Groucho the Dungeon (0, 50, D) a +2 rapier of venom (0, 51, D) the amulet "Niasas" {+Rage Int+4} [amulet of rage] It affects your intelligence (+4). It lets you go berserk. (0, 52, D) a +2 rod of shadows (13/13) (1, 31, D) a Necronomicon (1, 32, D) a +2 scale mail of cold resistance (1, 33, D) a +1 swamp dragon armour (1, 50, D) a book of Frost (1, 51, D) the +1 ring mail of Dithmenos's Pride {Dex+4} It affects your dexterity (+4). (1, 52, D) a +0 halberd (2, 14, D) a disc of storms (2, 23, D) a steel javelin (2, 31, D) a cursed ring of wizardry (2, 32, D) a book of Cantrips (2, 33, D) a +0 dagger (2, 50, D) the cursed +0 ring mail of Zigih {rC+ Dex+3} It affects your dexterity (+3). It protects you from cold. It has a curse placed upon it. (2, 52, D) a +6 blowgun (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (3, 13, D) an uncursed ring of ice (3, 31, D) a book of the Warp (3, 32, D) a plain deck of escape (3, 33, D) an uncursed staff of summoning (3, 51, D) a sack of spiders (3, 52, D) a sack of spiders (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club (unseen) (4, 3, D) a +5 bardiche a +5 demon trident (4, 4, D) a +5 executioner's axe (unseen) (4, 6, D) a +3 large shield (unseen) (4, 7, D) a +5 crystal plate armour (unseen) (4, 12, D) a +2 pair of gloves of dexterity (4, 13, D) a book of Burglary (4, 31, D) a +6 shortbow of flaming (4, 32, D) a book of Debilitation (4, 34, D) an ornate deck of defence (4, 50, D) a +0 whip (4, 51, D) a book of Transfigurations (4, 53, D) a +6 ring of strength a +0 scimitar a +0 robe (5, 12, D) a legendary deck of defence (5, 13, D) a +0 trident (5, 14, D) a +0 trident (5, 18, D) a +0 spear (5, 19, D) a +0 trident 7 tomahawks a +1 robe an uncursed ring of sustain attributes a +0 spear (5, 31, D) an uncursed staff of cold (5, 32, D) a +2 battleaxe of electrocution (5, 50, D) a book of Power (5, 51, D) an uncursed staff of summoning (5, 52, D) a cursed staff of conjuration (5, 57, D) a +0 spear of venom a +0 robe the amulet "Rufaallu" {Harm *Drain rF+ Int+3} [amulet of harm] It increases damage dealt and taken. It affects your intelligence (+3). It protects you from fire. (5, 58, D) a +0 halberd a +0 robe (5, 60, D) a +0 halberd (6, 7, D) a +0 scale mail a +0 shield a +0 war axe (6, 12, D) a fan of gales (6, 14, D) an uncursed staff of earth (6, 18, D) a +0 spear 17 javelins a +0 leather armour an uncursed amulet of faith (6, 19, D) a +1 scimitar of holy wrath 5 tomahawks a +0 trident a +0 robe a +0 trident (6, 20, D) a +3 flail of draining (6, 31, D) a book of Envenomations (6, 32, D) an uncursed staff of death (6, 33, D) a legendary deck of summoning a +3 rapier of flaming (6, 39, D) a +2 flail of crushing a +0 robe (6, 50, D) a +0 scale mail of fire resistance (6, 51, D) a +0 pair of boots of flying (6, 52, D) a +0 buckler of cold resistance (6, 58, D) a cursed -1 halberd a +0 robe the cursed +1 scimitar "Gram" {pain, rN+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from negative energy. It has a curse placed upon it. a +1 rapier of speed a +0 robe a +0 spear (6, 59, D) a +0 spear a +0 robe the +8 trident of the Octopus King {venom, rElec rPois MR+} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. a +0 flail a cursed +0 robe a +3 flail of protection a +0 robe a cursed -3 trident a +0 robe (6, 60, D) a +0 short sword a cursed +0 spear a +0 robe (7, 12, D) an uncursed staff of death (7, 13, D) a +1 spear of freezing (7, 17, D) a +0 rapier of electrocution a cursed +0 robe a +0 greatsling a +6 quarterstaff a +0 trident the ring "Kenacrem" {rC+ MR++ Dex-2} [ring of protection from cold] It affects your dexterity (-2). It protects you from cold. It affects your resistance to hostile enchantments. (7, 18, D) a +1 trident of distortion a +0 robe (7, 19, D) a +0 spear a +2 shortbow of velocity 15 javelins a +0 leather armour (7, 21, D) a steel javelin (7, 31, D) a manual of Long Blades (7, 32, D) a plain deck of wonders (7, 33, D) a +7 short sword (7, 50, D) a +0 club (7, 51, D) an uncursed staff of wizardry (7, 52, D) a +1 short sword of flaming (7, 57, D) a +0 spear a +0 robe (7, 58, D) a +0 glaive (7, 60, D) a +0 halberd a +2 scimitar of freezing (8, 13, D) an uncursed staff of air (8, 14, D) an uncursed amulet of faith (8, 17, D) a +0 trident (8, 18, D) a +0 trident a +0 leather armour (8, 19, D) a +0 trident of venom a +0 robe (8, 31, D) a +1 shield of reflection (8, 32, D) a plain deck of summoning (8, 33, D) a book of Unlife (8, 50, D) a phial of floods (8, 51, D) the +2 shield of Resistance {rF+ rC+ MR+} It protects you from fire. It protects you from cold. It affects your resistance to hostile enchantments. (8, 52, D) a +0 halberd (8, 58, D) a +4 lightning rod (9/9) a +0 shield (8, 59, D) a +0 mace a cursed +0 shield (8, 60, D) a +0 broad axe a +0 robe (9, 12, D) a +6 war axe of chopping (9, 14, D) a phial of floods (9, 17, D) 4 large rocks (9, 31, D) a +2 trident of venom (9, 34, D) an uncursed staff of conjuration (9, 50, D) the ring "Dimem" {SustAt Str-4 Int+6 Slay+4 Stlth+} [ring of sustain attributes] It sustains your strength, intelligence and dexterity. It affects your strength (-4). It affects your intelligence (+6). It affects your accuracy and damage with ranged weapons and melee attacks (+4). It makes you more stealthy. (9, 51, D) the Guide on Bewitchment and Poison Spells Type Level a - Corona Hexes 1 b - Spider Form Transmutation/Poison 3 c - Leda's Liquefaction Hexes/Earth 4 d - Darkness Hexes 6 e - Invisibility Hexes 6 (9, 52, D) a +1 lightning rod (10/10) (9, 54, D) a cursed -1 flail a +0 robe (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 3, D) a disc of storms (10, 4, D) an uncursed ring of flight (10, 5, D) an uncursed staff of energy a crystal ball of energy (10, 12, D) an uncursed ring of protection from fire (10, 13, D) an ornate deck of summoning (10, 14, D) an uncursed staff of fire (10, 17, D) a +0 trident an uncursed ring of positive energy (10, 19, D) a +0 vampiric war axe 17 steel javelins a +0 leather armour (10, 31, D) a +0 war axe of chopping the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. (10, 32, D) a +10 plate armour of ponderousness (10, 33, D) a +2 ice dragon armour a +2 chain mail of poison resistance (10, 50, D) a book of Alchemy (10, 51, D) a +2 plate armour of magic resistance (10, 52, D) a book of Air (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +0 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 13, D) a +0 spear (11, 14, D) a +1 pair of gloves of dexterity (11, 31, D) a plain deck of war (11, 35, D) a +0 demon whip (11, 50, D) a cursed -3 ring of evasion (11, 51, D) a plain deck of destruction (11, 52, D) a +0 flail (12, 12, D) the Collected Works on Sinister Air Spells Type Level a - Shock Conjuration/Air 1 b - Sublimation of Blood Necromancy 2 c - Silence Hexes/Air 5 d - Deflect Missiles Charms/Air 6 e - Poisonous Cloud Conjuration/Poison/Air 6 (12, 14, D) the amulet "Ocoobasa" {rF++ rC- Regen+ Dex+9 Stlth-} [amulet of regeneration] It affects your dexterity (+9). It greatly protects you from fire. It makes you vulnerable to cold. It increases your rate of regeneration. It makes you less stealthy. (12, 31, D) a +2 plate armour of magic resistance (12, 32, D) a +4 hunting sling of flaming (12, 33, D) a +2 spear of flaming the cursed +1 chain mail of Free Expression {*Corrode rPois Int+2} It affects your intelligence (+2). It protects you from poison. It may corrode you when you take damage. It has a curse placed upon it. (12, 51, D) the Almanac of Damaging Toxins Spells Type Level a - Spider Form Transmutation/Poison 3 b - Irradiate Conjuration/Transmutation 5 c - Venom Bolt Conjuration/Poison 5 d - Spellforged Servitor Conjuration/Summoning 7 (12, 52, D) a cursed staff of fire (13, 31, D) an uncursed staff of wizardry (13, 32, D) the +4 scimitar of Oczusuel {antimagic, +Blink MP+9 Str+9 Int-2} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your strength (+9). It affects your intelligence (-2). It affects your magic capacity (+9). It lets you blink. (13, 33, D) the +1 scale mail "Zacamnun" {rC- rCorr Str+6 Stlth+} It affects your strength (+6). It makes you vulnerable to cold. It protects you from acid and corrosion. It makes you more stealthy. (13, 50, D) a +0 falchion of slicing (13, 51, D) a +2 glaive of venom (13, 52, D) an uncursed ring of flight (14, 50, D) a +0 battleaxe (14, 51, D) a book of Changes (14, 52, D) a +0 mace of crushing (18, 48, D) a +1 mace of holy wrath (18, 49, D) a disc of storms (18, 50, D) a +3 chain mail of magic resistance (19, 0, D) a lamp of fire (19, 1, D) a +4 glaive of protection (19, 16, D) a disc of storms (19, 17, D) the +4 longbow "Puov" {venom, *Drain rPois rC++ Int+3} It poisons the ammo it fires. It affects your intelligence (+3). It greatly protects you from cold. It protects you from poison. It causes draining when unequipped. (19, 32, D) a stone of tremors (19, 33, D) a +1 robe of positive energy (19, 48, D) an uncursed staff of summoning (19, 49, D) a box of beasts the +7 trident of the Land of Plenty {pierce, rF+} It inflicts extra damage upon your enemies. It protects you from fire. (19, 50, D) a +5 longbow of flaming (20, 0, D) a book of Fire (20, 1, D) the +8 quarterstaff of Taxation {holy, +Rage rElec Dex-2} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (-2). It insulates you from electricity. It lets you go berserk. (20, 17, D) a crystal ball of energy (20, 32, D) a +2 robe of