Groucho the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +12 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. Cheibriados disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 24, D) a book of Geomancy (49, 37, D) a +0 war axe of freezing (50, 24, D) a +4 scale mail of magic resistance (50, 25, D) a disc of storms (50, 36, D) the +1 buckler "Raotufre" {+Fly} It lets you fly. (50, 37, D) a sack of spiders (51, 24, D) an uncursed staff of summoning (51, 25, D) a +2 scale mail of fire resistance (51, 37, D) a +1 leather armour of poison resistance (52, 24, D) Cueducah's Easy Magic Spells Type Level a - Regeneration Charms/Necromancy 3 b - Stone Arrow Conjuration/Earth 3 c - Ignite Poison Fire/Transmutation/Poison 3 d - Gell's Gravitas Hexes/Translocation 3 e - Inner Flame Hexes/Fire 3 (52, 25, D) the +6 spear of Ohev {freeze, rC+ Int+3 SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+3). It protects you from cold. It lets you see invisible. (52, 29, D) 5 large rocks (52, 31, D) a large rock (52, 32, D) a large rock (52, 37, D) a phial of floods (53, 24, D) an uncursed staff of wizardry (53, 25, D) a +0 hunting sling of flaming (53, 29, D) the troll corpse of Snorg (53, 36, D) a phantom mirror (53, 37, D) the +8 spear of Dajuo {elec, rF- rC- rN+++ MP+9} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It makes you vulnerable to fire. It makes you vulnerable to cold. It renders you almost immune to negative energy. It affects your magic capacity (+9). (54, 24, D) the +6 scimitar of Flaming Death {sticky flame, rPois rF++ rC- MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It greatly protects you from fire. It makes you vulnerable to cold. It protects you from poison. It affects your resistance to hostile enchantments. (54, 25, D) a +4 ring mail of cold resistance (55, 24, D) an uncursed staff of wizardry (59, 36, D) a book of Beasts (59, 37, D) a book of Minor Magic (60, 36, D) a +3 long sword of holy wrath (60, 37, D) a book of Fire (61, 0, D) an uncursed staff of power (61, 8, D) a disc of storms (61, 11, D) a +2 long sword of distortion a +0 leather armour (61, 12, D) a +0 great mace (unseen) (61, 16, D) a Fen Folio (61, 26, D) a +0 mace (61, 27, D) a +0 falchion (unseen) (61, 36, D) a +2 mace of protection (61, 37, D) an uncursed ring of resist corrosion (62, 0, D) Further Steps in Spellweaving Spells Type Level a - Lightning Bolt Conjuration/Air 5 b - Yara's Violent Unravelling Hexes/Transmutation 5 c - Dispel Undead Necromancy 5 d - Summon Forest Summoning/Translocation 5 e - Alistair's Intoxication Transmutation/Poison 5 f - Blade Hands Transmutation 5 (62, 1, D) a +2 plate armour of cold resistance (62, 8, D) a book of Minor Magic (62, 9, D) the +7 hand axe "Pofroun" {drain, *Corrode rElec rPois rN+} A truly terrible weapon, it drains the life of those it strikes. It insulates you from electricity. It protects you from poison. It protects you from negative energy. It may corrode you when you take damage. (62, 12, D) 6 arrows (62, 13, D) an arrow (62, 16, D) a +0 robe (62, 17, D) a +1 falchion of holy wrath (62, 27, D) a +1 falchion of slicing a +0 scale mail a book of Enchantments (62, 30, D) a +0 great sword a +0 plate armour (62, 36, D) a +2 rapier of freezing (62, 37, D) an uncursed staff of earth (63, 0, D) a +0 scythe of slicing (63, 8, D) a +1 mace of protection (63, 16, D) the Papyrus of Congealing Darkness Spells Type Level a - Ozocubu's Armour Charms/Ice 3 b - Regeneration Charms/Necromancy 3 c - Animate Dead Necromancy 