flying (8, 52, D) a box of beasts (8, 62, D) an uncursed staff of earth a +2 shortbow of flaming a +2 robe of positive energy (9, 14, D) an uncursed staff of fire (9, 19, D) a +0 shortbow 17 arrows (9, 20, D) a +1 halberd of freezing (9, 21, D) a +5 war axe of freezing (9, 33, D) the Catalogue of Unstable Cold Spells Type Level a - Freeze Ice 1 b - Beastly Appendage Transmutation 1 c - Ensorcelled Hibernation Hexes/Ice 2 d - Spider Form Transmutation/Poison 3 e - Metabolic Englaciation Hexes/Ice 5 f - Dragon Form Transmutation 7 (9, 52, D) a book of the Sky (9, 61, D) a +0 short sword (9, 62, D) a +3 dire flail a +1 hunting sling of velocity a +0 robe the ring of Goum {rPois rN+ Str+2 Dex-5} [ring of poison resistance] It affects your strength (+2). It affects your dexterity (-5). It protects you from poison. It protects you from negative energy. a +3 flail of protection a +0 robe (9, 65, D) a +2 halberd of flaming (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 14, D) a sack of spiders (10, 15, D) a +0 rapier (10, 16, D) a +0 short sword (still there?) an uncursed staff of death (still there?) (10, 33, D) the ring "Nedwip" {-Tele MP+9 Dex+4} [ring of magical power] It affects your dexterity (+4). It affects your magic capacity (+9). It prevents most forms of teleportation. (10, 34, D) a book of the Dragon (10, 50, D) a +1 short sword of flaming (10, 52, D) a +0 war axe (11, 1, D) a +0 shield a +0 scale mail a +0 long sword the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the -3 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 14, D) a +5 amulet of reflection an uncursed ring of protection from magic a +3 ring of protection an uncursed ring of protection from fire a +0 pair of gloves of archery a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +3 ring of strength (11, 15, D) a +0 dagger (11, 16, D) a +0 cloak of invisibility (11, 18, D) a +0 short sword (unseen) (11, 32, D) an uncursed ring of see invisible (11, 50, D) an uncursed staff of earth (11, 51, D) Ipulelik's Guide on Icy Combat Magic Spells Type Level a - Ozocubu's Armour Charms/Ice 3 b - Metabolic Englaciation Hexes/Ice 5 c - Bolt of Fire Conjuration/Fire 6 d - Freezing Cloud Conjuration/Ice/Air 6 (12, 15, D) a +1 hunting sling of flaming (12, 16, D) a +1 short sword of draining (12, 32, D) a Fen Folio (12, 33, D) a +1 spear of piercing (13, 32, D) the +11 war axe of Certain Death {venom, Str+5} It poisons the flesh of those it strikes. It affects your strength (+5). (13, 33, D) Xehaqoara's Papyrus of Lucky Dislocation Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Repel Missiles Charms/Air 2 c - Ozocubu's Armour Charms/Ice 3 d - Spectral Weapon Hexes/Charms 3 e - Recall Summoning/Translocation 3 f - Haste Charms 6 (13, 51, D) a sack of spiders (13, 52, D) a crystal ball of energy (18, 35, D) a large rock (18, 48, D) a disc of storms (18, 49, D) an uncursed amulet of faith (18, 50, D) a +5 morningstar of protection (19, 1, D) a +0 broad axe of flaming (19, 16, D) the +2 cloak "Kokhyqest" {Stlth+} It makes you more stealthy. (19, 17, D) a +2 ring mail of fire resistance (19, 32, D) Ahor's Handbook of Frigorific Combat Magic Spells Type Level a - Ozocubu's Armour Charms/Ice 3 b - Conjure Flame Conjuration/Fire 3 c - Ice Form Ice/Transmutation 4 d - Venom Bolt Conjuration/Poison 5 e - Irradiate Conjuration/Transmutation 5 (19, 33, D) an uncursed ring of sustain attributes (19, 36, D) a large rock (19, 48, D) a +2 ring mail of cold resistance (19, 49, D) a box of beasts (19, 50, D) a +5 blowgun (20, 0, D) a book