Groucho the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club (unseen) (4, 3, D) a +5 bardiche a +5 demon trident (4, 4, D) a +5 executioner's axe (unseen) (4, 6, D) a +3 large shield a +3 shield a +3 buckler (4, 7, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (6, 7, D) a +0 leather armour a +1 hunting sling a +0 short sword (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 3, D) a disc of storms (10, 4, D) an uncursed ring of flight (10, 5, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +9 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (33, 17, D) a sling bullet (34, 17, D) an adder corpse (36, 0, D) a plain deck of changes (38, 0, D) the +8 halberd "Vaoxucit" {elec, rC- Int+3 Dex+4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+3). It affects your dexterity (+4). It makes you vulnerable to cold. (38, 21, D) a +0 spear (38, 22, D) 4 sling bullets (still there?) 3 sling bullets (still there?) (38, 23, D) a +0 robe (unseen) (38, 24, D) a +0 scimitar (still there?) 5 sling bullets (still there?) (39, 22, D) a black mamba corpse (39, 24, D) a +0 halberd (still there?) 4 sling bullets (still there?) (39, 25, D) 3 sling bullets (40, 22, D) a +4 flail of protection (unseen) (40, 23, D) 2 sling bullets (still there?) a sling bullet (still there?) (40, 24, D) a +0 halberd (unseen) (41, 1, D) a +1 vampiric dagger (41, 17, D) a water moccasin corpse (41, 18, D) a guardian serpent corpse (42, 0, D) a book of the Earth (42, 1, D) a +1 quarterstaff of protection (44, 16, D) a water moccasin corpse (45, 17, D) a sling bullet (49, 0, D) a +1 scale mail of poison resistance (49, 1, D) a cursed amulet of inaccuracy (49, 12, D) a +1 hunting sling of flaming (49, 24, D) a +3 chain mail of cold resistance (49, 36, D) a plain deck of summoning (49, 37, D) a cursed ring of see invisible (49, 43, D) a +0 glaive (50, 0, D) a +2 robe of positive energy (50, 1, D) a +1 spear of freezing (50, 12, D) a stone of tremors (50, 13, D) a +0 scale mail (50, 24, D) a +3 rod of clouds (11/11) (50, 27, D) a cursed staff of conjuration (50, 28, D) a +0 trident a +4 ring of dexterity (50, 37, D) a +3 dire flail of protection (51, 0, D) a cursed staff of air (51, 1, D) a +1 whip of venom (51, 12, D) a book of Callings (51, 13, D) an uncursed staff of earth (51, 15, D) a +0 scale mail (51, 16, D) a +0 trident (51, 18, D) the cursed +1 chain mail "Biozusk" {rN+} It protects you from negative energy. It has a curse placed upon it. (51, 36, D) a cursed staff of cold (51, 37, D) the cursed +0 rapier "Xokyill" {drain, rF+} A truly terrible weapon, it drains the life of those it strikes. It protects you from fire. It has a curse placed upon it. (51, 40, D) the +4 dagger "Morg" {pain, MR+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. a +0 robe (51, 42, D) a +0 battleaxe a +0 battleaxe (51, 43, D) a +0 flail a +0 robe (52, 0, D) an uncursed staff of poison (52, 12, D) the +8 frozen axe "Frostbite" {freezing cloud, *Noise +Fly rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It lets you fly. It may make noises in combat. (52, 13, D) a +1 rod of inaccuracy (13/13) (52, 24, D) the +7 quarterstaff "Orb Guardian's Peril" {crush, Stlth+} It inflicts extra damage upon your enemies. It makes you more stealthy. (52, 25, D) a +1 shortbow of flaming (52, 27, D) a +4 lightning rod (10/10) an uncursed ring of magical power a cursed +1 ring of protection a +4 ring of protection a +5 ring of strength the ring of Kuomick {MR+ Str+2 Int+2 Slay+2} [ring of protection from magic] It affects your strength (+2). It affects your intelligence (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It affects your resistance to hostile enchantments. a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (52, 30, D) a +4 scythe of slicing (52, 36, D) the cursed +1 leather armour of Baqin {-Cast rPois Regen+ rCorr} It protects you from poison. It prevents spellcasting. It increases your rate of regeneration. It protects you from acid and corrosion. It has a curse placed upon it. (53, 0, D) the +8 longbow of Slime {velocity, rElec rPois rN+ Int+9} Any arrow fired from it inflicts extra damage. It affects your intelligence (+9). It insulates you from electricity. It protects you from poison. It protects you from negative energy. (53, 1, D) the cursed +0 leather armour "Atuamo" {Dex+2} It affects your dexterity (+2). It has a curse placed upon it. (53, 12, D) a +3 iron rod (9/9) (53, 13, D) a book of Cantrips (53, 24, D) a book of Enchantments (53, 36, D) a +0 whip (53, 37, D) a +2 war axe of chopping (54, 0, D) a +2 plate armour of cold resistance (54, 