Groucho the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 3, D) a +5 bardiche (unseen) (4, 4, D) a +5 executioner's axe (unseen) (4, 6, D) a +3 large shield (unseen) (4, 7, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (7, 5, D) 3 scrolls of blinking (7, 6, D) 5 potions of haste 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 1, D) a +0 scale mail a +0 shield a +0 flail a scroll of blinking a potion of berserk rage a potion of haste (10, 3, D) a disc of storms (10, 4, D) an uncursed ring of flight (10, 5, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 0, D) the Incunabulum of Poison Spells Type Level a - Sting Conjuration/Poison 1 b - Olgreb's Toxic Radiance Poison 4 c - Poisonous Cloud Conjuration/Poison/Air 6 (61, 5, D) a hell hound corpse (61, 8, D) a +0 buckler of protection (62, 0, D) a phial of floods (62, 1, D) a book of Spatial Translocations (62, 8, D) a +4 hunting sling (62, 9, D) a crystal ball of energy (62, 12, D) a +0 dagger a +0 robe a +3 quarterstaff of chaos a +4 flail of protection a +0 chain mail the human corpse of Edmund (63, 0, D) a book of Summonings (63, 8, D) a +4 hand axe of holy wrath (63, 12, D) a +0 scimitar a +0 robe the orc corpse of Blork the orc (67, 0, D) the cursed +1 morningstar of Fear {vamp, +Blink rC+ MP+9 Int-4} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (-4). It protects you from cold. It affects your magic capacity (+9). It lets you blink. It has a curse placed upon it. (67, 4, D) an iguana corpse (68, 0, D) a +3 leather armour of poison resistance (68, 4, D) an iguana corpse (70, 8, D) a +3 scale mail of cold resistance (70, 9, D) a plain deck of summoning (71, 8, D) a cursed -5 ring of intelligence (71, 11, D) a steam dragon corpse a rime drake corpse (71, 16, D) a legendary deck of summoning (71, 17, D) a book of the Warp (72, 8, D) a +6 rod of inaccuracy (11/11) (72, 12, D) a swamp drake corpse (72, 16, D) a scroll of brand weapon (72, 17, D) an uncursed staff of air (73, 1, D) a crystal ball of energy (73, 3, D) a +2 long sword of electrocution a +0 robe a spriggan corpse (skeletalised by now) (73, 16, D) a +5 mace of holy wrath (73, 17, D) an uncursed staff of power (74, 3, D) a +0 short sword a +0 robe (75, 1, D) a +0 dagger