Groucho the Dungeon (1, 34, D) a +4 flail of crushing (2, 14, D) Asmodeus's Guide on Supportive Confrontation Spells Type Level a - Call Canine Familiar Summoning 3 b - Force Lance Conjuration/Translocation 4 c - Freezing Cloud Conjuration/Ice/Air 6 d - Orb of Destruction Conjuration 7 (2, 15, D) a +0 cloak of magic resistance (2, 16, D) a +2 arbalest of flaming (2, 34, D) a cursed staff of death (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (3, 14, D) a sack of spiders (3, 15, D) a lamp of fire (3, 16, D) an uncursed staff of earth (3, 34, D) an uncursed ring of poison resistance (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (4, 15, D) a +2 ring of evasion (4, 16, D) a +0 great sword of holy wrath (4, 20, D) a +2 great sword a +0 robe (4, 34, D) an uncursed ring of protection from cold (5, 14, D) a +8 giant spiked club (5, 15, D) the +10 spear of Drought {elec, MR- Str+9} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+9). It affects your resistance to hostile enchantments. (5, 34, D) a book of Battle (5, 41, D) a +4 glaive of flaming (unseen) (6, 8, D) a +0 leather armour a +1 hunting sling a +0 short sword (6, 14, D) the cursed +0 flail of Income {drain, +Rage rPois rC+ rN++ Str-3} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (-3). It protects you from cold. It protects you from poison. It greatly protects you from negative energy. It lets you go berserk. It has a curse placed upon it. (6, 16, D) a +0 dagger of speed (6, 21, D) a +1 scythe of flaming (6, 40, D) a +1 whip of holy wrath (unseen) (6, 41, D) a pearl dragon corpse (6, 43, D) a +3 whip of holy wrath (unseen) (7, 14, D) a book of Death (7, 16, D) the cursed +0 spear of Wrath {drain, Int+5 Stlth+} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+5). It makes you more stealthy. It has a curse placed upon it. (7, 21, D) a +0 scythe of venom (7, 34, D) the +1 whip "Bariff" {elec, Dex+9} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+9). (7, 38, D) a pearl dragon corpse (7, 41, D) a pearl dragon corpse (7, 42, D) a +1 sacred scourge of holy wrath (unseen) (8, 14, D) a +2 ring mail of cold resistance (8, 15, D) a lamp of fire (8, 16, D) the +5 mace of Greatest Utility {crush, *Confuse rElec rPois Stlth+} It inflicts extra damage upon your enemies. It insulates you from electricity. It protects you from poison. It may confuse you when you take damage. It makes you more stealthy. (8, 21, D) a +1 scythe of slicing (8, 34, D) a +4 hand axe of chopping (8, 39, D) a +1 whip of holy wrath (unseen) (8, 43, D) a +2 whip of holy wrath (unseen) (9, 14, D) a +2 long sword of electrocution (9, 15, D) a sack of spiders (9, 16, D) an uncursed staff of fire (9, 34, D) a book of Party Tricks (9, 37, D) a +3 whip of holy wrath (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 14, D) a +3 plate armour of magic resistance (10, 15, D) a +3 mace of crushing (10, 16, D) a +4 vampiric lajatang (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +10 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. Cheibriados disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 14, D) a +4 hand axe of venom (11, 15, D) the Incunabulum of Lethal Flames Spells Type Level a - Pain Necromancy 1 b - Conjure Flame Conjuration/Fire 3 c - Inner Flame Hexes/Fire 3 d - Cigotuvi's Embrace Necromancy 5 (11, 16, D) the +0 pair of gloves of Inquiry {Dex+2} It affects your dexterity (+2). (11, 34, D) the +2 pair of boots of the Assassin {DetectMon Stab+ Stlth++} It makes you much more stealthy. (11, 40, D) a +0 flail of flaming (unseen) (12, 14, D) a manual of Long Blades (12, 15, D) a disc of storms (12, 16, D) a +1 battleaxe of freezing (12, 34, D) the Incunabulum of Congealing Stones Spells Type Level a - Sandblast Earth 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Stone Arrow Conjuration/Earth 3 d - Throw Icicle Conjuration/Ice 4 e - Ice Form Ice/Transmutation 4 f - Statue Form Transmutation/Earth 6 (13, 34, D) a lamp of fire (19, 0, D) a +4 great sword of distortion (19, 16, D) a book of Burglary (19, 17, D) Sif Muna's Catalogue of the Floating Mountains Spells Type Level a - Shock Conjuration/Air 1 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Airstrike Air 4 d - Conjure Ball Lightning Conjuration/Air 6 e - Iron Shot Conjuration/Earth 6 (19, 32, D) a +0 buckler a +2 flail of protection (19, 33, D) a fan of gales (19, 35, D) a +0 robe (20, 0, D) a box of beasts (20, 16, D) the +8 mithril axe "Arga" {speed, MR+} Attacks with this weapon are significantly faster. It affects your resistance to hostile enchantments. Cheibriados disapproves of the use of such an item. (20, 17, D) a +0 plate armour of poison resistance (21, 0, D) the ring of Sack {rCorr Slay+2} [ring of resist corrosion] It affects your accuracy and damage with ranged weapons and melee attacks (+2). (21, 1, D) a +3 mace of holy wrath (21, 16, D) a +1 plate armour of positive energy (21, 17, D) an uncursed staff of earth (21, 32, D) a box of beasts (21, 33, D) an uncursed staff of wizardry (21, 34, D) a book of Burglary (22, 0, D) the ring of Zyosmy {Ice *Drain rElec Int+4 SInv} [ring of ice] It enhances your ice magic, and weakens your fire magic. It affects your intelligence (+4). It makes you vulnerable to fire. It protects you from cold. It insulates you from electricity. It lets you see invisible. It causes draining when unequipped. (22, 1, D) a disc of storms (22, 16, D) Hukycicu's Volume of Malediction and Creation Spells Type Level a - Summon Butterflies Summoning 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Cause Fear Hexes 4 d - Darkness Hexes 6 e - Invisibility Hexes 6 (22, 17, D) a +8 rod of clouds (13/13) (22, 32, D) a book of the Earth (22, 33, D) Kamifell's Collected Works on Dark Rituals and Lightness Spells Type Level a - Shock Conjuration/Air 1 b - Repel Missiles Charms/Air 2 c - Sublimation of Blood Necromancy 2 d - Regeneration Charms/Necromancy 3 e - Deflect Missiles Charms/Air 6 f - Death Channel Necromancy 6 (22, 34, D) the cursed +1 ring mail of the Fifty Lies {MP+9 Int+4} It affects your intelligence (+4). It affects your magic capacity (+9). It has a curse placed upon it. (23, 0, D) a cursed ring of loudness (23, 1, D) a +0 war axe of electrocution (23, 17, D) a +3 ring mail of magic resistance (23, 23, D) a +0 trident a +2 hunting sling of flaming (23, 24, D) a cursed -3 long sword (23, 32, D) an uncursed staff of cold (23, 33, D) a lamp of fire (23, 34, D) a +0 leather armour of magic resistance (23, 35, D) the +9 long sword of Makhleb's Whim {flame, MP+9 Int+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+4). It affects your magic capacity (+9). a +0 robe (23, 39, D) a +0 spear (23, 40, D) a +0 robe (24, 0, D) an uncursed amulet of dismissal (24, 1, D) a lamp of fire (24, 16, D) a +1 robe of positive energy (24, 17, D) an uncursed staff of summoning (24, 32, D) Sif Muna's Collected Works on the Supportive Frostbite Spells Type Level a - Freeze Ice 1 b - Summon Small Mammal Summoning 1 c - Call Imp Summoning 2 d - Freezing Cloud Conjuration/Ice/Air 6 (24, 33, D) a book of Geomancy (24, 34, D) an uncursed ring of protection from fire (24, 37, D) a cursed -1 spear (24, 38, D) a +0 greatsling a +0 spear a +0 antimagic war axe a +0 animal skin (25, 0, D) the +9 ring mail of Fedhas's Scorn {rF+ rC+ Regen+ Dex+3} It affects your dexterity (+3). It protects you from fire. It protects you from cold. It increases your rate of regeneration. (25, 1, D) a +1 antimagic glaive (25, 16, D) an uncursed staff of air (25, 17, D) a +7 hunting sling (25, 18, D) a fan of gales (25, 32, D) a +1 short sword of holy wrath (25, 34, D) a +0 antimagic quarterstaff a +0 animal skin a book of the Warp (25, 36, D) a +0 robe an uncursed staff of earth a cursed +0 robe (25, 37, D) a +0 flail a +0 animal skin (25, 39, D) a +2 spear of piercing a +0 buckler (26, 0, D) the +4 scythe of the Boar {slice, Int+2 SInv Stlth+} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It lets you see invisible. It makes you more stealthy. (26, 1, D) a +0 pair of boots of stealth (26, 16, D) a +0 morningstar of flaming (26, 17, D) a +6 lightning rod (11/11) (26, 32, D) a sack of spiders (26, 33, D) a crystal ball of energy (26, 34, D) a +0 flail a +0 animal skin a +0 spear (26, 35, D) a +0 quarterstaff a +0 robe (26, 38, D) a cursed +0 robe (27, 0, D) a box of beasts (27, 1, D) the ring "Losixtun" {+Inv rF+ MP-9 Dex+7} [ring of protection from fire] It affects your dexterity (+7). It protects you from fire. It affects your magic capacity (-9). It lets you turn invisible. (27, 16, D) the ring "Nentimij" {Wiz *Drain rElec Int+9 Dex-4} [ring of wizardry] It improves your spell success rate. It affects your intelligence (+9). It affects your dexterity (-4). It insulates you from electricity. It causes draining when unequipped. (27, 17, D) a phial of floods (27, 33, D) a crystal ball of energy (27, 34, D) an Akashic Record (27, 36, D) a +2 rapier of venom a +0 robe (27, 38, D) a +0 rapier a +0 animal skin a +0 robe (28, 0, D) a +0 flail of holy wrath (28, 1, D) a box of beasts (28, 16, D) an uncursed staff of poison (28, 17, D) a lamp of fire (28, 32, D) a +4 glaive of chopping (28, 33, D) a +1 cloak of magic resistance (29, 0, D) the ring "Zatturhuy" {Wiz +Blink rC+} [ring of wizardry] It improves your spell success rate. It protects you from cold. It lets you blink. (29, 16, D) a +0 rapier of electrocution (29, 17, D) an uncursed staff of air (29, 33, D) an uncursed staff of fire (34, 28, D) the amulet of Qioseud {Spirit rF+} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It protects you from fire. (35, 0, D) a +1 dagger of electrocution (35, 15, D) a +1 dire flail of protection (35, 28, D) an uncursed staff of poison (35, 29, D) a book of Beasts (36, 0, D) a box of beasts (36, 14, D) a +0 great sword of flaming (36, 15, D) the Almanac of the Tortoise Spells Type Level a - Sting Conjuration/Poison 1 b - Spider Form Transmutation/Poison 3 c - Sticky Flame Conjuration/Fire 4 d - Venom Bolt Conjuration/Poison 5 e - Bolt of Fire Conjuration/Fire 6 (36, 28, D) a +1 quarterstaff of draining (36, 29, D) a book of the Dragon (37, 0, D) a +4 vampiric dagger (37, 1, D) a book of Ice (37, 6, D) a +0 