Groucho the Dungeon (3, 1, D) a +0 falchion a +5 triple sword a +5 great sword (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 1, D) a +5 quick blade a +5 rapier a +5 dagger (4, 2, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 3, D) a +5 bardiche a +5 demon trident (4, 4, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 6, D) a +3 large shield a +3 shield a +3 buckler (4, 7, D) a +5 crystal plate armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (5, 6, D) a +0 buckler (7, 4, D) 4 meat rations (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 4, D) an uncursed ring of flight (10, 5, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +2 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 37, D) a +0 flail (60, 18, D) a +0 robe (60, 37, D) the ring of Jyjushocw {Ice *Confuse rElec Int+3 Dex+3} [ring of ice] It enhances your ice magic, and weakens your fire magic. It affects your intelligence (+3). It affects your dexterity (+3). It makes you vulnerable to fire. It protects you from cold. It insulates you from electricity. It may confuse you when you take damage. (61, 0, D) a +1 halberd of flaming (61, 4, D) a +0 rapier (61, 8, D) a lamp of fire (61, 12, D) a +0 trident a +0 trident (61, 26, D) an uncursed staff of earth (61, 37, D) the +1 giant club of the Briny Deep {freeze, rF+ rC- rN+ Int+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). It protects you from fire. It makes you vulnerable to cold. It protects you from negative energy. (62, 1, D) a cursed staff of death (62, 4, D) a +0 dagger a +0 shortbow a +0 leather armour (62, 9, D) an uncursed staff of power (62, 11, D) a +0 trident (62, 13, D) a throwing net (62, 17, D) a +0 war axe a crystal ball of energy (62, 22, D) a cursed +1 antimagic morningstar a +0 robe (62, 27, D) the +4 demon blade of Valiance {pain, +Blink rC- Dex+8} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+8). It makes you vulnerable to cold. It lets you blink. (62, 37, D) a +2 robe of fire resistance (63, 0, D) a disc of storms (63, 8, D) an uncursed staff of earth (63, 11, D) a +0 trident a throwing net (63, 16, D) the cursed +0 plate armour of the Bells {rN++ Int+4} It affects your intelligence (+4). It greatly protects you from negative energy. It has a curse placed upon it. (63, 17, D) a +3 ring of dexterity (63, 19, D) a +0 robe (63, 26, D) an uncursed ring of stealth (63, 29, D) a water moccasin corpse (skeletalised by now) (63, 37, D) an uncursed ring of ice (63, 42, D) an arrow (64, 16, D) the +8 flail of Eziyrchaup {flame, rC+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from cold. (64, 17, D) a book of the Sky (64, 19, D) a +0 halberd (64, 26, D) a plain deck of war (64, 27, D) a legendary deck of wonders (65, 26, D) an uncursed staff of conjuration (65, 40, D) an arrow (67, 0, D) a book of Cantrips (68, -1, D) 2 arrows (69, 0, D) a plain deck of escape (69, 36, D) a +1 hand crossbow of flaming (70, 8, D) a lamp of fire (70, 9, D) a +2 quarterstaff of chaos a cursed -3 ring of intelligence (70, 37, D) the ring "Dywke" {rC+ Str-3 Dex+4} [ring of protection from cold] It affects your strength (-3). It affects your dexterity (+4). It protects you from cold. (71, 8, D) a +0 club a +0 robe a book of Party Tricks (71, 10, D) a +0 dire flail a +2 robe of fire resistance (71, 11, D) a +0 scythe a +0 robe (71, 12, D) a +4 dagger a +0 robe (71, 16, D) a +2 shield of protection (71, 22, D) a +2 scimitar of flaming (71, 26, D) the cursed +3 hand axe of Tartarus {freeze, MR+ Dex+10} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+10). It affects your resistance to hostile enchantments. It has a curse placed upon it. (71, 27, D) the Compendium of Battle Magic and the Glacier Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Sting Conjuration/Poison 1 c - Throw Flame Conjuration/Fire 2 d - Ice Form Ice/Transmutation 4 e - Bolt of Cold Conjuration/Ice 6 f - Bolt of Fire Conjuration/Fire 6 (71, 36, D) a +1 scale mail of fire resistance (71, 37, D) an uncursed staff of death a steam dragon corpse (71, 38, D) a wyvern corpse (72, 8, D) a Fen Folio (72, 9, D) a +4 ring of intelligence (72, 16, D) an uncursed staff of fire (72, 17, D) a plain deck of wonders (72, 26, D) the +4 mace of the Land of Plenty {antimagic, rPois MP-9 Str-4 Stlth+} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your strength (-4). It protects you from poison. It affects your magic capacity (-9). It makes you more stealthy. (72, 27, D) a +2 leather armour of poison resistance (72, 36, D) an uncursed staff of summoning (72, 37, D) a +1 mace of protection (72, 38, D) a swamp drake corpse (72, 40, D) a mottled dragon corpse a rime drake corpse (72, 41, D) a wyvern corpse (73, 1, D) the Catalogue of Moulding and the Voyage Spells Type Level a - Passwall Transmutation/Earth 2 b - Portal Projectile Translocation 3 c - Force Lance Conjuration/Translocation 4 d - Yara's Violent Unravelling Hexes/Transmutation 5 e - Statue Form Transmutation/Earth 6 (73, 16, D) an uncursed staff of cold (73, 17, D) the +5 glaive "Halobeanosm" {antimagic, Str+4 Stlth+} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your strength (+4). It makes you more stealthy. (73, 22, D) a +2 scimitar of flaming (73, 26, D) the +10 spear of Xom's Righteous Fury {elec, +Blink MP+9} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your magic capacity (+9). It lets you blink. (73, 27, D) a +2 rapier of venom (73, 36, D) an uncursed ring of poison resistance (73, 37, D) an uncursed staff of fire (73, 39, D) a wyvern corpse (74, 3, D) a +0 hand axe a +0 leather armour (75, 1, D) an uncursed staff of energy (75, 3, D) a +0 whip