Groucho the Dungeon (3, 4, D) 387 sling bullets (still there?) 397 sling bullets (still there?) 405 sling bullets (still there?) 406 sling bullets (still there?) 409 sling bullets (still there?) 411 sling bullets (still there?) 415 sling bullets (still there?) 424 sling bullets (still there?) a +5 greatsling (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +5 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 37, D) a Fen Folio (50, 36, D) a +0 great mace of draining (50, 37, D) the +8 trident of the Octopus King {venom, rElec rPois MR+} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (51, 37, D) a phantom mirror (52, 36, D) a +1 arbalest of flaming (52, 37, D) the Compendium of Vitriolic Confrontation Spells Type Level a - Magic Dart Conjuration 1 b - Shock Conjuration/Air 1 c - Conjure Flame Conjuration/Fire 3 d - Poisonous Cloud Conjuration/Poison/Air 6 (53, 36, D) a +10 blowgun (53, 37, D) the +3 plate armour of Gestures {rPois MR+} It protects you from poison. It affects your resistance to hostile enchantments. (54, 36, D) a +7 trident of venom (59, 36, D) the +1 quarterstaff of a Thousand Seas {venom, rN++ Int+2} It poisons the flesh of those it strikes. It affects your intelligence (+2). It greatly protects you from negative energy. (59, 37, D) the Papyrus of the Helpful Entourage Spells Type Level a - Infusion Charms 1 b - Summon Butterflies Summoning 1 c - Ozocubu's Armour Charms/Ice 3 d - Recall Summoning/Translocation 3 e - Summon Forest Summoning/Translocation 5 f - Spellforged Servitor Conjuration/Summoning 7 (60, 36, D) the Volume of Displaced Air Spells Type Level a - Apportation Translocation 1 b - Gell's Gravitas Hexes/Translocation 3 c - Teleport Other Translocation 3 d - Force Lance Conjuration/Translocation 4 e - Tornado Air 9 (61, 26, D) a +3 chain mail of poison resistance (62, 0, D) an uncursed ring of positive energy (62, 1, D) an uncursed ring of poison resistance (62, 26, D) a cursed amulet of inaccuracy (62, 27, D) the ring of Incredulity {rC+ rN+ Int+2 Slay-4 Stlth+} [ring of intelligence] It affects your intelligence (+2). It affects your accuracy and damage with ranged weapons and melee attacks (-4). It protects you from cold. It protects you from negative energy. It makes you more stealthy. (62, 30, D) a +0 robe of magic resistance a +0 club a +0 robe a naga corpse (62, 31, D) a ball python corpse (63, 0, D) a +5 iron rod (11/11) (63, 26, D) a +1 great sword of slicing (63, 27, D) a Young Poisoner's Handbook (63, 30, D) a ball python corpse (63, 31, D) a +0 scimitar (63, 36, D) the Collected Works on Snow Spells Type Level a - Freeze Ice 1 b - Ozocubu's Armour Charms/Ice 3 c - Metabolic Englaciation Hexes/Ice 5 d - Freezing Cloud Conjuration/Ice/Air 6 (64, 17, D) the +7 hunting sling "Xuhit" {flame, rPois Dex+3} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+3). It protects you from poison. (64, 26, D) a +2 scythe of slicing (64, 27, D) a +1 plate armour of positive energy (64, 31, D) a water moccasin corpse (65, 26, D) an uncursed ring of protection from fire (67, 0, D) the ring of Hofuvi {rF++ MP-9 Dex+5 Stlth-} [ring of loudness] It affects your dexterity (+5). It greatly protects you from fire. It affects your magic capacity (-9). It makes you less stealthy. (69, 36, D) the cursed +1 great sword "Pendulum" {slice, +Inv rC- rN++ SInv} It inflicts extra damage upon your enemies. It makes you vulnerable to cold. It greatly protects you from negative energy. It lets you see invisible. It lets you turn invisible. It has a curse placed upon it. (70, 8, D) a +2 great mace of holy wrath (70, 9, D) the cursed +1 short sword of Cowardice {elec, MR+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your resistance to hostile enchantments. It has a curse placed upon it. (70, 12, D) a hell hound corpse (skeletalised by now) (70, 13, D) a hell hound corpse (skeletalised by now) (71, 8, D) a +0 flail of holy wrath (71, 12, D) a hell hound corpse (skeletalised by now) (71, 37, D) the +6 scale mail "Wasud" {rF+} It protects you from fire. (72, 8, D) a +0 robe of magic resistance (72, 9, D) an uncursed ring of sustain attributes (72, 26, D) the Grimoire of Supportive Changing Spells Type Level a - Summon Small Mammal Summoning 1 b - Spider Form Transmutation/Poison 3 c - Dragon Form Transmutation 7 (73, 1, D) a +3 dire flail of holy wrath (73, 17, D) the ring of Kiryus {rPois rN+ MR+ Stlth-} [ring of loudness] It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. It makes you less stealthy. (73, 36, D) the +5 scale mail "Lilabrihiett" {MR+ Regen+ Dex-5 Stlth+} It affects your dexterity (-5). It affects your resistance to hostile enchantments. It increases your rate of regeneration. It makes you more stealthy. (75, 1, D) a fan of gales