great sword a +0 robe (37, 15, D) an uncursed staff of poison (37, 21, D) a +0 giant club (37, 28, D) a +2 robe of magic resistance (37, 29, D) a phial of floods (38, 0, D) a wand of hasting (3/9) (38, 1, D) a crystal ball of energy (38, 15, D) a +4 flail of protection (38, 21, D) 6 large rocks a +4 battleaxe of freezing (38, 22, D) a +5 great sword of holy wrath (38, 28, D) the cursed ring "Xahaf" {rF+ rC+ Str-5} [ring of strength] It affects your strength (-5). It protects you from fire. It protects you from cold. It has a curse placed upon it. (38, 29, D) the +12 plate armour of Paesawk {rN+} It protects you from negative energy. (39, 0, D) the +3 shield "Semaj" {Str+2 Int+4 Dex+3} It affects your strength (+2). It affects your intelligence (+4). It affects your dexterity (+3). (39, 1, D) a book of the Warp (39, 6, D) a +0 dagger a +0 robe (39, 7, D) a +0 mace (39, 14, D) a cursed staff of power (39, 15, D) the +5 scimitar "Engishru" {speed, rPois} Attacks with this weapon are significantly faster. It protects you from poison. Cheibriados disapproves of the use of such an item. (39, 20, D) a +0 giant club a +0 giant club a +0 giant club (39, 21, D) 5 large rocks a +2 great sword of flaming (39, 22, D) a large rock (39, 28, D) a book of Flames (39, 29, D) a +3 rod of ignition (11/11) (40, 0, D) a +2 shadow dragon armour (40, 1, D) a phantom mirror (40, 7, D) a +3 scimitar a cursed +0 robe (40, 14, D) a book of Transfigurations (40, 15, D) a +1 plate armour of fire resistance (40, 21, D) a +1 great sword of flaming (40, 22, D) 3 large rocks (40, 28, D) a Necronomicon (40, 29, D) a book of Dreams (41, 0, D) a +0 chain mail of fire resistance (41, 1, D) a crystal ball of energy (41, 14, D) a +3 leather armour of poison resistance (41, 15, D) a +1 morningstar of draining (41, 28, D) a +3 ring of protection (41, 29, D) the Reference Book on Dislocation Spells Type Level a - Blink Translocation 2 b - Gell's Gravitas Hexes/Translocation 3 c - Portal Projectile Translocation 3 d - Force Lance Conjuration/Translocation 4 e - Summon Forest Summoning/Translocation 5 (42, 0, D) a +1 morningstar of venom (42, 1, D) the +7 plate armour "Viom" {rPois} It protects you from poison. (42, 14, D) a +0 broad axe of chopping (42, 15, D) a +2 whip of electrocution (42, 28, D) the +9 triple crossbow "Killer Klown's Regret" {elec, MR+ Dex-3 Stlth+} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your dexterity (-3). It affects your resistance to hostile enchantments. It makes you more stealthy. (42, 29, D) a phial of floods (43, 14, D) a +2 ring of dexterity (43, 15, D) a +5 antimagic lajatang (43, 28, D) the +6 glaive "Dorch" {freeze, *Rage +Fly rF++ Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It greatly protects you from fire. It lets you fly. It may make you go berserk in combat. It makes you more stealthy. (43, 29, D) an uncursed staff of air (44, 28, D) a +1 rapier of draining (49, 12, D) a book of the Sky (49, 36, D) a book of the Warp (49, 37, D) a wand of hasting (1/9) (50, 0, D) a +1 gold dragon armour (50, 1, D) a quicksilver dragon armour (50, 12, D) an uncursed staff of fire (50, 13, D) a book of Ice (50, 18, D) a +0 glaive a +0 plate armour (50, 24, D) the +10 broad axe "Owez" {pain, rF+ rC+ Dex-3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (-3). It protects you from fire. It protects you from cold. (50, 25, D) a +0 dagger (50, 36, D) a +0 lajatang of pain (51, 12, D) a sack of spiders (51, 18, D) a +0 arbalest 30 bolts (51, 19, D) a +1 long sword of slicing a +0 chain mail a +0 great sword a +0 plate armour (51, 20, D) the ring of Tegoda {Fire rElec Stlth+} [ring of fire] It enhances your fire magic, and weakens your ice magic. It protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. It makes you more stealthy. a +0 great sword a +0 chain mail (51, 24, D) a +0 war axe of electrocution (51, 36, D) a wand of hasting (6/9) (51, 43, D) a +5 flail of venom a +0 leather armour (51, 44, D) a cursed -1 rapier a +0 robe (52, 0, D) a +4 ring of strength an uncursed ring of protection from cold an uncursed ring of wizardry an uncursed ring of stealth a +1 ring of evasion a manual of Translocations a wand of random effects (28/48) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity 3 potions of berserk rage 6 potions of haste (52, 1, D) a book of Fire (52, 13, D) a sack of spiders (52, 18, D) a +0 long sword a +0 chain mail a +0 arbalest 19 bolts (52, 19, D) a +0 great mace a +0 chain mail a +0 great sword a cursed -2 plate armour (52, 20, D) a bolt (52, 24, D) an uncursed staff of energy (52, 25, D) an uncursed staff of air (52, 29, D) a +1 whip of electrocution a +0 robe (52, 30, D) an uncursed staff of air a +0 robe (52, 31, D) a +4 long sword of holy wrath a +0 chain mail a +0 shield of reflection (52, 36, D) an uncursed staff of energy (52, 37, D) a +0 trident (52, 42, D) a +2 demon trident of venom a +0 leather armour (53, 1, D) a +2 spear of flaming (53, 12, D) a +0 hand axe of electrocution (53, 13, D) a lamp of fire (53, 18, D) a +3 scimitar of draining a cursed -2 arbalest 12 bolts (53, 19, D) a +0 dire flail a +0 chain mail (53, 20, D) a +2 broad axe of venom a +0 plate armour (53, 24, D) a +0 morningstar of protection (53, 25, D) the +1 plate armour of a sewer {rPois rN++ Regen+} It protects you from poison. It greatly protects you from negative energy. It increases your rate of regeneration. (53, 30, D) a +0 flail of protection a +0 ring mail (53, 31, D) a +2 scimitar of holy wrath a +0 chain mail a +0 quarterstaff a +0 hunting sling a +0 leather armour (53, 37, D) a +2 war axe of venom (53, 42, D) a +0 trident a +0 robe (54, 0, D) a +2 demon whip of electrocution (54, 12, D) a +2 broad axe of electrocution (54, 13, D) an uncursed staff of earth (54, 24, D) a +2 antimagic mace (54, 25, D) an uncursed staff of earth (54, 36, D) a cursed amulet of inaccuracy (55, 0, D) a +0 robe (55, 1, D) an uncursed staff of cold (55, 13, D) a +4 short sword of draining (55, 24, D) an uncursed amulet of rage (59, 36, D) the cursed +1 plate armour of Aruip {Str+2 Int+4} It affects your strength (+2). It affects your intelligence (+4). It has a curse placed upon it. (60, 36, D) a +0 ring mail of positive energy (60, 37, D) a book of Summonings (61, 0, D) an uncursed staff of cold (61, 3, D) a +2 dagger a +0 robe (61, 8, D) a fan of gales (61, 11, D) a +2 halberd of flaming (61, 12, D) a +0 battleaxe (61, 16, D) a +0 flail of protection (61, 26, D) the +4 scale mail of Ypach {Dex+2} It affects your dexterity (+2). (61, 29, D) a +0 shortbow a +0 short sword 4 arrows a +0 leather armour (61, 36, D) a cursed staff of death (61, 37, D) a wand of hasting (3/9) (62, 0, D) the Grimoire of Cloudy Poisoning Spells Type Level a - Shock Conjuration/Air 1 b - Repel Missiles Charms/Air 2 c - Swiftness Charms/Air 2 d - Venom Bolt Conjuration/Poison 5 (62, 1, D) a +0 leather armour of cold resistance (62, 8, D) a book of the Dragon (62, 9, D) a cursed ring of loudness (62, 12, D) a +0 long sword (62, 16, D) a cursed ring of loudness (62, 17, D) an uncursed staff of earth (62, 26, D) a +1 dagger of holy wrath (62, 27, D) a box of beasts (62, 28, D) a +0 shortbow a +3 rapier of speed 13 arrows a +0 leather armour (62, 32, D) a +3 mace of holy wrath (62, 36, D) a book of the Sky (62, 37, D) a sack of spiders (63, 8, D) an uncursed ring of fire (63, 17, D) an uncursed staff of wizardry (63, 26, D) a +3 chain mail of magic resistance (63, 27, D) a +1 dagger of protection (63, 29, D) the +7 whip "Zeesir" {antimagic, rN+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from negative energy. a +0 leather armour (63, 30, D) a +0 dagger a cursed +0 leather armour (63, 32, D) a +0 hand axe of electrocution (63, 33, D) 4 arrows (63, 36, D) a +1 hunting sling of freezing (63, 37, D) a +2 hunting sling of flaming (64, 16, D) a +5 halberd of protection (64, 17, D) a +5 rod of inaccuracy (9/9) (64, 26, D) a +1 short sword of draining (64, 27, D) a +2 arbalest of freezing (65, 29, D) a +0 short sword (68, 0, D) an uncursed staff of cold (69, 0, D) an uncursed staff of cold (69, 36, D) a lamp of fire (70, 11, D) a +0 shortbow 15 arrows (70, 12, D) a +0 long sword a +1 hand crossbow of velocity a +0 chain mail (70, 36, D) a +2 battleaxe of venom (71, 8, D) a book of the Tempests (71, 12, D) a +0 giant club (71, 13, D) an arrow (71, 16, D) a +3 battleaxe of chopping (71, 17, D) a +3 antimagic lajatang (71, 26, D) the +7 hunting sling of Peril {velocity, Dex+4} Any stone fired from it inflicts extra damage. It affects your dexterity (+4). (71, 27, D) an uncursed staff of cold (71, 29, D) a +0 short sword (unseen) (71, 36, D) Birghare's Catalogue of Virous Unholy Rituals Spells Type Level a - Pain Necromancy 1 b - Corpse Rot Necromancy 2 c - Spider Form Transmutation/Poison 3 d - Animate Dead Necromancy 4 e - Cigotuvi's Embrace Necromancy 5 f - Alistair's Intoxication Transmutation/Poison 5 (71, 37, D) the amulet of Circularity {+Rage rPois MR+ Str+2} [amulet of rage] It affects your strength (+2). It protects you from poison. It affects your resistance to hostile enchantments. It lets you go berserk. a phantom mirror (71, 41, D) a +0 trident of venom (71, 42, D) a +0 flail a +0 robe (72, 8, D) a phial of floods (72, 9, D) a +3 scale mail of poison resistance (72, 12, D) a +0 giant club (72, 16, D) a +0 dagger (72, 17, D) a +0 dagger (72, 19, D) a +0 scythe a +0 robe (72, 20, D) a +0 vampiric war axe a +0 robe (72, 21, D) a +0 trident a +0 robe (72, 22, D) a +3 quarterstaff of chaos a +0 cloak (72, 26, D) a box of beasts (72, 27, D) a box of beasts (72, 31, D) a +0 spear a +0 buckler (72, 36, D) a crystal ball of energy (72, 37, D) an uncursed staff of energy (73, 1, D) a phial of floods (73, 16, D) a +1 shield of protection (73, 17, D) a phantom mirror (73, 20, D) a +0 rapier (73, 27, D) a book of Summonings (73, 29, D) a +0 short sword (unseen) (73, 36, D) the Reference Book on Dark Rites and Malediction Spells Type Level a - Animate Skeleton Necromancy 1 b - Tukima's Dance Hexes 3 c - Animate Dead Necromancy 4 d - Simulacrum Ice/Necromancy 6 e - Death Channel Necromancy 6 (73, 37, D) a +2 vampiric long sword (74, 20, D) a cursed staff of cold a +0 robe