Groucho the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (6, 8, D) a +0 scale mail a +0 shield a +0 war axe (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) a disc of storms (10, 5, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (49, 24, D) the ring of Woropide {*Confuse MR++ Str+3 Dex+2 SInv} [ring of see invisible] It affects your strength (+3). It affects your dexterity (+2). It affects your resistance to hostile enchantments. It lets you see invisible. It may confuse you when you take damage. (49, 36, D) the +5 whip "Koaz" {speed, Int+7 Dex-3} Attacks with this weapon are significantly faster. It affects your intelligence (+7). It affects your dexterity (-3). (49, 37, D) a +2 quarterstaff of crushing (50, 24, D) an uncursed staff of fire (50, 25, D) a +1 hand axe of venom (50, 36, D) a +0 whip of venom (51, 24, D) a scroll of brand weapon (51, 25, D) Lee's Grimoire of Dusty Conjuration Spells Type Level a - Conjure Flame Conjuration/Fire 3 b - Bolt of Magma Conjuration/Fire/Earth 5 c - Statue Form Transmutation/Earth 6 (51, 36, D) an uncursed staff of energy (51, 37, D) an uncursed staff of poison (52, 24, D) a phantom mirror (52, 25, D) an uncursed ring of sustain attributes (52, 36, D) a +1 hand axe of flaming (53, 36, D) a +2 glaive of venom (53, 37, D) a +1 leather armour of cold resistance (54, 25, D) a sack of spiders (54, 36, D) a disc of storms (59, 36, D) a crystal ball of energy (59, 37, D) an uncursed staff of conjuration (60, 36, D) the +0 leather armour of Ifu Veh {SInv} It lets you see invisible. (60, 37, D) a +0 dagger (60, 41, D) a +0 robe (61, 0, D) a +0 mace of protection (61, 8, D) an uncursed staff of summoning (61, 26, D) a book of Conjurations (61, 36, D) a +2 great mace of protection (61, 37, D) a +0 trident (61, 41, D) a +0 long sword of holy wrath a +0 robe (62, 0, D) a +1 morningstar of protection (62, 1, D) the Papyrus of Good Luck and Malediction Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Leda's Liquefaction Hexes/Earth 4 c - Yara's Violent Unravelling Hexes/Transmutation 5 d - Deflect Missiles Charms/Air 6 (62, 8, D) An Introduction to Sorcery Spells Type Level a - Infusion Charms 1 b - Magic Dart Conjuration 1 c - Freeze Ice 1 d - Animate Skeleton Necromancy 1 e - Beastly Appendage Transmutation 1 (62, 9, D) a +2 scale mail of cold resistance (62, 17, D) a book of Misfortune (62, 26, D) an uncursed amulet of faith (62, 27, D) the amulet of Dawn {Gourm Str+2 SInv} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your strength (+2). It lets you see invisible. the ring of Tekhlah {Str+5 Stlth-} [ring of loudness] It affects your strength (+5). It makes you less stealthy. a +6 ring of strength (62, 30, D) a +0 trident (unseen) (62, 37, D) an uncursed staff of poison (62, 41, D) a cursed +1 falchion a +0 robe (62, 42, D) a +1 broad axe of freezing (63, 0, D) the +10 quarterstaff "Agelabb" {freeze, *Corrode rPois Dex+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+2). It protects you from poison. It may corrode you when you take damage. (63, 8, D) the Reference Book on Frigorific Sinister Rituals Spells Type Level a - Control Undead Necromancy 4 b - Excruciating Wounds Charms/Necromancy 5 c - Bolt of Draining Conjuration/Necromancy 5 d - Bolt of Cold Conjuration/Ice 6 (63, 11, D) a cursed +1 mace of freezing a +0 robe (63, 21, D) the cursed +0 triple crossbow "Ruames" {penet, *Drain Str+9 Int+2 SInv} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your strength (+9). It affects your intelligence (+2). It lets you see invisible. It causes draining when unequipped. It has a curse placed upon it. (63, 22, D) a +1 flail of protection (63, 27, D) a box of beasts (63, 29, D) a +0 shortbow 14 arrows a +0 trident (63, 30, D) 2 large rocks (63, 31, D) 2 arrows (63, 32, D) a throwing net an arrow (63, 33, D) an arrow (63, 37, D) a manual of Short Blades (63, 40, D) a +2 spear of freezing a +0 robe (64, 16, D) a lamp of fire (64, 17, D) the Compendium of Dislocated Boosts Spells Type Level a - Swiftness Charms/Air 2 b - Portal Projectile Translocation 3 c - Force Lance Conjuration/Translocation 4 d - Warp Weapon Charms/Translocation 5 e - Haste Charms 6 (64, 26, D) the Tome of Calling Spells Type Level a - Call Imp Summoning 2 b - Summon Guardian Golem Hexes/Summoning 3 c - Summon Mana Viper Hexes/Summoning 5 d - Summon Demon Summoning 5 (64, 27, D) the +3 shield "Oparch" {*Drain Dex+8} It affects your dexterity (+8). It causes draining when unequipped. (64, 29, D) a +0 shortbow (unseen) (64, 30, D) a large rock 3 arrows (64, 33, D) an arrow (65, 26, D) a sack of spiders (65, 29, D) a +0 trident (unseen) (67, 0, D) a +2 robe of positive energy (68, 0, D) a +8 giant club (69, 0, D) the ring "Finub" {Int+3 Stlth-} [ring of loudness] It affects your intelligence (+3). It makes you less stealthy. (69, 36, D) the +4 hand crossbow of the Vaults {elec, +Fly Str+4} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your strength (+4). It lets you fly. (69, 41, D) (unseen) (70, 8, D) the +2 dagger of the Special Ships {pierce, Int+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). (70, 9, D) a +2 vampiric hand axe (70, 36, D) the +0 halberd of the Eleven Dances {speed, rN+} Attacks with this weapon are significantly faster. It protects you from negative energy. (71, 8, D) a book of Dreams (71, 16, D) the +9 plate armour of the Doldrums {Dex+6} It affects your dexterity (+6). (71, 17, D) a book of Spatial Translocations (71, 20, D) a +0 battleaxe (unseen) (71, 26, D) a sack of spiders (71, 27, D) an uncursed ring of stealth (71, 37, D) an uncursed ring of stealth (72, 9, D) a +0 ring mail of poison resistance (72, 16, D) a cursed -3 ring of evasion (72, 17, D) a +2 broad axe of chopping (72, 26, D) the ring of Esink {rElec rC++ MP-9 Str+4 SInv} [ring of see invisible] It affects your strength (+4). It greatly protects you from cold. It insulates you from electricity. It affects your magic capacity (-9). It lets you see invisible. (72, 30, D) a +1 vampiric long sword a +0 robe (72, 32, D) a +5 hunting sling of velocity (73, 1, D) a lamp of fire (73, 16, D) a +0 halberd (73, 17, D) a +3 lightning rod (11/11) (73, 19, D) a +4 rapier of venom (unseen) (73, 26, D) a +2 whip of electrocution (73, 36, D) a book of Ice (73, 37, D) the +6 scale mail "Nofit" {rCorr Str+4 Dex-2 SInv} It affects your strength (+4). It affects your dexterity (-2). It lets you see invisible. It protects you from acid and corrosion. (75, 1, D) an uncursed amulet of magic regeneration