of Power (20, 1, D) a +7 greatsling (20, 17, D) an uncursed staff of earth (20, 32, D) a book of Party Tricks (20, 36, D) a +2 battleaxe of freezing (unseen) (20, 38, D) a +0 broad axe (20, 48, D) the Catalogue of Combat Magic and Stolen Souls Spells Type Level a - Regeneration Charms/Necromancy 3 b - Throw Icicle Conjuration/Ice 4 c - Iskenderun's Mystic Blast Conjuration 4 d - Control Undead Necromancy 4 e - Excruciating Wounds Charms/Necromancy 5 (20, 50, D) a +2 dagger of protection (21, 0, D) an uncursed amulet of rage (21, 1, D) a Necronomicon (21, 16, D) an uncursed ring of poison resistance (21, 17, D) a +2 ring mail of magic resistance (21, 33, D) an uncursed staff of conjuration (21, 36, D) a +0 great sword of flaming (21, 48, D) an uncursed staff of earth (21, 49, D) a book of Flames (21, 50, D) a +1 helmet of see invisible (22, 0, D) an uncursed staff of earth (22, 1, D) the amulet "Atuh" {Harm *Drain rElec Int+2} [amulet of harm] It increases damage dealt and taken. It affects your intelligence (+2). It insulates you from electricity. (22, 16, D) an uncursed staff of fire (22, 17, D) a lamp of fire (22, 19, D) an uncursed staff of poison (22, 32, D) an uncursed staff of earth (22, 33, D) the +1 eveningstar "Brilliance" {holy, rN+ AC+5 Int+5} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your AC (+5). It affects your intelligence (+5). It protects you from negative energy. Yredelemnul disapproves of the use of such an item. (22, 34, D) the amulet "Axtent" {Inacc rF+} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It protects you from fire. (22, 35, D) a +1 great sword of flaming (22, 36, D) a +0 giant spiked club (22, 38, D) 2 large rocks (unseen) (22, 40, D) a +0 scimitar (22, 49, D) a book of Spatial Translocations (22, 50, D) a book of Minor Magic (23, 0, D) the +6 dire flail "Ybejyico" {crush, +Rage rElec rC- Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It makes you vulnerable to cold. It insulates you from electricity. It lets you go berserk. (23, 1, D) a +3 ring mail of fire resistance (23, 16, D) the +4 ring mail of the Dropbear {+Fly} It lets you fly. (23, 17, D) an uncursed staff of earth (23, 18, D) an uncursed staff of cold (23, 32, D) a +2 demon whip of electrocution (23, 33, D) a phial of floods (23, 34, D) 4 large rocks a book of Flames (23, 36, D) 4 large rocks (23, 38, D) a +1 great sword of flaming (23, 39, D) a +0 trident (23, 50, D) the +1 greatsling of Offence {flame, Int+2} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+2). (23, 55, D) a +0 spear (24, 1, D) an uncursed staff of death (24, 5, D) a +0 war axe a +0 chain mail (24, 16, D) a +0 bardiche of venom (24, 17, D) a disc of storms (24, 18, D) a +1 hand crossbow of flaming (24, 32, D) a +0 mace of protection (24, 33, D) an uncursed staff of conjuration (24, 34, D) an uncursed staff of energy (24, 37, D) a +0 giant spiked club a large rock (24, 38, D) a cursed -3 dire flail a +0 dire flail of draining a +0 dire flail a +3 dire flail a +0 battleaxe of freezing (24, 39, D) a +0 battleaxe 3 large rocks (24, 40, D) 2 large rocks (24, 48, D) a +0 helmet of intelligence (24, 49, D) a +1 scale mail of fire resistance (24, 50, D) a crystal ball of energy (24, 54, D) a +0 spear an uncursed ring of protection from cold (25, 0, D) a +1 chain mail of magic resistance (25, 1, D) an uncursed ring of flight (25, 16, D) the +4 war axe of Inquiry {pain, MR+ Int+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+3). It affects your resistance to hostile enchantments. (25, 17, D) the +8 short sword "Ytebb" {antimagic, MR++} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your resistance to hostile enchantments. (25, 18, D) the +6 shortbow of Hegup {flame, rF+ rN+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. It protects you from negative energy. (25, 32, D) a +2 leather armour of poison resistance (25, 34, D) the ring "Naezxu Cefre" {*Confuse +Fly Int+4 Dex+4 Slay+4} [ring of flight] It affects your intelligence (+4). It affects your dexterity (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+4). It lets you fly. It may confuse you when you take damage. (25, 36, D) a +0 battleaxe (still there?) a large rock (still there?) (25, 37, D) a +0 dire flail (unseen) (25, 38, D) a +1 great sword of flaming (25, 39, D) a +1 whip (still there?) 2 large rocks (still there?) (25, 40, D) a +0 great mace (still there?) a +1 battleaxe of freezing (still there?) (25, 48, D) an uncursed staff of power (25, 49, D) a book of Cantrips (25, 50, D) a +4 great sword of flaming (25, 53, D) a +0 scimitar of holy wrath (26, 0, D) an uncursed staff of conjuration (26, 1, D) a +2 ring mail of magic resistance (26, 16, D) a book of Beasts (26, 17, D) a book of Air (26, 32, D) a +1 longbow of freezing (26, 33, D) an uncursed staff of conjuration (26, 34, D) an uncursed staff of death (26, 37, D) a +1 great sword of flaming (unseen) (26, 40, D) 3 large rocks (26, 49, D) a sack of spiders (26, 50, D) a +3 hunting sling of freezing (26, 52, D) a +0 scimitar a +0 robe (26, 55, D) a +0 war axe a +0 chain mail a potion of blood (26, 56, D) a +0 dire flail (27, 0, D) an uncursed staff of cold (27, 1, D) an uncursed staff of poison (27, 16, D) an uncursed ring of flight (27, 17, D) a +1 mace of protection (27, 33, D) a +5 trident of flaming (27, 34, D) a +2 arbalest of velocity (27, 36, D) a +0 dire flail (unseen) (27, 38, D) 5 large rocks (27, 39, D) 4 large rocks (27, 48, D) a sack of spiders (27, 49, D) an uncursed staff of cold (27, 50, D) a book of the Tempests (27, 53, D) a +0 mace (27, 54, D) the +12 glaive of Prune {chop} It inflicts extra damage upon your enemies. a +0 naga barding (27, 57, D) the +4 glaive "Destrixa" {chop, rF+ MR- Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It protects you from fire. It affects your resistance to hostile enchantments. (28, 0, D) a +2 amulet of reflection (28, 1, D) a +2 ring of protection (28, 16, D) an uncursed staff of poison (28, 17, D) a +1 great mace of draining (28, 33, D) a fan of gales (28, 37, D) 2 large rocks (unseen) (28, 48, D) a +3 war axe of chopping (28, 49, D) an uncursed ring of fire (28, 50, D) a +2 dire flail of holy wrath (28, 52, D) a +0 hand axe an uncursed ring of sustain attributes (28, 53, D) a +0 club (28, 54, D) a potion of blood (28, 55, D) a +0 scimitar (29, 0, D) a sack of spiders (29, 17, D) the cursed +1 swamp dragon armour of the Lich-sworn {rPois Str+2} It affects your strength (+2). It protects you from poison. It has a curse placed upon it. (29, 32, D) an uncursed ring of positive energy (29, 33, D) a Necronomicon (29, 48, D) an uncursed amulet of magic regeneration (29, 49, D) a +0 quarterstaff of protection (29, 50, D) the cursed +0 short sword "Votiasoc" {freeze, +Blink +Fly} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It lets you fly. It lets you blink. It has a curse placed upon it. (30, 48, D) an uncursed staff of fire (30, 49, D) the cursed +0 pair of gloves "Docwet" {rF+ Str+3 Stlth+} It affects your strength (+3). It protects you from fire. It makes you more stealthy. It has a curse placed upon it. (30, 50, D) the +1 helmet "Geew Guch" {rPois rN+ Str+4 Dex+4} It affects your strength (+4). It affects your dexterity (+4). It protects you from poison. It protects you from negative energy. (30, 54, D) a potion of might (31, 50, D) a +2 plate armour of fire resistance (31, 52, D) a cursed +0 club (unseen) (32, 48, D) a +0 flail (32, 49, D) a +3 vampiric hand axe (32, 50, D) an uncursed staff of wizardry (33, 48, D) a +0 flail (33, 50, D) a +0 club (34, 28, D) a +1 troll leather armour (34, 48, D) a book of Ice (34, 50, D) a lamp of fire (35, 14, D) a +0 hunting sling of flaming (35, 15, D) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. (35, 28, D) a +2 scimitar of protection (35, 29, D) an uncursed staff of death (36, 0, D) a phial of floods (36, 1, D) a book of Changes (36, 14, D) a disc of storms (36, 15, D) a box of beasts (36, 28, D) an uncursed amulet of rage (37, 1, D) a crystal ball of energy (37, 14, D) a crystal ball of energy (37, 15, D) the +3 great mace of the Vase {venom, +Inv rPois rF- Stlth+} It poisons the flesh of those it strikes. It makes you vulnerable to fire. It protects you from poison. It lets you turn invisible. It makes you more stealthy. (37, 20, D) a large rock (37, 28, D) a +3 hand axe of chopping (37, 29, D) the +2 helmet of the Dungeon {rN++ Int-3} It affects your intelligence (-3). It greatly protects you from negative energy. (38, 0, D) the +4 falchion of the King {slice, rF+ MR- Str+8} It inflicts extra damage upon your enemies. It affects your strength (+8). It protects you from fire. It affects your resistance to hostile enchantments. (38, 3, D) a +0 great mace a +0 plate armour (38, 4, D) a +0 hand axe (38, 14, D) a box of beasts (38, 15, D) a +2 troll leather armour (38, 28, D) an uncursed ring of ice (38, 48, D) an uncursed staff of energy (38, 49, D) a +0 shield of reflection (38, 50, D) an uncursed staff of summoning (39, 0, D) a crystal ball of energy (39, 1, D) the ring "Icwiczac" {MR+ Str+4 Int-3} [ring of protection from magic] It affects your strength (+4). It affects your intelligence (-3). It affects your resistance to hostile enchantments. (39, 14, D) an uncursed staff of earth (39, 15, D) a +7 flail of venom (39, 28, D) the +4 hand axe of Calculation {flame, +Fly rF- MR+ Int+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+4). It makes you vulnerable to fire. It affects your resistance to hostile enchantments. It lets you fly. (39, 48, D) an uncursed staff of wizardry (39, 49, D) an uncursed staff of poison (39, 50, D) a +0 leather armour of fire resistance (40, 14, D) a sack of spiders (40, 29, D) a sack of spiders (40, 48, D) a +0 dagger of pain (40, 49, D) a +1 rapier of protection (40, 50, D) the +1 pair of boots "Xaukly" {-Tele Str+2 Int+3 Stlth+} It affects your strength (+2). It affects your intelligence (+3). It prevents most forms of teleportation. It makes you more stealthy. (40, 55, D) the +5 scimitar of Fatigue {venom, *Corrode rC+ Dex+4} It poisons the flesh of those it strikes. It affects your dexterity (+4). It protects you from cold. It may corrode you when you take damage. (41, 0, D) a book of the Earth (41, 1, D) an uncursed staff of conjuration (41, 14, D) a crystal ball of energy (41, 15, D) a +4 rapier of speed (41, 28, D) a lamp of fire (41, 29, D) a +0 spear of venom (41, 48, D) an uncursed staff of wizardry (41, 49, D) a crystal ball of energy (41, 50, D) a crystal ball of energy (42, 0, D) a crystal ball of energy (42, 1, D) a cursed -3 ring of evasion (42, 14, D) a phial of floods (42, 15, D) an uncursed staff of cold (42, 28, D) the +8 quarterstaff "Palac" {crush, rF+ Int+4 Dex+2} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It affects your dexterity (+2). It protects you from fire. (42, 48, D) an uncursed amulet of regeneration (42, 54, D) an uncursed staff of wizardry an uncursed ring of sustain attributes (43, 14, D) a disc of storms (43, 15, D) a +3 mace of draining (43, 28, D) a +0 plate armour of fire resistance (43, 29, D) an uncursed amulet of rage (43, 48, D) a book of Debilitation (43, 49, D) a +1 scimitar of electrocution (43, 50, D) an uncursed staff of air (43, 55, D) a cursed +0 long sword (44, 28, D) a book of Debilitation (44, 48, D) the cursed +1 plate armour of Weirdness {rElec rF++ MP-9} It greatly protects you from fire. It insulates you from electricity. It affects your magic capacity (-9). It has a curse placed upon it. (44, 49, D) a book of Summonings (44, 50, D) a phial of floods (44, 51, D) a +1 hand axe of pain (45, 48, D) the Almanac of Dusty Aid Spells Type Level a - Song of Slaying Charms 2 b - Regeneration Charms/Necromancy 3 c - Petrify Transmutation/Earth 4 d - Excruciating Wounds Charms/Necromancy 5 e - Deflect Missiles Charms/Air 6 (45, 49, D) an uncursed staff of cold (45, 50, D) a +3 scimitar of flaming a +0 mace of protection (46, 48, D) an uncursed staff of summoning (46, 49, D) a +6 shortbow (46, 51, D) an uncursed ring of poison resistance (46, 53, D) a +1 scimitar of flaming (46, 59, D) a +0 leather armour (47, 48, D) a +2 iron rod (11/11) an uncursed ring of protection from magic the amulet of the Philosopher {Reflect Dex+4 SH+2} [amulet of reflection] It shields you and reflects attacks. It affects your dexterity (+4). It affects your SH (+2). an uncursed amulet of regeneration a +2 ring of dexterity a +6 ring of strength a +3 ring of slaying a +4 rod of clouds (13/13) a scroll of holy word an uncursed ring of protection from cold (47, 49, D) a +4 rapier of venom (47, 50, D) a +3 dagger of electrocution (47, 51, D) a box of beasts (48, 48, D) an uncursed staff of wizardry (48, 49, D) a book of the Sky (48, 50, D) a +2 plate armour of cold resistance (48, 51, D) a +7 falchion of freezing (49, 0, D) the Handbook of Icy Poisoning Spells Type Level a - Spider Form Transmutation/Poison 3 b - Throw Icicle Conjuration/Ice 4 c - Summon Ice Beast Ice/Summoning 4 d - Ice Form Ice/Transmutation 4 e - Venom Bolt Conjuration/Poison 5 (49, 1, D) an uncursed ring of poison resistance (49, 12, D) a book of Changes (49, 24, D) a box of beasts (49, 36, D) a +6 giant club (49, 37, D) a manual of Stealth (49, 48, D) a crystal ball of energy (49, 49, D) a book of Conjurations (49, 50, D) an uncursed staff of conjuration (50, 0, D) a +2 hand axe of electrocution (50, 1, D) a +1 hand crossbow of flaming (50, 5, D) a +2 short sword of freezing (unseen) (50, 12, D) the cursed +0 helmet of the Boiling Point {rN+ MR+++ Str+2 Int+2} It affects your strength (+2). It affects your intelligence (+2). It protects you from negative energy. It affects your resistance to hostile enchantments. It has a curse placed upon it. (50, 13, D) the +1 helmet of Eschaidgh {rC- rN++} It makes you vulnerable to cold. It greatly protects you from negative energy. (50, 24, D) the ring of Adioc {rF+ MP+9} [ring of magical power] It protects you from fire. It affects your magic capacity (+9). (50, 25, D) an uncursed ring of resist corrosion (50, 28, D) a +0 great mace (still there?) a large rock (still there?) (50, 37, D) a +5 ring of intelligence (50, 41, D) a +1 demon whip of venom (unseen) (50, 42, D) a +0 dire