Groucho the Dungeon (0, 50, D) a +0 long sword (0, 51, D) a book of Maledictions (0, 52, D) a +0 dagger of electrocution (0, 55, D) a +0 leather armour a +0 dagger (1, 32, D) an uncursed amulet of harm (1, 33, D) a book of Callings (1, 34, D) an uncursed ring of flight (1, 50, D) a +0 rapier (1, 52, D) a +3 scale mail of fire resistance (1, 53, D) a +0 long sword (2, 14, D) the +7 arbalest of Focus {elec, Str+4 Int+3 Stlth+} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your strength (+4). It affects your intelligence (+3). It makes you more stealthy. (2, 15, D) a sack of spiders (2, 16, D) a +2 scale mail of fire resistance (2, 32, D) a +3 leather armour of fire resistance (2, 33, D) an uncursed staff of fire (2, 34, D) a lamp of fire a cursed ring of loudness (2, 50, D) the Almanac of Good Luck Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Swiftness Charms/Air 2 c - Regeneration Charms/Necromancy 3 (2, 51, D) a +0 leather armour a +0 leather armour a +0 scale mail of magic resistance (2, 52, D) a +0 long sword a +0 shortbow a +0 halberd of venom 9 arrows a +1 plate armour of fire resistance (2, 53, D) a +2 shortbow of freezing a cursed +0 ring mail a +3 war axe of electrocution 64 arrows a +0 scimitar (2, 56, D) a +2 vampiric scimitar the +9 scale mail "Enwid" {rC- rN+++ MR- Int+3} It affects your intelligence (+3). It makes you vulnerable to cold. It renders you almost immune to negative energy. It affects your resistance to hostile enchantments. (2, 57, D) a +0 longbow (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 14, D) the Collected Works on Damaging Dark Rites Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Iskenderun's Battlesphere Conjuration/Charms 5 c - Bolt of Cold Conjuration/Ice 6 d - Death Channel Necromancy 6 (3, 15, D) a +2 ring of dexterity (3, 32, D) a box of beasts (3, 50, D) a book of Air (3, 51, D) a +0 short sword (3, 58, D) a +0 rapier a +0 rapier a +0 leather armour (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (4, 15, D) a +3 ring mail of magic resistance (4, 16, D) an uncursed staff of death (4, 32, D) a +0 arbalest of flaming the amulet "Ecovio" {Gourm rC+ Str-5 Int+4} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your strength (-5). It affects your intelligence (+4). It protects you from cold. an uncursed staff of wizardry (4, 51, D) a +0 shortbow (4, 52, D) a cursed -3 longbow 25 arrows a +0 leather armour an uncursed amulet of the gourmand (4, 62, D) an arrow (5, 16, D) a potion of haste a +3 ring of strength (5, 22, D) an uncursed staff of air a +0 robe (5, 35, D) an uncursed staff of summoning (5, 51, D) a +0 rapier of draining (5, 53, D) a +0 long sword a +0 rapier a +0 rapier a +0 leather armour a +3 ring of intelligence (5, 54, D) a +0 leather armour (5, 59, D) an arrow (6, 8, D) a +0 scale mail a +0 shield a +0 war axe (6, 14, D) an uncursed staff of death (6, 15, D) a +0 dagger of holy wrath a +0 robe a fan of gales (6, 16, D) a book of Alchemy (6, 32, D) the +2 bardiche of Sinoperph {freeze, rPois rF+++ Dex-2 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (-2). It renders you almost immune to fire. It protects you from poison. It makes you more stealthy. (6, 33, D) a +2 greatsling of flaming a +1 plate armour of positive energy (6, 34, D) a +3 mace of holy wrath (6, 50, D) an uncursed staff of cold (6, 51, D) an uncursed staff of summoning the +4 rapier "Saobrur" {venom, *Rage rPois Str+4} It poisons the flesh of those it strikes. It affects your strength (+4). It protects you from poison. It may make you go berserk in combat. an uncursed staff of conjuration (6, 52, D) the cursed -5 robe of Misfortune {-Cast *Contam *Tele EV-4 Str-2 Int-2 Dex-2 Stlth-- *Curse} It affects your evasion (-4). It affects your strength (-2). It affects your intelligence (-2). It affects your dexterity (-2). It prevents spellcasting. It may teleport you next to monsters. It may re-curse itself when equipped. It causes magical contamination when unequipped. It makes you much less stealthy. It has a curse placed upon it. the cursed +1 glaive "Nutziuj" {chop, rC+} It inflicts extra damage upon your enemies. It protects you from cold. It has a curse placed upon it. a +0 ring mail a +0 dagger of electrocution (6, 53, D) a +0 vampiric rapier (6, 54, D) a +0 rapier a +0 leather armour (6, 57, D) a +0 leather armour (6, 59, D) 5 arrows a +0 rapier (6, 61, D) 2 arrows (7, 14, D) an uncursed staff of energy (7, 15, D) a +2 hand axe of electrocution (7, 16, D) a book of Burglary (7, 22, D) a +0 robe (unseen) (7, 33, D) a fan of gales (7, 50, D) a +0 long sword (7, 51, D) a book of Beasts (7, 52, D) a +0 short sword a +0 short sword a +0 leather armour a +0 rapier (7, 53, D) a +0 dagger a box of beasts (7, 59, D) a +0 rapier 10 arrows (7, 60, D) a +0 long sword a +0 leather armour an arrow (8, 14, D) an uncursed staff of power (8, 15, D) a +2 arbalest of flaming (8, 18, D) a +0 robe (unseen) (8, 32, D) a +1 flail of draining (8, 33, D) an uncursed staff of earth a crystal ball of energy (8, 34, D) an uncursed