the Archmagi (20, 33, D) a +4 blowgun (20, 48, D) a +4 hunting sling (20, 49, D) the +0 chain mail of the Monkey {rPois MR- Int+3 SInv} It affects your intelligence (+3). It protects you from poison. It affects your resistance to hostile enchantments. It lets you see invisible. (21, 0, D) an uncursed staff of summoning (21, 1, D) a +4 plate armour of fire resistance (21, 17, D) a legendary deck of summoning (21, 32, D) an Akashic Record (21, 48, D) a +2 robe (21, 49, D) a plain deck of changes (21, 50, D) a +2 centaur barding of stealth (22, 1, D) Jokhakh's Handbook of the Rocks and Envenoming Spells Type Level a - Sandblast Earth 1 b - Stone Arrow Conjuration/Earth 3 c - Ignite Poison Fire/Transmutation/Poison 3 d - Spider Form Transmutation/Poison 3 e - Petrify Transmutation/Earth 4 f - Iron Shot Conjuration/Earth 6 (22, 16, D) a +0 great mace of protection (22, 17, D) the +5 pair of boots of Distant Shores {rC- MP+9 Dex+4 SInv} It affects your dexterity (+4). It makes you vulnerable to cold. It affects your magic capacity (+9). It lets you see invisible. (22, 32, D) the +4 dagger of Wiokefom {holy, +Blink rElec Dex-4} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (-4). It insulates you from electricity. It lets you blink. (22, 33, D) an uncursed ring of wizardry (22, 34, D) a +0 spear (22, 48, D) a plain deck of defence (22, 49, D) a book of Death (22, 50, D) the +1 cloak "Zarefega" {Dex+3} It affects your dexterity (+3). (23, 0, D) a +1 scale mail of cold resistance (23, 16, D) a disc of storms (23, 17, D) a cursed -3 ring of intelligence (23, 18, D) a cursed ring of loudness (23, 32, D) a +2 ring mail of positive energy (23, 34, D) the +1 cloak of Subjectivity {rF- Regen+ Str+9 Dex-3} It affects your strength (+9). It affects your dexterity (-3). It makes you vulnerable to fire. It increases your rate of regeneration. (23, 35, D) the ring of Pyromania {rElec rF+++ MP-9 Slay-6 Stlth+} [ring of stealth] It affects your accuracy and damage with ranged weapons and melee attacks (-6). It renders you almost immune to fire. It insulates you from electricity. It affects your magic capacity (-9). It makes you more stealthy. an uncursed ring of positive energy (23, 38, D) a +0 halberd a +0 robe (23, 42, D) a +0 halberd a +0 robe the amulet "Qawi" {+Rage Str+2} [amulet of rage] It affects your strength (+2). It lets you go berserk. a +0 whip a +0 robe an uncursed amulet of dismissal (23, 43, D) a +0 long sword a +0 robe (23, 44, D) a +1 vampiric war axe a +0 robe (23, 48, D) a +1 greatsling of evasion (23, 49, D) a book of Battle (24, 0, D) a +2 chain mail of poison resistance (24, 7, D) a +0 mace of crushing an uncursed ring of resist corrosion (24, 17, D) an uncursed staff of fire (24, 18, D) a legendary deck of war (24, 32, D) a +4 plate armour of cold resistance (24, 33, D) a stone of tremors (24, 43, D) an uncursed staff of cold a +0 robe 4 scrolls of enchant armour (24, 44, D) a +0 hand axe a +0 robe a +2 ring of evasion a +0 robe (24, 48, D) an uncursed staff of cold (24, 50, D) a +0 ring mail of positive energy (25, 0, D) a +3 war axe of chopping (25, 1, D) a +0 morningstar of protection (25, 16, D) a book of Misfortune (25, 17, D) a +4 longbow of flaming (25, 18, D) a +4 hand crossbow (25, 32, D) a book of Air (25, 33, D) a +0 trident of freezing (25, 42, D) the +3 trident of Currency {pain, Int+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+3). a +0 spear a +0 robe (25, 43, D) a +0 dire flail a +1 hand crossbow of freezing a cursed amulet of magic regeneration a +0 robe a +0 flail a +0 flail (25, 48, D) the Guide on the Arsonist and Intoxication Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Sting Conjuration/Poison 1 c - Olgreb's Toxic Radiance Poison 4 d - Ring of Flames Charms/Fire 7 e - Delayed Fireball Conjuration/Fire 7 (25, 49, D) a +2 spear of distortion an uncursed staff of cold (25, 50, D) a +1 robe (25, 51, D) the +7 great mace "Undeadhunter" {disrupt, rN+} It protects you from negative energy. a +0 ring mail (26, 0, D) the +7 mace "Omnon" {elec, Str+5} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+5). (26, 1, D) the ring "Kepo" {rPois MR+ Str+3 Stlth-} [ring of poison resistance] It affects your strength (+3). It protects you from poison. It affects your resistance to hostile enchantments. It makes you less stealthy. (26, 5, D) a sling bullet (26, 16, D) a +3 blowgun (26, 17, D) a book of Unlife (26, 32, D) a legendary deck of war (26, 33, D) the +0 scale mail of Jath {rC+ MP+9} It protects you from cold. It affects your magic capacity (+9). (26, 34, D) an uncursed staff of air (26, 43, D) a +0 scimitar a +5 blowgun (26, 44, D) a +0 club a +0 robe (26, 48, D) the ring "Birot" {Fire rN+ Str+4 Int+7 