Dungeon Sprint DCSS version 0.19-a0-944-gb338e1e (webtiles) character file. 0 Groucho the Shield-Bearer (level 1, -2/11 HPs) Began as a Vine Stalker Fighter on July 9, 2016. Slain by a merfolk ... wielding a +2 vampiric trident (6 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:01:12 (80 turns). Groucho the Shield-Bearer (Vine Stalker Fighter) Turns: 80, Time: 00:01:12 Health: -2/11 AC: 16 Str: 32 XL: 1 Next: 0% Magic: 0/2 EV: 0 Int: 8 God: Gold: 0 SH: 28 Dex: 13 Spells: 0 memorised, 0 levels left rFire + . . SeeInvis + a - +14 obsidian axe {chop, +Fly SInv *Curse} (curse) rCold . . . Gourm . b - +5 plate armour of Jaemuyr {+Fly rPois rF+ Str+2} rNeg + . . Faith . c - +18 shield of the Gong {rElec rN+ MR+ EV-5} rPois + Spirit + (no helmet) rElec + Dismiss . (no cloak) rCorr . Reflect . (no gloves) SustAt . Harm . (no boots) MR +.... NoTele + (no amulet) Stlth .......... E - +6 ring of strength D - +6 ring of strength @: mesmerised, somewhat resistant to hostile enchantments, extremely unstealthy A: fangs 2, regeneration 1, magic shield, antimagic bite, no device heal 3, rot immunity a: Evoke Flight You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand Weapons a - the cursed +14 obsidian axe (weapon) {chop, +Fly SInv *Curse} (You found it in the Dungeon) It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. Armour b - the +5 plate armour of Jaemuyr (worn) {+Fly rPois rF+ Str+2} (You found it in the Dungeon) It affects your strength (+2). It protects you from fire. It protects you from poison. It lets you fly. c - the +18 shield of the Gong (worn) {rElec rN+ MR+ EV-5} (You found it in the Dungeon) It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. J - a +5 gold dragon armour Jewellery y - a +6 ring of dexterity A - a +6 ring of dexterity B - a +6 ring of intelligence C - a +6 ring of intelligence D - a +6 ring of strength (left hand) E - a +6 ring of strength (right hand) Wands F - a wand of disintegration (7/24) G - a wand of iceblast (5/15) H - a wand of lightning (5/15) I - a wand of acid (5/15) Scrolls k - 4 scrolls of blinking q - 4 scrolls of amnesia r - 3 scrolls of recharging s - 7 scrolls of fog t - a scroll of holy word u - 5 scrolls of identify v - 5 scrolls of remove curse w - 2 scrolls of fear Potions d - 6 potions of might e - 10 potions of curing g - 10 potions of heal wounds h - 6 potions of haste i - 7 potions of magic j - 3 potions of berserk rage l - 2 potions of brilliance m - 2 potions of invisibility n - 4 potions of resistance o - a potion of experience p - 5 potions of agility Comestibles f - 5 bread rations x - 42 fruits z - 4 meat rations Skills: * Level 2.6 Fighting + Level 1.7 Axes * Level 2.4 Armour + Level 0.0 Dodging * Level 2.6 Shields + Level 0.0 Unarmed Combat + Level 0.0 Spellcasting You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Pakellas Qazlal Ru Sif Muna Trog Uskayaw Vehumet Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions and wands cannot restore your health. You are immune to rotting. Message History SHROANNG! You block the merfolk's attack. BONNNG! You hit the merfolk but do no damage. You bite the merfolk. You drain its power. The merfolk is lightly wounded. You slash the merfolk! You block the merfolk's attack. GONNNNG! The merfolk hits you but does no damage. You block the merfolk's attack. BONNNG! The merfolk hits you with a trident! Ouch! That really hurt! Your shield and plate armour of Jaemuyr prevent you from hitting the merfolk. You bite the merfolk, but do no damage. The merfolk is moderately wounded. You slash the merfolk! The merfolk hits you with a vampiric trident. Ouch! That really hurt! You die... ▓▓▓▓▓▓▓ ▓.8©8.▓ ▓.....▓ ▓.=.|.▓ ▓.mm..▓ ▓..@..▓ ▓.....▓ ▓▓▓▓▓▓▓ You could see 2 merfolk. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Groucho the Vine Stalker Fighter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 11/11 MP: 2/2 0 | D | Found a blossoming altar of Fedhas. 0 | D | Found a snail-covered altar of Cheibriados. 0 | D | Found a viscous altar of Jiyva. 0 | D | Found a roughly hewn altar of Beogh. 0 | D | Found a corrupted altar of Lugonu. 1 | D | Found a white marble altar of Elyvilon. 1 | D | Found a shimmering altar of Xom. 3 | D | Found a deep blue altar of Sif Muna. 3 | D | Found a burning altar of Makhleb. 3 | D | Found a bloodstained altar of Trog. 3 | D | Found an iron altar of Okawaru. 3 | D | Found a sparkling altar of Nemelex Xobeh. 3 | D | Found a radiant altar of Vehumet. 39 | D | Got the +5 plate armour of Jaemuyr {+Fly rPois rF+ Str+2} 77 | D | Entered arena 1. 77 | D | Noticed a merfolk 77 | D | Noticed a merfolk 80 | D | Slain by a merfolk Vault maps used: D: sprint_v Action || total -------------------------++------- Melee: Broad axe || 2 Bite || 2 Armor: Plate armour || 1 Block: Shield || 4