1, D) a +4 greatsling of evasion (54, 12, D) an uncursed staff of conjuration (54, 13, D) a +1 vampiric falchion (54, 24, D) the +2 robe of vines {NoDeviceHeal Regen+7} It increases your rate of regeneration. (54, 25, D) an uncursed staff of conjuration (54, 36, D) a plain deck of changes (55, 0, D) a book of the Sky (55, 1, D) a +2 dagger of electrocution (55, 12, D) a +2 robe of magic resistance (55, 13, D) an uncursed staff of fire (55, 24, D) a box of beasts (59, 36, D) a +10 plate armour of ponderousness (59, 37, D) a cursed ring of resist corrosion (59, 38, D) a +3 rod of inaccuracy (11/11) (60, 18, D) a +2 buckler a cursed -2 spear (60, 36, D) the ring of the Centipede {rC+ Int+4} [ring of protection from cold] It affects your intelligence (+4). It protects you from cold. (61, 0, D) a book of Geomancy (61, 8, D) the +1 plate armour of the Heron {rF+ MP+9 Stlth+} It protects you from fire. It affects your magic capacity (+9). It makes you more stealthy. (61, 10, D) a +0 falchion (unseen) (61, 16, D) a crystal ball of energy (61, 36, D) a box of beasts (62, 0, D) a book of Air (62, 9, D) the +11 blowgun of Pigh {speed, +Fly rF- rN+ MR++} Attacks with this weapon are significantly faster. It makes you vulnerable to fire. It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you fly. a +0 dagger (62, 10, D) the +3 battleaxe of Balance {elec, Str+4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+4). a +0 robe (62, 16, D) a +0 spear (62, 26, D) a +4 scale mail of fire resistance (62, 27, D) the amulet "Koejyow" {*Corrode rElec Regen+ Int+3} [amulet of regeneration] It affects your intelligence (+3). It insulates you from electricity. It increases your rate of regeneration. It may corrode you when you take damage. (62, 36, D) a +2 chain mail of magic resistance (62, 37, D) an uncursed staff of death (62, 38, D) a +0 cloak of poison resistance (63, 0, D) a sack of spiders (63, 8, D) a +0 dagger (63, 9, D) an uncursed staff of fire a +0 robe (63, 17, D) a lamp of fire (63, 19, D) a +0 dagger a +0 robe (63, 22, D) a +0 quarterstaff a +0 robe (63, 26, D) a +2 war axe of draining (63, 36, D) the ring "Lose" {SustAt Str-2 Dex+5} [ring of sustain attributes] It sustains your strength, intelligence and dexterity. It affects your strength (-2). It affects your dexterity (+5). (63, 37, D) an uncursed staff of fire (64, 16, D) a +0 short sword (64, 17, D) a +2 shortbow of freezing (64, 22, D) a +0 mace of crushing a +0 robe (64, 23, D) the +7 hand axe "Xahibufa" {venom, rPois Int+3} It poisons the flesh of those it strikes. It affects your intelligence (+3). It protects you from poison. (64, 26, D) a lamp of fire (64, 27, D) a +2 blowgun of evasion (65, 26, D) a plain deck of summoning (67, 0, D) the cursed +0 buckler "Ozoconep" {rCorr Dex+4} It affects your dexterity (+4). It protects you from acid and corrosion. It has a curse placed upon it. (67, 43, D) a manual of Ice Magic (68, 0, D) a phial of floods (68, 4, D) a +0 dire flail (69, 4, D) a +0 scimitar a +0 robe (69, 36, D) a crystal ball of energy (70, 36, D) a plain deck of defence (70, 40, D) a +0 long sword (70, 43, D) a +0 long sword (71, 8, D) an uncursed staff of fire (71, 16, D) the +3 leather armour of Defence {rN+} It protects you from negative energy. (71, 17, D) an uncursed staff of power (71, 22, D) a +0 flail a +5 hunting sling of flaming (71, 26, D) the Reference Book on Ignition and Shape Shifting Spells Type Level a - Beastly Appendage Transmutation 1 b - Throw Flame Conjuration/Fire 2 c - Ignite Poison Fire/Transmutation/Poison 3 d - Spider Form Transmutation/Poison 3 e - Bolt of Magma Conjuration/Fire/Earth 5 f - Hydra Form Transmutation 6 (71, 27, D) a book of Enchantments (71, 30, D) a +0 long sword (unseen) (71, 36, D) a +0 hand axe of holy wrath a stone of tremors (71, 37, D) a cursed +0 dagger (71, 38, D) a +0 rapier a +0 ring mail a +0 longbow a +0 short sword 25 arrows a +1 leather armour of magic resistance (71, 40, D) a +0 long sword a cursed -1 short sword a +0 buckler (71, 43, D) an arrow (72, 8, D) an uncursed staff of cold (72, 9, D) a book of Air (72, 16, D) a plain deck of defence (72, 27, D) a +0 long sword a +0 chain mail a +5 giant spiked club (72, 29, D) a +2 battleaxe of freezing (72, 32, D) a +0 dire flail a +0 chain mail (72, 36, D) an uncursed staff of earth (72, 37, D) an uncursed staff of power (73, 22, D) a +0 mace (still there?) a sling bullet (still there?) (73, 26, D) a book of Battle (73, 27, D) an uncursed staff of earth (73, 32, D) a +0 battleaxe a +0 chain mail (73, 36, D) a +2 vampiric rapier (73, 42, D) a +0 long sword