Dex-4} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your strength (+4). It affects your intelligence (+7). It affects your dexterity (-4). It protects you from fire. It makes you vulnerable to cold. It protects you from negative energy. (26, 49, D) a +0 trident (27, 0, D) an uncursed ring of protection from cold (27, 1, D) an uncursed amulet of faith (27, 16, D) a +2 leather armour of poison resistance (27, 17, D) a +1 long sword of electrocution (27, 48, D) a disc of storms (27, 49, D) the cursed +1 longbow of Circular Logic {flame, *Corrode Int+2 Dex+6} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+2). It affects your dexterity (+6). It may corrode you when you take damage. It has a curse placed upon it. a book of Envenomations (27, 50, D) a +2 great mace of protection (28, 0, D) the ring "Oqived" {rCorr rC+++ Slay-5 Stlth+} [ring of resist corrosion] It affects your accuracy and damage with ranged weapons and melee attacks (-5). It renders you almost immune to cold. It makes you more stealthy. (28, 1, D) a cursed ring of loudness (28, 16, D) a cursed ring of loudness (28, 17, D) a book of Unlife (28, 48, D) the ring of Uromis {rN+ MP+9 Str-4 Slay+5 Stlth+} [ring of positive energy] It affects your strength (-4). It affects your accuracy and damage with ranged weapons and melee attacks (+5). It protects you from negative energy. It affects your magic capacity (+9). It makes you more stealthy. (28, 49, D) a +1 lajatang of electrocution (28, 51, D) a book of Geomancy (29, 1, D) the +7 hand axe of the Dead {flame, MR- Str+9} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+9). It affects your resistance to hostile enchantments. (29, 16, D) the cursed +0 glaive of the Seven Curses {antimagic, rC+} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It protects you from cold. It has a curse placed upon it. (29, 17, D) a lamp of fire (29, 32, D) a +0 scimitar (29, 33, D) the Handbook of Cloudy Good Luck Spells Type Level a - Infusion Charms 1 b - Shock Conjuration/Air 1 c - Regeneration Charms/Necromancy 3 d - Ozocubu's Armour Charms/Ice 3 e - Mephitic Cloud Conjuration/Poison/Air 3 f - Tornado Air 9 (29, 48, D) a plain deck of changes (29, 49, D) the +3 pair of gauntlets of War {Slay+5} It affects your accuracy and damage with ranged weapons and melee attacks (+5). (30, 0, D) an uncursed ring of stealth a +6 rod of inaccuracy (9/9) a manual of Bows a +6 ring of strength (30, 48, D) the cursed +3 rapier "Rimnekah" {flame, Str+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It has a curse placed upon it. (30, 49, D) a +3 rapier of protection (31, 48, D) an uncursed ring of poison resistance (31, 49, D) a plain deck of wonders (31, 51, D) an uncursed staff of poison (32, 48, D) a cursed amulet of inaccuracy (32, 50, D) a book of the Earth (32, 51, D) the ring "Myvock" {rN+ Int+3} [ring of positive energy] It affects your intelligence (+3). It protects you from negative energy. (33, 48, D) a +0 leather armour of cold resistance (33, 50, D) a +0 scale mail (34, 28, D) an uncursed staff of cold (34, 48, D) the +4 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. (34, 49, D) an uncursed staff of summoning (34, 50, D) an uncursed staff of fire (34, 51, D) an uncursed ring of fire (34, 52, D) a +3 leather armour of fire resistance a +0 demon whip (35, 0, D) an uncursed staff of energy (35, 14, D) a cursed amulet of faith (35, 28, D) an uncursed amulet of the gourmand (35, 29, D) the +6 longbow of Instant Death {speed, rElec rPois} Attacks with this weapon are significantly faster. It insulates you from electricity. It protects you from poison. (36, 0, D) a +1 falchion of protection (36, 1, D) a +2 ring of evasion (36, 14, D) an uncursed ring of resist corrosion (36, 15, D) a phial of floods (36, 28, D) a book of Necromancy (37, 0, D) a +1 robe of magic resistance (37, 1, D) a +0 long sword of slicing (37, 14, D) an uncursed staff of power (37, 28, D) the +2 ring mail of Qeatyanu {Regen+} It increases your rate of regeneration. (37, 30, D) a +1 scimitar of flaming (38, 0, D) a book of Flames (38, 1, D) a +1 long sword of flaming (38, 4, D) the +6 spear of Charity {elec, rF+ rC+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from fire. It protects you from cold. a +0 longbow 23 arrows a +0 robe (38, 14, D) a +1 battleaxe of freezing (38, 15, D) an uncursed staff of energy (38, 21, D) an uncursed ring of stealth an uncursed ring of stealth (38, 28, D) the +3 robe of Clouds {+Fly rElec} It insulates you from electricity. It lets you fly. (38, 48, D) the +10 scimitar of Lies {slice, rPois Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It protects you from poison. (38, 49, D) a +2 glaive of protection (38, 50, D) an uncursed