ring of protection from magic (8, 50, D) a lamp of fire (8, 51, D) a sack of spiders (8, 53, D) a +0 rapier (8, 54, D) a +0 rapier a +0 rapier a +0 leather armour a +0 long sword a +2 vampiric long sword a +0 dagger a +0 ring mail the amulet of Amorality {Reflect rF- rC+ MR++ SH+3 Stlth+} [amulet of reflection] It shields you and reflects attacks. It makes you vulnerable to fire. It protects you from cold. It affects your resistance to hostile enchantments. It affects your SH (+3). It makes you more stealthy. (8, 57, D) a +0 longbow 3 arrows a cursed -1 leather armour (8, 59, D) 2 arrows a +0 rapier a +0 rapier a +0 leather armour a +0 rapier of draining a +0 rapier a +0 leather armour (9, 14, D) a +2 spear of venom (9, 15, D) a book of Clouds (9, 16, D) a +2 chain mail of positive energy (9, 32, D) a +2 dagger of venom (9, 33, D) a +3 ring of dexterity (9, 50, D) a +4 ring of evasion (9, 51, D) a phial of floods (9, 53, D) a cursed +0 scimitar (9, 58, D) an arrow a +0 battleaxe of flaming a +0 scale mail (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 14, D) a phial of floods (10, 16, D) the +7 long sword "Tecuq" {slice, rPois Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It protects you from poison. (10, 34, D) the amulet of Zukuf {RegenMP *Confuse +Blink rElec MR+} [amulet of magic regeneration] It increases your magic regeneration. It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you blink. It may confuse you when you take damage. a +0 morningstar of draining (10, 50, D) a +0 leather armour (10, 51, D) a book of Callings (10, 52, D) a +3 ring mail of magic resistance a +4 rapier of venom (10, 53, D) a +2 halberd of venom a +1 short sword of protection (10, 55, D) a +0 rapier a +0 rapier a +0 chain mail (10, 56, D) a +0 rapier the +3 robe of Clouds {+Fly rElec} It insulates you from electricity. It lets you fly. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +8 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 14, D) a +3 plate armour of poison resistance (11, 15, D) a +2 antimagic scimitar (11, 16, D) a +4 hand crossbow of flaming (still there?) a +4 hand crossbow of flaming (still there?) (11, 32, D) an uncursed ring of see invisible a +4 ring of protection (11, 34, D) an uncursed staff of wizardry (11, 50, D) a +2 hand crossbow of velocity (11, 51, D) a +0 leather armour (11, 54, D) 31 arrows a +0 leather armour (11, 55, D) a +0 shortbow a +0 scimitar 15 arrows a +1 plate armour of fire resistance (11, 57, D) a +0 rapier (12, 14, D) a box of beasts (12, 15, D) the ring "Turha" {+Fly rPois Str+6} [ring of flight] It affects your strength (+6). It protects you from poison. It lets you fly. (12, 16, D) a phial of floods (12, 33, D) the +1 leather armour of the Thoughtful Wishes {rElec rC+} It protects you from cold. It insulates you from electricity. (12, 34, D) a box of beasts (12, 50, D) a disc of storms (12, 51, D) a crystal ball of energy (12, 52, D) a +0 dagger a +0 longbow a +1 antimagic scythe (12, 54, D) a +0 scimitar a +1 trident of venom (12, 56, D) a +0 rapier (13, 32, D) a +5 giant club a +2 flail of draining (13, 33, D) an Akashic Record (13, 34, D) a +2 leather armour of magic resistance (13, 50, D) the Grimoire of Lightness Spells Type Level a - Repel Missiles Charms/Air 2 b - Static Discharge Conjuration/Air 3 c - Airstrike Air 4 d - Silence Hexes/Air 5 e - Deflect Missiles Charms/Air 6 (13, 51, D) a +0 long sword a crystal ball of energy (13, 52, D) a +0 chain mail (13, 58, D) a +0 leather armour (14, 50, D) an uncursed staff of poison (14, 51, D) a sack of spiders (14, 52, D) a sack of spiders (18, 48, D) an uncursed staff of summoning (18, 49, D) the cursed +0 great sword "Ririun" {slice, rN+} It inflicts extra damage upon your enemies. It protects you from negative energy. It has a curse placed upon it. a book of the Sky (18, 50, D) a +3 spear of flaming (18, 55, D) a +0 dire flail (19, 0, D) a phial of floods (19, 16, D) a +5 blowgun (19, 33, D) a +4 blowgun (19, 48, D) the +8 hunting sling "Segekk" {speed, rElec rF+ Str+2} Attacks with this weapon are significantly faster. It affects your strength (+2). It protects you from fire. It insulates you from electricity. (20, 16, D) a +1 ring mail of fire resistance (20, 22, D) a +0 cloak (20, 24, D) a +0 pair of gloves (20, 32, D) an uncursed staff of summoning (20, 33, D) a book of Misfortune (20, 35, D) a +2 hand crossbow of velocity (20, 48, D) a +2 battleaxe of freezing a +6 dagger of venom (20, 49, D) a +0 battleaxe of freezing an uncursed amulet of magic regeneration a +0 great sword of flaming a +0 giant club a +0 dire flail the Compendium of Aerial Battle Magic Spells Type Level a - Conjure Flame Conjuration/Fire 3 b - Airstrike Air 4 c - Fulminant Prism Conjuration/Hexes 4 d - Iskenderun's Battlesphere Conjuration/Charms 5 (20, 50, D) 3 large rocks a +2 long sword of holy wrath (21, 0, D) a +0 rapier (21, 5, D) the amulet of Vitality {Regen+ HP+15} [amulet of regeneration] It affects your health (+15). It increases your rate of regeneration. (21, 