Groucho the Dungeon (0, 0, D) a manual of Air Magic (1, -2, D) an uncursed ring of poison resistance (1, 1, D) a +3 scimitar of freezing (unseen) (2, -20, D) an uncursed staff of power (2, -19, D) a +4 ring of slaying a sack of spiders (2, -1, D) a +0 plate armour of cold resistance (2, 2, D) a +0 robe (3, -38, D) a +1 morningstar of holy wrath (3, -37, D) a phantom mirror (3, -35, D) a +5 blowgun (3, -20, D) a phial of floods (3, -19, D) a +1 longbow of freezing (3, -18, D) a +3 leather armour of positive energy (3, -2, D) an uncursed staff of summoning (3, 0, D) a +9 blowgun (3, 1, D) a +4 amulet of reflection (4, -50, D) a +5 triple sword (unseen) (4, -49, D) a +5 lajatang (4, -48, D) a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, -38, D) an uncursed staff of summoning (4, -37, D) a fan of gales (4, -36, D) a +2 short sword of flaming (4, -35, D) a +0 halberd (4, -20, D) the +7 lajatang of Order {silver, rMut} It protects you from mutation. (4, -19, D) a cursed ring of loudness (4, -18, D) an uncursed staff of wizardry (4, -2, D) a book of Dreams (unseen) (4, -1, D) a +2 robe of cold resistance (unseen) (5, -50, D) a +5 quick blade (unseen) (5, -49, D) a +5 giant spiked club (unseen) (5, -48, D) a +5 bardiche a +5 demon trident (5, -47, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (5, -45, D) a +3 large shield (unseen) (5, -44, D) a +5 crystal plate armour (unseen) (5, -36, D) an uncursed staff of fire (5, -35, D) a +0 long sword the ring "Nuade" {rPois EV+2} [ring of evasion] It affects your evasion (+2). It protects you from poison. (5, -20, D) a phial of floods (5, -19, D) a box of beasts (5, -2, D) a manual of Armour (5, 1, D) a +0 robe a +0 robe a +3 ring of slaying (6, -38, D) the Handbook of Doomed Transmigration Spells Type Level a - Animate Skeleton Necromancy 1 b - Sticks to Snakes Transmutation 2 c - Yara's Violent Unravelling Hexes/Transmutation 5 d - Cigotuvi's Embrace Necromancy 5 e - Hydra Form Transmutation 6 (6, -37, D) an uncursed staff of poison an uncursed ring of sustain attributes (6, -36, D) a book of Ice (6, -20, D) a +4 ring of strength (6, -19, D) the cursed +3 triple crossbow "Gaeduun" {venom, rPois rN+ Dex+2} It poisons the ammo it fires. It affects your dexterity (+2). It protects you from poison. It protects you from negative energy. It has a curse placed upon it. (6, -18, D) a book of Changes a +2 chain mail of cold resistance (6, -2, D) a +0 cloak of invisibility (6, 0, D) an uncursed staff of wizardry (7, -44, D) a +0 leather armour a +1 hunting sling a +0 short sword (7, -37, D) a +5 rod of ignition (12/12) (7, -36, D) a +0 battleaxe the amulet "Vemonustra" {+Rage rF+} [amulet of rage] It protects you from fire. It lets you go berserk. a sack of spiders (7, -35, D) a +0 flail (7, -33, D) a +0 halberd (7, -32, D) a +0 dire flail (7, -20, D) a +2 flail of protection (7, -19, D) a +1 short sword of venom (7, -17, D) a +6 ring of strength (7, -2, D) an uncursed staff of power (7, -1, D) the +0 pair of gloves of Hing {Regen+ Dex+5 SInv} It affects your dexterity (+5). It lets you see invisible. It increases your rate of regeneration. (7, 0, D) a fan of gales (8, -37, D) an uncursed staff of earth (8, -36, D) a +0 dire flail an uncursed staff of earth (8, -32, D) a +0 long sword (8, -20, D) an uncursed staff of air (8, -19, D) an uncursed staff of conjuration (8, -18, D) an uncursed staff of power (8, -2, D) a +4 great sword of electrocution (8, -1, D) a book of Party Tricks (8, 0, D) a phantom mirror (9, -38, D) the Incunabulum of Floating Clay Spells Type Level a - Shock Conjuration/Air 1 b - Repel Missiles Charms/Air 2 c - Static Discharge Conjuration/Air 3 d - Leda's Liquefaction Hexes/Earth 4 e - Silence Hexes/Air 5 (9, -36, D) a +0 short sword an uncursed amulet of harm a +0 long sword a +0 whip (9, -35, D) a +0 scimitar a +6 hand axe of flaming a +0 cloak (9, -20, D) the +5 plate armour of Purpose {MR- Str+7} It affects your strength (+7). It affects your resistance to hostile enchantments. (9, -18, D) an uncursed staff of summoning (9, -2, D) Zouwig's Tome of Venomous Slavery Spells Type Level a - Call Imp Summoning 2 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Summon Guardian Golem Hexes/Summoning 3 d - Call Canine Familiar Summoning 3 e - Dragon's Call Summoning 9 (9, 0, D) a cursed +0 robe (unseen) (10, -38, D) a book of Transfigurations (10, -37, D) the +2 robe of Honour {rElec rF+ rN+} It protects you from fire. It insulates you from electricity. It protects you from negative energy. 