Groucho the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club (unseen) (4, 3, D) a +5 bardiche (unseen) (4, 4, D) a +5 executioner's axe (unseen) (4, 6, D) a +3 large shield (unseen) (4, 7, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 1, D) a +0 scale mail a +0 shield a +0 flail (10, 3, D) a disc of storms (10, 4, D) an uncursed ring of flight (10, 5, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +16 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) an uncursed staff of wizardry (61, 8, D) a book of Clouds (61, 16, D) a +0 long sword (62, 0, D) a +1 scimitar of holy wrath (62, 1, D) the +5 blowgun of Dividends {speed, rF++ Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). It greatly protects you from fire. (62, 4, D) a necrophage corpse (skeletalised by now) (62, 8, D) a +3 leather armour of magic resistance (62, 9, D) a +0 plate armour of cold resistance (62, 16, D) the +3 scale mail of the Nexus {Str+8} It affects your strength (+8). (62, 17, D) a book of Fire (62, 22, D) a +0 long sword (unseen) (63, 0, D) a +6 rod of clouds (14/14) (63, 16, D) a book of Death (63, 17, D) an uncursed staff of summoning (63, 21, D) a +0 rapier (still there?) a +0 short sword (still there?) (64, 16, D) a lamp of fire (64, 17, D) an uncursed staff of wizardry (64, 21, D) a +3 hand axe of draining (unseen) (67, 3, D) a river rat corpse (skeletalised by now) (68, 0, D) a +0 hand axe of venom (68, 3, D) a jackal corpse (skeletalised by now) (69, 0, D) the +5 arbalest "Ekkipaa" {flame, *Confuse rPois Str+6} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+6). It protects you from poison. It may confuse you when you take damage. (70, 8, D) a +2 hunting sling of flaming (70, 9, D) a disc of storms (70, 12, D) a jackal corpse (skeletalised by now) (still there?) a wolf corpse (skeletalised by now) (still there?) (70, 13, D) a jackal corpse (skeletalised by now) (71, 8, D) a +1 flail of crushing (71, 16, D) an uncursed staff of earth (71, 17, D) an uncursed staff of earth (71, 19, D) a +0 halberd a +0 plate armour an orc corpse (skeletalised by now) (71, 20, D) a +2 quarterstaff of protection a +0 chain mail an orc corpse (skeletalised by now) (71, 21, D) a +0 leather armour (unseen) (71, 26, D) a sack of spiders (71, 27, D) the +11 shortbow "Isme" {velocity, *Drain +Fly rC+++ SInv} Any arrow fired from it inflicts extra damage. It renders you almost immune to cold. It lets you see invisible. It lets you fly. It causes draining when unequipped. (72, 4, D) an uncursed staff of energy (72, 8, D) the +5 trident of Excruciating Pain {drain, rC+ Str-3 Int+2} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (-3). It affects your intelligence (+2). It protects you from cold. (72, 9, D) a +0 dagger of draining (72, 12, D) a sheep corpse (skeletalised by now) (72, 16, D) a +0 mace (72, 17, D) a book of the Sky (72, 20, D) a cursed -2 hand axe a +0 leather armour (72, 26, D) a book of Geomancy (72, 27, D) an uncursed staff of poison (73, 16, D) a +0 falchion (73, 17, D) an uncursed ring of poison resistance (73, 20, D) a +0 club (73, 21, D) a +3 broad axe of flaming a +0 leather armour (73, 26, D) a +1 helmet of see invisible (73, 27, D) a +2 rapier of venom (73, 30, D) a +0 mace (75, 1, D) the +8 great sword "Ynunao" {slice, rElec rPois rC+ Int+4 Dex-2} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It affects your dexterity (-2). It protects you from cold. It insulates you from electricity. It protects you from poison.