16, D) a book of the Dragon (21, 17, D) a crystal ball of energy (21, 18, D) an uncursed staff of air (21, 25, D) a +2 war axe (21, 32, D) an uncursed staff of summoning (21, 33, D) an uncursed staff of air (21, 34, D) an uncursed amulet of harm (21, 49, D) a +2 gold dragon armour a +1 chain mail of poison resistance the Grimoire of the Traveller and the Blaze Spells Type Level a - Apportation Translocation 1 b - Blink Translocation 2 c - Ignite Poison Fire/Transmutation/Poison 3 d - Gell's Gravitas Hexes/Translocation 3 e - Recall Summoning/Translocation 3 f - Force Lance Conjuration/Translocation 4 (22, 0, D) a +1 hunting sling of flaming (22, 2, D) a +1 antimagic lajatang a +0 robe (22, 4, D) a large rock a +0 spear a +0 spear an uncursed ring of protection from fire (22, 6, D) a +0 demon trident of venom a +0 robe (22, 16, D) an uncursed staff of power (22, 17, D) a +4 quarterstaff of chaos a +2 cloak a potion of lignification a fan of gales (22, 19, D) a +0 ring mail (22, 21, D) a +0 scimitar (22, 23, D) a +4 rapier of electrocution (22, 32, D) a +3 morningstar of protection (22, 33, D) a Fen Folio (22, 34, D) a phial of floods (22, 52, D) a +0 dire flail a +0 battleaxe of freezing (22, 53, D) a +1 battleaxe of freezing a +0 dire flail (23, 2, D) the +6 double sword of Peffoimm {holy, rPois} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from poison. 5 tomahawks (23, 16, D) a +0 robe (23, 17, D) a +2 ring mail of cold resistance (23, 18, D) a +3 mace of holy wrath (23, 24, D) a +0 short sword of distortion a +0 blowgun a +0 chain mail (23, 32, D) a +0 ring mail of fire resistance (23, 33, D) an uncursed staff of summoning (23, 34, D) an uncursed staff of earth (23, 48, D) an uncursed staff of earth a +0 giant club a +2 shortbow of freezing (23, 50, D) a cursed -2 dire flail a +0 dire flail a box of beasts a fan of gales a +0 giant spiked club a +1 flail of protection (24, 1, D) a sack of spiders (24, 2, D) a +3 vampiric rapier a +0 robe an uncursed ring of fire (24, 3, D) a +3 spear of piercing 13 steel javelins a +0 leather armour a +3 rapier of speed a +0 robe an uncursed ring of flight (24, 5, D) a +1 trident of protection a +0 robe of fire resistance a +0 leather armour (24, 6, D) a +0 trident a +0 robe (24, 9, D) a javelin a large rock (24, 16, D) a box of beasts (24, 17, D) a +0 club (24, 18, D) a +1 buckler of protection an uncursed staff of fire (24, 21, D) a +0 robe an uncursed staff of summoning (24, 23, D) an uncursed ring of fire a +3 dagger of chaos a +0 robe a +0 leather armour (24, 24, D) a +4 lajatang of electrocution the +2 robe of the Planets {MR+ Str+3} It affects your strength (+3). It affects your resistance to hostile enchantments. (24, 32, D) a +1 falchion of protection (24, 33, D) a book of Summonings (24, 34, D) an uncursed ring of ice (24, 48, D) a book of Unlife (24, 49, D) a fan of gales (24, 51, D) 5 large rocks (24, 53, D) a +0 battleaxe of freezing a +1 great sword of flaming (25, 0, D) a book of Alchemy (25, 1, D) a +0 trident (25, 3, D) the ring "Xutzi" {rF+ rC- Str+3 Slay+2} [ring of protection from fire] It affects your strength (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from fire. It makes you vulnerable to cold. a +5 rod of ignition (13/13) the ring of Miracles {Fire +Blink rN+ Str+2 Dex-3} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your strength (+2). It affects your dexterity (-3). It protects you from fire. It makes you vulnerable to cold. It protects you from negative energy. It lets you blink. the ring "Foppi" {Fire Dex+4} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your dexterity (+4). It protects you from fire. It makes you vulnerable to cold. the ring "Quece" {Dex+2 Slay+2} [ring of dexterity] It affects your dexterity (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+2). a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity 16 javelins a +0 spear of venom a +1 spear of venom 23 poisoned javelins a +0 leather armour (25, 17, D) a book of Ice (25, 18, D) a +0 dagger (still there?) a +6 battleaxe of freezing (still there?) (25, 24, D) the +4 staff of Dispater (25, 32, D) an uncursed ring of protection from magic (25, 33, D) the amulet of Sloth {RegenMP rF+ MR++ Dex+2} [amulet of magic regeneration] It increases your magic regeneration. It affects your dexterity (+2). It protects you from fire. It affects your resistance to hostile enchantments. (25, 34, D) a book of Ice (25, 49, D) a book of Alchemy a +3 vampiric battleaxe (25, 50, D) 4 large rocks a +0 giant spiked club the ring of the Catfish {rCorr Int+5} [ring of resist corrosion] It affects your intelligence (+5). (25, 52, D) a +0 battleaxe of freezing a +3 great sword of flaming the amulet "Kosmir" {Harm *Drain rElec Dex+2} [amulet of harm] It increases damage dealt and taken. It affects your dexterity (+2). It insulates you from electricity. It causes draining when unequipped. 