flail (50, 49, D) a lamp of fire (50, 50, D) an uncursed ring of poison resistance (51, 0, D) an uncursed staff of summoning (51, 1, D) a +0 demon blade of electrocution (51, 4, D) a +5 glaive (unseen) (51, 12, D) a +1 shortbow of freezing (51, 13, D) an uncursed staff of power (51, 24, D) the Compendium of Translocation Spells Type Level a - Apportation Translocation 1 b - Shroud of Golubria Charms/Translocation 2 c - Gell's Gravitas Hexes/Translocation 3 d - Force Lance Conjuration/Translocation 4 e - Passage of Golubria Translocation 4 (51, 25, D) a +0 scimitar of freezing (51, 27, D) a +0 arbalest (still there?) a +0 battleaxe (still there?) (51, 28, D) a +0 arbalest 17 bolts a +0 great sword a +0 chain mail (51, 36, D) a +3 iron rod (9/9) (51, 37, D) a +2 rod of shadows (11/11) (51, 41, D) a +2 vampiric rapier a +0 robe a +0 buckler (51, 48, D) Toitt's Collected Works on Creation Spells Type Level a - Summon Small Mammal Summoning 1 b - Summon Forest Summoning/Translocation 5 c - Dragon's Call Summoning 9 (51, 49, D) a +2 mace of protection (52, 0, D) the +5 glaive of Menoruipp {elec, *Contam MP+9 Str+3 Int+2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+3). It affects your intelligence (+2). It affects your magic capacity (+9). It causes magical contamination when unequipped. (52, 12, D) the +7 dire flail of Faum {drain, rN+ MP+9 Dex+3} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+3). It protects you from negative energy. It affects your magic capacity (+9). (52, 13, D) a book of the Warp (52, 25, D) a book of Envenomations (52, 27, D) a +4 dagger of flaming a +0 chain mail 2 large rocks (52, 28, D) 2 large rocks (52, 31, D) a large rock (52, 32, D) a bolt a large rock (52, 36, D) a +4 war axe of electrocution (52, 37, D) a +0 antimagic war axe (52, 41, D) a +3 short sword of venom a +0 robe (52, 42, D) a +0 antimagic war axe a +0 robe an uncursed staff of air a cursed -2 animal skin (52, 48, D) the cursed +1 plate armour "Biteeffa" {+Fly rC+} It protects you from cold. It lets you fly. It has a curse placed upon it. (52, 49, D) a cursed staff of conjuration (52, 50, D) a +4 chain mail of cold resistance (53, 0, D) a +1 vampiric dagger (53, 1, D) a lamp of fire (53, 13, D) an uncursed staff of cold (53, 24, D) a book of Necromancy (53, 25, D) a +0 great mace (53, 28, D) 2 large rocks a +6 morningstar of holy wrath a +0 chain mail a +2 short sword of speed a +0 robe (53, 29, D) a +2 war axe of electrocution (still there?) 2 potions of blood (still there?) (53, 44, D) a +3 scimitar of electrocution (unseen) (53, 49, D) a +1 dagger of venom (53, 50, D) a phial of floods (54, 0, D) a +0 trident (still there?) the +2 dagger of Eternal Vigilance {freeze, rElec rC+ Str+2} (still there?) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). It protects you from cold. It insulates you from electricity. (54, 1, D) a manual of Slings (54, 12, D) a lamp of fire (54, 13, D) a phial of floods (54, 24, D) a +0 long sword (54, 36, D) a +3 rod of ignition (13/13) (54, 49, D) a +4 shortbow of velocity (54, 50, D) a fan of gales (55, 0, D) a +1 falchion of slicing (55, 1, D) an uncursed staff of summoning (55, 12, D) a +1 robe of resistance (55, 13, D) a phial of floods (55, 24, D) a +0 whip of freezing (58, 42, D) a +2 long sword (unseen) (59, 36, D) the +0 scimitar "Demonbane" {holy, rElec SInv} It has been blessed by the Shining One to cause great damage to the undead and demons. It insulates you from electricity. It lets you see invisible. Yredelemnul disapproves of the use of such an