2 sacks of spiders (10, -36, D) a +1 robe of the Archmagi (10, -33, D) a +0 hand axe (10, -20, D) a book of Burglary (10, -19, D) the +1 pair of gloves of the Lotus Blossom {rPois MR+ Int-4 SInv} It affects your intelligence (-4). It protects you from poison. It affects your resistance to hostile enchantments. It lets you see invisible. (10, -18, D) an uncursed staff of cold (10, -2, D) a +1 mottled dragon armour (10, -1, D) a disc of storms (10, 0, D) a +1 helmet of intelligence (11, -51, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, -48, D) a disc of storms (11, -47, D) an uncursed ring of flight (11, -46, D) an uncursed staff of energy a crystal ball of energy (11, -38, D) a +0 mace of crushing a +1 scale mail of cold resistance (11, -20, D) a +7 falchion of electrocution (11, -19, D) a cursed amulet of inaccuracy (11, -16, D) a +1 plate armour of cold resistance (11, -2, D) a +0 bardiche of distortion (11, -1, D) a +2 scythe of venom (11, 0, D) a +0 plate armour of poison resistance (12, -51, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +14 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (12, -38, D) the cursed +0 halberd of Hyok {pain, rF- Str+4 Int+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+4). It affects your intelligence (+4). It makes you vulnerable to fire. It has a curse placed upon it. the ring "Gisoc" {*Drain +Inv rC+ Int+5} [ring of protection from cold] It affects your intelligence (+5). It protects you from cold. It lets you turn invisible. It causes draining when unequipped. (12, -20, D) a box of beasts (12, -19, D) an uncursed ring of fire (12, -18, D) an uncursed ring of stealth (12, -2, D) the Volume of Earthen Self-Improvement Spells Type Level a - Ozocubu's Armour Charms/Ice 3 b - Petrify Transmutation/Earth 4 c - Haste Charms 6 d - Ring of Flames Charms/Fire 7 (12, -1, D) a book of Summonings a +1 scale mail of fire resistance (12, 1, D) a +2 robe of positive energy (12, 13, D) a +0 robe the amulet "Isteont" {Harm *Drain Fragile rPois Int+3} [amulet of harm] It increases damage dealt and taken. It affects your intelligence (+3). It protects you from poison. It causes draining when unequipped. It will be destroyed if unequipped. (13, -38, D) a +3 vampiric spear (13, -37, D) an uncursed staff of cold (13, -36, D) a lamp of fire an uncursed staff of conjuration (13, -34, D) a +0 mace (13, -20, D) a fan of gales (13, -19, D) a +5 hand axe of chopping (13, -18, D) a fan of gales (13, -2, D) an uncursed staff of energy (13, -1, D) a +0 robe (13, 0, D) the +2 battleaxe "Kemiall" {vamp, Int+4 Dex+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+4). It affects your dexterity (+6). (14, -20, D) an uncursed staff of cold (14, -19, D) an uncursed ring of stealth (14, -18, D) a +4 trident of freezing (14, -2, D) a +2 halberd of distortion (14, -1, D) a +3 antimagic lajatang (14, 0, D) an uncursed staff of fire (unseen) (14, 9, D) a sling bullet (15, -2, D) an uncursed staff of summoning (15, -1, D) a book of Dreams (19, -4, D) a book of Party Tricks (19, -3, D) an uncursed staff of cold (19, -2, D) a +3 scale mail of positive energy (20, -52, D) the ring "Waugoc" {+Fly rElec rPois rC+ Dex-2} [ring of flight] It affects your dexterity (-2). It protects you from cold. It insulates you from electricity. It protects you from poison. It lets you fly. (20, -51, D) the +6 arbalest of Suicidal Tendencies {venom, rC+ Dex+6} It poisons the ammo it fires. It affects your dexterity (+6). It protects you from cold. (20, -36, D) an uncursed ring of ice a disc of storms (20, -35, D) a +2 crystal plate armour (20, -4, D) a +3 hand axe of chopping (20, -3, D) a +4 scythe of protection (20, -2, D) a book of Power (20, 0, D) a large rock a +0 giant club (20, 1, D) a large rock (21, -50, D) a +2 ring of slaying (21, -36, D) a +1 chain mail of cold resistance (21, -20, D) a +0 flail (21, -19, D) a +2 morningstar of protection a +0 plate armour of poison resistance the +0 scale mail of Autotheism {rN+ Dex+2} It affects your dexterity (+2). It protects you from negative energy. (21, -18, D) a lamp of fire (21, -4, D) a +1 steam dragon armour (21, -3, D) the +1 ring mail "Yfaomij" {rElec rPois Int-2} It affects your intelligence (-2). It insulates you from electricity. It protects you from poison. (21, -2, D) the +10 short sword of Welfare {pierce, *Confuse +Rage +Inv rElec} It inflicts extra damage upon your enemies. It insulates you from electricity. It lets you turn invisible. It lets you go berserk. It may confuse you when you take damage. (21, -1, D) 4 large rocks (21, 0, D) 4 large rocks (21, 1, D) a large rock (22, -52, D) a +1 morningstar (22, -36, D) a book of Changes (22, -20, D) a +1 broad axe of flaming (22, -19, D) a +0 long sword of electrocution (22, -18, D) a +0 dire flail of crushing a +0 short sword (22, -17, D) a +0 glaive (22, -4, D) an uncursed staff of wizardry (22, -3, D) the +6 halberd of Callousness {chop, +Blink +Inv rElec rC-} It inflicts extra damage upon your enemies. It makes you vulnerable to cold. It insulates you from electricity. It lets you turn invisible. It lets you blink. (22, -2, D) a sack of spiders (22, -1, D) 2 large rocks (22, 0, D) 6 large rocks (23, -51, D) a +3 ring of protection the +7 rapier of Calamity {pain, Str+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+5). a +0 robe a +0 dagger of freezing (23, -50, D) a +1 scythe of freezing (23, -36, D) a +1 quarterstaff of crushing (23, -20, D) a +0 glaive (23, -19, D) a +0 cloak of invisibility (23, -18, D) a +0 hand axe (23, -15, D) a +0 long sword a +3 broad axe of freezing (23, -4, D) an uncursed staff of wizardry (23, -3, D) the +4 dagger "Morg" {pain, MR+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. (23, -2, D) a book of Enchantments (23, -1, D) 6 large rocks (23, 2, D) a +2 great sword of flaming 2 large rocks a +1 battleaxe of freezing a +3 ring of intelligence (23, 3, D) a +1 battleaxe of freezing (24, -52, D) a book of Death (24, -48, D) a +2 scythe of freezing (24, -47, D) a +0 morningstar (24, -36, D) an uncursed ring of protection from cold a book of Changes (24, -35, D) a book of Burglary (24, -20, D) an uncursed staff of air (24, -19, D) the +10 sword of Jihad {holy, *Rage rN+ EV+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your evasion (+3). It protects you from negative energy. It may make you go berserk in combat. Syuw's Guide on Evil Magic Spells Type Level a - Animate Skeleton Necromancy 1 b - Sublimation of Blood Necromancy 2 c - Vampiric Draining Necromancy 3 d - Simulacrum Ice/Necromancy 6 e - Death Channel Necromancy 6 (24, -18, D) a +0 mace a +3 ring of intelligence (24, -4, D) a +2 trident of piercing (24, 0, D) a +1 battleaxe of freezing (25, -52, D) a book of Power (25, -51, D) a fan of gales (25, -36, D) an uncursed staff of summoning (25, -35, D) a lamp of fire the +1 longbow of Innocence {flame, rElec Dex+7} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+7). It insulates you from electricity. (25, -20, D) an uncursed staff of poison (25, -18, D) a +0 battleaxe an uncursed ring of stealth a +0 great sword of holy wrath (25, -14, D) a +0 halberd (25, -4, D) a lamp of fire (25, -2, D) a large rock a +0 leather armour of fire resistance an uncursed ring of see invisible an uncursed staff of wizardry (25, 0, D) a +3 battleaxe of freezing (25, 1, D) a +0 giant spiked club a +2 great sword of flaming (25, 5, D) a +0 dire flail a +1 great sword of flaming (25, 6, D) a +0 great mace (26, -52, D) an uncursed staff of poison (26, -51, D) the Compendium of Fire and Confrontation Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Ignite Poison Fire/Transmutation/Poison 3 c - Inner Flame Hexes/Fire 3 d - Force Lance Conjuration/Translocation 4 e - Spellforged Servitor Conjuration/Summoning 7 (26, -48, D) a +0 scythe of venom (26, -36, D) a +2 dagger of draining (26, -20, D) the +9 eveningstar of Fundamental Breach {crush, rElec Str+2 Dex+3} It inflicts extra damage upon your enemies. It affects your strength (+2). It affects your dexterity (+3). It insulates you from electricity. (26, -19, D) a +0 dire flail (26, -18, D) the +6 long sword "Tautor" {speed, rC+ Str+3 Int+2} Attacks with this weapon are significantly faster. It affects your strength (+3). It affects your intelligence (+2). It protects you from cold. a +2 lightning rod (10/10) (26, -15, D) a +0 glaive (26, -13, D) a +1 flail of holy wrath (26, -12, D) a +0 demon blade of electrocution (26, -3, D) a +5 blowgun (26, -2, D) a +0 dire flail a +0 giant club a manual of Short Blades (27, -52, D) a phantom mirror (27, -51, D) a +0 demon trident an uncursed staff of conjuration (27, -36, D) an uncursed staff of summoning (27, -35, D) Kiffex's Casting, Part Three Spells Type Level a - Spectral Weapon Hexes/Charms 3 b - Gell's Gravitas Hexes/Translocation 3 c - Summon Guardian Golem Hexes/Summoning 3 d - Call Canine Familiar Summoning 3 e - Recall Summoning/Translocation 3 a +7 blowgun (27, -20, D) the ring of Wenuk {Int+3 Stlth+} [ring of stealth] It affects your intelligence (+3). It makes you more stealthy. (27, -19, D) a +0 hand axe (27, -18, D) the +8 trident of the Octopus King {venom, rElec rPois MR+} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. the +2 large shield "Woesial" {*Drain rElec rCorr Dex+2} It affects your dexterity (+2). It insulates you from electricity. It protects you from acid and corrosion. It causes draining when unequipped. (27, -4, D) an uncursed ring of fire (27, -3, D) the +1 hand axe "Goloramn" {flame, MR+ Str-4 Int+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (-4). It affects your intelligence (+4). It affects your resistance to hostile enchantments. (27, -2, D) a +3 short sword of electrocution (27, 5, D) a +2 battleaxe of freezing (27, 6, D) a large rock (28, -52, D) a +4 chain mail of cold resistance (28, -51, D) the Disquisition on Damaging Air Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Shock Conjuration/Air 1 c - Dazzling Spray Conjuration/Hexes 3 d - Lightning Bolt Conjuration/Air 5 e - Bolt of Fire Conjuration/Fire 6 (28, -35, D) a ring of the Octopus King {AC+1 EV+1 Str+1 Int+1 Dex+1 SInv} [ring of see invisible] It affects your AC (+1). It affects your evasion (+1). It affects your strength (+1). It affects your intelligence (+1). It affects your dexterity (+1). It lets you see invisible. (28, -20, D) a lamp of fire (28, -19, D) a cursed -5 ring of intelligence (28, -18, D) a cursed staff of death (28, -4, D) a +1 battleaxe of electrocution (28, -3, D) a cursed staff of fire (28, -2, D) the +2 spear "Vuram" {pierce, +Blink} It inflicts extra damage upon your enemies. It lets you blink. (28, -1, D) 7 large rocks a +0 dire flail a +0 great sword of flaming a +0 dire