Groucho the Dungeon (3, 3, D) 972 sling bullets (unseen) (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (49, 0, D) a book of Minor Magic (49, 1, D) a +0 chain mail of cold resistance (49, 12, D) the +8 mithril axe "Arga" {speed, MR+ Str+2} Attacks with this weapon are significantly faster. It affects your strength (+2). It affects your resistance to hostile enchantments. (49, 24, D) a book of Unlife (49, 37, D) the Guide on Destructive Toxins Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Dazzling Spray Conjuration/Hexes 3 c - Ignite Poison Fire/Transmutation/Poison 3 d - Venom Bolt Conjuration/Poison 5 e - Conjure Ball Lightning Conjuration/Air 6 (50, 0, D) a crystal ball of energy (50, 1, D) a legendary deck of escape (50, 12, D) a +3 ring of dexterity (50, 13, D) a +0 rapier of venom (50, 24, D) a phial of floods (50, 25, D) a disc of storms (50, 27, D) a porcupine corpse (50, 37, D) the amulet of Vitality {Regen+ HP+15} [amulet of regeneration] It affects your health (+15). It increases your rate of regeneration. (50, 40, D) an uncursed amulet of regeneration (51, 0, D) a +0 hand axe of flaming (51, 1, D) a +4 dagger of venom (51, 12, D) a +4 blowgun (51, 13, D) a fan of gales (51, 24, D) a +0 arbalest of flaming (51, 25, D) a +1 ring mail of cold resistance (51, 27, D) a sheep corpse a yak corpse a spiny frog corpse (51, 36, D) a +0 spear of venom (51, 37, D) a +2 scale mail of magic resistance (51, 39, D) a +0 leather armour (51, 40, D) a +0 quarterstaff (52, 0, D) a +2 rapier of venom (52, 1, D) a +0 mace of protection (52, 12, D) a book of Spatial Translocations (52, 13, D) a +1 robe of the Archmagi (52, 24, D) a +2 trident of piercing (52, 25, D) a sack of spiders (52, 28, D) a river rat corpse (still there?) a komodo dragon corpse (still there?) (52, 36, D) a book of Enchantments (52, 37, D) a +1 hunting sling of freezing (53, 0, D) a plain deck of summoning (53, 1, D) an uncursed staff of death (53, 12, D) an uncursed staff of death (53, 13, D) the Volume of Spatial Shape Shifting Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Passwall Transmutation/Earth 2 c - Ignite Poison Fire/Transmutation/Poison 3 d - Yara's Violent Unravelling Hexes/Transmutation 5 (53, 25, D) a +4 flail of protection (53, 36, D) an uncursed ring of poison resistance (53, 37, D) a stone of tremors (54, 0, D) the amulet of Zuegec {Inacc MR+ Str+6} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your strength (+6). It affects your resistance to hostile enchantments. (54, 1, D) a plain deck of escape (54, 12, D) a +2 plate armour of poison resistance (54, 13, D) a +8 rod of clouds (14/14) (54, 16, D) a shadow dragon corpse (54, 24, D) a disc of storms (54, 25, D) the Compendium of Flames and Weightlessness Spells Type Level a - Swiftness Charms/Air 2 b - Airstrike Air 4 c - Sticky Flame Conjuration/Fire 4 d - Summon Lightning Spire Summoning/Air 4 e - Deflect Missiles Charms/Air 6 (54, 36, D) a +1 chain mail of magic resistance (55, 0, D) a scroll of recharging (55, 1, D) an ornate deck of defence (55, 12, D) a book of Dreams (55, 13, D) the +11 hand axe of Ashenzari's Supremacy {chop, SInv Stlth+} It inflicts extra damage upon your enemies. It lets you see invisible. It makes you more stealthy. (55, 17, D) a +3 battleaxe of electrocution (unseen) (55, 24, D) a cursed ring of loudness (59, 37, D) the Papyrus of the Helpful Volcanoes Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Ozocubu's Armour Charms/Ice 3 c - Spectral Weapon Hexes/Charms 3 d - Sticky Flame Conjuration/Fire 4 e - Fireball Conjuration/Fire 5 (61, 8, D) an uncursed staff of wizardry (62, 8, D) the ring of the Fiend {Fire *Drain rElec Str+4} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your strength (+4). It protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. It causes draining when unequipped. (62, 9, D) an ornate deck of wonders (62, 17, D) a +1 hand crossbow of evasion (62, 36, D) the +2 cloak of the Thief {+Fog Slay-2 SInv Stlth+} It affects your accuracy and damage with ranged weapons and melee attacks (-2). It lets you see invisible. It can be evoked to emit clouds of fog. It makes you more stealthy. (62, 44, D) the ring of Vilu {*Confuse +Inv MR+ MP+9} [ring of protection from magic] It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It lets you turn invisible. It may confuse you when you take damage. (63, 0, D) the cursed +1 glaive "Gannip" {speed, SInv} Attacks with this weapon are significantly faster. It lets you see invisible. It has a curse placed upon it. (63, 16, D) an uncursed staff of power (63, 17, D) a +0 cloak of poison resistance (64, 16, D) a +5 iron rod (10/10) (64, 17, D) a cursed +0 mace (unseen) (70, 37, D) the +3 leather armour "Jeixt" {rN++ MP-9} It greatly protects you from negative energy. It affects your magic capacity (-9). (71, 8, D) Uporrom's Collected Works on Air Spells Type Level a - Repel Missiles Charms/Air 2 b - Swiftness Charms/Air 2 c - Airstrike Air 4 d - Freezing Cloud Conjuration/Ice/Air 6 e - Conjure Ball Lightning Conjuration/Air 6 (71, 16, D) the Volume of Transmigration and the Glacier Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Ozocubu's Armour Charms/Ice 3 c - Ignite Poison Fire/Transmutation/Poison 3 d - Metabolic Englaciation Hexes/Ice 5 e - Alistair's Intoxication Transmutation/Poison 5 (71, 26, D) a cursed ring of flight (71, 27, D) a +2 pair of gloves of strength (71, 42, D) the +4 falchion "Hatu" {drain, Str+4 Stlth+} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+4). It makes you more stealthy. (72, 26, D) the cursed +0 ring mail of the Meadowlark {rElec} It insulates you from electricity. It has a curse placed upon it. (72, 27, D) a +3 scale mail of poison resistance (73, 2, D) a +0 trident (73, 26, D) the +3 ring mail "Qatt" {rPois Dex-3 Stlth+} It affects your dexterity (-3). It protects you from poison. It makes you more stealthy. (73, 27, D) a +1 fire dragon armour (75, 1, D) Sif Muna's Guide on Warped Conjuration Spells Type Level a - Shock Conjuration/Air 1 b - Portal Projectile Translocation 3 c - Fulminant Prism Conjuration/Hexes 4 d - Bolt of Cold Conjuration/Ice 6 (76, 4, D) a +0 trident (unseen)