Groucho the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 1, D) a +5 quick blade a +5 dagger (4, 2, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 3, D) a +5 bardiche a +5 demon trident (4, 4, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 6, D) a +3 large shield a +3 shield a +3 buckler (4, 7, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (5, 1, D) the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 1, D) a +0 scale mail a +0 shield a +0 rapier (10, 3, D) a disc of storms (10, 4, D) an uncursed ring of flight (10, 5, D) an uncursed staff of energy (unseen) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +6 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 0, D) a book of Burglary (19, 16, D) a stone of tremors (20, 0, D) a +4 antimagic halberd (20, 1, D) a +2 rapier of electrocution (20, 17, D) a crystal ball of energy (21, 0, D) a +1 falchion of electrocution (21, 1, D) a book of Dreams (21, 16, D) a +0 spear (21, 17, D) an uncursed staff of conjuration (21, 37, D) a glowing shapeshifter corpse (22, 0, D) a +3 quarterstaff of protection (22, 1, D) a +0 cloak of invisibility (22, 16, D) an uncursed amulet of magic regeneration (22, 17, D) a +0 plate armour of magic resistance (22, 28, D) a +0 short sword (22, 35, D) the +5 rapier of Kesaatipno {pierce, rElec rF+ Str-4 Int+5} It inflicts extra damage upon your enemies. It affects your strength (-4). It affects your intelligence (+5). It protects you from fire. It insulates you from electricity. (unseen) (23, 0, D) a +2 robe (23, 1, D) a +4 long sword of freezing (23, 18, D) the Compendium of Supportive Venom Spells Type Level a - Summon Small Mammal Summoning 1 b - Cure Poison Poison 2 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Venom Bolt Conjuration/Poison 5 e - Dragon's Call Summoning 9 (23, 21, D) a +0 spear a +0 robe (23, 25, D) a +0 trident (23, 28, D) a +0 robe (23, 42, D) a sling bullet (23, 43, D) a glowing shapeshifter corpse (24, 0, D) a lamp of fire (24, 1, D) a plain deck of defence (24, 16, D) a +1 falchion of freezing (24, 17, D) a book of Dreams (24, 25, D) a +0 battleaxe a +0 robe (24, 27, D) a +0 trident a +2 mottled dragon armour a +0 halberd (24, 28, D) a +0 flail a +0 whip a +0 robe the +3 shield of the Harp {Int+2} It affects your intelligence (+2). (24, 36, D) 3 sling bullets (24, 38, D) a +2 antimagic quarterstaff (unseen) (25, 1, D) a +2 ring mail of fire resistance (25, 8, D) a +0 mace (25, 16, D) the +11 great sword "Sezais" {pain, *Rage rElec Int+7 SInv} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+7). It insulates you from electricity. It lets you see invisible. It may make you go berserk in combat. (25, 17, D) an uncursed staff of cold (25, 18, D) a +0 trident (25, 27, D) a +0 trident a +0 shield a +2 glaive of freezing a +0 club a +0 robe (25, 28, D) a +5 short sword of holy wrath a +0 robe a +4 glaive of flaming (25, 39, D) a sling bullet (unseen) (25, 42, D) a glowing shapeshifter corpse a glowing shapeshifter corpse a glowing shapeshifter corpse (26, 0, D) the +8 blowgun of Sasis {evade, Str+3} It affects your evasion (+5 to EV). It affects your strength (+3). (26, 1, D) a +1 shortbow of flaming (26, 16, D) the Almanac of Damaging Shape Shifting Spells Type Level a - Sting Conjuration/Poison 1 b - Throw Flame Conjuration/Fire 2 c - Ignite Poison Fire/Transmutation/Poison 3 d - Spider Form Transmutation/Poison 3 e - Spellforged Servitor Conjuration/Summoning 7 (26, 17, D) a +0 club (27, 0, D) a +2 great mace of holy wrath (27, 1, D) a +0 mace of crushing (27, 16, D) a legendary deck of destruction (27, 17, D) an uncursed staff of death (27, 38, D) a sling bullet (27, 39, D) a sling bullet (27, 41, D) a glowing shapeshifter corpse (unseen) (28, 0, D) an ornate deck of wonders (28, 1, D) a +0 great mace of draining (28, 16, D) the +0 cloak of True Grit {rElec MP+9 Dex-5} It affects your dexterity (-5). It insulates you from electricity. It