flail a +0 dire flail (28, 0, D) 4 large rocks a +0 dire flail a +0 dire flail a +0 giant club (28, 3, D) a cursed -1 giant club 4 large rocks (29, -52, D) a +2 hand axe of flaming (29, -51, D) an uncursed ring of see invisible a book of Death (29, -36, D) the +8 chain mail of the Castellan {Stlth+} It makes you more stealthy. (29, -35, D) a lamp of fire a +0 glaive of protection a +2 scale mail of cold resistance (29, -20, D) a +0 hand axe (29, -16, D) a +0 trident an uncursed ring of see invisible (29, -4, D) a +3 leather armour of positive energy (29, -3, D) an uncursed staff of cold (29, -2, D) an uncursed staff of cold (29, -1, D) a +0 battleaxe of freezing 11 large rocks (30, -51, D) a +1 hunting sling of flaming (30, -20, D) a +0 trident (30, -19, D) a +2 glaive of venom (30, -4, D) a +1 chain mail of fire resistance (30, -3, D) a manual of Stealth (30, 5, D) a +2 great sword of flaming (31, -4, D) a +1 trident of protection (31, -3, D) a +4 hand crossbow of flaming (31, 0, D) a +0 dire flail 4 large rocks a cursed -3 giant club (32, -4, D) a lamp of fire (32, -3, D) a +5 ring of evasion a sack of spiders (32, -2, D) a +0 dire flail the amulet "Huistru" {Faith rC+} [amulet of faith] It allows you to gain divine favour quickly. It protects you from cold. (32, 2, D) a cursed -3 giant spiked club (32, 4, D) a +0 great sword of flaming (33, -4, D) a +0 hand crossbow of flaming (33, -3, D) 5 large rocks the cursed +1 leather armour of the Komtur {rC+} It protects you from cold. It has a curse placed upon it. (33, 2, D) a +0 dire flail (34, -4, D) the +7 morningstar "Vesosez" {drain, rElec MR- Str+2} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+2). It insulates you from electricity. It affects your resistance to hostile enchantments. (34, -3, D) a lamp of fire (34, -2, D) an uncursed staff of death (34, -1, D) a +0 dire flail a +0 great mace (34, 0, D) a +0 dire flail 2 large rocks a +0 dire flail a +0 dire flail (35, -24, D) the amulet "Rimis" {Gourm rF- rN++ Dex+6} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your dexterity (+6). It makes you vulnerable to fire. It greatly protects you from negative energy. (35, -4, D) a +3 dire flail of protection (35, -3, D) a crystal ball of energy (35, -2, D) the +7 flail of the Shining Light {freeze, rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. (36, -52, D) a book of Necromancy (36, -24, D) an uncursed ring of magical power (37, -52, D) a box of beasts (37, -51, D) Icamishro's Handbook of Burning Unholy Rites Spells Type Level a - Animate Skeleton Necromancy 1 b - Regeneration Charms/Necromancy 3 c - Excruciating Wounds Charms/Necromancy 5 d - Dispel Undead Necromancy 5 e - Bolt of Fire Conjuration/Fire 6 (37, -38, D) an uncursed staff of air (37, -37, D) an uncursed staff of earth (37, -24, D) the +9 dagger "Ovvuc" {freeze, rN+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from negative energy. (37, -16, D) a +0 scimitar a +5 hunting sling of freezing a +0 robe (37, -11, D) a hell hound corpse (38, -52, D) a +4 lightning rod (11/11) (38, -51, D) a +4 plate armour of magic resistance (38, -47, D) a +0 robe a +4 antimagic eveningstar (38, -37, D) a +2 falchion of holy wrath (38, -24, D) a +1 battleaxe of electrocution (38, -23, D) an uncursed staff of death (39, -52, D) a +4 trident of venom (39, -51, D) a +0 mace (39, -44, D) 9 large rocks (39, -42, D) a +0 scimitar of flaming a +0 robe (39, -37, D) a book of Party Tricks (39, -24, D) a book of the Warp (39, -20, D) a +0 dagger a +0 robe (39, -13, D) the cursed +1 battleaxe "Heukara" {drain, MR+ SInv} A truly terrible weapon, it drains the life of those it strikes. It affects your resistance to hostile enchantments. It lets you see invisible. It has a curse placed upon it. (39, -11, D) a +0 trident (39, -4, D) an uncursed staff of fire (39, -3, D) a phial of floods (39, -2, D) a +0 long sword (40, -47, D) a +1 mace of crushing a +0 scale mail a +0 giant club a +0 robe (40, -44, D) the +6 falchion of Adabos {freeze, MR++} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your resistance to hostile enchantments. a +0 leather armour (40, -43, D) a +0 battleaxe a +0 chain mail of fire resistance a +0 battleaxe of flaming a +0 chain mail (40, -42, D) a +2 lajatang of electrocution a +2 robe of fire resistance 2 large rocks (40, -41, D) a large rock (40, -38, D) a +2 shield of positive energy (40, -37, D) a fan of gales (40, -24, D) a +0 robe (40, -15, D) a +0 great mace a +0 robe (40, -14, D) a +3 great sword of freezing a +0 robe (40, -3, D) a book of Unlife (40, -2, D) a phantom mirror (40, 4, D) a +2 great sword of holy wrath a +0 ring mail (41, -52, D) a book of Beasts (41, -51, D) an uncursed staff of air (41, -44, D) a +3 scythe of distortion a +0 robe (41, -42, D) a +1 flail of protection a +0 scale mail of poison resistance (41, -38, D) an uncursed amulet of faith (41, -37, D) a book of the Earth (41, -24, D) a manual of Earth Magic (41, -14, D) the +9 long sword "Jannurghu" {flame, rPois} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from poison. a +0 plate armour an