ring of poison resistance (39, 0, D) a book of Minor Magic (39, 4, D) a +5 scimitar of holy wrath a +0 large shield (39, 14, D) a +5 giant spiked club (39, 15, D) a +0 dagger of venom (39, 28, D) an uncursed staff of summoning (39, 43, D) a +0 dagger (39, 48, D) a +2 rapier of protection (39, 49, D) a +6 war axe of flaming (39, 50, D) a +1 whip of draining (40, 14, D) a book of Conjurations (40, 15, D) a +2 scale mail of poison resistance (40, 28, D) the +10 fire dragon armour "Asedost" {rElec rF++ rC- MP+9} It greatly protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. It affects your magic capacity (+9). (40, 29, D) an uncursed staff of earth (40, 33, D) the +2 rapier of Severance {freeze, rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. (40, 43, D) a +0 demon blade of electrocution a +0 scale mail a putrid demonspawn corpse (40, 48, D) the +5 great mace "Trog's Fury" {elec, Str+4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+4). (40, 49, D) a +1 plate armour of poison resistance (40, 50, D) a +4 rod of ignition (14/14) (41, 0, D) a +3 plate armour of magic resistance (41, 1, D) the +8 shortbow of Igusubro {venom, Fragile rC+ Stlth+} It poisons the ammo it fires. It protects you from cold. It will be destroyed if unequipped. It makes you more stealthy. (41, 14, D) a +3 mace of crushing (41, 43, D) a +0 demon trident of venom (41, 48, D) a +2 trident of venom (41, 49, D) an uncursed staff of wizardry (41, 50, D) a fan of gales (42, 0, D) an uncursed staff of conjuration (42, 14, D) the +8 autumn katana {slice, Clar} It inflicts extra damage upon your enemies. It protects you against confusion. (42, 15, D) an uncursed staff of death (42, 28, D) the Compendium of Execration Spells Type Level a - Slow Hexes 2 b - Confuse Hexes 3 c - Tukima's Dance Hexes 3 d - Silence Hexes/Air 5 (42, 29, D) a phial of floods (42, 31, D) a +0 hunting sling of evasion (42, 44, D) a +0 trident (42, 48, D) a legendary deck of changes (42, 49, D) the +5 trident "Ogreslayer" {pierce, -Tele *Contam Str+3 Dex+5} It inflicts extra damage upon your enemies. It affects your strength (+3). It affects your dexterity (+5). It prevents most forms of teleportation. It causes magical contamination when unequipped. (42, 50, D) a +2 shortbow of freezing (43, 14, D) an uncursed ring of see invisible (43, 15, D) a book of Necromancy (43, 28, D) the Incunabulum of Augmentations and Sinister Rituals Spells Type Level a - Sublimation of Blood Necromancy 2 b - Regeneration Charms/Necromancy 3 c - Bolt of Draining Conjuration/Necromancy 5 d - Deflect Missiles Charms/Air 6 (43, 41, D) a +0 dagger a +2 robe of cold resistance (43, 42, D) a +0 demon whip (43, 44, D) a +1 shield of reflection a +2 demon blade of venom (43, 48, D) a cursed amulet of regeneration (43, 49, D) a +3 scale mail of cold resistance (43, 50, D) a +3 dagger of venom (44, 28, D) the +2 scale mail "Lawuzurph" {+Inv rElec Regen+ SInv} It insulates you from electricity. It lets you see invisible. It lets you turn invisible. It increases your rate of regeneration. (44, 41, D) a +0 trident (44, 42, D) a +0 plate armour of positive energy (44, 43, D) a +0 trident a +0 chain mail (44, 45, D) a +3 scimitar of flaming (44, 48, D) the amulet of Wymeh {Faith MP+9 Dex+4} [amulet of faith] It allows you to gain divine favour quickly. It affects your dexterity (+4). It affects your magic capacity (+9). (44, 50, D) an uncursed staff of poison (44, 51, D) Mastering Hermeneutics Spells Type Level a - Discord Hexes 8 (45, 48, D) a +3 ring mail of fire resistance (45, 49, D) a cursed amulet of inaccuracy (45, 50, D) the cursed +2 dagger "Lihuofar" {freeze, rF- rN+++ Str+7 Int-3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+7). It affects your intelligence (-3). It makes you vulnerable to fire. It renders you almost immune to negative energy. It has a curse placed upon it. (45, 51, D) an uncursed ring of see invisible (46, 48, D) the +6 great mace "Sarcophage" {venom, rC+} It poisons the flesh of those it strikes. It protects you from cold. (46, 49, D) a +4 giant spiked club (46, 50, D) an uncursed ring of poison resistance (46, 51, D) a +0 hand crossbow of flaming (47, 48, D) a +2 eveningstar of protection (47, 49, D) a book of Changes (47, 50, D) a book of Dreams (47, 51, D) a +2 long sword of flaming (48, 38, D) a +1 dagger of flaming (48, 40, D) a +0 hand axe (48, 48, D) a +4 ring of strength (48, 49, D) a +2 buckler of protection (48, 51, D) a +5 spear of piercing (49, 0, D) a book of the Dragon (49, 1, D) an uncursed staff of death (49, 12, D) a +0 flail (49, 24, D) a Necronomicon (49, 36, D) a book of Frost (49, 37, D) a +0 ring mail a +0 robe the +7 Sceptre of Torment (49, 48, D) a +1 leather armour of