affects your magic capacity (+9). (28, 17, D) a stone of tremors (29, 0, D) an uncursed staff of power (29, 1, D) a fan of gales (29, 17, D) a book of Unlife (34, 28, D) a +2 leather armour of magic resistance (35, 0, D) an uncursed staff of earth (35, 14, D) a +4 morningstar of protection (35, 15, D) an uncursed staff of death (35, 29, D) a book of Conjurations (36, 1, D) a book of Battle (36, 6, D) a +0 quarterstaff (still there?) a +0 robe (still there?) (36, 23, D) a +0 hand axe (36, 28, D) a +0 battleaxe (36, 29, D) a +1 robe (37, 0, D) an uncursed ring of protection from magic an uncursed ring of protection from magic the amulet "Ehappief" {Gourm Stlth+} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It makes you more stealthy. a +3 ring of intelligence the ring "Xamaesidd" {Str+3 Stlth+} [ring of strength] It affects your strength (+3). It makes you more stealthy. a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (37, 1, D) a +0 quarterstaff (37, 7, D) a +2 long sword of flaming (37, 14, D) an uncursed amulet of magic regeneration (37, 23, D) the +0 leather armour of Licwusid {+Fly rC- Dex+3} It affects your dexterity (+3). It makes you vulnerable to cold. It lets you fly. (37, 28, D) a +2 spear of venom (37, 29, D) a book of Minor Magic (37, 32, D) 3 large rocks (37, 35, D) a +0 war axe a +0 plate armour a +0 large shield (38, 0, D) the +2 pair of gloves of Intercession {+Inv Str-4 Dex+3} It affects your strength (-4). It affects your dexterity (+3). It lets you turn invisible. (38, 1, D) an uncursed staff of conjuration (38, 10, D) a +0 flail a +0 animal skin (38, 15, D) the +4 war axe "Hish" {flame, MR++ Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your resistance to hostile enchantments. It makes you more stealthy. (38, 28, D) Xiesoeve's Volume of Ice and Intoxication Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Cure Poison Poison 2 c - Mephitic Cloud Conjuration/Poison/Air 3 (38, 29, D) a book of Ice (38, 31, D) a +0 bardiche (38, 33, D) 3 large rocks a +0 plate armour (38, 36, D) a +0 war axe a +0 chain mail (38, 37, D) a +0 battleaxe of electrocution a +0 plate armour (39, 0, D) a lamp of fire (39, 5, D) a +0 flail a +0 animal skin (39, 6, D) a +0 longbow a +0 spear 24 arrows (39, 9, D) 5 arrows (39, 14, D) the Compendium of Aid Spells Type Level a - Song of Slaying Charms 2 b - Regeneration Charms/Necromancy 3 c - Ozocubu's Armour Charms/Ice 3 d - Iskenderun's Battlesphere Conjuration/Charms 5 e - Ring of Flames Charms/Fire 7 (39, 15, D) a fan of gales (39, 28, D) a phantom mirror (39, 29, D) a fan of gales (39, 30, D) a +0 plate armour (39, 31, D) a +0 plate armour an uncursed amulet of faith (39, 33, D) a +0 dire flail a +0 plate armour a +0 long sword a +0 plate armour (39, 35, D) a +2 great sword of electrocution (39, 36, D) a +0 dire flail a +0 plate armour (39, 37, D) 4 large rocks (40, 1, D) a lamp of fire (40, 9, D) a +0 longbow a +0 spear 11 arrows (40, 14, D) an ornate deck of changes (40, 28, D) the +5 flail of Broken Luck {freeze, rN+++ MR+ MP+9 Stlth-} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It renders you almost immune to negative energy. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It makes you less stealthy. (40, 31, D) a +5 lightning rod (9/9) a +0 long sword a +3 shortbow of evasion a +0 chain mail an uncursed ring of flight a +0 great mace (40, 36, D) a +0 dire flail a +0 chain mail (40, 37, D) a +0 great sword a +0 plate armour an uncursed ring of sustain attributes (40, 38, D) 4 large rocks (41, 1, D) an uncursed staff of conjuration (41, 6, D) a +0 spear (41, 14, D) a +2 great sword of holy wrath (41, 15, D) a +1 mace of holy wrath (41, 28, D) a +0 great mace (41, 29, D) an uncursed staff of death (41, 31, D) a +0 plate armour (42, 0, D) an uncursed staff of fire (42, 1, D) a +1 falchion of slicing (42, 34, D) a +0 chain mail a +0 war axe (43, 14, D) a manual of Stealth (43, 15, D) a +4 