uncursed ring of resist corrosion (41, -10, D) a +2 scythe of freezing (41, -3, D) an uncursed staff of death (41, 1, D) 3 arrows (42, -52, D) a +0 trident (42, -51, D) a +0 leather armour (42, -37, D) an uncursed ring of resist corrosion (42, -24, D) a +9 giant spiked club (42, -20, D) a cursed +3 hand axe of freezing a +2 ring mail of positive energy (42, -4, D) a phantom mirror (42, -3, D) a book of Flames (42, -2, D) a +0 long sword (42, 0, D) a +1 long sword of slicing (42, 1, D) a +0 dagger a +0 shortbow 18 arrows a +0 leather armour (42, 3, D) a +0 shortbow a +0 short sword 9 arrows a +0 ring mail (43, -52, D) the +7 mace "Hataho" {elec, rF+ MR+++ MP-9 Str+2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+2). It protects you from fire. It affects your resistance to hostile enchantments. It affects your magic capacity (-9). (43, -51, D) a +0 pair of gloves of dexterity (43, -38, D) a +1 war axe of freezing (43, -35, D) the ring of Qazlal's Esteem {MR+ Str+4 Int+4 Dex+2 Stlth+} [ring of protection from magic] It affects your strength (+4). It affects your intelligence (+4). It affects your dexterity (+2). It affects your resistance to hostile enchantments. It makes you more stealthy. an uncursed ring of protection from cold the ring "Allouk" {rElec rPois rC+ Dex+2} [ring of protection from cold] It affects your dexterity (+2). It protects you from cold. It insulates you from electricity. It protects you from poison. a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (43, -24, D) a crystal ball of energy (43, -23, D) the Almanac of the Entrancing Blaze Spells Type Level a - Conjure Flame Conjuration/Fire 3 b - Inner Flame Hexes/Fire 3 c - Leda's Liquefaction Hexes/Earth 4 d - Silence Hexes/Air 5 (43, -2, D) a phial of floods (44, -38, D) a +0 vampiric trident (44, -37, D) an uncursed ring of poison resistance (44, -24, D) a fan of gales (44, -23, D) a book of Minor Magic (44, -3, D) a +0 short sword (44, -2, D) the cursed +0 plate armour "Xonkev" {*Drain +Blink rPois Str+4} It affects your strength (+4). It protects you from poison. It lets you blink. It causes draining when unequipped. It has a curse placed upon it. (44, -1, D) an uncursed ring of resist corrosion a +3 halberd of holy wrath (44, 1, D) a +1 long sword of holy wrath a cursed -2 scimitar a +0 longbow a +0 short sword an uncursed ring of positive energy (44, 4, D) a +0 buckler a +1 mace of protection a +0 quick blade a +0 leather armour a +0 rapier 24 arrows (45, -24, D) an uncursed staff of poison (45, -3, D) a +0 naga barding of stealth (45, -2, D) a +0 dagger (45, -1, D) a +0 leather armour a book of Burglary (45, 1, D) a +0 short sword a +0 leather armour a +0 long sword a +0 ring mail a +0 leather armour a +2 iron rod (14/14) the +7 captain's cutlass {speed, disarm} Attacks with this weapon are significantly faster. a +0 robe (45, 6, D) a +1 mace of holy wrath (46, -4, D) a sack of spiders (46, -3, D) a book of Frost (46, -2, D) a book of the Sky (46, -1, D) 9 arrows an uncursed staff of wizardry (46, 5, D) a +4 glaive of flaming 40 arrows a +0 rapier a +0 rapier a +0 leather armour (47, -3, D) an uncursed staff of poison (47, -2, D) a +0 dagger (47, -1, D) a +0 leather armour a box of beasts (47, 0, D) a +0 short sword a +0 shortbow 9 arrows a +0 leather armour a +1 glaive of venom a +1 dagger of freezing a +0 leather armour (47, 1, D) a +0 short sword a +3 leather armour of cold resistance a +0 short sword a +0 shortbow the cursed +0 ring mail "Ynwepa" {Dex+3} It affects your dexterity (+3). It has a curse placed upon it. an uncursed ring of protection from magic a +0 longbow a +0 long sword a +0 leather armour a +2 great sword of holy wrath a +1 robe of magic resistance an uncursed ring of protection from magic a +0 long sword a cursed -3 scimitar a +0 shortbow 34 arrows a +2 troll leather armour (47, 5, D) a +2 battleaxe of holy wrath a +4 scimitar of electrocution 2 arrows (47, 7, D) a +4 long sword of holy wrath a +1 hand axe of chopping (47, 8, D) an arrow (48, -4, D) the Catalogue of Feathery Transmigration Spells Type Level a - Beastly Appendage Transmutation 1 b - Repel Missiles Charms/Air 2 c - Irradiate Conjuration/Transmutation 5 d - Yara's Violent Unravelling Hexes/Transmutation 5 e - Hydra Form Transmutation 6 (48, -3, D) an uncursed staff of death (48, -2, D) a +0 short sword (48, -1, D) a cursed staff of energy (48, 2, D) a +0 long sword a +0 leather armour a +0 shortbow a +0 whip of draining a +0 chain mail a +3 lajatang of pain a +0 longbow a +0 leather armour a cursed +0 leather armour a +0 longbow 60 arrows a +0 leather armour (48, 4, D) a +0 longbow a +0 quick blade a +0 longbow a +0 rapier a +0 rapier a cursed +0 leather armour (48, 7, D) a +2 hand axe of electrocution (49, -49, D) a +0 rapier a +0 scimitar (49, -48, D) a +0 leather armour (49, -47, D) a +0 long sword (49, -4, D) a +0 leather armour (49, -2, D) a +0 short sword (49, -1, D) a +0 long sword (49, 1, D) a +0 scimitar an arrow (49, 2, D) a +0 long sword a +2 plate armour of fire resistance a +0 leather armour (50, -52, D) a +2 chain mail