Groucho the Dungeon (0, 50, D) the cursed ring of Wouronn {rC+ EV-3 Dex+3 SInv} [ring of evasion] It affects your evasion (-3). It affects your dexterity (+3). It protects you from cold. It lets you see invisible. It has a curse placed upon it. (1, 15, D) an uncursed ring of flight (1, 31, D) the +7 hand crossbow of Collusion {speed, *Confuse rPois Int+3} Attacks with this weapon are significantly faster. It affects your intelligence (+3). It protects you from poison. It may confuse you when you take damage. (1, 32, D) a +2 naga barding of fire resistance (1, 33, D) a lamp of fire (2, 13, D) an uncursed staff of poison (2, 31, D) an uncursed staff of earth (2, 32, D) a book of Death (2, 33, D) a book of Envenomations (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (3, 12, D) a book of Battle (3, 13, D) the cursed +0 rapier "Gymnuodi" {pierce, rC+ Str+4 SInv} It inflicts extra damage upon your enemies. It affects your strength (+4). It protects you from cold. It lets you see invisible. It has a curse placed upon it. (3, 15, D) a +0 pair of boots of flying (unseen) (3, 31, D) a +1 executioner's axe of electrocution (3, 32, D) the +7 morningstar of Articulation {elec, *Confuse rF+++ rC- MP+9} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It renders you almost immune to fire. It makes you vulnerable to cold. It affects your magic capacity (+9). It may confuse you when you take damage. (3, 33, D) a +2 vampiric scimitar (3, 51, D) a book of Frost (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 3, D) a +5 bardiche a +5 demon trident (4, 4, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 6, D) a +3 large shield a +3 shield a +3 buckler (4, 7, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (4, 13, D) a +1 falchion of electrocution (4, 31, D) an uncursed staff of fire (4, 32, D) an uncursed staff of air (4, 33, D) an uncursed staff of power (4, 51, D) the +10 sword of Jihad {holy, *Rage rN+ EV+3 Stlth-} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your evasion (+3). It protects you from negative energy. It may make you go berserk in combat. It makes you less stealthy. (5, 12, D) the +1 ring mail of Monotheism {MR++ MP+9 Int+2 Stlth+} It affects your intelligence (+2). It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It makes you more stealthy. (5, 13, D) the +10 war axe of Kismet {flame, rF+ MR++ Dex-2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (-2). It protects you from fire. It affects your resistance to hostile enchantments. (5, 14, D) an uncursed ring of protection from magic (5, 31, D) a +1 trident of venom (5, 32, D) a +4 plate armour of fire resistance (5, 50, D) the +8 mace "Foch" {crush, MR- Str-4 Int+5 Stlth+} It inflicts extra damage upon your enemies. It affects your strength (-4). It affects your intelligence (+5). It affects your resistance to hostile enchantments. It makes you more stealthy. (5, 51, D) a +0 scimitar of slicing (6, 7, D) a +0 leather armour a +1 shortbow a +0 short sword (6, 12, D) the +0 leather armour "Opyl" {rF+ Str+6} It affects your strength (+6). It protects you from fire. (6, 13, D) a +2 plate armour of fire resistance (6, 31, D) an uncursed staff of summoning (6, 32, D) a +1 greatsling of velocity (6, 33, D) the amulet of Kotzekuj {Harm *Drain rElec rF+ MR-} [amulet of harm] It increases damage dealt and taken. It protects you from fire. It insulates you from electricity. It affects your resistance to hostile enchantments. (6, 50, D) an uncursed amulet of the gourmand (6, 51, D) the amulet "Lieskead" {Spirit Str+2} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your strength (+2). (7, 12, D) an uncursed ring of stealth an uncursed ring of magical power a lamp of fire (7, 13, D) the cursed +1 quarterstaff "Lalumil" {crush, Int+3 Dex+4} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It affects your dexterity (+4). It has a curse placed upon it. (7, 14, D) a plain deck of defence (7, 31, D) a sack of spiders (7, 32, D) a +0 dagger of venom (7, 33, D) an uncursed staff of air (7, 43, D) a +1 scimitar of flaming (7, 50, D) a +5 