falchion of flaming (43, 28, D) a plain deck of defence (44, 28, D) the Catalogue of the Earthen Birds Spells Type Level a - Sandblast Earth 1 b - Repel Missiles Charms/Air 2 c - Passwall Transmutation/Earth 2 d - Airstrike Air 4 e - Leda's Liquefaction Hexes/Earth 4 f - Bolt of Magma Conjuration/Fire/Earth 5 (49, 24, D) a +0 hand axe (49, 36, D) an ornate deck of defence (50, 0, D) Dejaopre's Tome of Protection and Evil Spells Type Level a - Infusion Charms 1 b - Shroud of Golubria Charms/Translocation 2 c - Agony Necromancy 5 d - Death Channel Necromancy 6 (50, 1, D) the +5 demon whip "Spellbinder" {antimagic, MR+} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your resistance to hostile enchantments. (50, 5, D) 3 large rocks (50, 12, D) the +9 glaive "Kymmust" {antimagic, +Rage rPois Dex+7} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your dexterity (+7). It protects you from poison. It lets you go berserk. (50, 24, D) a plain deck of summoning a book of Dreams (50, 29, D) a +0 halberd of venom (50, 30, D) a +0 flail (50, 36, D) an uncursed ring of poison resistance (50, 37, D) a +4 blowgun (51, 0, D) a +2 battleaxe of venom (51, 1, D) a +1 battleaxe of flaming (51, 12, D) the +6 hunting sling of Desertification {velocity, rElec MP+9 Int-3 SInv} Any stone fired from it inflicts extra damage. It affects your intelligence (-3). It insulates you from electricity. It affects your magic capacity (+9). It lets you see invisible. (51, 13, D) a +0 mottled dragon armour (51, 29, D) the +10 scimitar of Disharmony {freeze, rElec} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. (51, 30, D) a +2 rapier of holy wrath (51, 36, D) an uncursed staff of cold (51, 37, D) a +6 blowgun (52, 0, D) the +3 leather armour of Weirdness {MR+} It affects your resistance to hostile enchantments. (52, 1, D) a fan of gales (52, 9, D) 2 large rocks (52, 23, D) 2 sling bullets (52, 24, D) an uncursed staff of fire (52, 25, D) the +9 plate armour of Submission {*Drain rF+ Dex+4 SInv} It affects your dexterity (+4). It protects you from fire. It lets you see invisible. It causes draining when unequipped. the cursed +0 hand crossbow of a volcano {venom, +Inv Int+5} It poisons the ammo it fires. It affects your intelligence (+5). It lets you turn invisible. It has a curse placed upon it. (52, 26, D) a +0 short sword (52, 28, D) a +0 hand axe (52, 29, D) a +0 war axe a +0 dire flail (52, 36, D) a book of Fire (52, 37, D) a stone of tremors (52, 38, D) a +0 mace of protection (53, 0, D) a cursed staff of wizardry (53, 1, D) a +1 rapier of flaming (53, 12, D) a +1 hunting sling of flaming (53, 24, D) the cursed +1 shortbow of Uffathrisk {flame, rPois} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from poison. It has a curse placed upon it. (53, 25, D) a +3 chain mail of poison resistance (53, 29, D) a +4 executioner's axe of chopping (53, 30, D) a +0 halberd (53, 31, D) a +0 dire flail (53, 36, D) a +2 hand crossbow of flaming (54, 0, D) a +2 shortbow of freezing (54, 1, D) the +8 bow of Krishna "Sharnga" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It lets you see invisible. (54, 12, D) the +1 plate armour "Forget-Me-Not" {*Corrode Str+7} It affects your strength (+7). It may corrode you when you take damage. (54, 24, D) the Disquisition on Mutagenic Combat Magic Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Passwall Transmutation/Earth 2 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Iskenderun's Mystic Blast Conjuration 4 e - Iskenderun's Battlesphere Conjuration/Charms 5 (54, 25, D) a +0 war axe (54, 29, D) a +0 trident a +0 halberd (54, 36, D) the +3 quarterstaff of the Lamprey {crush, +Fly rPois} It inflicts extra damage upon your enemies. It protects you from poison. It lets you fly. (55, 0, D) a sack of spiders (55, 12, D) an uncursed staff of fire (55, 13, D) a fan of gales (59, 36, D) a +3 short sword of venom (59, 37, D) a +0 war axe of flaming (60, 36, D) a