of fire resistance (50, -51, D) a lamp of fire (50, -49, D) 14 arrows a +5 glaive of flaming a +0 dagger a +0 shortbow (50, -40, D) a box of beasts (50, -15, D) the +8 hand crossbow of Howux {velocity, rF+ MR++} Any bolt fired from it inflicts extra damage. It protects you from fire. It affects your resistance to hostile enchantments. (50, -9, D) a +2 scythe of flaming (50, -4, D) a manual of Staves (50, -3, D) a +0 short sword (50, -2, D) a +2 dagger of speed (50, 2, D) 58 arrows a +3 flail of draining (51, -52, D) a +5 hand axe of distortion (51, -51, D) a crystal ball of energy (51, -50, D) a +0 leather armour (51, -40, D) a +0 spear (51, -28, D) the cursed +1 chain mail of Negligence {Str+2 Dex+3} It affects your strength (+2). It affects your dexterity (+3). It has a curse placed upon it. (51, -19, D) a +5 quarterstaff of crushing an uncursed amulet of dismissal (51, -16, D) a +0 trident of flaming (51, -13, D) a +3 glaive a +0 plate armour (51, -10, D) a +0 antimagic scythe (51, -4, D) an uncursed staff of earth (51, -3, D) the +5 dagger of Conscience {drain, *Contam +Inv rN+ Stlth+} A truly terrible weapon, it drains the life of those it strikes. It protects you from negative energy. It lets you turn invisible. It causes magical contamination when unequipped. It makes you more stealthy. (51, -2, D) a phantom mirror (51, 2, D) a +0 long sword a +0 leather armour the amulet of Xom's Fair Game {+Blink Regen+ Str+7 Int-2 SInv} [amulet of regeneration] It affects your strength (+7). It affects your intelligence (-2). It lets you see invisible. It lets you blink. It increases your rate of regeneration. (51, 4, D) a +0 rapier a +0 rapier a +0 leather armour (52, -52, D) the +8 demon blade "Leech" {vamp, rN+ AC-3 EV-3} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your AC (-3). It affects your evasion (-3). It protects you from negative energy. (52, -50, D) a cursed +0 leather armour (52, -45, D) a +0 rapier (52, -40, D) a +0 short sword (52, -39, D) the cursed ring of Dothin {rF+ Str-2 Dex+4 Slay-2} [ring of strength] It affects your strength (-2). It affects your dexterity (+4). It affects your accuracy and damage with ranged weapons and melee attacks (-2). It protects you from fire. It has a curse placed upon it. a +8 rod of inaccuracy (10/10) a manual of Staves an uncursed ring of stealth (52, -36, D) a +2 flail of protection a +2 whip of venom (52, -32, D) a +0 glaive (52, -28, D) a +3 dagger (52, -20, D) a +0 battleaxe (52, -19, D) a +0 flail (52, -4, D) an uncursed staff of poison (52, -3, D) a book of Debilitation (52, -2, D) an uncursed staff of power (53, -52, D) a book of Spatial Translocations (53, -50, D) a +0 long sword a +0 buckler a cursed -1 long sword a +0 ring mail an uncursed amulet of dismissal (53, -49, D) a +0 longbow a +0 longbow 30 arrows a +0 leather armour (53, -45, D) a +0 glaive of protection a +0 scale mail of fire resistance a +0 chain mail (53, -43, D) 7 arrows (53, -40, D) a +0 dire flail (53, -36, D) a +0 whip the ring "Iwiggoff" {rN+ Str+3} [ring of positive energy] It affects your strength (+3). It protects you from negative energy. (53, -34, D) a +2 broad axe of electrocution a +0 robe (53, -28, D) Peaqineb's Tome of Conjuration and Lightness Spells Type Level a - Magic Dart Conjuration 1 b - Fulminant Prism Conjuration/Hexes 4 c - Force Lance Conjuration/Translocation 4 d - Summon Lightning Spire Summoning/Air 4 e - Spellforged Servitor Conjuration/Summoning 7 (53, -27, D) a +1 pearl dragon armour (53, -23, D) a cursed +0 flail the +1 chain mail "Ylegyreh" {*Contam Regen+ Str+6} It affects your strength (+6). It causes magical contamination when unequipped. It increases your rate of regeneration. (53, -22, D) a +0 dagger a +0 robe (53, -19, D) a +0 dagger a +0 robe a cursed ring of wizardry (53, -16, D) an uncursed staff of energy (53, -15, D) a +1 robe (53, -9, D) a +0 war axe (53, -4, D) a +4 blowgun (53, -3, D) a +4 blowgun (53, 1, D) a +2 whip of flaming (53, 2, D) a +0 longbow 49 arrows a +0 leather armour (54, -52, D) the Collected Works on Summoning Spells Type Level a - Call Imp Summoning 2 b - Call Canine Familiar Summoning 3 c - Recall Summoning/Translocation 3 d - Summon Forest Summoning/Translocation 5 e - Shadow Creatures Summoning 6 (54, -51, D) the +8 chain mail of the Tick {*Corrode rC+ Regen+ Str+2} It affects your strength (+2). It protects you from cold. It increases your rate of regeneration. It may corrode you when you take damage. (54, -49, D) a +0 long sword (54, -48, D) 20 arrows (54, -47, D) a +0 long sword (54, -43, D) a +0 leather armour (54, -40, D) a book of the Dragon (54, -36, D) the +5 pair of quick blades "Gyre" and "Gimble" {pierce, Dex-3} It inflicts extra damage upon your enemies. It affects your dexterity (-3). a +5 morningstar of draining a +0 robe (54, -27, D) a +0 robe (54, -22, D) a +0 long sword a +0 robe (54, -16, D) a +5 spear of venom (54, -15, D) a +1 fire dragon armour (54, -11, D) a cursed staff of power an uncursed amulet of harm (54, -4, D) the Volume of Blows and Bruises Spells Type Level a - Magic Dart