lightning rod (14/14) (8, 12, D) an uncursed amulet of rage (8, 13, D) a crystal ball of energy (8, 31, D) a book of Conjurations (8, 32, D) a +1 quarterstaff of draining (8, 33, D) a +4 ring of strength (8, 50, D) a +7 short sword of electrocution (9, 12, D) a cursed ring of sustain attributes (9, 13, D) a book of the Dragon (9, 14, D) the ring of Onow {SustAt rElec Int+2} [ring of sustain attributes] It sustains your strength, intelligence and dexterity. It affects your intelligence (+2). It insulates you from electricity. (9, 31, D) a +4 ring of evasion (9, 32, D) a legendary deck of changes (9, 33, D) a +2 robe of cold resistance (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 3, D) a disc of storms (10, 4, D) an uncursed ring of flight (10, 5, D) an uncursed staff of energy a crystal ball of energy (10, 12, D) an uncursed amulet of regeneration (10, 14, D) the amulet of Attitude {Spirit rC+ rN+ MP+9 Str+3} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your strength (+3). It protects you from cold. It protects you from negative energy. It affects your magic capacity (+9). an uncursed ring of protection from cold (10, 31, D) a stone of tremors (10, 33, D) a +2 hunting sling of flaming (10, 50, D) the +3 short sword of Fedhas's Regard {holy, *Rage rF+ Str+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+3). It protects you from fire. It may make you go berserk in combat. (10, 51, D) Dato's Catalogue of the Bewitching Volcanoes Spells Type Level a - Tukima's Dance Hexes 3 b - Sticky Flame Conjuration/Fire 4 c - Fulminant Prism Conjuration/Hexes 4 d - Cause Fear Hexes 4 e - Yara's Violent Unravelling Hexes/Transmutation 5 (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +9 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword (11, 13, D) the cursed +0 plate armour of Hangman {Str+4} It affects your strength (+4). It has a curse placed upon it. (11, 31, D) an uncursed staff of wizardry (11, 32, D) a cursed staff of summoning (11, 33, D) an uncursed amulet of harm (11, 52, D) a disc of storms (12, 12, D) the +8 frozen axe "Frostbite" {freezing cloud, *Noise +Fly rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It lets you fly. It may make noises in combat. (12, 13, D) the Incunabulum of Displacement and Darkness Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Bolt of Draining Conjuration/Necromancy 5 c - Cigotuvi's Embrace Necromancy 5 (12, 14, D) a +2 scale mail of fire resistance (12, 31, D) a +2 long sword of draining (12, 32, D) a phial of floods (12, 33, D) a book of Debilitation (12, 50, D) a +1 scimitar of flaming (12, 51, D) a stone of tremors (13, 31, D) a +3 ring mail of positive energy (13, 32, D) a book of Annihilations (13, 33, D) a crystal ball of energy (13, 50, D) the Volume of Black Rituals Spells Type Level a - Corpse Rot Necromancy 2 b - Control Undead Necromancy 4 c - Cigotuvi's Embrace Necromancy 5 d - Simulacrum Ice/Necromancy 6 (13, 51, D) a +3 chain mail of fire resistance (14, 51, D) a +1 great sword of distortion (18, 48, D) the amulet "Yffiga" {Spirit rElec} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It insulates you from electricity. a +4 rod of ignition (14/14) (18, 49, D) the +8 demon blade "Leech" {vamp, rN+ AC-2 EV-2 Str-2 Int-2 Dex-2} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your AC (-2). It affects your evasion (-2). It affects your strength (-2). It affects your intelligence (-2). It affects your dexterity (-2). It protects you from negative energy. (18, 50, D) an uncursed ring of flight (19, 0, D) a +1 leather armour of poison resistance (19, 1, D) a +1 war axe of venom (19, 16, D) an Akashic Record (19, 17, D) a phial of floods (19, 32, D) a +0 hand axe of flaming (19, 33, D) an ornate deck of destruction (19, 48, D) a cursed staff of fire (19, 49, D) an uncursed staff of wizardry (19, 50, D) an uncursed ring of resist corrosion (19, 62, D) a +3 scythe of slicing (20, 0, D) an uncursed staff of energy (20, 1, D) an uncursed staff of conjuration (20, 16, D) a +3 plate armour of poison resistance (20, 23, D) a +0 robe (20, 32, D) a +6 longbow of freezing (20, 33, D) a +3 great sword of slicing (20, 48, D) a box of beasts (20, 49, D) a +3 leather armour of magic resistance (21, 0, D) a plain deck of defence (21, 1, D) a cursed amulet of inaccuracy (21, 2, D) a +1 flail of crushing a +0 leather armour (21, 3, D) a +0 long sword (21, 16, D) a book of Power an uncursed staff of fire (21, 20, D) a +0 quarterstaff a cursed -2 animal skin (21, 32, D) an uncursed ring of see invisible (21, 33, D) the amulet "Riutoj" {Gourm +Fly rC+ Stlth+} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It protects you from cold. It lets you fly. It makes you more stealthy. (21, 34, D) a book of Necromancy (21, 48, D) a manual of Unarmed Combat a manual of Stealth a +5 longbow (21, 50, D) a book of Ice (21, 56, D) a +7 scythe of flaming (22, 0, D) a +0 short sword (22, 1, D) a +0 rapier (22, 2, D) a +0 long sword a +0 leather armour (22, 3, D) a +0 long sword (22, 16, D) a sack of spiders (22, 21, D) a +0 quarterstaff (22, 22, D) a +1 antimagic hand axe a +0 animal skin (22, 32, D) the ring "Weoru" {+Fly rElec MR- Dex+6 SInv} [ring of flight] It affects your dexterity (+6). It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you see invisible. It lets you fly. (22, 33, D) the +9 dagger of Chilly Death {flash freeze, rPois rF- rC++ MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you vulnerable to fire. It greatly protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. (22, 34, D) an uncursed staff of conjuration (22, 37, D) a +7 scythe of slicing (22, 38, D) a +2 scythe of protection (22, 40, D) a +4 scythe of venom (22, 48, D) a +4 hand axe of draining (22, 49, D) a +0 cloak of magic resistance (22, 50, D) an uncursed staff of cold (22, 57, D) a +2 scythe of protection (23, 0, D) an uncursed staff of cold (23, 1, D) a +0 scale mail of cold resistance a +0 leather armour (23, 16, D) a +0 great sword of draining an uncursed staff of power a +6 great mace of holy wrath (23, 18, D) a Grand Grimoire (23, 19, D) a +0 robe a +0 buckler of reflection (23, 23, D) a +0 spear (23, 32, D) a +4 scimitar of slicing (23, 34, D) a +4 arbalest of flaming (23, 48, D) an uncursed staff of wizardry (23, 49, D) a book of Alchemy (23, 50, D) a book of Necromancy (23, 52, D) a +3 plate armour of cold resistance (24, 0, D) a +4 antimagic scimitar a +0 robe a disc of storms (24, 1, D) a phial of floods (24, 6, D) a +2 short sword of flaming (24, 19, D) a +0 spear a +2 scale mail of cold resistance a +0 robe a cursed ring of loudness (24, 20, D) a +3 ring of protection a +0 flail a +0 animal skin (24, 22, D) an uncursed staff of wizardry a +0 robe a +4 demon whip of venom a +0 robe a +2 buckler (24, 32, D) the +4 arc blade {discharge, rElec} It insulates you from electricity. (24, 33, D) the +13 sword of the Doom Knight {pain, -Cast MR+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your resistance to hostile enchantments. It prevents spellcasting. (24, 34, D) a +3 rod of inaccuracy (11/11) a +4 ring of protection (24, 41, D) a +0 giant spiked club (24, 48, D) a +4 rod of shadows (10/10) (24, 49, D) a +1 vampiric war axe (24, 52, D) a +0 trident (24, 55, D) a +0 trident (24, 56, D) a +3 scythe of venom (25, 0, D) a +0 leather armour (25, 1, D) a +0 long sword a +0 dagger (25, 17, D) a +5 whip of electrocution (25, 20, D) a +0 robe (25, 21, D) a +0 flail of protection the cursed +0 hand crossbow of Fate {venom, rPois rC+ Int+3 Dex-5} It poisons the ammo it fires. It affects your intelligence (+3). It affects your dexterity (-5). It protects you from cold. It protects you from poison. It has a curse placed upon it. a +0 robe a +0 buckler a +0 robe (25, 22, D) a +5 quick blade a +0 robe a +0 buckler (25, 24, D) a cursed +0 robe (25, 32, D) the +1 storm dragon armour of the Snake Pit {*Corrode rElec Str+2 Int+6 SInv} It affects your strength (+2). It affects your intelligence (+6). It insulates you from electricity. It lets you see invisible. It may corrode you when you take damage. (25, 33, D) a plain deck of defence a book of Spatial Translocations (25, 35, D) the +1 