4 d - Control Undead Necromancy 4 e - Ozocubu's Refrigeration Ice 6 (63, 26, D) an uncursed staff of death (63, 27, D) the ring "Dethriss" {MR+ Str+3 Int+4} [ring of protection from magic] It affects your strength (+3). It affects your intelligence (+4). It affects your resistance to hostile enchantments. (63, 29, D) a +0 long sword a +0 scale mail (63, 31, D) a cursed +0 battleaxe a cursed +0 chain mail (63, 32, D) a +0 battleaxe a +0 plate armour (63, 36, D) an uncursed staff of fire (63, 37, D) a +4 greatsling (64, 16, D) a +4 chain mail of poison resistance (64, 17, D) a +1 ring of slaying (64, 26, D) an uncursed amulet of harm (64, 27, D) a +0 spear of venom (65, 26, D) the ring "Akyo" {Fire -Tele Str+2 Dex+2} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your strength (+2). It affects your dexterity (+2). It protects you from fire. It makes you vulnerable to cold. It prevents most forms of teleportation. (65, 28, D) a +0 long sword a +0 ring mail (67, 0, D) the cursed +0 plate armour "Redut" {*Corrode rN+ Dex+5 Stlth+} It affects your dexterity (+5). It protects you from negative energy. It may corrode you when you take damage. It makes you more stealthy. It has a curse placed upon it. (68, 0, D) the +5 ring mail of the Thirsty Nights {Str+5} It affects your strength (+5). (69, 0, D) an uncursed staff of air (69, 36, D) a phial of floods (70, 8, D) a +6 spear of venom (70, 9, D) a cursed -4 ring of intelligence (71, 16, D) the Compendium of Changing Spells Type Level a - Passwall Transmutation/Earth 2 b - Petrify Transmutation/Earth 4 c - Yara's Violent Unravelling Hexes/Transmutation 5 (71, 19, D) a +0 trident 2 tomahawks (71, 20, D) a +0 shortbow 7 arrows (71, 26, D) the Reference Book on Feathers and Protection Spells Type Level a - Repel Missiles Charms/Air 2 b - Swiftness Charms/Air 2 c - Shroud of Golubria Charms/Translocation 2 d - Static Discharge Conjuration/Air 3 e - Summon Lightning Spire Summoning/Air 4 f - Haste Charms 6 (71, 27, D) the +5 demon whip "Spellbinder" {antimagic, MR+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your resistance to hostile enchantments. (71, 36, D) a phial of floods (71, 37, D) Ceijakan's Volume of Combat Magic and the Oath Spells Type Level a - Slow Hexes 2 b - Summon Guardian Golem Hexes/Summoning 3 c - Gell's Gravitas Hexes/Translocation 3 d - Yara's Violent Unravelling Hexes/Transmutation 5 e - Spellforged Servitor Conjuration/Summoning 7 (72, 8, D) a +6 hand axe of chopping (72, 16, D) the +2 shield of Analysis {+Fly rF- Str+3} It affects your strength (+3). It makes you vulnerable to fire. It lets you fly. (72, 17, D) a lamp of fire (72, 22, D) a tomahawk an arrow (72, 23, D) a tomahawk 2 arrows (72, 26, D) the amulet of Keran {Harm *Drain Dex+3} [amulet of harm] It increases damage dealt and taken. It affects your dexterity (+3). It causes draining when unequipped. a cursed -5 ring of slaying (72, 36, D) the +2 robe of Vines {NoDeviceHeal Regen+7} It increases your rate of regeneration. (73, 1, D) a +4 mace of holy wrath (73, 17, D) a disc of storms (73, 20, D) an uncursed staff of fire a +0 shortbow 9 arrows (73, 26, D) the ring of Intercession {*Corrode rF+ rC++ MR+ Int+3} [ring of protection from fire] It affects your intelligence (+3). It protects you from fire. It greatly protects you from cold. It affects your resistance to hostile enchantments. It may corrode you when you take damage. (73, 27, D) a lamp of fire (73, 37, D) an uncursed staff of summoning (75, 1, D) a +2 pearl dragon armour