cold resistance (49, 49, D) the ring of Qeil {+Fly rC- MR+ Stlth+} [ring of protection from magic] It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It lets you fly. It makes you more stealthy. (49, 50, D) a Young Poisoner's Handbook (50, -1, D) a +2 longbow of flaming (50, 0, D) a +3 rapier of venom (50, 1, D) a +1 robe of cold resistance (50, 12, D) a cursed amulet of inaccuracy (50, 13, D) a +3 broad axe of freezing (50, 36, D) an uncursed staff of cold (50, 37, D) a plain deck of summoning (50, 48, D) a +2 great sword of draining (50, 49, D) a book of the Tempests (50, 50, D) a +4 ring of intelligence (51, 12, D) the cursed +3 short sword "Seid" {flame, Str+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). It has a curse placed upon it. (51, 13, D) a phial of floods (51, 24, D) the Catalogue of Shifting Beguiling Spells Type Level a - Dazzling Spray Conjuration/Hexes 3 b - Ignite Poison Fire/Transmutation/Poison 3 c - Summon Guardian Golem Hexes/Summoning 3 d - Confuse Hexes 3 (51, 25, D) the +8 Wrath of Trog {antimagic, *Rage} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It may make you go berserk in combat. (51, 29, D) a +0 trident (unseen) (51, 36, D) an uncursed staff of cold (51, 37, D) a +1 rapier of electrocution a +0 ring mail the +8 mace of Purpose {crush, +Blink +Rage MP+9 Stlth-} It inflicts extra damage upon your enemies. It affects your magic capacity (+9). It lets you blink. It lets you go berserk. It makes you less stealthy. (51, 38, D) the amulet "Xoil" {+Rage Int+2} [amulet of rage] It affects your intelligence (+2). It lets you go berserk. a +0 blowgun a +0 dagger of distortion 5 curare-tipped needles (51, 42, D) a +0 battleaxe a +2 plate armour of magic resistance (51, 43, D) a throwing net (51, 48, D) Sif Muna's Guide on Beguiling and the Mountains Spells Type Level a - Sandblast Earth 1 b - Corona Hexes 1 c - Gell's Gravitas Hexes/Translocation 3 d - Leda's Liquefaction Hexes/Earth 4 e - Metabolic Englaciation Hexes/Ice 5 f - Silence Hexes/Air 5 (51, 49, D) a plain deck of changes (51, 50, D) an uncursed ring of positive energy (52, 0, D) a cursed -2 ring of strength a +0 scale mail of positive energy (52, 1, D) a +1 hunting sling of flaming (52, 12, D) a +2 hand axe of chopping (52, 13, D) a cursed amulet of inaccuracy (52, 17, D) a cursed -2 scimitar (52, 20, D) the +8 morningstar of the Shoals {crush, *Confuse Str+4 Dex+2} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your dexterity (+2). It may confuse you when you take damage. (52, 25, D) an uncursed ring of poison resistance (52, 32, D) a +3 quarterstaff of protection an uncursed amulet of the gourmand (52, 36, D) an uncursed staff of earth a +0 dagger (52, 37, D) a +0 helmet of see invisible (52, 41, D) a +2 vampiric demon trident a +0 chain mail (52, 42, D) a +1 broad axe of draining a +4 plate armour of ponderousness (52, 48, D) a +2 halberd of freezing (52, 49, D) Sasomeor's Reference Book on the Blaze and the Escort Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Summon Butterflies Summoning 1 c - Conjure Flame Conjuration/Fire 3 d - Inner Flame Hexes/Fire 3 e - Bolt of Fire Conjuration/Fire 6 (52, 50, D) the Compendium of the Glacier and Augmentations Spells Type Level a - Repel Missiles Charms/Air 2 b - Swiftness Charms/Air 2 c - Throw Frost Conjuration/Ice 2 d - Spectral Weapon Hexes/Charms 3 e - Warp Weapon Charms/Translocation 5 f - Haste Charms 6 (53, 9, D) a +1 hunting sling of flaming (53, 12, D) a book of Misfortune (53, 13, D) a crystal ball of energy (53, 24, D) a +0 demon whip of electrocution (53, 25, D) an uncursed staff of cold (53, 30, D) a +0 trident (53, 40, D) a +0 dagger a +0 robe (53, 43, D) a +0 trident a cursed +0 chain mail a +0 large shield (53, 48, D) a plain deck of changes (53, 49, D) an uncursed ring of sustain attributes (53, 50, D) a +0 troll leather armour (54, -1, D) a +0 rapier of venom (54, 0, D) a +3 leather armour of fire resistance (54, 12, D) a cursed staff of summoning (54, 13, D) a box of beasts (54, 24, D) the +2 gold dragon armour of Experimentation {rPois rF+ rC+ Stlth+} It protects you from fire. It protects you from cold. It protects you from poison. It makes you more stealthy. (54, 25, D) a fan of gales (54, 36, D) an uncursed staff of air (54, 40, D) a +0 hand axe a throwing net a +0 ring mail (54, 48, D) a box of beasts (54, 49, D) a disc of storms (54, 50, D) an uncursed ring of resist corrosion (55, 1, D) an ornate deck of defence (55, 12, D) a +2 robe of magic resistance (55, 13, D) the +8 shortbow "Furor" {flame, rC+ MP+9} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from cold. It affects your magic capacity (+9). (55, 24, D) a +3 leather armour of cold resistance (56, 