2 large rocks (26, 0, D) an uncursed staff of earth (26, 3, D) a +1 rapier of draining a +0 robe (26, 16, D) a +0 scimitar (26, 32, D) a disc of storms (26, 33, D) the ring of the Townfolk {Str+3 Dex+2} [ring of strength] It affects your strength (+3). It affects your dexterity (+2). (26, 34, D) a book of Beasts (26, 48, D) the cursed +1 quarterstaff "Sisats" {elec, *Contam Dex+4 Stlth+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+4). It causes magical contamination when unequipped. It makes you more stealthy. It has a curse placed upon it. (26, 49, D) a +2 robe of the Archmagi a +1 dire flail of protection (26, 54, D) a large rock a +0 giant club a cursed +0 giant club (26, 57, D) 2 large rocks (26, 58, D) a large rock (27, 0, D) the amulet of Ilef {Inacc +Fly rC++ Int-4 Dex+3} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your intelligence (-4). It affects your dexterity (+3). It greatly protects you from cold. It lets you fly. (27, 1, D) a book of the Sky (27, 16, D) a cursed staff of earth (27, 19, D) a +1 robe of fire resistance a +2 robe of magic resistance (27, 21, D) a +0 rapier (27, 23, D) a +0 dagger (27, 32, D) the cursed +2 hand axe of Kyphuw {speed, Dex+3} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It has a curse placed upon it. (27, 34, D) a lamp of fire (27, 48, D) the +6 shortbow "Finostrolu" {flame, MR+ Dex+2} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+2). It affects your resistance to hostile enchantments. (27, 50, D) 5 large rocks a +1 greatsling of velocity (28, 1, D) a fan of gales (28, 16, D) the +5 arbalest of Qypest {elec, *Drain rPois rC++ Str+4} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your strength (+4). It greatly protects you from cold. It protects you from poison. It causes draining when unequipped. (28, 34, D) a +2 whip of pain (unseen) (28, 48, D) a phial of floods a +1 robe of fire resistance (28, 49, D) a +3 leather armour of fire resistance (28, 50, D) 2 large rocks a +3 chain mail of magic resistance (28, 51, D) the +8 hunting sling "Zimm" {freeze, rPois} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from poison. a +2 great sword of flaming a +0 giant club a +0 dire flail a +0 giant club (28, 53, D) a +1 battleaxe of freezing (28, 54, D) a +0 dire flail (29, 1, D) a +2 longbow of flaming (29, 16, D) a sack of spiders (29, 33, D) an uncursed staff of death (29, 37, D) a +3 chain mail of magic resistance (29, 48, D) the +4 long sword "Kuadafud" {freeze, rElec rPois Int-2 Dex+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (-2). It affects your dexterity (+4). It insulates you from electricity. It protects you from poison. (29, 49, D) a +0 dire flail a +0 dire flail a +0 giant club a Fen Folio (29, 51, D) 7 large rocks a +0 dire flail (30, 48, D) an uncursed staff of earth the +4 skin of Zhor {rC+++} It renders you almost immune to cold. (31, 48, D) a +0 giant club an uncursed staff of conjuration (31, 49, D) a +2 scimitar of holy wrath a +5 ring of intelligence (31, 50, D) the +5 great sword "Eragg" {slice, rPois} It inflicts extra damage upon your enemies. It protects you from poison. (31, 52, D) a +3 amulet of reflection a +2 ring of strength a +0 giant club a +1 battleaxe of freezing (32, 48, D) a +3 quarterstaff of speed (32, 49, D) a +7 plate armour of ponderousness a sack of spiders (32, 52, D) a +1 dire flail of protection a +0 dire flail a +0 dire flail (32, 54, D) a +0 dire flail a +0 dire flail (33, 48, D) a +1 chain mail of positive energy (33, 49, D) an uncursed staff of energy (34, 28, D) a +5 blowgun (34, 48, D) an uncursed ring of ice (34, 49, D) a lamp of fire (34, 50, D) a +2 chain mail of magic resistance (35, 0, D) a book of Dreams (35, 14, D) a +0 robe (35, 15, D) an uncursed staff of conjuration (35, 28, D) a +2 glaive of venom (35, 29, D) a box of beasts (36, 0, D) a Fen Folio (36, 15, D) a +0 long sword (36, 16, D) a +0 short sword a +0 robe (36, 18, D) a cursed +0 battleaxe a +0 robe (36, 20, D) an uncursed ring of wizardry a +2 mace a +0 robe (36, 29, D) a +2 trident of venom (37, 0, D) a +3 longbow of flaming (37, 2, D) an uncursed ring of sustain attributes (unseen) (37, 14, D) an uncursed staff of fire (37, 19, D) a +0 great mace a cursed +0 plate armour (37, 20, D) a +0 dagger a +1 leather armour of poison resistance (37, 29, D) an uncursed staff of earth (37, 33, D) a +0 arbalest 4 bolts (37, 34, D) 3 large rocks (37, 42, D) a +0 trident (38, 0, D) a +2 quarterstaff of crushing (38, 4, D) a +0 leather armour (38, 14, D) a +5 glaive of protection (38, 15, D) an uncursed staff of earth (38, 16, D) a cursed +1 battleaxe of flaming a +0 robe (38, 19, D) a +0 robe (38, 20, D) a +0 dire flail a +0 plate armour (38, 28, D) a +0 arbalest 16 bolts the cursed +3 robe of Folly {Archmagi, MR-- Int+5 *Curse} It affects your intelligence (+5). It affects your resistance to hostile enchantments. It may re-curse itself when equipped. It has a curse placed upon it. (38, 29, D) the cursed +1 whip of Growth {slash, rF+ Str+5 Int+5} It inflicts extra damage upon your enemies. It affects your strength (+5). It affects your intelligence (+5). It protects you from fire. It has a curse placed upon