Groucho the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club (unseen) (4, 3, D) a +5 bardiche (unseen) (4, 4, D) a +5 executioner's axe (unseen) (4, 6, D) a +3 large shield (unseen) (4, 7, D) a +5 crystal plate armour (unseen) (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (10, 3, D) a disc of storms (10, 5, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (35, 14, D) a cursed ring of loudness (35, 16, D) the +10 spear of World Downfall {pierce, -Tele rF+ rC+ rN++} It inflicts extra damage upon your enemies. It protects you from fire. It protects you from cold. It greatly protects you from negative energy. It prevents most forms of teleportation. (36, 0, D) a book of Debilitation (36, 1, D) a +3 leather armour of magic resistance (36, 4, D) a +0 battleaxe (36, 14, D) a +0 robe (still there?) a +0 dagger (still there?) (36, 15, D) an uncursed staff of power (still there?) an uncursed staff of air (still there?) (36, 16, D) a putrid demonspawn corpse (37, 0, D) a +2 trident of venom (37, 4, D) a +0 halberd (37, 14, D) a cursed staff of poison (still there?) an uncursed staff of wizardry (still there?) (37, 18, D) 2 potions of heal wounds (38, 0, D) an uncursed staff of fire (38, 1, D) a +0 trident (38, 2, D) a cursed -2 flail (38, 4, D) the cursed +2 great sword "Litsyuma" {drain, rElec MP+9} A truly terrible weapon, it drains the life of those it strikes. It insulates you from electricity. It affects your magic capacity (+9). It has a curse placed upon it. a +0 mace a cursed -1 short sword (38, 14, D) an uncursed staff of earth (still there?) a +1 battleaxe of venom (still there?) (39, 0, D) a +0 plate armour of magic resistance (39, 2, D) a +0 mace (39, 5, D) a +0 glaive a +1 quarterstaff of holy wrath a +0 glaive (39, 6, D) a +0 dire flail a +0 short sword (39, 18, D) a book of Changes (unseen) (40, 0, D) a plain deck of defence (40, 1, D) a +0 hand axe of chopping (40, 4, D) a +0 long sword (40, 5, D) a +3 ring of protection a wand of polymorph (12/24) a +3 rod of inaccuracy (11/11) the ring of Gluttony {*Drain rPois Str+2 Stlth+} [ring of poison resistance] It affects your strength (+2). It protects you from poison. It causes draining when unequipped. It makes you more stealthy. (40, 7, D) a +0 triple sword of freezing (41, 0, D) a +2 triple crossbow of velocity (41, 1, D) a +0 trident (41, 5, D) a +0 glaive (41, 18, D) a monstrous demonspawn corpse (41, 20, D) a scroll of brand weapon (42, 0, D) a +4 ring mail of fire resistance (42, 13, D) an uncursed ring of poison resistance (42, 16, D) an uncursed staff of conjuration (unseen) (43, 14, D) a +2 crystal plate armour (43, 15, D) a plain deck of summoning (43, 18, D) an uncursed ring of ice (49, 0, D) a +2 blowgun (49, 1, D) a box of beasts (49, 12, D) a fan of gales (49, 15, D) a +1 longbow of flaming (unseen) (49, 17, D) a +0 war axe (49, 36, D) a +3 plate armour of positive energy (49, 37, D) an uncursed staff of cold (50, 0, D) a plain deck of escape (50, 1, D) a book of Alchemy (50, 12, D) a book of Flames (50, 13, D) the Incunabulum of Hexes Spells Type Level a - Corona Hexes 1 b - Slow Hexes 2 c - Gell's Gravitas Hexes/Translocation 3 d - Inner Flame Hexes/Fire 3 (50, 14, D) 4 javelins (unseen) (50, 24, D) a stone of tremors (50, 25, D) a +1 great sword of electrocution (50, 36, D) a book of Debilitation (50, 37, D) a +2 mace of crushing (51, 0, D) a +4 rod of clouds (12/12) (51, 1, D) an uncursed staff of death (51, 12, D) a +0 giant club (51, 13, D) an uncursed staff of air (51, 14, D) a +2 scimitar of protection a +0 scale mail (51, 16, D) a cursed +0 scale mail (51, 24, D) a cursed ring of loudness (51, 