cursed staff of air (60, 37, D) the cursed +0 leather armour "Jyhiq" {+Fly MR- Dex+4 Slay+3} It affects your dexterity (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It affects your resistance to hostile enchantments. It lets you fly. It has a curse placed upon it. (61, 0, D) a +3 scale mail of poison resistance (61, 8, D) a +3 hunting sling of flaming (61, 16, D) a +4 plate armour of poison resistance (61, 26, D) a +2 plate armour of magic resistance (61, 36, D) the Handbook of Creation Spells Type Level a - Summon Butterflies Summoning 1 b - Summon Small Mammal Summoning 1 c - Call Canine Familiar Summoning 3 d - Summon Ice Beast Ice/Summoning 4 e - Summon Demon Summoning 5 f - Shadow Creatures Summoning 6 (61, 37, D) a +2 robe of cold resistance (62, -1, D) a sling bullet (62, 0, D) a sack of spiders (62, 1, D) an uncursed staff of cold (62, 7, D) 4 sling bullets (62, 8, D) a +4 plate armour of cold resistance (62, 9, D) a book of Beasts (62, 16, D) a +3 chain mail of poison resistance (62, 17, D) a +0 dagger (62, 21, D) a +0 scythe a +0 robe (62, 22, D) a +2 quarterstaff of chaos a +0 cloak (62, 23, D) an uncursed staff of death a cursed +0 robe (62, 26, D) an uncursed staff of energy (62, 36, D) a +1 quarterstaff of protection (62, 37, D) a phial of floods (63, 8, D) a cursed ring of loudness (63, 17, D) a +0 robe (63, 20, D) a +0 short sword a +0 leather armour (63, 22, D) a +0 mace a +0 robe a +4 flail of venom a +0 ring mail (63, 26, D) a +1 battleaxe of flaming (63, 27, D) an uncursed staff of fire (63, 31, D) a +0 halberd of chopping (63, 36, D) a +2 rapier of draining (63, 37, D) a +4 blowgun (64, 16, D) a book of Maledictions (64, 17, D) an Akashic Record (64, 26, D) a crystal ball of energy (64, 27, D) Jameig's Volume of the Glacier and the Voyage Spells Type Level a - Apportation Translocation 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Ice Form Ice/Transmutation 4 d - Freezing Cloud Conjuration/Ice/Air 6 e - Simulacrum Ice/Necromancy 6 (64, 33, D) a +0 robe (65, 26, D) a +2 chain mail of magic resistance (65, 31, D) a +0 long sword (67, 0, D) a phial of floods (68, -1, D) 3 sling bullets (68, 1, D) the +6 dagger of Xom's Supremacy {freeze, *Noise MP+9 Int-5 Dex+5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (-5). It affects your dexterity (+5). It affects your magic capacity (+9). It may make noises in combat. (69, 0, D) a +0 broad axe of freezing (69, 36, D) a book of Beasts (70, 8, D) an uncursed staff of summoning (70, 9, D) an uncursed staff of air (70, 36, D) a +1 dagger of freezing (70, 37, D) an uncursed staff of cold (71, 7, D) 4 sling bullets (71, 8, D) a fan of gales (71, 16, D) a book of Enchantments (71, 17, D) a +7 blowgun (71, 26, D) an ornate deck of changes (71, 27, D) the cursed +0 trident of the Vestibule of Hell {pierce, *Confuse Int+4 Dex+3} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It affects your dexterity (+3). It may confuse you when you take damage. It has a curse placed upon it. (71, 36, D) a book of Frost (72, 8, D) a +2 scimitar of holy wrath (72, 9, D) the +4 robe of Night {+Inv MR+ SInv Stlth+} It affects your resistance to hostile enchantments. It lets you see invisible. It lets you turn invisible. It makes you more stealthy. (72, 16, D) Aruas's Incunabulum of Harmful Ignition Spells Type Level a - Force Lance Conjuration/Translocation 4 b - Lightning Bolt Conjuration/Air 5 c - Fireball Conjuration/Fire 5 d - Poisonous Cloud Conjuration/Poison/Air 6 (72, 17, D) an uncursed staff of power (72, 36, D) a +1 great sword of slicing (72, 37, D) a +3 whip of draining (72, 38, D) the +8 plate armour of Happiness {rF++} It greatly protects you from fire. (73, 1, D) a disc of storms (73, 16, D) a book of Cantrips (73, 36, D) the +3 scale mail "Sotsu" {rPois} It protects you from poison. (73, 37, D) a +2 scale mail of cold resistance (74, 3, D) a +0 hand axe (75, 3, D) a +0 war axe a +3 blowgun of evasion