7, D) an uncursed staff of conjuration (58, 47, D) a +4 plate armour of magic resistance (58, 48, D) the cursed +0 robe "Vympic" {rF- rC+ Str+6} It affects your strength (+6). It makes you vulnerable to fire. It protects you from cold. It has a curse placed upon it. (58, 49, D) a +1 pair of boots of running (59, 36, D) the ring "Guaf" {Fire Int+3} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your intelligence (+3). It protects you from fire. It makes you vulnerable to cold. (59, 38, D) the ring of the Leaf {Fire +Blink Int+3 Stlth+} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your intelligence (+3). It protects you from fire. It makes you vulnerable to cold. It lets you blink. It makes you more stealthy. (59, 40, D) a cursed +2 morningstar of freezing a +0 robe (59, 48, D) a +2 vampiric rapier (59, 49, D) a +3 trident of venom (60, 36, D) an uncursed staff of summoning (60, 37, D) a box of beasts (60, 39, D) a +2 great sword a +0 robe (60, 48, D) the Collected Works on Quantum Conjuration Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Shroud of Golubria Charms/Translocation 2 c - Throw Frost Conjuration/Ice 2 d - Searing Ray Conjuration 2 e - Force Lance Conjuration/Translocation 4 f - Conjure Ball Lightning Conjuration/Air 6 (60, 49, D) a plain deck of defence (60, 60, D) a +0 demon whip of flaming (61, 0, D) a plain deck of summoning (61, 4, D) a +0 hand axe (61, 8, D) a cursed amulet of inaccuracy (61, 16, D) a +1 eveningstar of flaming (61, 17, D) the ring of Symmetry {+Blink rElec SInv} [ring of see invisible] It insulates you from electricity. It lets you see invisible. It lets you blink. an uncursed ring of protection from magic an uncursed ring of wizardry a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (61, 26, D) a +0 gold dragon armour (61, 37, D) a cursed +2 scimitar (still there?) a +2 robe (still there?) (61, 43, D) a +4 scimitar of pain a +0 plate armour (61, 47, D) an uncursed staff of poison (61, 48, D) an uncursed ring of protection from fire (61, 49, D) an ornate deck of changes (62, -1, D) 2 sling bullets (62, 3, D) the +2 spear "Otyudoisch" {holy, MR+ Dex+4} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (+4). It affects your resistance to hostile enchantments. (62, 4, D) a cursed -2 hand axe (62, 5, D) a +0 club (62, 8, D) a +1 demon blade of venom (62, 9, D) a +0 scimitar of protection (62, 16, D) a +2 long sword of holy wrath (62, 17, D) a stone of tremors (62, 26, D) an uncursed amulet of the gourmand (62, 27, D) a +0 dagger (62, 28, D) a +2 short sword of venom (unseen) (62, 30, D) a +0 hand axe (62, 36, D) a +5 hand axe of chopping (62, 37, D) a +2 helmet of intelligence (62, 42, D) a +0 trident a +1 plate armour of magic resistance (62, 47, D) a +1 long sword of holy wrath (62, 48, D) a +2 ring of strength (62, 49, D) the Catalogue of the Fetching Escort Spells Type Level a - Slow Hexes 2 b - Inner Flame Hexes/Fire 3 c - Summon Ice Beast Ice/Summoning 4 d - Dragon's Call Summoning 9 (63, 0, D) a book of Callings (63, 17, D) an uncursed staff of summoning (63, 18, D) a +0 long sword a +0 chain mail (63, 20, D) a +0 arbalest 6 bolts (63, 21, D) a cursed -1 halberd a +0 chain mail (63, 22, D) a +2 great mace of crushing a +0 chain mail (63, 23, D) 2 bolts 24 arrows (63, 26, D) a +0 dagger a +0 robe the Tome of the Volcanoes and Aid Spells Type Level a - Haste Charms 6 b - Ring of Flames Charms/Fire 7 c - Delayed Fireball Conjuration/Fire 7 (63, 27, D) the +2 robe "Vopnu" {rElec Int+8 Dex-5 Slay-2} It affects your intelligence (+8). It affects your dexterity (-5). It affects your accuracy and damage with ranged weapons and melee attacks (-2). It insulates you from electricity. (63, 29, D) a +0 hand axe a +0 plate armour (63, 30, D) a +0 hand axe a +0 plate armour (63, 36, D) Nuirr's Volume of the Birds Spells Type Level a - Repel Missiles Charms/Air 2 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Poisonous Cloud Conjuration/Poison/Air 6 d - Tornado Air 9 (63, 37, D) a +1 vampiric war axe (63, 47, D) a +5 ring of protection (63, 48, D) the +1 troll leather armour of the Sun {rPois Regen+ Dex+4} It affects your dexterity (+4). It protects you from poison. It increases your rate of regeneration. (63, 49, D) an uncursed ring of flight (63, 50, D) the Reference Book on Ashen Confrontation Spells Type Level a - Static Discharge Conjuration/Air 3 b - Fulminant Prism Conjuration/Hexes 4 c - Conjure Ball Lightning Conjuration/Air 6 d - Statue Form Transmutation/Earth 6 (64, 17, D) a +3 scale mail of poison resistance (64, 27, D) an uncursed staff of power (still there?) a +0 dagger (still there?) (64, 28, D) a +0 dagger (unseen) (64, 47, D) the ring "Ypeczif" {*Contam MP+9 Dex+3 Slay+3 