Groucho the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (3, 13, D) the +7 blowgun of the Whelk {evade, Str+4} It affects your evasion (+5 to EV). It affects your strength (+4). (3, 14, D) a +1 demon whip of electrocution (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club (unseen) (4, 3, D) a +5 bardiche (unseen) (4, 4, D) a +5 executioner's axe (unseen) (4, 6, D) a +3 large shield (unseen) (4, 7, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (4, 13, D) a +2 scimitar of flaming (4, 14, D) a +0 broad axe of freezing (5, 13, D) a sack of spiders (5, 14, D) the Compendium of Nocuous Flight Spells Type Level a - Sting Conjuration/Poison 1 b - Swiftness Charms/Air 2 c - Cure Poison Poison 2 d - Alistair's Intoxication Transmutation/Poison 5 e - Deflect Missiles Charms/Air 6 (6, 13, D) a plain deck of defence (7, 13, D) the Guide on the Compass and Earth Spells Type Level a - Sandblast Earth 1 b - Apportation Translocation 1 c - Blink Translocation 2 d - Gell's Gravitas Hexes/Translocation 3 e - Portal Projectile Translocation 3 f - Petrify Transmutation/Earth 4 g - Bolt of Magma Conjuration/Fire/Earth 5 (7, 14, D) a +2 ring mail of cold resistance (8, 13, D) a crystal ball of energy (8, 14, D) a phantom mirror (9, 13, D) an uncursed staff of cold (9, 14, D) an uncursed ring of fire (9, 20, D) a +1 demon whip of venom (9, 21, D) a +1 great sword of flaming (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 2, D) a +0 scale mail a +0 shield a +0 war axe (10, 3, D) a disc of storms (10, 4, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight (10, 5, D) an uncursed staff of energy a crystal ball of energy (10, 13, D) a +1 pair of gloves of strength (10, 14, D) a book of Transfigurations (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (11, 13, D) a phial of floods (11, 14, D) a +2 battleaxe of chopping (12, 14, D) an uncursed staff of fire (19, 0, D) the +7 scythe of Cuaf {flame, rC- Str+4 Int+8 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+4). It affects your intelligence (+8). It makes you vulnerable to cold. It makes you more stealthy. (19, 1, D) a +2 broad axe of chopping (19, 16, D) a +3 leather armour of cold resistance (19, 32, D) Onaep's Papyrus of Flight and the Blaze Spells Type Level a - Shock Conjuration/Air 1 b - Conjure Flame Conjuration/Fire 3 c - Static Discharge Conjuration/Air 3 d - Ignite Poison Fire/Transmutation/Poison 3 e - Lightning Bolt Conjuration/Air 5 f - Silence Hexes/Air 5 (19, 33, D) a +0 short sword (19, 45, D) an arrow (20, 0, D) a crystal ball of energy (20, 1, D) an uncursed staff of power (20, 16, D) the Grimoire of Calling Spells Type Level a - Summon Small Mammal Summoning 1 b - Aura of Abjuration Summoning 5 c - Summon Demon Summoning 5 d - Dragon's Call Summoning 9 (20, 17, D) a +3 ring mail of cold resistance (20, 32, D) a +4 flail of holy wrath (20, 33, D) a +3 chain mail of fire resistance (20, 44, D) an arrow (21, 0, D) a crystal ball of energy (21, 1, D) a disc of storms (21, 16, D) a book of Power (21, 32, D) a +0 long sword (21, 33, D) the +1 short sword of the Median {speed, rC++ Int+3} Attacks with this weapon are significantly faster. It affects your intelligence (+3). It greatly protects you from cold. (21, 34, D) a Young Poisoner's Handbook (22, 0, D) a lamp of fire (22, 1, D) a +0 quarterstaff of protection (22, 7, D) a +3 rod of shadows (13/13) (still there?) a +1 scimitar of flaming (still there?) (22, 8, D) a +4 scimitar of flaming (unseen) (22, 21, D) a +2 glaive of freezing a +0 arbalest 20 bolts (22, 32, D) a +0 quarterstaff of crushing (22, 33, D) the cursed +1 chain mail "Arafinnut" {Dex+3} It affects your dexterity (+3). It has a curse placed upon it. (22, 34, D) an uncursed staff of power (23, 0, D) a +0 vampiric spear (23, 7, D) a +2 great sword of flaming (unseen) (23, 17, D) a +2 vampiric hand axe (23, 18, D) a +6 dagger of venom (23, 22, D) a +0 arbalest 9 bolts a +0 great mace a +0 plate armour an uncursed ring of sustain attributes a +0 war axe a +0 chain mail (23, 23, D) a large rock a +0 long sword a +0 chain mail (23, 24, D) a +0 battleaxe a +0 chain mail (23, 32, D) the +8 autumn katana {slice, Clar} It inflicts extra damage upon your enemies. It protects you against confusion. (23, 33, D) the +10 sword of Jihad {holy, *Rage rN+ EV+3 Stlth-} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your evasion (+3). It protects you from negative energy. It may make you go berserk in combat. It makes you less stealthy. (23, 34, D) a sack of spiders (23, 39, D) a +0 longbow a +0 leather armour a cursed -3 long sword a +0 shortbow 58 arrows (23, 40, D) an arrow a +0 rapier a +0 rapier a cursed +0 leather armour (23, 41, D) a +4 longbow 22 arrows a +0 leather armour a +0 long sword a +0 leather armour (23, 42, D) a +0 rapier (24, 7, D) a +0 great sword of flaming (24, 8, D) a +0 great sword of flaming (24, 16, D) a disc of storms (24, 17, D) an uncursed staff of power (24, 18, D) a plain deck of wonders (24, 22, D) a +0 long sword a +5 blowgun a +0 plate armour a bolt 4 large rocks a +0 long sword a +0 chain mail a +0 long sword the +7 arbalest "Rouhijel" {velocity, rPois MP+9 Int-2 Stlth+} Any bolt fired from it inflicts extra damage. It affects your intelligence (-2). It protects you from poison. It affects your magic capacity (+9). It makes you more stealthy. a +0 chain mail a +2 battleaxe of venom a +0 chain mail (24, 23, D) 2 large rocks a bolt (24, 24, D) a +0 great mace a +0 chain mail a cursed ring of loudness (24, 25, D) a bolt (24, 33, D) a +0 long sword (24, 34, D) an uncursed ring of flight (24, 39, D) a +6 trident of venom a +0 hand axe of venom (24, 40, D) the +11 rapier of Sin {elec, *Confuse rPois rC+ Int+7} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+7). It protects you from cold. It protects you from poison. It may confuse you when you take damage. 13 arrows (24, 41, D) a +0 longbow a +1 leather armour of cold resistance 10 arrows (25, 0, D) the +4 dagger "Morg" {pain, MR+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. (25, 1, D) the +8 short sword of Feugye {speed, rC++} Attacks with this weapon are significantly faster. It greatly protects you from cold. (25, 17, D) an uncursed ring of fire a book of Beasts (25, 21, D) a +0 dire flail a +0 chain mail (25, 22, D) a +0 glaive a +0 hand crossbow of freezing a +0 plate armour a +1 arbalest of freezing 13 bolts (25, 23, D) a +0 arbalest 12 bolts a +0 great mace a +0 plate armour a +2 great mace of protection a +0 plate armour a +0 great sword a +0 chain mail (25, 32, D) a +0 ring mail (25, 34, D) a box of beasts (25, 39, D) a +4 trident of protection a +0 long sword (25, 40, D) a +0 long sword (25, 41, D) 8 arrows a +0 short sword a +0 leather armour (25, 42, D) a +0 dagger (25, 43, D) a +5 great sword of electrocution a +0 leather armour (26, 0, D) the cursed +1 battleaxe of Puatobb {vamp, +Rage rPois rN+ SInv} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It protects you from poison. It protects you from negative energy. It lets you see invisible. It lets you go berserk. It has a curse placed upon it. (26, 1, D) a +1 robe of magic resistance (26, 32, D) an uncursed staff of conjuration (26, 34, D) a fan of gales (26, 35, D) the +9 double sword "Ton Volo" {drain, rC+ Str+4} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+4). It protects you from cold. (26, 39, D) a +7 trident of piercing (26, 40, D) a +0 long sword the +8 frozen axe "Frostbite" {freezing cloud, *Noise +Fly rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It lets you fly. It may make noises in combat. a +0 ring mail a +0 longbow an uncursed staff of air 27 arrows a cursed +0 leather armour (26, 41, D) 4 arrows a +1 rapier of electrocution (27, 0, D) a +2 hunting sling of evasion (27, 1, D) a +1 quarterstaff of speed (27, 16, D) an ornate deck of defence (27, 17, D) a +2 rapier of speed (27, 32, D) a +0 dagger (27, 33, D) a phial of floods (27, 34, D) a +0 dagger (27, 39, D) a +0 long sword a +0 longbow 17 arrows the +6 plate armour of Juckargh {rC+ Int+4 Dex+2} It affects your intelligence (+4). It affects your dexterity (+2). It protects you from cold. (27, 40, D) 2 arrows (27, 41, D) a +0 longbow 16 arrows a +0 leather armour (28, 0, D) a +1 scimitar of flaming (28, 1, D) a +4 hand axe of distortion (28, 16, D) an ornate deck of summoning (28, 32, D) a lamp of fire (28, 33, D) an uncursed ring of positive energy (28, 40, D) an arrow (29, 32, D) a plain deck of summoning (29, 33, D) a book of Battle (29, 41, D) a +0 shortbow a +0 short sword 9 arrows a cursed +0 leather armour (34, 28, D) a book of the Warp (35, 0, D) a lamp of fire (35, 29, D) the +2 shield of Resistance {rF+ rC+ MR+} It protects you from fire. It protects you from cold. It affects your resistance to hostile enchantments. (36, 0, D) a +3 mace of crushing (36, 1, D) a +0 hunting sling of flaming (36, 14, D) an ornate deck of summoning (36, 28, D) a +0 dire flail (36, 29, D) a +0 dire flail (36, 32, D) 4 large rocks a +0 scimitar of holy wrath a +0 chain mail a +0 halberd a +0 plate armour (36, 33, D) a +0 great mace a +0 chain mail an uncursed amulet of rage a +0 dire flail a +0 chain mail a +3 war axe a +0 plate armour a +0 shield (36, 34, D) a +4 morningstar of holy wrath a +0 plate armour (37, 0, D) a disc of storms (37, 1, D) a +2 great sword of slicing (37, 5, D) a +0 giant club (unseen) (37, 6, D) 4 large rocks (unseen) (37, 14, D) a book of Frost (37, 18, D) a +2 vampiric scythe (37, 28, D) a +0 dire flail (37, 29, D) an uncursed staff of earth (37, 32, D) a +1 great sword of holy wrath a +0 plate armour a +0 war axe a +0 plate armour a +0 shield (37, 33, D) a bolt (37, 34, D) the cursed +1 triple sword of the Fray {flame, rN++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It greatly protects you from negative energy. It has a curse placed upon it. a +0 plate armour a +0 war axe a +0 plate armour (38, 0, D) an uncursed staff of power (38, 1, D) a plain deck of escape (38, 5, D) a +0 giant club (38, 6, D) a large rock (38, 14, D) the Grimoire of Summoning and Orientation Spells Type Level a - Apportation Translocation 1 b - Call Canine Familiar Summoning 3 c - Teleport Other Translocation 3 d - Summon Ice Beast Ice/Summoning 4 e - Summon Lightning Spire Summoning/Air 4 f - Aura of Abjuration Summoning 5 (38, 20, D) a cursed staff of cold (38, 28, D) an uncursed staff of summoning (38, 29, D) a fan of gales (38, 32, D) a +0 arbalest 26 bolts (38, 33, D) a cursed -2 battleaxe a +0 chain mail a +0 battleaxe a +0 chain mail a cursed ring of loudness a +1 great sword of slicing a +0 plate armour a cursed -3 long sword a +0 chain mail a +0 great mace a +0 chain mail (38, 34, D) a +0 arbalest 24 bolts a +0 battleaxe a cursed +0 plate armour (39, 0, D) an uncursed staff of summoning (39, 1, D) a +3 leather armour of positive energy (39, 5, D) a +0 giant spiked club (unseen) (39, 6, D) 4 large rocks (still there?) a +0 giant club (still there?) (39, 14, D) a +4 ring mail of cold resistance (39, 15, D) a book of Callings (39, 18, D) a +2 vampiric scythe (39, 19, D) an uncursed staff of summoning (39, 28, D) an uncursed staff of air (39, 29, D) an uncursed staff of power (39, 36, D) 2 bolts (40, 0, D) the Catalogue of Combat Magic Spells Type Level a - Sting Conjuration/Poison 1 b - Throw Frost Conjuration/Ice 2 c - Iskenderun's Mystic Blast Conjuration 4 d - Bolt of Fire Conjuration/Fire 6 e - Spellforged Servitor Conjuration/Summoning 7 (40, 14, D) a +6 great sword of slicing (40, 15, D) a book of Dreams (40, 19, D) a +0 antimagic scythe (40, 28, D) an uncursed staff of cold (40, 