it. (38, 30, D) 2 large rocks (38, 33, D) a cursed -2 halberd a +0 plate armour a +0 great mace a +0 plate armour (38, 35, D) 4 bolts a large rock (38, 37, D) a large rock (38, 48, D) 3 royal jellies (38, 49, D) a disc of storms (38, 50, D) a +1 ring mail of poison resistance (39, 1, D) the Catalogue of the Destructive Birds Spells Type Level a - Repel Missiles Charms/Air 2 b - Throw Flame Conjuration/Fire 2 c - Mephitic Cloud Conjuration/Poison/Air 3 (39, 14, D) a crystal ball of energy (39, 15, D) a +0 falchion of holy wrath (39, 16, D) a cursed +2 falchion a +0 robe (39, 20, D) a +7 dagger of venom a +0 robe (39, 28, D) a +2 lajatang of speed (39, 29, D) a fan of gales (39, 30, D) an uncursed staff of conjuration a +0 arbalest 9 bolts (39, 32, D) 7 large rocks (39, 33, D) a +0 dire flail of venom a +0 plate armour (39, 34, D) a large rock a +0 war axe a +0 plate armour a +0 battleaxe a +0 chain mail (39, 35, D) a +0 long sword a +0 ice dragon armour a large rock a bolt (39, 36, D) a large rock (39, 37, D) 4 large rocks (39, 48, D) a +2 scale mail of fire resistance (39, 50, D) an uncursed staff of conjuration (40, 4, D) a +1 scimitar of slicing (40, 14, D) a +1 short sword of freezing (40, 15, D) a fan of gales (40, 28, D) a +0 plate armour (40, 29, D) a book of Summonings (40, 32, D) a +5 lightning rod (14/14) a +0 chain mail (40, 34, D) a +0 war axe a +0 chain mail (40, 37, D) a large rock (40, 48, D) the +3 halberd of Evil {venom, rPois MR+ Str+2 Dex+2} It poisons the flesh of those it strikes. It affects your strength (+2). It affects your dexterity (+2). It protects you from poison. It affects your resistance to hostile enchantments. (40, 49, D) a +1 falchion of holy wrath (40, 50, D) a +2 long sword of slicing (41, 1, D) an uncursed staff of fire (41, 7, D) a +2 long sword of electrocution (unseen) (41, 14, D) a +1 spear of freezing (41, 15, D) a fan of gales (41, 28, D) a +0 great mace (41, 30, D) a +0 arbalest 25 bolts an uncursed ring of poison resistance (41, 31, D) a large rock (41, 41, D) a +0 antimagic scythe (41, 48, D) the Guide on Bewitchment and Clay Spells Type Level a - Sandblast Earth 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Leda's Liquefaction Hexes/Earth 4 d - Iron Shot Conjuration/Earth 6 e - Invisibility Hexes 6 (41, 49, D) an uncursed ring of protection from cold an uncursed staff of air (42, 0, D) an uncursed staff of fire (42, 1, D) a book of the Tempests (42, 15, D) a +3 short sword of freezing (42, 17, D) a +0 robe (42, 28, D) an uncursed ring of protection from magic (42, 29, D) the Papyrus of Clay and Transmutation Spells Type Level a - Leda's Liquefaction Hexes/Earth 4 b - Ice Form Ice/Transmutation 4 c - Petrify Transmutation/Earth 4 d - Dragon Form Transmutation 7 (42, 48, D) the +7 shortbow of Day {venom, -Tele Int+4 Dex+3} It poisons the ammo it fires. It affects your intelligence (+4). It affects your dexterity (+3). It prevents most forms of teleportation. (42, 49, D) a +3 antimagic hand axe (42, 50, D) a phial of floods (43, 14, D) an uncursed staff of fire (43, 15, D) a sack of spiders (43, 16, D) a +4 iron rod (13/13) a cursed +0 long sword a +0 robe (43, 29, D) the Tome of Changing and Venom Spells Type Level a - Olgreb's Toxic Radiance Poison 4 b - Venom Bolt Conjuration/Poison 5 c - Yara's Violent Unravelling Hexes/Transmutation 5 d - Alistair's Intoxication Transmutation/Poison 5 (43, 43, D) a +4 scythe of freezing (43, 48, D) a +2 great mace of protection (43, 49, D) an uncursed staff of conjuration (43, 50, D) a +1 hunting sling of flaming (44, 28, D) a +1 leather armour of fire resistance (44, 45, D) a +0 morningstar (unseen) (44, 48, D) the Grimoire of the Eagle Spells Type Level a - Beastly Appendage Transmutation 1 b - Repel Missiles Charms/Air 2 c - Swiftness Charms/Air 2 d - Mephitic Cloud Conjuration/Poison/Air 3 e - Deflect Missiles Charms/Air 6 f - Hydra Form Transmutation 6 (44, 49, D) a phial of floods (44, 50, D) an uncursed staff of poison (44, 51, D) a sack of spiders (45, 42, D) a +4 great sword (still there?) a +0 scale mail (still there?) (45, 48, D) an uncursed staff of power (45, 49, D) a book of Air (45, 50, D) an uncursed staff of death (45, 51, D) a +1 whip of holy wrath an uncursed amulet of dismissal (46, 48, D) an uncursed staff of poison (46, 49, D) a +4 blowgun (46, 50, D) the cursed +0 robe of Patterns {MR- Regen+ rCorr Stlth-} It affects your resistance to hostile enchantments. It increases your rate of regeneration. It protects you from acid and corrosion. It makes you less stealthy. It has a curse placed upon it. (46, 51, D) the Catalogue of Sinister Augmentations Spells Type Level a - Animate Skeleton Necromancy 1 b - Repel Missiles Charms/Air 2 c - Warp Weapon Charms/Translocation 5 d - Iskenderun's Battlesphere Conjuration/Charms 5 e - Death Channel Necromancy 6 (47, 48, D) a +2 plate armour of poison resistance (47, 49, D) a +2 spear of flaming (47, 50, D) a +4 dagger of venom (47, 51, D) a fan of gales (47, 53, D) a +0 robe (48, 48, D) a Fen Folio (48, 50, D) an