ring mail of Inviolability {rCorr MP-9 Int+5} It affects your intelligence (+5). It affects your magic capacity (-9). It protects you from acid and corrosion. (25, 48, D) a plain deck of defence (25, 49, D) a +4 long sword of holy wrath (25, 50, D) an ornate deck of summoning (26, 0, D) a +5 battleaxe of electrocution a +0 dagger a +0 rapier (26, 1, D) a +0 long sword (26, 2, D) a +0 longbow a +2 chain mail of poison resistance a +0 rapier (26, 3, D) a +0 long sword (26, 7, D) a +0 rapier a cursed -1 rapier a cursed +0 leather armour (26, 17, D) an uncursed staff of fire (26, 21, D) a +0 mace of protection a +0 robe (26, 32, D) an uncursed staff of summoning (26, 34, D) a fan of gales (26, 36, D) an uncursed staff of cold (26, 40, D) the +7 quarterstaff of a Thousand Suns {flame, rF+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. (26, 48, D) the ring "Rotz" {Dex+5 Slay-4 Stlth+} [ring of stealth] It affects your dexterity (+5). It affects your accuracy and damage with ranged weapons and melee attacks (-4). It makes you more stealthy. (26, 49, D) an uncursed staff of power (26, 50, D) a plain deck of defence (27, 0, D) an uncursed staff of conjuration (27, 1, D) a +1 arbalest of freezing (27, 2, D) a +1 glaive of flaming (27, 3, D) a +0 short sword (27, 16, D) an uncursed staff of poison (27, 32, D) an uncursed amulet of rage (27, 48, D) a sack of spiders (27, 49, D) a cursed staff of conjuration (27, 50, D) a sack of spiders (28, 0, D) a quicksilver dragon armour (28, 1, D) a +1 plate armour of cold resistance (28, 5, D) a cursed -2 long sword (28, 18, D) the +2 pair of boots of Afaim {*Confuse +Inv rF+ Regen+} It protects you from fire. It lets you turn invisible. It increases your rate of regeneration. It may confuse you when you take damage. (28, 20, D) a +0 war axe a +0 animal skin (28, 32, D) the +7 Sceptre of Torment (28, 33, D) a +3 ring mail of cold resistance (28, 48, D) the +4 morningstar "Core" {flame, *Corrode rElec MP-9 Str+8} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+8). It insulates you from electricity. It affects your magic capacity (-9). It may corrode you when you take damage. (28, 50, D) a book of the Warp (28, 51, D) a +0 trident (29, 0, D) an uncursed amulet of rage (29, 1, D) a +0 quarterstaff of draining (29, 2, D) a +1 vampiric trident (29, 16, D) a disc of storms (29, 32, D) a +1 double sword of holy wrath (29, 33, D) the Tome of Changing and Poison Spells Type Level a - Petrify Transmutation/Earth 4 b - Alistair's Intoxication Transmutation/Poison 5 c - Blade Hands Transmutation 5 d - Poisonous Cloud Conjuration/Poison/Air 6 (29, 48, D) a phial of floods (29, 49, D) the ring "Funerr" {MP+9 Dex+5} [ring of magical power] It affects your dexterity (+5). It affects your magic capacity (+9). (29, 50, D) a disc of storms (30, 48, D) a book of Changes (30, 49, D) an uncursed staff of fire (30, 50, D) a cursed ring of loudness (31, 49, D) a plain deck of destruction (31, 50, D) an uncursed staff of conjuration (32, 48, D) a +2 falchion of slicing (32, 49, D) the ring of Higok {+Fly rC+} [ring of protection from cold] It protects you from cold. It lets you fly. (32, 50, D) an uncursed staff of death (33, 48, D) a plain deck of defence (33, 49, D) the +1 chain mail of the Storm King {MR++ MP-9 Int+6 Dex+4} It affects your intelligence (+6). It affects your dexterity (+4). It affects your resistance to hostile enchantments. It affects your magic capacity (-9). (33, 50, D) a +7 giant spiked club (34, 28, D) a disc of storms (34, 48, D) a +1 quarterstaff of speed (34, 49, D) an uncursed staff of cold (34, 50, D) a +2 arbalest of evasion (35, 15, D) an uncursed staff of conjuration a book of Alchemy (35, 28, D) a +0 chain mail (35, 30, D) a +4 dagger of pain (36, 0, D) a +1 quarterstaff of crushing (36, 2, D) an uncursed ring of ice (36, 15, D) an uncursed staff of fire an uncursed staff of power (36, 30, D) 27 bolts (36, 32, D) 5 large rocks a +0 chain mail a +0 war axe a +0 arbalest (37, 0, D) a cursed staff of summoning (37, 1, D) a +0 flail of venom (37, 14, D) a book of the Sky