25, D) the +8 dagger of the Mushroom {vamp, Dex+3 Stlth+} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your dexterity (+3). It makes you more stealthy. (51, 36, D) a +3 ring of dexterity (51, 37, D) the +9 hand crossbow of the Common Good {venom, rF+} It poisons the ammo it fires. It protects you from fire. (52, 0, D) a +0 mace of protection (52, 3, D) a +5 scimitar of holy wrath a +1 whip of holy wrath a +0 robe (52, 4, D) a +0 large shield a +2 whip of holy wrath a +0 robe (52, 12, D) a +0 club (52, 14, D) a +0 dagger (unseen) (52, 18, D) a throwing net a +0 war axe of draining a +2 chain mail of cold resistance a +0 large shield (52, 19, D) a throwing net (52, 20, D) an arrow (52, 24, D) a +1 ring mail of fire resistance (52, 25, D) a disc of storms (52, 36, D) an ornate deck of summoning (53, 0, D) a +2 mace of protection (53, 13, D) a +1 robe (53, 16, D) a +0 dagger of chaos a +0 robe a +0 robe (53, 25, D) the +9 hunting sling of Omaloot {flame, Str-3 Int+4 Dex+7 SInv} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-3). It affects your intelligence (+4). It affects your dexterity (+7). It lets you see invisible. (53, 36, D) the +6 short sword of a treasure trove {flame, rElec rPois rC+ MP-9} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from cold. It insulates you from electricity. It protects you from poison. It affects your magic capacity (-9). (54, 0, D) an uncursed ring of flight (54, 1, D) an uncursed staff of conjuration (54, 11, D) the cursed +0 broad axe of Udoaruz {venom, Dex+3} It poisons the flesh of those it strikes. It affects your dexterity (+3). It has a curse placed upon it. (54, 13, D) a legendary deck of wonders (still there?) the Papyrus of Curses and the Voyage (still there?) Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Teleport Other Translocation 3 c - Yara's Violent Unravelling Hexes/Transmutation 5 (54, 16, D) a +0 dagger of venom a +4 blowgun 8 curare-tipped needles 3 potions of flight a +0 falchion a +0 scale mail (54, 24, D) an uncursed staff of earth (54, 25, D) a plain deck of summoning (54, 36, D) the Incunabulum of Unholy Secrets and Toxins Spells Type Level a - Sting Conjuration/Poison 1 b - Ignite Poison Fire/Transmutation/Poison 3 c - Spider Form Transmutation/Poison 3 d - Control Undead Necromancy 4 (55, 0, D) an uncursed staff of conjuration (55, 1, D) an uncursed staff of death (55, 16, D) a +1 halberd of chopping (unseen) (55, 24, D) a book of Death (56, 11, D) a +0 halberd (59, 36, D) the +10 sword of Jihad {holy, *Rage rN+ EV+3 Stlth-} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your evasion (+3). It protects you from negative energy. It may make you go berserk in combat. It makes you less stealthy. (59, 37, D) a box of beasts (60, 36, D) a +6 flail of draining (61, 0, D) an uncursed staff of conjuration (61, 8, D) a +0 hand axe of electrocution (61, 11, D) a cursed +0 scimitar (unseen) (61, 16, D) a cursed staff of fire (61, 26, D) an uncursed ring of magical power (61, 36, D) a plain deck of defence (61, 37, D) a +2 vampiric dagger (62, 0, D) Sif Muna's Papyrus of Fire Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Conjure Flame Conjuration/Fire 3 c - Sticky Flame Conjuration/Fire 4 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Bolt of Fire Conjuration/Fire 6 (62, 1, D) the ring of Xiyg {*Confuse rF+ Int+2 Slay+3} [ring of protection from fire] It affects your intelligence (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from fire. It may confuse you when you take damage. (62, 8, D) a phial of floods (62, 9, D) a phial of floods (62, 11, D) a +0 long sword of holy wrath (62, 16, D) a +2 blowgun (62, 21, D) a +0 trident (62, 22, D) a +0 flail (unseen) (62, 26, D) a +1 plate armour of positive energy (62, 27, D) a +0 trident (62, 28, D) a +1 great mace of protection (unseen) (62, 29, D) a +0 trident (unseen) (62, 36, D) an uncursed staff of earth (62, 38, D) a +3 ring of intelligence a +3 great sword a +0 robe (63, 0, D) a book of Geomancy (63, 8, D) an uncursed ring of wizardry (63, 16, D) a +2 plate armour of fire resistance (63, 17, D) an uncursed staff of wizardry a +2 scale mail of positive energy (63, 18, D) a book of Flames (63, 21, D) a +2 antimagic trident (63, 22, D) a +0 flail (63, 27, D) an uncursed staff of fire (63, 28, D) a +0 trident a throwing net the +5 scale mail "Ixun" {Int+3} It affects your intelligence (+3). (63, 30, D) a +0 trident (63, 33, D) a throwing net a tomahawk an arrow (63, 36, D) Teuteut's Guide on Vitriolic Bewitchment Spells Type Level a - Ignite Poison Fire/Transmutation/Poison 3 b - Fulminant Prism Conjuration/Hexes 4 c - Summon Mana Viper Hexes/Summoning 5 d - Discord Hexes 8 (64, 9, D) a +0 shortbow (unseen) (64, 17, D) a plain deck of wonders (64, 21, D) a +0 trident (64, 22, D) a +0 hand axe (64, 26, D) a +0 trident (64, 27, D) an uncursed staff of fire (64, 28, D) a +2 quarterstaff of draining (unseen) (65, 26, D) a +0 ring mail of cold resistance (65, 27, D) a +0 shortbow (unseen) (68, 0, D) the +3 great mace of Springtime {vamp, MR++ SInv} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your resistance to hostile enchantments. It lets you see invisible. (68, 2, D) a +0 rapier a +0 robe (68, 37, D) a +0 shortbow (69, 0, D) a +5 hand axe of chopping (69, 35, D) a book of Necromancy (70, 8, D) a book of Frost (70, 9, D) an Akashic Record (70, 38, D) a +2 chain mail of poison resistance the +9 battleaxe "Ysyifool" {elec, +Blink} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It lets you blink. (71, 8, D) the +5 pair of quick blades "Gyre" and "Gimble" {pierce, Dex-3} It inflicts extra damage upon your enemies. It affects your dexterity (-3). (71, 16, D) a +2 chain mail of fire resistance (71, 17, D) an uncursed staff of air (71, 20, D) a +2 falchion (unseen) (71, 26, D) a +1 whip of electrocution (71, 27, D) a +3 ring mail of fire resistance (71, 29, D) the +8 falchion "Bung" {slice, Fragile rElec Str+3 Stlth+} (still there?) It inflicts extra damage upon your enemies. It affects your strength (+3). It insulates you from electricity. It will be destroyed if unequipped. It makes you more stealthy. a +0 war axe of freezing (still there?) (71, 30, D) a +2 hand axe of chopping (71, 38, D) a +0 arbalest (71, 43, D) 4 large rocks 2 bolts (72, 8, D) a plain deck of changes (72, 9, D) a Fen Folio (72, 11, D) a +0 short sword (unseen) (72, 16, D) a +2 trident of holy wrath (72, 20, D) a +0 short sword a +0 robe (72, 26, D) a +0 dire flail (72, 27, D) a +2 hand crossbow of freezing (72, 36, D) a book of Death a +2 cloak of invisibility an uncursed staff of earth (72, 37, D) a +0 shortbow 4 bolts 16 large rocks the +3 short sword "Hoerhiam" {elec, *Corrode rPois rC+ MR+++} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. It may corrode you when you take damage. (73, 1, D) a disc of storms (73, 16, D) a +8 giant spiked club (73, 17, D) an uncursed ring of sustain attributes (73, 27, D) a +0 short sword (73, 36, D) a plain deck of changes (73, 37, D) a +0 shortbow Sif Muna's Handbook of the Entourage Spells Type Level a - Call Imp Summoning 2 b - Summon Ice Beast Ice/Summoning 4 c - Aura of Abjuration Summoning 5 d - Summon Hydra Summoning 7 (74, 19, D) a +0 halberd (unseen) (74, 37, D) a +0 shortbow (75, 1, D) a +1 short sword of venom