uncursed staff of wizardry (48, 51, D) a box of beasts (49, 0, D) a +0 battleaxe (49, 1, D) the +6 mace of the Living Dead {pain, +Rage +Fly rElec Str-3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (-3). It insulates you from electricity. It lets you fly. It lets you go berserk. (49, 12, D) a +4 lajatang of venom (49, 24, D) a +0 vampiric spear (49, 36, D) a lamp of fire (49, 37, D) a book of Dreams (49, 48, D) an uncursed staff of death (49, 49, D) a +2 long sword of slicing (49, 50, D) a book of Party Tricks (50, 0, D) a book of Summonings (50, 1, D) an uncursed staff of power (50, 4, D) the +5 trident "Blob" {pierce, rElec Int+4 Dex+3} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It affects your dexterity (+3). It insulates you from electricity. (50, 13, D) a +2 robe of the Archmagi (50, 17, D) a +1 chain mail of fire resistance (50, 24, D) a +2 trident of venom (50, 25, D) a +0 robe (50, 49, D) the +9 bardiche "Marif" {elec, rF+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from fire. (51, 0, D) the +1 demon trident of Departure {freeze, rF+ SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. It lets you see invisible. (51, 1, D) a +5 longbow (51, 2, D) a +0 robe (51, 12, D) an uncursed staff of summoning (51, 17, D) a +2 vampiric short sword (unseen) (51, 24, D) the +4 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. (51, 25, D) a +0 robe (51, 30, D) a +4 long sword of flaming a +0 longbow 8 arrows a +1 scale mail of poison resistance (51, 31, D) a +1 whip of holy wrath the +4 chain mail of the Echidna {rF- rC+ Str+7 Slay+5} It affects your strength (+7). It affects your accuracy and damage with ranged weapons and melee attacks (+5). It makes you vulnerable to fire. It protects you from cold. an uncursed amulet of guardian spirit (51, 36, D) an uncursed ring of magical power (51, 37, D) the amulet of the Circus Animal {Harm *Drain rElec Dex+6} [amulet of harm] It increases damage dealt and taken. It affects your dexterity (+6). It insulates you from electricity. It causes draining when unequipped. (51, 48, D) a sack of spiders (51, 50, D) a +1 hand axe of venom (51, 51, D) an uncursed staff of conjuration a cursed -5 ring of intelligence (52, 0, D) an uncursed amulet of rage (52, 1, D) a +0 dagger (52, 2, D) a cursed +3 halberd a +0 robe (52, 3, D) a +0 battleaxe of freezing a +2 morningstar of protection a +0 robe (52, 13, D) a +2 falchion (52, 25, D) the cursed +0 chain mail "Nogat" {MR++ Str+4 Int-5 Stlth+} It affects your strength (+4). It affects your intelligence (-5). It affects your resistance to hostile enchantments. It makes you more stealthy. It has a curse placed upon it. (52, 31, D) an arrow (52, 32, D) an arrow (52, 36, D) a +2 leather armour of fire resistance (52, 39, D) the +10 hand crossbow of Qois {elec, rPois Int+3 Dex+4} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your intelligence (+3). It affects your dexterity (+4). It protects you from poison. (52, 48, D) an uncursed staff of poison (52, 49, D) a book of the Sky (52, 50, D) a book of Transfigurations (52, 53, D) the +8 short sword of Precise Incision {drain, Str-3 Int+4 Dex+4} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (-3). It affects your intelligence (+4). It affects your dexterity (+4). the ring of the Present {rElec rF+ MR- EV+1} [ring of evasion] It affects your evasion (+1). It protects you from fire. It insulates you from electricity. It affects your resistance to hostile enchantments. (53, 0, D) a +1 spear of piercing (53, 1, D) a +0 broad axe of flaming (53, 3, D) a cursed -1 dagger a +0 robe (53, 13, D) a +0 trident (53, 24, D) an uncursed staff of cold (53, 25, D) a +1 robe (53, 36, D) a +2 great mace of protection (53, 49, D) a +3 scimitar of flaming (53, 50, D) a cursed +3 giant spiked club (54, 0, D) a +0 mace of protection (54, 1, D) an uncursed staff of summoning (54, 3, D) a +0 halberd (54, 12, D) the +6 long sword "Pioratt" {slice, Dex+6} It inflicts extra damage upon your enemies. It affects your dexterity (+6). (54, 15, D) a +3 demon trident of freezing (54, 24, D) a +0 great sword of holy wrath (54, 25, D) a +1 chain mail of fire resistance (54, 36, D) a +4 short sword of venom (still there?) a disc of storms (still there?) (54, 48, D) an uncursed staff of conjuration (54, 49, D) a phial of floods (54, 50, D) a +4 long sword of electrocution (55, 0, D) an uncursed staff of power (55, 1, D) a box of beasts (55, 12, D) the +2 shield of Resistance {rF+ rC+ MR+} It protects you from fire. It protects you from cold. It affects your resistance to hostile enchantments. (55, 13, D) an uncursed staff of wizardry (55, 24, D) a +3 scale mail of cold resistance (57, 50, D) an uncursed staff of wizardry (58, 48, D) a +0 dagger (59, 48, D) a +0 dagger (59, 49, D) an uncursed staff of summoning a +0 robe a +0 plate armour of fire resistance (60, 11, D) a +0 antimagic broad axe (60, 36, D) a +0 broad axe of flaming (60, 37, D) a fan of gales (60, 46, D) a sack of spiders (60, 48, D) a +3 ring of strength a +0 flail a +0 plate