Stlth+} [ring of dexterity] It affects your dexterity (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It affects your magic capacity (+9). It causes magical contamination when unequipped. It makes you more stealthy. (64, 48, D) the +9 short sword of Defilement {pierce, rPois Int+4 Stlth+} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It protects you from poison. It makes you more stealthy. (64, 49, D) a +5 quarterstaff of protection (64, 50, D) an uncursed staff of power (65, 21, D) a +0 shortbow (65, 26, D) a plain deck of summoning (65, 47, D) a lamp of fire (65, 48, D) the Incunabulum of Talismans and Black Rituals Spells Type Level a - Animate Skeleton Necromancy 1 b - Pain Necromancy 1 c - Ring of Flames Charms/Fire 7 (65, 50, D) a plain deck of changes (66, 48, D) a +2 hunting sling of flaming (66, 49, D) the Compendium of Instinct Spells Type Level a - Spectral Weapon Hexes/Charms 3 b - Warp Weapon Charms/Translocation 5 c - Iskenderun's Battlesphere Conjuration/Charms 5 d - Iron Shot Conjuration/Earth 6 (66, 50, D) a +1 hunting sling of flaming (66, 51, D) the cursed +1 shortbow of Wondrous Power {venom, *Confuse rPois Int+6 Dex+8} It poisons the ammo it fires. It affects your intelligence (+6). It affects your dexterity (+8). It protects you from poison. It may confuse you when you take damage. It has a curse placed upon it. (66, 53, D) an uncursed staff of earth a +3 ring mail of cold resistance (67, 0, D) a +0 dire flail (67, 4, D) a +0 flail (67, 47, D) the Almanac of the Three Realms Spells Type Level a - Animate Skeleton Necromancy 1 b - Summon Butterflies Summoning 1 c - Corpse Rot Necromancy 2 d - Regeneration Charms/Necromancy 3 e - Agony Necromancy 5 f - Dispel Undead Necromancy 5 (67, 48, D) a +0 robe (67, 49, D) an uncursed staff of summoning (67, 50, D) an uncursed staff of fire (67, 55, D) a +0 scythe of venom (68, 0, D) a book of the Sky (68, 3, D) a +5 bardiche of venom (68, 47, D) a +0 dagger (68, 48, D) a lamp of fire (68, 49, D) a book of the Sky (68, 50, D) an uncursed staff of poison (69, 0, D) a +2 rapier of speed (69, 49, D) the +0 leather armour "Susaere" {rF+ Regen+ Int-2 Dex+3 SInv} It affects your intelligence (-2). It affects your dexterity (+3). It protects you from fire. It lets you see invisible. It increases your rate of regeneration. (69, 50, D) a +2 hunting sling of flaming (70, 9, D) an uncursed staff of summoning (70, 10, D) an uncursed staff of wizardry (70, 47, D) a +2 mace of crushing (70, 49, D) a +0 hand axe of chopping (70, 54, D) a +0 great sword a +0 ring mail (71, 13, D) an uncursed staff of conjuration (71, 16, D) a disc of storms (71, 17, D) a +3 hand crossbow of flaming (71, 27, D) a +5 battleaxe of flaming (71, 36, D) a +0 battleaxe of draining (71, 47, D) an uncursed staff of wizardry (71, 48, D) a stone of tremors (72, 9, D) a +2 war axe of chopping (72, 16, D) a +3 plate armour of fire resistance (72, 17, D) a +3 long sword of electrocution (72, 22, D) a +0 mace (72, 26, D) a fan of gales (72, 27, D) the cursed +1 troll leather armour "Sisibar" {*Drain +Blink +Inv Regen+ Dex+7} It affects your dexterity (+7). It lets you turn invisible. It lets you blink. It increases your rate of regeneration. It causes draining when unequipped. It has a curse placed upon it. (72, 36, D) a +0 vampiric halberd (72, 47, D) an ornate deck of wonders (72, 49, D) a +1 falchion of slicing (73, 1, D) an uncursed staff of energy a +0 arbalest 16 bolts (73, 2, D) a bolt (73, 16, D) a +3 leather armour of cold resistance (73, 26, D) a +0 shortbow of flaming (73, 27, D) the +1 chain mail of the Ten Spirits {*Confuse Regen+ Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It increases your rate of regeneration. It may confuse you when you take damage. (73, 47, D) the Collected Works on Air Spells Type Level a - Repel Missiles Charms/Air 2 b - Static Discharge Conjuration/Air 3 c - Summon Lightning Spire Summoning/Air 4 d - Silence Hexes/Air 5 e - Poisonous Cloud Conjuration/Poison/Air 6 (73, 48, D) an uncursed staff of conjuration (73, 49, D) a cursed staff of poison (74, 2, D) a +0 arbalest 14 bolts (74, 3, D) a bolt (74, 4, D) 2 bolts (74, 38, D) a +2 plate armour of magic resistance (74, 47, D) an uncursed staff of earth (74, 48, D) an uncursed amulet of the gourmand (74, 49, D) a +0 scimitar of holy wrath (75, 1, D) a book of the Earth (75, 47, D) the amulet of Vitality {Regen+ HP+15} [amulet of regeneration] It affects your health (+15). It increases your rate of regeneration. (75, 48, D) the cursed ring "Fucuam" {+Fly EV-2 Str+4} [ring of evasion] It affects your evasion (-2). It affects your strength (+4). It lets you fly. It has a curse placed upon it. (75, 49, D) an uncursed staff of earth