item. (59, 37, D) a +1 vampiric lajatang (59, 47, D) a phial of floods (60, 36, D) a +5 lightning rod (9/9) (60, 37, D) a +2 war axe of flaming (60, 42, D) a cursed +0 trident (unseen) (60, 47, D) a +0 shortbow of freezing (60, 49, D) the Papyrus of the Virous Volcanoes Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Cure Poison Poison 2 c - Olgreb's Toxic Radiance Poison 4 d - Poisonous Cloud Conjuration/Poison/Air 6 (60, 50, D) a +2 leather armour of cold resistance (unseen) (60, 59, D) an uncursed staff of earth (61, 0, D) a +1 shortbow of velocity (61, 8, D) an uncursed staff of death (61, 16, D) a +4 great mace of protection (61, 26, D) an uncursed staff of power (61, 36, D) the +0 falchion of Guile {elec, *Drain rPois rN+ SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from poison. It protects you from negative energy. It lets you see invisible. It causes draining when unequipped. (61, 37, D) an uncursed ring of protection from cold (61, 47, D) an uncursed staff of energy (61, 48, D) a book of Flames (62, 0, D) an uncursed ring of poison resistance (62, 1, D) a +2 plate armour of cold resistance (62, 8, D) a disc of storms (62, 9, D) a +2 trident of venom (62, 16, D) the +7 Spriggan's Knife {MR+ EV+4 Dex+4 Stlth+} It affects your evasion (+4). It affects your dexterity (+4). It affects your resistance to hostile enchantments. It makes you more stealthy. (62, 17, D) a cursed staff of air (62, 20, D) a +0 long sword a +0 ring mail (62, 21, D) a +0 arbalest 27 bolts (62, 26, D) a crystal ball of energy (62, 27, D) Asmodeus's Disquisition on the Arsonist and Creation Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Call Imp Summoning 2 c - Summon Mana Viper Hexes/Summoning 5 d - Dragon's Call Summoning 9 (62, 36, D) an uncursed ring of see invisible (62, 37, D) the +9 broad axe of the Jester {flame, MP+9 Int+6} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+6). It affects your magic capacity (+9). (62, 47, D) a box of beasts (62, 52, D) an uncursed staff of earth (62, 55, D) a +4 rod of shadows (12/12) (63, 0, D) a +2 arbalest of velocity (63, 8, D) a disc of storms (63, 17, D) a +0 short sword (63, 20, D) a +4 morningstar of protection a +0 shortbow of velocity a +0 battleaxe a +0 chain mail 8 arrows (63, 21, D) an arrow a bolt (63, 22, D) a +1 falchion (unseen) (63, 27, D) a +0 hunting sling of freezing (63, 30, D) a +0 halberd (63, 36, D) a +2 longbow of velocity (63, 47, D) a +4 rapier of electrocution (63, 52, D) the +8 frozen axe "Frostbite" {freezing cloud, *Noise +Fly rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It lets you fly. It may make noises in combat. (63, 55, D) the +6 dagger of Ownayst {drain, Str+5} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+5). (64, 17, D) the +3 spear "Minotaur's Curse" {pierce, Str+4 Int+2} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your intelligence (+2). (64, 21, D) a +3 great mace of pain a +0 chain mail (64, 26, D) a +1 naga barding of flying (64, 47, D) a +1 flail of holy wrath (64, 49, D) the +8 hunting sling "Botraicy" {speed, rElec} Attacks with this weapon are significantly faster. It insulates you from electricity. (64, 61, D) an uncursed staff of earth (65, 26, D) a +3 leather armour of positive energy (65, 47, D) a crystal ball of energy (65, 49, D) a box of beasts (65, 57, D) a +0 hand axe of freezing (65, 59, D) a +8 lightning rod (11/11) (unseen) (66, 56, D) the +7 flail of Hacking and Slashing {venom, rC+ MR+ Str+3} It poisons the flesh of those it strikes. It affects your strength (+3). It protects