armour a +0 chain mail a +0 long sword a +0 glaive a +10 plate armour of ponderousness (60, 49, D) a +0 great sword a +0 robe a sack of spiders (60, 51, D) a +0 glaive of chopping a +0 plate armour (61, 0, D) a +3 scale mail of fire resistance (61, 16, D) the +10 sword of Jihad {holy, *Rage rN+ EV+3 Stlth-} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your evasion (+3). It protects you from negative energy. It may make you go berserk in combat. It makes you less stealthy. (61, 26, D) an uncursed staff of cold (61, 29, D) a +1 trident of holy wrath (61, 37, D) a +1 long sword of protection (61, 46, D) a +0 plate armour (61, 48, D) an uncursed staff of power the +1 chain mail "Besseg" {+Fly Slay+2} It affects your accuracy and damage with ranged weapons and melee attacks (+2). It lets you fly. (61, 50, D) a +0 long sword a +1 chain mail of positive energy a +0 large shield (61, 51, D) the ring "Yschoudgh" {Wiz rN+ MR++} [ring of wizardry] It improves your spell success rate. It protects you from negative energy. It affects your resistance to hostile enchantments. the amulet "Xakloxikk" {Dismiss +Inv rC+ rN++ Str-4} [amulet of dismissal] It may teleport away creatures that harm you. It affects your strength (-4). It protects you from cold. It greatly protects you from negative energy. It lets you turn invisible. the ring "Verpha" {rPois rC+} [ring of protection from cold] It protects you from cold. It protects you from poison. a +4 great mace of holy wrath a +0 chain mail a +0 flail a +0 leather armour (62, 13, D) an uncursed staff of death (unseen) (62, 16, D) an uncursed ring of ice (62, 17, D) a manual of Stealth (62, 26, D) a +0 glaive of freezing (62, 27, D) a disc of storms (62, 31, D) (unseen) (62, 47, D) a +0 battleaxe the +5 flail "Asynoh" {crush, Str+3 Int+2 Stlth+} It inflicts extra damage upon your enemies. It affects your strength (+3). It affects your intelligence (+2). It makes you more stealthy. (62, 49, D) a +0 giant club a +0 long sword (62, 51, D) a +3 antimagic spear (62, 52, D) a +0 plate armour (63, 16, D) a phial of floods (63, 26, D) an uncursed ring of wizardry (63, 27, D) a +2 ring mail of magic resistance (63, 31, D) a large rock (63, 32, D) a large rock (63, 33, D) an arrow a large rock a throwing net (63, 36, D) a +2 vampiric halberd (63, 47, D) an uncursed staff of wizardry a +2 short sword of venom (63, 48, D) a phial of floods (63, 49, D) a +2 scimitar of holy wrath a cursed +0 robe (63, 50, D) a cursed -1 battleaxe a +0 trident a +0 chain mail an uncursed ring of protection from fire (63, 53, D) a +0 giant club (64, 16, D) a manual of Translocations (64, 17, D) a +4 battleaxe of electrocution (64, 26, D) a disc of storms (64, 27, D) the +3 hunting sling "Tirec" {flame, Str+3 SInv Stlth+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). It lets you see invisible. It makes you more stealthy. (64, 29, D) 3 large rocks (64, 30, D) a +0 trident 14 arrows (64, 31, D) a +0 shortbow (64, 47, D) a +5 broad axe of electrocution (64, 48, D) a +0 dagger (64, 49, D) a disc of storms a +4 quarterstaff of holy wrath a +0 chain mail (64, 50, D) a +4 halberd of chopping a +0 plate armour a +0 chain mail a +0 long sword the +8 demon blade "Leech" {vamp, rN+ AC-2 EV-2 Str-2 Int-2 Dex-2} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your AC (-2). It affects your evasion (-2). It affects your strength (-2). It affects your intelligence (-2). It affects your dexterity (-2). It protects you from negative energy. a +0 chain mail an uncursed staff of conjuration (64, 51, D) a +0 dire flail a +0 dire flail a wand of heal wounds (4/9) (64, 52, D) a +2 war axe of chopping a +0 chain mail a +0 chain mail a +0 dire flail a +0 giant club a large rock (64, 54, D) a +0 dire flail a +0 long sword (65, 47, D) an uncursed staff of cold (65, 48, D) a +2 antimagic battleaxe a +0 long sword a +0 chain mail a +0 halberd of flaming (65, 55, D) a +6 short sword of speed 4 large rocks (66, 49, D) a +0 giant club an uncursed staff of earth (66, 50, D) a +0 dagger a +0 robe an uncursed amulet of harm (67, 0, D) a +3 ring of strength (67, 47, D) a book of Misfortune a +0 giant club a +3 ring of intelligence (67, 48, D) a +0 dagger a +4 mace of distortion a +0 hand axe (67, 49, D) a book of Misfortune a +0 dire flail (67, 51, D) 2 large rocks a +1 plate armour of positive energy a +1 great sword of holy wrath (67, 53, D) a cursed +0 giant club a +0 chain mail a cursed +0 battleaxe a +0 chain mail an uncursed amulet of guardian spirit (68, 0, D) the +7 ring mail of Videjun {rPois Dex+4} It affects your dexterity (+4). It protects you from poison. (68, 48, D) a +0 giant spiked club a +1 antimagic trident a +0 mace (68, 52, D) a cursed staff of death (69, 0, D) a +3 demon whip of venom (69, 36, D) the +1 ratskin cloak {rPois rN+ Int-1 Dex-1} It affects your intelligence (-1). It affects your dexterity (-1). It protects you from poison. It protects you from negative energy. (69, 40, D) a +0 short sword (69, 48, D) a +0 chain mail a +0 plate armour the Disquisition on Creation Spells Type Level a - Summon Lightning Spire Summoning/Air 4 b - Summon Mana Viper Hexes/Summoning 5 c - Summon Hydra Summoning 7 (69, 50, D) a +0 glaive a +3 chain mail of positive energy (69, 53, D) a +0 plate armour a cursed -2 dire flail a +0 ring mail a +0 giant spiked club (70, 8, D) the ring of Dilitte {rCorr MR+ Int-4 Dex+4} [ring of resist corrosion] It affects your intelligence (-4). It affects your dexterity (+4). It affects your resistance to hostile enchantments. (70, 9, D) a +0 club (70, 12, D) a +1 mace of protection (70, 13, D) a +0 hand axe (70, 18, D) a +0 shortbow a +0 short sword 8 arrows a cursed +0 leather armour (70, 36, D) the +2 robe of Eternity {+Fly Dex+6 Slay+3} It affects your dexterity (+6). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It lets you fly. (70, 37, D) a crystal ball of energy (70, 38, D) a cursed +0 trident (70, 39, D) a +0 long sword a +0 war axe a +0 glaive a cursed -3 flail (70, 47, D) the +0 chain mail "Doysuath" {rC+} It protects you from cold. (70, 49, D) a +0 scimitar a crystal ball of energy (70, 50, D) the amulet "Cuidi" {Faith rC+} [amulet of faith] It allows you to gain divine favour quickly. It protects you from cold. a +1 buckler of reflection a +0 robe a +0 long sword the +9 spear of Pestilence {flame, *Noise rN+ Str+4 Int+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It affects your intelligence (+5). It protects you from negative energy. It may make noises in combat. 4 tomahawks a +0 giant club (70, 51, D) a cursed -1 giant spiked club a +0 long sword 10 large rocks (70, 52, D) a +6 rod of inaccuracy (11/11) a +0 plate armour (70, 55, D) the +8 mace of Trog's Wrath {speed, Dex+4} Attacks with this weapon are significantly faster. It affects your dexterity (+4). a cursed +0 plate armour an uncursed ring of fire (71, 8, D) a +0 flail (71, 12, D) a +2 lightning rod (12/12) (71, 16, D) the ring of Isahei {rC- Str+6 Int+8 SInv} [ring of strength] It affects your strength (+6). It affects your intelligence (+8). It makes you vulnerable to cold. It lets you see invisible. (71, 17, D) Sif Muna's Incunabulum of Noxious Unholy Rites Spells Type Level a - Pain Necromancy 1 b - Corpse Rot Necromancy 2 c - Ignite Poison Fire/Transmutation/Poison 3 d - Poisonous Cloud Conjuration/Poison/Air 6 (71, 19, D) a +0 long sword a +0 leather armour (71, 26, D) a +2 ring of intelligence (71, 27, D) the +12 hunting sling of Cruel Justice {flame, rF++} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (71, 36, D) a phial of floods (71, 37, D) a +1 scale mail of poison resistance (71, 47, D) a +3 shortbow a +0 trident (71, 48, D) a +4 war axe of holy wrath an uncursed staff of air a +0 spear of venom a +0 plate armour (71, 52, D) the cursed +1 short sword of Siesyvy {speed, +Inv rC+ Dex+10} Attacks with this weapon are significantly faster. It affects your dexterity (+10). It protects you from cold. It lets you turn invisible. It has a curse placed upon it. a +0 robe (72, 8, D) a +0 mace (72, 9, D) a book of Beasts (72, 11, D) a +1 demon trident of electrocution (72, 12, D) a +2 battleaxe of chopping (72, 16, D) an uncursed staff of death (72, 17, D) a +1 hunting sling of flaming (72, 19, D) a +0 short sword a +0 leather armour (72, 23, D) 2 arrows (72, 26, D) a +0 whip of electrocution (72, 27, D) the +1 robe "Araedylo" {rF+ rC+ Str+3 Int+2} It affects your strength (+3). It affects your intelligence (+2). It protects you from fire. It protects you from cold. (72, 37, D) a crystal ball of energy (72, 39, D) a +0 war axe (72, 40, D) a cursed +0 halberd (72, 47, D) a +2 helmet of see invisible a lamp of fire (72, 49, D) 4 tomahawks a +0 chain mail a +5 arbalest of flaming (72, 51, D) a +0 scimitar the +7 longbow of Doom {flame, rElec rPois rN++} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It insulates you from electricity. It protects you from poison. It greatly protects you from negative energy. a +0 plate armour a +2 robe of positive energy (73, 2, D) the +3 triple sword of Success {slice, rF- rC+++ SInv} It inflicts extra damage upon your enemies. It makes you vulnerable to fire. It renders you almost immune to cold. It lets you see invisible. (73, 17, D) a book of Necromancy (73, 18, D) a +0 long sword (73, 19, D) a +1 flail of holy wrath (73, 20, D) a +0 dagger (73, 26, D) Suqeus Rexto's Grimoire of Evil Spells Type Level a - Pain Necromancy 1 b - Vampiric Draining Necromancy 3 c - Animate Dead Necromancy 4 d - Bolt of Draining Conjuration/Necromancy 5 e - Agony Necromancy 5 (73, 27, D) a +2 scale mail of fire resistance (73, 36, D) an uncursed amulet of rage (73, 40, D) a cursed -1 club (73, 47, D) a +0 great mace (73, 48, D) 2 tomahawks an uncursed ring of protection from fire (73, 52, D) a +0 dagger (74, 2, D) a +0 long sword a +0 ring mail (74, 46, D) a tomahawk (74, 48, D) a +0 dagger a box of beasts (74, 49, D) a +0 robe a +0 dagger a +4 shortbow of flaming (74, 51, D) a +0 robe a +2 short sword of electrocution (75, 1, D) an uncursed staff of summoning (75, 49, D) a +0 dagger