a +4 vampiric war axe (37, 15, D) the Papyrus of Creative Execration Spells Type Level a - Summon Butterflies Summoning 1 b - Summon Small Mammal Summoning 1 c - Confusing Touch Hexes 2 d - Summon Mana Viper Hexes/Summoning 5 e - Summon Forest Summoning/Translocation 5 f - Shadow Creatures Summoning 6 (37, 28, D) an uncursed staff of summoning (37, 30, D) a +0 bardiche a cursed +0 chain mail a +0 arbalest (37, 34, D) a +0 war axe (38, 14, D) a stone of tremors (38, 16, D) a book of Minor Magic (38, 28, D) Qaalal's Reference Book on the Glacier Spells Type Level a - Freeze Ice 1 b - Throw Frost Conjuration/Ice 2 c - Ensorcelled Hibernation Hexes/Ice 2 d - Ozocubu's Armour Charms/Ice 3 e - Freezing Cloud Conjuration/Ice/Air 6 f - Ozocubu's Refrigeration Ice 6 (38, 29, D) a +0 chain mail (38, 30, D) a +0 plate armour a +0 long sword of slicing a +0 arbalest 15 bolts (38, 34, D) an uncursed ring of magical power (38, 48, D) the cursed ring of Lies {Str-6 SInv} [ring of strength] It affects your strength (-6). It lets you see invisible. It has a curse placed upon it. (38, 49, D) the Disquisition on the Arsonist and Poisoning Spells Type Level a - Sting Conjuration/Poison 1 b - Bolt of Magma Conjuration/Fire/Earth 5 c - Ring of Flames Charms/Fire 7 (39, 0, D) the +6 short sword of Xaaff {pain, -Tele rElec rC+ Str+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+4). It protects you from cold. It insulates you from electricity. It prevents most forms of teleportation. (39, 1, D) an uncursed amulet of dismissal a +3 ring of strength an uncursed amulet of regeneration a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed staff of cold (39, 14, D) Sif Muna's Almanac of Evil and Toxins Spells Type Level a - Corpse Rot Necromancy 2 b - Cure Poison Poison 2 c - Control Undead Necromancy 4 d - Agony Necromancy 5 e - Simulacrum Ice/Necromancy 6 (39, 29, D) a fan of gales (39, 32, D) 4 large rocks a +0 shield (39, 36, D) a +0 great sword a +2 plate armour of poison resistance (39, 48, D) a +2 shadow dragon armour (39, 49, D) a Fen Folio a book of Misfortune (40, 0, D) the ring of Lesser Demons {rC+ Str+3 Dex-3 SInv} [ring of protection from cold] It affects your strength (+3). It affects your dexterity (-3). It protects you from cold. It lets you see invisible. (40, 14, D) a book of Geomancy (40, 15, D) an uncursed ring of poison resistance (40, 28, D) a +3 falchion of protection (40, 29, D) a +0 chain mail (40, 30, D) the ring of Cyexegom {Wiz rElec Int+2 Dex-4} [ring of wizardry] It improves your spell success rate. It affects your intelligence (+2). It affects your dexterity (-4). It insulates you from electricity. the +8 chain mail "Xaeg" {rF- Int+4} It affects your intelligence (+4). It makes you vulnerable to fire. a +0 glaive 21 bolts (40, 31, D) a +0 battleaxe a +0 chain mail (40, 32, D) 5 large rocks (40, 33, D) a +0 great sword a +0 plate armour (40, 35, D) a +5 war axe of flaming a +0 plate armour a +0 large shield a cursed -2 war axe a +0 chain mail a +0 shield (40, 37, D) a large rock (40, 38, D) a bolt 2 large rocks (40, 48, D) a +4 ring mail of cold resistance (40, 49, D) the amulet "Cubeme" {Faith +Fly MP+9 Int+2 Dex-4} [amulet of faith] It allows you to gain divine favour quickly. It affects your intelligence (+2). It affects your dexterity (-4). It affects your magic capacity (+9). It lets you fly. (41, 0, D) a sack of spiders (41, 1, D) an uncursed staff of earth (41, 14, D) a +1 rod of clouds (13/13) (41, 15, D) a +3 hunting sling of flaming (41, 17, D) (unseen) (41, 27, D) an uncursed staff of cold (41, 28, D) a +0 long sword (41, 32, D) an uncursed staff of summoning a +0 arbalest 12 bolts (41, 35, D) a +0 long sword a +2 scale mail of magic resistance (41, 49, D) a +5 mace of protection (41, 50, D) the +1 spear of the Seeker {vamp, *Drain rC+ Int+4} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+4). It protects you from cold. It causes draining when unequipped. (42, 0, D) a book of Unlife (42, 14, D) a phial of floods a +0 robe (42, 15, D) a +2 whip of distortion (42, 31, D) a +1 spear of piercing