Groucho the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club (unseen) (4, 3, D) a +5 bardiche (unseen) (4, 4, D) a +5 executioner's axe (unseen) (4, 6, D) a +3 large shield (unseen) (4, 7, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 1, D) a +0 scale mail a +0 shield a +0 war axe (10, 3, D) a disc of storms (10, 4, D) an uncursed ring of flight (10, 5, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (49, 12, D) a +7 arbalest of flaming (49, 24, D) the amulet "Woemag" {Spirit *Corrode rF+ rN+} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It protects you from fire. It protects you from negative energy. It may corrode you when you take damage. (49, 36, D) a +1 quarterstaff of speed (49, 37, D) a +6 longbow of flaming (50, 12, D) a +0 long sword (50, 13, D) a +2 mace of holy wrath (50, 24, D) a +0 leather armour (50, 25, D) a crystal ball of energy (50, 36, D) a +4 war axe of electrocution (50, 37, D) the +9 short sword "Dragonslayer" {pierce, rC+} It inflicts extra damage upon your enemies. It protects you from cold. (51, 12, D) a legendary deck of summoning (51, 13, D) a +0 great mace of crushing (51, 17, D) a +0 rapier (unseen) (51, 18, D) a +0 rapier (unseen) (51, 24, D) a +0 long sword (51, 25, D) a cursed -3 ring of intelligence (51, 29, D) a +0 short sword a +0 shortbow 14 arrows a +1 chain mail of magic resistance a +0 scimitar a cursed -3 short sword the cursed +0 robe "Fouz" {rF+ Dex+3} It affects your dexterity (+3). It protects you from fire. It has a curse placed upon it. a +0 dire flail of pain an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (51, 31, D) a +0 long sword an elf corpse (skeletalised by now) (51, 36, D) a +3 ring mail of cold resistance (51, 37, D) a book of Misfortune (52, 13, D) an uncursed ring of wizardry (52, 17, D) a +0 short sword (unseen) (52, 18, D) 6 arrows (52, 24, D) a disc of storms (52, 25, D) an uncursed ring of protection from magic (52, 29, D) a +4 mace of draining (52, 36, D) the +3 robe of Clouds {+Fly rElec} It insulates you from electricity. It lets you fly. (52, 37, D) the +7 whip "Liajuron" {venom, rF++} It poisons the flesh of those it strikes. It greatly protects you from fire. (53, 12, D) a +1 rapier of protection (53, 13, D) a box of beasts (53, 17, D) a +0 short sword (still there?) a +1 hand axe of distortion (still there?) (53, 18, D) a +0 dagger (unseen) (53, 24, D) a +1 leather armour of cold resistance (53, 25, D) an uncursed ring of fire (53, 28, D) a +2 halberd of flaming an elf corpse (skeletalised by now) (53, 29, D) a cursed -2 rapier the +3 leather armour of Miracles {+Inv Dex+7} It affects your dexterity (+7). It lets you turn invisible. a +0 short sword a +0 buckler an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (53, 30, D) a +0 rapier a +0 rapier a +0 leather armour an elf corpse (skeletalised by now) (53, 31, D) a +0 long sword a +0 ring mail (53, 36, D) a fan of gales (53, 37, D) a disc of storms (54, 13, D) a lamp of fire (54, 24, D) a box of beasts (54, 25, D) a +3 scale mail of cold resistance (54, 36, D) a +3 scale mail of fire resistance (55, 13, D) a +1 flail of protection (55, 21, D) an arrow (59, 36, D) a +4 dagger of venom (60, 36, D) a plain deck of wonders (60, 37, D) a +0 hand axe of chopping (61, 0, D) the +2 cloak of the Thief {+Fog Slay-2 SInv Stlth+} It affects your accuracy and damage with ranged weapons and melee attacks (-2). It lets you see invisible. It can be evoked to emit clouds of fog. It makes you more stealthy. (61, 8, D) a +4 ring of protection (61, 16, D) a +0 club (61, 26, D) a manual of Polearms (61, 36, D) a book of Necromancy (61, 37, D) an uncursed staff of power (62, 8, D) a fan of gales (62, 9, D) a +2 robe (62, 16, D) a cursed amulet of inaccuracy (62, 17, D) a book of Fire (62, 19, D) a +0 glaive (unseen) (62, 20, D) a +4 hand axe of venom (unseen) (62, 26, D) an uncursed staff of energy (62, 27, D) a book of Flames (62, 28, D) a book of Fire (62, 37, D) a book of Power (63, 0, D) a +4 chain mail of magic resistance (63, 8, D) an uncursed ring of resist corrosion (63, 16, D) an uncursed ring of ice (63, 17, D) a phial of floods (63, 19, D) a +0 trident a +0 robe (63, 26, D) a +2 ring mail of poison resistance (63, 27, D) a book of Debilitation (63, 30, D) a +0 spear (63, 31, D) a +0 rapier a +0 robe (63, 36, D) the ring of Teoloalu {-Tele rElec rPois MP+9 EV+1} [ring of evasion] It affects your evasion (+1). It insulates you from electricity. It protects you from poison. It affects your magic capacity (+9). It prevents most forms of teleportation. (63, 37, D) a +4 spear of venom (64, 16, D) an uncursed staff of earth (64, 17, D) a fan of gales (64, 20, D) a +0 robe (unseen) (64, 26, D) a book of Air (64, 27, D) a +3 dagger of venom (65, 26, D) a +0 shield of protection (67, 0, D) a +5 vampiric dagger (68, 0, D) an ornate deck of defence (68, 2, D) a cursed -3 glaive (69, 0, D) a book of Battle (69, 36, D) a stone of tremors (70, 8, D) a +1 longbow of freezing (70, 9, D) the ring "Taupatz" {Fire rElec rN+ MR+} [ring of fire] It enhances your fire magic, and weakens your ice magic. It protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (70, 36, D) an uncursed staff of air (70, 37, D) an uncursed ring of poison resistance (71, 12, D) the +7 long sword of Zuegahae {venom, Str+3} It poisons the flesh of those it strikes. It affects your strength (+3). (71, 17, D) the +9 plate armour of Samytu {rC- Str+7} It affects your strength (+7). It makes you vulnerable to cold. (71, 22, D) (unseen) (71, 26, D) the ring "Amoex" {+Inv +Fly Str-2 Int+3 Dex+8} [ring of intelligence] It affects your strength (-2). It affects your intelligence (+3). It affects your dexterity (+8). It lets you turn invisible. It lets you fly. (71, 27, D) a sack of spiders (72, 8, D) a box of beasts (72, 9, D) a +3 leather armour of cold resistance (72, 16, D) a +4 war axe of electrocution (72, 17, D) a +2 scale mail of magic resistance (72, 26, D) a +1 buckler of positive energy (72, 36, D) the +2 chain mail of Bedevilment {Dex+3} It affects your dexterity (+3). (72, 37, D) a stone of tremors (73, 16, D) a box of beasts (73, 17, D) a plain deck of defence (73, 27, D) a crystal ball of energy (73, 37, D) a book of Debilitation (75, 1, D) a lamp of fire