29, D) a +0 dire flail (41, 0, D) a +2 spear of pain (41, 1, D) a cursed ring of loudness (41, 14, D) a +2 quarterstaff of protection (41, 15, D) an uncursed amulet of the gourmand (41, 28, D) a +0 antimagic falchion (41, 29, D) an uncursed ring of flight (42, 0, D) a +3 iron rod (14/14) (42, 1, D) a +2 leather armour of cold resistance (42, 14, D) the cursed +0 chain mail "Tuqotum" {MP+9} It affects your magic capacity (+9). It has a curse placed upon it. (42, 15, D) a book of Flames (42, 28, D) a phial of floods (42, 29, D) an uncursed ring of resist corrosion (43, 14, D) an uncursed staff of energy (43, 15, D) a +1 antimagic spear (43, 29, D) the ring of Bowool {rElec MR- Str+2 Int+2 Stlth+} [ring of stealth] It affects your strength (+2). It affects your intelligence (+2). It insulates you from electricity. It affects your resistance to hostile enchantments. It makes you more stealthy. (44, 28, D) a box of beasts (49, 0, D) a +3 scale mail of poison resistance (49, 12, D) the +1 helmet of Freedom {*Confuse rElec rPois MP+9 Str-2} It affects your strength (-2). It insulates you from electricity. It protects you from poison. It affects your magic capacity (+9). It may confuse you when you take damage. (49, 24, D) a manual of Ice Magic (49, 36, D) a +2 hand axe of flaming (49, 37, D) an uncursed staff of power (50, 12, D) a book of Conjurations (50, 13, D) a box of beasts (50, 24, D) a book of Geomancy (50, 25, D) an uncursed ring of protection from magic (50, 36, D) a +0 plate armour (50, 37, D) the +5 mace "Worm" {crush, rElec rC+ MP+9} It inflicts extra damage upon your enemies. It protects you from cold. It insulates you from electricity. It affects your magic capacity (+9). (50, 40, D) a +0 glaive (unseen) (50, 41, D) a +0 giant spiked club (unseen) (51, 0, D) an uncursed staff of energy (51, 1, D) a +2 vampiric demon whip (51, 12, D) an uncursed staff of death (51, 13, D) a +1 leather armour of poison resistance (51, 24, D) a book of Maledictions (51, 25, D) the +2 ring mail of Niyfeom {rPois rF- Int+2} It affects your intelligence (+2). It makes you vulnerable to fire. It protects you from poison. (51, 29, D) (unseen) (51, 36, D) the +0 cloak of Qappinic {Dex+3} It affects your dexterity (+3). (51, 37, D) an uncursed staff of conjuration (51, 41, D) a +0 flail a +0 chain mail a cursed -3 battleaxe a +0 plate armour a +0 mace a +0 chain mail (52, 1, D) an uncursed staff of conjuration (52, 12, D) a +2 scimitar of holy wrath (52, 13, D) a +1 hunting sling of flaming (52, 16, D) a cursed +0 mace (52, 24, D) the +2 leather armour "Gobor" {+Inv Stlth+} It lets you turn invisible. It makes you more stealthy. (52, 25, D) a cursed ring of positive energy (52, 36, D) the Compendium of Displaced Toxins Spells Type Level a - Cure Poison Poison 2 b - Ignite Poison Fire/Transmutation/Poison 3 c - Recall Summoning/Translocation 3 d - Force Lance Conjuration/Translocation 4 (52, 37, D) a +3 flail of holy wrath (52, 40, D) a +0 trident (unseen) (52, 41, D) a +0 giant spiked club (unseen) (52, 42, D) a +0 mace (unseen) (53, 0, D) a fan of gales (53, 1, D) a fan of gales (53, 12, D) an uncursed ring of wizardry (53, 13, D) a +2 antimagic battleaxe (53, 25, D) a crystal ball of energy (53, 37, D) a +5 ring of protection (54, 1, D) a stone of tremors (54, 12, D) an uncursed staff of poison (54, 13, D) a +0 long sword of holy wrath (54, 24, D) a +2 buckler of cold resistance (54, 25, D) an uncursed staff of earth (54, 36, D) a book of Transfigurations (55, 1, D) a +1 executioner's axe of venom (55, 12, D) a +4 dire flail of crushing (55, 24, D) a +2 plate armour of poison resistance (59, 37, D) the +1 cloak of the Iron City of Dis {*Drain Str+4 Int+2} It affects your strength (+4). It affects your intelligence (+2). It causes draining when unequipped. (60, 36, D) an uncursed ring of ice (60, 37, D) an uncursed staff of earth (60, 40, D) a +0 spear (60, 41, D) a +0 quarterstaff a +0 robe (60, 42, D) a +0 robe (61, 1, D) a +4 scimitar of holy wrath a +0 arbalest 17 bolts (61, 2, D) a +0 arbalest (unseen) (61, 8, D) a +2 leather armour of magic resistance (61, 16, D) a book of Burglary (61, 26, D) a +0 war axe (61, 36, D) a book of Fire (61, 41, D) a +0 robe a +0 hand axe a +0 animal skin (62, 0, D) a +0 arbalest 13 bolts (62, 1, D) a book of Unlife (62, 2, D) 2 bolts (62, 3, D) 2 bolts an arrow (62, 4, D) an arrow (62, 5, D) 2 bolts (still there?) a bolt (still there?) 