you from cold. It affects your resistance to hostile enchantments. (66, 57, D) a +0 trident (66, 59, D) a +0 long sword of slicing (still there?) a +0 trident (still there?) (67, 57, D) a +0 battleaxe (unseen) (68, 48, D) a scroll of fog (68, 49, D) the +11 great mace of the Secret Demons {crush, rElec rC+} It inflicts extra damage upon your enemies. It protects you from cold. It insulates you from electricity. (68, 58, D) (unseen) (68, 60, D) an uncursed staff of earth (unseen) (68, 62, D) a +2 rapier of holy wrath (69, 0, D) an uncursed staff of conjuration (69, 36, D) an uncursed amulet of guardian spirit (69, 49, D) a manual of Air Magic (70, 8, D) the ring "Ruececk" {rF- Str+3 Int+3 Stlth+} [ring of stealth] It affects your strength (+3). It affects your intelligence (+3). It makes you vulnerable to fire. It makes you more stealthy. (70, 9, D) a box of beasts (70, 36, D) an uncursed staff of energy (70, 37, D) a book of Spatial Translocations (70, 39, D) a +0 rapier (70, 40, D) a +2 falchion of freezing a cursed +0 robe (70, 42, D) a +0 long sword (71, 8, D) a +1 steam dragon armour (71, 16, D) a +1 quarterstaff of speed (71, 17, D) the ring "Acaufea" {MR+ Str+2 Int+2} [ring of protection from magic] It affects your strength (+2). It affects your intelligence (+2). It affects your resistance to hostile enchantments. (71, 26, D) a crystal ball of energy (71, 27, D) a book of Cantrips (71, 32, D) a +3 battleaxe of electrocution (71, 33, D) a +0 long sword a +0 ring mail (71, 36, D) the +1 robe of Impatience {rN+ rCorr Stlth-} It protects you from negative energy. It protects you from acid and corrosion. It makes you less stealthy. (71, 37, D) the ring of Witib {Ice *Confuse rPois Dex+2} [ring of ice] It enhances your ice magic, and weakens your fire magic. It affects your dexterity (+2). It makes you vulnerable to fire. It protects you from cold. It protects you from poison. It may confuse you when you take damage. (71, 39, D) a +0 long sword (71, 41, D) a +2 trident of venom (71, 47, D) a book of Maledictions (71, 49, D) a +5 ring of strength (72, 8, D) a +3 morningstar of holy wrath (72, 9, D) a fan of gales (72, 17, D) the cursed +1 spear "Dumapp" {flame, rF+ Int+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+2). It protects you from fire. It has a curse placed upon it. (72, 27, D) a +0 short sword (still there?) a +4 dagger of draining (still there?) (72, 32, D) a +0 long sword a +0 longbow 12 arrows (72, 33, D) 2 arrows (72, 36, D) the +4 quarterstaff of Blood-Lust {crush, +Fly MR- Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It affects your resistance to hostile enchantments. It lets you fly. (72, 37, D) an uncursed staff of wizardry (72, 40, D) a +2 mace of draining (72, 47, D) a manual of Stealth (73, 1, D) an uncursed staff of fire (73, 16, D) the +2 ring mail of Agnosticism {-Tele +Inv rPois rCorr} It protects you from poison. It lets you turn invisible. It prevents most forms of teleportation. It protects you from acid and corrosion. (73, 26, D) an uncursed staff of fire (73, 33, D) a +0 shortbow 22 arrows (73, 37, D) a +8 greatsling (73, 39, D) a +0 short sword (unseen) (73, 47, D) a scroll of fog (73, 48, D) a lamp of fire (74, 51, D) a +0 whip of venom (75, 1, D) the Disquisition on Unstable Talismans Spells Type Level a - Repel Missiles Charms/Air 2 b - Recall Summoning/Translocation 3 c - Iskenderun's Battlesphere Conjuration/Charms 5 d - Haste Charms 6 (75, 47, D) a crystal ball of energy (75, 48, D) a disc of storms (75, 49, D) a +1 buckler of cold resistance