Conjuration 1 b - Searing Ray Conjuration 2 c - Dazzling Spray Conjuration/Hexes 3 d - Stone Arrow Conjuration/Earth 3 e - Lightning Bolt Conjuration/Air 5 f - Bolt of Fire Conjuration/Fire 6 (54, -3, D) an uncursed staff of earth (54, 1, D) an arrow (55, -52, D) an uncursed staff of earth (55, -51, D) a disc of storms (55, -40, D) a +0 shield a +0 trident (55, -39, D) a +0 club (55, -33, D) a cursed -3 dire flail (55, -28, D) a book of Summonings (55, -27, D) an uncursed staff of death (55, -23, D) a +2 dagger of venom a cursed +0 robe (55, -16, D) an uncursed staff of fire (55, -4, D) the +6 arbalest "Damnation" {damnation} (55, -3, D) a box of beasts (55, -2, D) a +0 long sword (56, -51, D) a book of the Sky (56, -40, D) a +0 quarterstaff of holy wrath (56, -39, D) a book of the Tempests (56, -37, D) a +0 long sword (59, -4, D) a +6 shortbow of flaming (59, -3, D) a sack of spiders (60, -16, D) a +0 rapier of holy wrath (60, -15, D) a cursed ring of loudness (60, -13, D) a +1 long sword of protection a +0 robe (60, -4, D) a lamp of fire (60, -3, D) a +0 leather armour (61, -15, D) a +2 trident of distortion (61, -14, D) a +0 demon trident of draining a +0 leather armour an uncursed ring of see invisible (61, -12, D) a +1 rapier of electrocution a +0 robe (61, -5, D) a +2 antimagic short sword (61, -4, D) a +0 scale mail of cold resistance (61, -3, D) a disc of storms (62, -52, D) a +0 trident (62, -50, D) a +0 trident (62, -49, D) a +1 whip of electrocution (62, -44, D) an uncursed staff of energy (62, -36, D) an uncursed ring of wizardry (62, -26, D) an uncursed staff of death (62, -16, D) a +1 trident of piercing (62, -15, D) a +3 ring mail of fire resistance (62, -12, D) a +6 long sword of draining a +0 leather armour (62, -5, D) a phantom mirror (62, -4, D) a book of Necromancy (63, -52, D) an uncursed staff of summoning (63, -51, D) a book of Alchemy (63, -50, D) a +0 trident (63, -48, D) 5 tomahawks (63, -47, D) 2 tomahawks (63, -45, D) 3 sling bullets (63, -44, D) an uncursed staff of summoning (63, -43, D) a book of the Sky (63, -35, D) a +0 shortbow 12 arrows the +8 short sword "Cemel" {speed, rF+} Attacks with this weapon are significantly faster. It protects you from fire. (63, -26, D) a cursed ring of loudness (63, -25, D) a +3 chain mail of cold resistance a +1 dagger of speed (63, -16, D) an uncursed staff of air (63, -15, D) a +2 dagger of flaming (63, -13, D) a +0 shortbow 23 arrows (63, -12, D) a +2 rapier of electrocution a +0 robe (63, -4, D) a book of Geomancy (63, -3, D) a +4 broad axe of electrocution 8 tomahawks a +0 trident (63, -1, D) a +0 spear a +0 robe of magic resistance (64, -50, D) a +0 trident 4 tomahawks (64, -47, D) a tomahawk (64, -44, D) an uncursed staff of air (64, -40, D) a +0 short sword a +0 robe (64, -35, D) a +3 leather armour of fire resistance (64, -34, D) a +0 arbalest 24 bolts (64, -32, D) a +0 shortbow 12 arrows (64, -29, D) 4 large rocks 3 arrows 6 bolts (64, -25, D) the cursed ring "Uhoun" {EV-5 Str+4 Int+4} [ring of evasion] It affects your evasion (-5). It affects your strength (+4). It affects your intelligence (+4). It has a curse placed upon it. (64, -16, D) Oliy's Compendium of the Mutagenic Entourage Spells Type Level a - Summon Butterflies Summoning 1 b - Passwall Transmutation/Earth 2 c - Blade Hands Transmutation 5 d - Dragon Form Transmutation 7 (64, -15, D) a +1 great sword of electrocution (64, -5, D) a Fen Folio (64, -4, D) an uncursed staff of conjuration (64, -3, D) a +0 rapier a +0 robe a crystal ball of energy (64, -2, D) an uncursed staff of wizardry (64, 0, D) a +0 spear 17 poisoned javelins a +0 leather armour (64, 2, D) 3 large rocks (65, -35, D) a lamp of fire (65, -34, D) a +0 arbalest 16 bolts (65, -25, D) an uncursed amulet of guardian spirit a +5 falchion of holy wrath (65, -5, D) a +1 rapier of venom (65, -3, D) a +2 scale mail of magic resistance (65, -2, D) a +0 spear 18 javelins a +1 leather armour of fire resistance (65, 1, D) a +2 vampiric demon trident a +1 shortbow of freezing a +0 robe an uncursed ring of protection from cold (65, 2, D) a +4 great sword of electrocution a +0 shortbow 25 arrows (65, 4, D) a +4 vampiric trident a +1 plate armour of positive energy (66, -32, D) a +0 arbalest 18 bolts (66, -5, D) an uncursed staff of poison (66, -2, D) the +5 quarterstaff of Moxtarog {crush, Str+2} It inflicts extra damage upon your enemies. It affects your strength (+2). (66, 3, D) a +0 trident of freezing a cursed +0 robe the ring of Uceamuod {rPois MR+ Str+8 Int-3} [ring of protection from magic] It affects your strength (+8). It affects your intelligence (-3). It protects you from poison. It affects your resistance to hostile enchantments. (66, 5, D) a +0 robe (67, -32, D) a +0 arbalest an uncursed staff of cold 21 bolts (67, -4, D) the Tome of Freezing Flight Spells Type Level a - Repel Missiles Charms/Air 2 b - Ensorcelled Hibernation Hexes/Ice 2 c - Ozocubu's Armour Charms/Ice 3 d - Static Discharge Conjuration/Air 3 e - Summon Lightning Spire Summoning/Air 4 f - Simulacrum Ice/Necromancy 6 (67, -3, D) a +0 spear of flaming a +0 robe a +3 ring of evasion a +0 trident (67, -2, D) a lamp of fire (67, 1, D) a +1 demon trident of draining a +0 robe the cursed necklace of Bloodlust {*Rage +Rage MR+ Int-3 Slay+3 *Curse} [amulet of rage] It affects your intelligence (-3). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It affects your resistance to hostile enchantments. It lets you go berserk. It may make you go berserk in combat. It may re-curse itself when equipped. It has a curse placed upon it. (67, 2, D) a +1 rapier of flaming 19 poisoned javelins a +0 leather armour an uncursed ring of protection from cold (67, 4, D) a large rock a +1 rapier of protection (68, -50, D) a +0 dagger a +0 robe (68, -5, D) a +1 robe (68, -2, D) an uncursed staff of death (68, 0, D) a +0 trident a +0 robe (68, 1, D) a +3 vampiric trident a +1 ice dragon armour a +0 trident 6 tomahawks (68, 2, D) a +0 spear 18 javelins of penetration a +0 leather armour a +1 trident of freezing a +0 robe (68, 3, D) a +1 dire flail of protection a +0 robe (68, 5, D) a throwing net (69, -52, D) a +2 ring of dexterity (69, -5, D) the +1 ratskin cloak {rPois rN+ Int-1 Dex-1} It affects your intelligence (-1). It affects your dexterity (-1). It protects you from poison. It protects you from negative energy. (69, -4, D) a +0 spear (69, -3, D) Sif Muna's Guide on Twisted Weightlessness Spells Type Level a - Static Discharge Conjuration/Air 3 b - Airstrike Air 4 c - Cigotuvi's Embrace Necromancy 5 (69, -2, D) an uncursed ring of magical power (69, 0, D) a +2 falchion of slicing a +0 leather armour (69, 1, D) a +0 shortbow 21 arrows (69, 2, D) a +0 trident the +8 shortbow of the Hidden Vale {velocity, MR+} Any arrow fired from it inflicts extra damage. It affects your resistance to hostile enchantments. a +1 leather armour of magic resistance (69, 3, D) a +0 trident the cursed +0 leather armour of Free Will {rPois MR++ rCorr Int-2} It affects your intelligence (-2). It protects you from poison. It affects your resistance to hostile enchantments. It protects you from acid and corrosion. It has a curse placed upon it. (69, 5, D) a +0 rapier a +0 robe (70, -52, D) a +1 hunting sling of freezing (70, -49, D) a +0 whip (70, -16, D) a +5 vampiric dagger (70, -3, D) a book of Unlife (70, -2, D) the cursed +1 chain mail of Zibluidy {Dex+4} It affects your dexterity (+4). It has a curse placed upon it. (70, -1, D) the +6 scimitar of Flaming Death {sticky flame, rPois rF++ rC- MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It greatly protects you from fire. It makes you vulnerable to cold. It protects you from poison. It affects your resistance to hostile enchantments. the +1 halberd of Uskayaw's Benevolence {venom, +Inv Dex+3} It poisons the flesh of those it strikes. It affects your dexterity (+3). It lets you turn invisible. a +0 leather armour (70, 1, D) a throwing net 4 tomahawks (70, 2, D) a +3 spear of flaming a +3 scale mail of cold resistance (70, 3, D) a +4 spear of flaming 11 javelins a +0 leather armour an uncursed ring of sustain attributes (70, 5, D) a +0 trident of piercing a +0 robe a +5 ring of dexterity (71, -44, D) a fan of gales (71, -43, D) a +0 trident (71, -41, D) a +0 trident (71, -40, D) a +0 glaive of chopping (71, -15, D) 5 large rocks an uncursed staff of summoning (71, -13, D) a +0 giant club a +0 giant club (71, -5, D) a +2 plate armour of magic resistance (71, -3, D) a +0 trident (71, 5, D) a +0 trident (72, -31, D) a +0 trident 3 tomahawks (72, -25, D) a book of Conjurations (72, -16, D) a +2 scale mail of poison resistance the cursed +0 robe of the Good {Int+3} It affects your intelligence (+3). It has a curse placed upon it. (72, -15, D) a cursed -1 giant club (72, -14, D) a +0 giant club (72, -13, D) a +0 giant club (72, -9, D) 2 large rocks (72, -5, D) a book of Death (72, -3, D) a disc of storms (72, -1, D) a +1 trident of piercing a +0 robe (72, 2, D) a +0 trident (72, 3, D) a +0 trident a +0 rapier a +0 robe (73, -44, D) the Reference Book on Dark Contamination Spells Type Level a - Sting Conjuration/Poison 1 b - Corpse Rot Necromancy 2 c - Sublimation of Blood Necromancy 2 d - Vampiric Draining Necromancy 3 e - Poisonous Cloud Conjuration/Poison/Air 6 f - Death Channel Necromancy 6 (73, -41, D) a +0 trident 7 tomahawks (73, -36, D) a +2 ring of intelligence (73, -35, D) an uncursed staff of cold (73, -32, D) 3 large rocks (73, -31, D) a +0 trident a +8 blowgun (73, -29, D) 2 tomahawks a large rock (73, -25, D) a +0 trident of piercing (73, -16, D) a book of Death (73, -10, D) a +0 giant club (73, -5, D) a +0 trident (74, -41, D) a +0 trident 8 tomahawks a +0 trident (74, -36, D) a +3 leather armour of cold resistance (74, -35, D) a box of beasts (74, -26, D) a sack of spiders (74, -16, D) a lamp of fire (74, -4, D) a manual of Armour (74, -3, D) a fan of gales (75, -5, D) a +3 hunting sling of freezing (75, -4, D) a book of Necromancy (75, -3, D) a book of Party Tricks (76, -51, D) a +6 blowgun (76, -5, D) a +1 battleaxe of freezing (76, -4, D) an uncursed staff of poison (76, -3, D) a +3 chain mail of cold resistance