2 arrows (still there?) (62, 8, D) the ring of the Unkillable {*Corrode MR+ Dex+5 SInv} [ring of protection from magic] It affects your dexterity (+5). It affects your resistance to hostile enchantments. It lets you see invisible. It may corrode you when you take damage. (62, 9, D) a legendary deck of escape (62, 16, D) an uncursed staff of cold (62, 17, D) a plain deck of defence (62, 26, D) a +2 ring mail of positive energy (62, 27, D) the +2 ring mail of Pride {+Blink Dex+7} It affects your dexterity (+7). It lets you blink. (62, 30, D) a +0 club a +0 leather armour (62, 36, D) a lamp of fire (62, 37, D) an uncursed ring of magical power (62, 41, D) an uncursed staff of wizardry (unseen) (62, 42, D) (unseen) (63, 0, D) a stone of tremors (63, 1, D) a +0 shortbow of flaming (unseen) (63, 16, D) a stone of tremors (63, 26, D) an uncursed ring of resist corrosion (63, 27, D) a box of beasts (63, 30, D) a +2 battleaxe of chopping a cursed +0 leather armour a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 dagger a +0 robe (63, 36, D) a box of beasts (63, 37, D) a phial of floods (64, 17, D) a book of Clouds (64, 26, D) a +0 dire flail (64, 27, D) a +2 leather armour of fire resistance (64, 30, D) the +3 flail of Cobwebs {holy, rPois MP+9 Int+2} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+2). It protects you from poison. It affects your magic capacity (+9). a +0 plate armour a +0 club (67, 0, D) a +0 halberd of flaming (69, 0, D) a book of Burglary (69, 41, D) a cursed -2 dagger (69, 42, D) the +5 pair of quick blades "Gyre" and "Gimble" {pierce, Dex-3} It inflicts extra damage upon your enemies. It affects your dexterity (-3). (unseen) (70, 8, D) a +3 ring of intelligence (70, 9, D) a +1 shortbow of flaming (70, 37, D) a stone of tremors (70, 41, D) a +2 war axe of venom a +0 mace (71, 8, D) a +3 rapier of draining (71, 16, D) an uncursed amulet of guardian spirit (71, 17, D) a +2 scimitar of slicing (71, 18, D) a +0 trident (unseen) (71, 26, D) an uncursed staff of earth (71, 27, D) a crystal ball of energy (71, 37, D) a +0 short sword (71, 40, D) a +2 spear of venom (71, 41, D) a +0 battleaxe (71, 42, D) a +0 scimitar (unseen) (72, 8, D) the +10 quick blade of Impermanence {freeze, rElec rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It insulates you from electricity. (72, 9, D) a +0 great mace of venom (72, 16, D) an uncursed ring of wizardry (72, 17, D) a book of Transfigurations (72, 18, D) a +0 trident 6 exploding tomahawks (72, 19, D) 4 arrows a cursed -2 trident (72, 20, D) 4 arrows (72, 22, D) a throwing net (72, 23, D) an arrow (72, 27, D) a +2 ring mail of magic resistance (72, 36, D) a +0 morningstar (73, 2, D) a +1 mace of crushing a +0 arbalest 14 bolts (73, 16, D) an uncursed ring of protection from cold (73, 19, D) a +1 shortbow of evasion (still there?) a +0 trident (still there?) (73, 26, D) a +1 flail of crushing (73, 27, D) an uncursed staff of death (73, 36, D) a +3 chain mail of cold resistance (73, 37, D) a +7 mace of protection (74, 2, D) a +0 shortbow 23 arrows (74, 4, D) an arrow (75, 1, D) the +2 cloak of the Thief {+Fog Slay-2 SInv Stlth+} It affects your accuracy and damage with ranged weapons and melee attacks (-2). It lets you see invisible. It can be evoked to emit clouds of fog. It makes you more stealthy.