a +0 bardiche a +0 dire flail a +0 chain mail (42, 32, D) a +0 battleaxe a +1 plate armour of fire resistance (42, 48, D) a +4 scimitar of electrocution a scroll of brand weapon (42, 49, D) a +2 great sword of venom (43, 14, D) the ring of Yendor {MR++ Str+2} [ring of strength] It affects your strength (+2). It affects your resistance to hostile enchantments. (43, 29, D) an uncursed staff of conjuration a +0 hand axe of freezing (43, 31, D) a +0 chain mail (43, 48, D) Sif Muna's Grimoire of Snow and Transformation Spells Type Level a - Throw Icicle Conjuration/Ice 4 b - Yara's Violent Unravelling Hexes/Transmutation 5 c - Metabolic Englaciation Hexes/Ice 5 d - Hydra Form Transmutation 6 (43, 49, D) a +0 robe a +0 quarterstaff a lamp of fire (44, 28, D) a +1 glaive of protection (44, 49, D) a book of Dreams a +2 hand axe of draining (44, 51, D) a book of Flames a book of Minor Magic (45, 49, D) the +1 ring mail "Coamiuvy" {Int+3} It affects your intelligence (+3). a +2 chain mail of poison resistance (45, 54, D) a fan of gales (46, 48, D) the Grimoire of Fiery Translocation Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Blink Translocation 2 c - Portal Projectile Translocation 3 d - Warp Weapon Charms/Translocation 5 e - Bolt of Fire Conjuration/Fire 6 a book of the Tempests (46, 50, D) a +2 robe of the Archmagi a +4 amulet of reflection (47, 48, D) the Catalogue of Necromancy and Venom Spells Type Level a - Sting Conjuration/Poison 1 b - Sublimation of Blood Necromancy 2 c - Spider Form Transmutation/Poison 3 d - Dispel Undead Necromancy 5 (47, 49, D) an uncursed ring of protection from magic a +5 rapier of venom (48, 48, D) a +2 iron rod (11/11) a +0 leather armour a +0 quarterstaff (48, 49, D) the +5 rapier of Destiny {pierce, rElec rN+ Int-3 SInv} It inflicts extra damage upon your enemies. It affects your intelligence (-3). It insulates you from electricity. It protects you from negative energy. It lets you see invisible. a lamp of fire (48, 51, D) a book of Party Tricks an uncursed staff of summoning an ornate deck of wonders (49, 0, D) a +3 ring of dexterity (49, 1, D) a +2 morningstar of protection (49, 12, D) a +2 chain mail of cold resistance (49, 24, D) a stone of tremors (49, 36, D) an uncursed staff of wizardry (49, 37, D) the +7 long sword "Arru" {freeze, Str+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). (49, 38, D) a +0 blowgun a +0 dagger of distortion 2 curare-tipped needles (49, 48, D) a +2 hunting sling of flaming (50, 0, D) a +5 blowgun (50, 1, D) a +2 leather armour of positive energy (50, 12, D) an uncursed staff of fire (50, 13, D) a book of the Dragon (50, 24, D) a book of Transfigurations (50, 26, D) the +2 robe of vines {NoDeviceHeal Regen+7} It increases your rate of regeneration. (50, 36, D) a plain deck of defence (50, 37, D) the ring of Fuhatuox {Slay+3 Stlth-} [ring of loudness] It affects your accuracy and damage with ranged weapons and melee attacks (+3). It makes you less stealthy. (50, 41, D) a -1 halberd a +0 animal skin (50, 42, D) a +2 long sword of pain a +0 ring mail a +0 dire flail a +0 scale mail (50, 43, D) 2 curare-tipped needles (50, 48, D) the +5 scale mail of Death's Door {rElec} It insulates you from electricity. (50, 50, D) a +2 mace of protection (50, 51, D) a +1 pair of gloves of dexterity 6 scrolls of brand weapon 4 scrolls of enchant weapon (51, 1, D) a crystal ball of energy (51, 3, D) a +2 scimitar of flaming (51, 6, D) a +2 rod of shadows (12/12) (unseen) (51, 12, D) a +2 robe (51, 13, D) a +3 morningstar of protection (51, 25, D) an ornate deck of summoning (51, 37, D) a +1 great mace of holy wrath a +1 longbow of flaming a +0 centaur barding (51, 38, D) a +0 giant club a +0 robe (51, 39, D) a +2 long sword of holy wrath a throwing net a +0 ring mail (51, 42, D) a +1 great mace of venom a +0 chain mail (51, 44, D) a throwing net (51, 48, D) the +2 robe of Spite {rElec} It insulates you from electricity. an uncursed staff of power (51, 50, D) a +3 dagger of venom (51, 51, D) a +1 spear of flaming (52, 1, D) a +1 plate armour of fire resistance (52, 13, D) a +1 spear of venom (52, 24, D) Sif Muna's Disquisition on Transmutation and Lightness Spells Type Level a - Repel Missiles Charms/Air 2 b - Swiftness Charms/Air 2 c - Sticks to Snakes Transmutation 2 d - Airstrike Air 4 (52, 25, D) an uncursed staff of death an uncursed staff of summoning (52, 36, D) an uncursed staff of air (52, 49, D) a +2 robe of fire resistance (53, 0, D) an uncursed ring of protection from magic an uncursed ring of protection from magic an uncursed ring of protection from magic (53, 1, D) a legendary deck of changes (53, 13, D) a +3 rod of ignition (14/14) (53, 36, D) a +1 battleaxe of chopping (53, 50, D) a stone of tremors (54, 0, D) a plain deck of changes (54, 1, D) a +0 scimitar of flaming (54, 12, D) an uncursed staff of wizardry (54, 13, D) a plain deck of changes (54, 24, D) a book of Debilitation (54, 25, D) an uncursed staff of conjuration (54, 36, D) a plain deck of destruction (54, 48, D) a sack of spiders (54, 49, D) a book of Burglary (54, 50, D) a box of beasts (55, 1, D) a +2 flail of holy wrath (55, 12, D) a box of beasts (55, 13, D) a +3 scale mail of cold resistance (58, 38, D) a +0 chain mail (58, 48, D) a +1 great sword of holy wrath (59, 36, D) a +0 hand axe (59, 37, D) a sack of spiders (59, 39, D) a +0 hand axe (59, 49, D) a +5 dagger of venom (still there?) a +1 trident of freezing (still there?) (59, 50, D) a +8 blowgun (60, 37, D) a cursed -1 dagger a +0 robe a book of Dreams (60, 39, D) an uncursed ring of flight (60, 40, D) a +1 great sword of flaming a +0 chain mail (60, 50, D) a +1 dagger of protection (unseen) (61, 8, D) a lamp of fire (61, 16, D) an uncursed ring of stealth (61, 26, D) a plain deck of changes (61, 36, D) a +0 dagger (61, 37, D) a +1 glaive of flaming (61, 38, D) a +2 dagger of venom a +0 robe (61, 39, D) a +1 mace of holy wrath a +0 chain mail (61, 40, D) a +2 vampiric executioner's axe a +2 plate armour of cold resistance (61, 48, D) the +7 great mace "Undeadhunter" {disrupt, rN+} (still there?) It protects you from negative energy. a +3 hunting sling (still there?) (61, 50, D) a +4 hunting sling (62, 0, D) a phial of floods (62, 1, D) a +0 vampiric long sword (62, 8, D) a sack of spiders (62, 9, D) a +1 chain mail of cold resistance (62, 17, D) a +0 trident of piercing (62, 26, D) an uncursed staff of conjuration (62, 30, D) a +0 short sword (62, 31, D) a +0 hand axe the +10 greatsling "Cabaerad" {velocity, +Blink Int-3 SInv} Any stone fired from it inflicts extra damage. It affects your intelligence (-3). It lets you see invisible. It lets you blink. (62, 38, D) a +0 giant spiked club an uncursed staff of fire a +2 robe of cold resistance (62, 40, D) a +0 dagger a +0 robe (63, 0, D) the +7 scale mail of Dishonesty {+Blink rPois rC+ rN+} It protects you from cold. It protects you from poison. It protects you from negative energy. It lets you blink. (63, 8, D) the +9 falchion of Pukaam {elec, rElec} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. (63, 16, D) a +1 dagger of draining (63, 17, D) an uncursed staff of conjuration (63, 22, D) a +0 short sword a +0 robe a +0 buckler (63, 26, D) a book of Battle (63, 30, D) the cursed +1 hunting sling of Dappe {velocity, *Confuse Fragile rC+++ Int+2} Any stone fired from it inflicts extra damage. It affects your intelligence (+2). It renders you almost immune to cold. It may confuse you when you take damage. It will be destroyed if unequipped. It has a curse placed upon it. a cursed -3 hand axe (63, 36, D) a +1 ring of evasion (63, 37, D) a +0 dagger (64, 16, D) the ring "Myackoni" {SustAt SInv} [ring of sustain attributes] It sustains your strength, intelligence and dexterity. It lets you see invisible. (64, 17, D) an uncursed staff of earth (64, 26, D) an uncursed ring of stealth (64, 27, D) a +2 short sword of electrocution (64, 29, D) a +0 trident (64, 30, D) a +0 hand axe (64, 31, D) a cursed -2 hand axe (65, 26, D) the +2 chain mail "Guxzaulu" {-Cast MR+ Int+3 SInv} It affects your intelligence (+3). It affects your resistance to hostile enchantments. It lets you see invisible. It prevents spellcasting. (65, 50, D) a +4 ring mail of positive energy (unseen) (65, 55, D) 2 potions of heal wounds a sling bullet (66, 52, D) a +1 chain mail of cold resistance (unseen) (66, 54, D) a +4 rapier (67, 0, D) a +0 hand axe of pain (68, 0, D) the cursed +3 short sword of Imminent Death {flame, *Drain rPois Str+5 Int-3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+5). It affects your intelligence (-3). It protects you from poison. It causes draining when unequipped. It has a curse placed upon it. (68, 50, D) the +11 flail "Plog" {freeze, MR+ MP+9} (still there?) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). a +3 chain mail (still there?) (68, 54, D) a +3 leather armour (69, 0, D) an uncursed staff of summoning (69, 36, D) the cursed +3 flail "Zaikoho" {crush, rElec Stlth+} It inflicts extra damage upon your enemies. It insulates you from electricity. It makes you more stealthy. It has a curse placed upon it. (69, 51, D) a +0 shield (69, 52, D) the human corpse of Prince Ribbit (70, 8, D) an uncursed staff of power (70, 9, D) an uncursed staff of earth (70, 36, D) an uncursed staff of earth (70, 37, D) a +2 ring mail of cold resistance (70, 39, D) a +0 dire flail (unseen) (70, 40, D) a cursed +0 hand axe (unseen) (70, 41, D) a +0 dire flail (70, 50, D) a +0 rapier of protection (71, 8, D) a +0 triple crossbow of flaming (71, 16, D) a +1 greatsling of freezing (71, 17, D) the +4 great sword "Taomn" {slice, Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). (71, 26, D) a +0 short sword (71, 32, D) the +9 quarterstaff of the Land of Plenty {crush, rElec rPois rF- Dex+9} It inflicts extra damage upon your enemies. It affects your dexterity (+9). It makes you vulnerable to fire. It insulates you from electricity. It protects you from poison. (71, 36, D) the +2 cloak of the Thief {+Fog Slay-2 SInv Stlth+} It affects your accuracy and damage with ranged weapons and melee attacks (-2). It lets you see invisible. It can be evoked to emit clouds of fog. It makes you more stealthy. (71, 41, D) a +0 mace (71, 48, D) the cursed +1 plate armour of Hamaodd Hoong {rF- MP+9 Str+3 Dex+4} It affects your strength (+3). It affects your dexterity (+4). It makes you vulnerable to fire. It affects your magic capacity (+9). It has a curse placed upon it. (71, 49, D) an uncursed ring of protection from cold (unseen) (72, 8, D) Caocy's Collected Works on Beguiling Spells Type Level a - Corona Hexes 1 b - Slow Hexes 2 c - Cause Fear Hexes 4 d - Metabolic Englaciation Hexes/Ice 5 e - Darkness Hexes 6 (72, 9, D) a +1 spear of flaming (72, 16, D) an uncursed ring of ice (72, 17, D) an uncursed staff of fire (72, 26, D) a plain deck of changes (72, 27, D) a +2 shortbow of flaming (72, 31, D) a +0 flail of holy wrath a +0 arbalest 15 bolts (72, 32, D) a +0 dire flail a +0 dire flail of draining (72, 33, D) 7 bolts (72, 36, D) an uncursed ring of see invisible (72, 37, D) the Reference Book on Scorching Aid Spells Type Level a - Infusion Charms 1 b - Conjure Flame Conjuration/Fire 3 c - Ignite Poison Fire/Transmutation/Poison 3 d - Haste Charms 6 e - Bolt of Fire Conjuration/Fire 6 (72, 38, D) the Papyrus of Invincibility Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Lightning Bolt Conjuration/Air 5 c - Bolt of Cold Conjuration/Ice 6 d - Poisonous Cloud Conjuration/Poison/Air 6 (72, 41, D) a +0 dagger (still there?) a +2 whip of freezing (still there?) (72, 42, D) a +0 mace (unseen) (72, 50, D) a +1 robe of fire resistance (73, 1, D) a +2 vampiric hand axe (73, 16, D) a crystal ball of energy (73, 17, D) a +2 rapier of holy wrath (73, 28, D) a +2 battleaxe of chopping a +0 shortbow (73, 29, D) a +0 dire flail a +0 scale mail (73, 32, D) a +0 war axe a +0 chain mail a +0 shield (73, 36, D) a +0 vampiric dagger (73, 37, D) a +1 quarterstaff of speed (73, 49, D) the +8 falchion "Laopyomn" {speed, *Corrode rElec Str+6} Attacks with this weapon are significantly faster. It affects your strength (+6). It insulates you from electricity. It may corrode you when you take damage. (75, 1, D) a +2 trident of venom