Groucho the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (10, 1, D) a +0 shield a +0 scale mail a +0 war axe the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 0, D) an uncursed amulet of faith (61, 2, D) a +1 shortbow of flaming (unseen) (61, 3, D) a +0 arbalest (unseen) (61, 8, D) a disc of storms (61, 11, D) a +0 dagger a +2 robe of magic resistance a +1 morningstar of protection an elf corpse (61, 16, D) an uncursed staff of air (62, 1, D) an uncursed staff of power a +0 arbalest 15 bolts a phial of floods (62, 3, D) 2 bolts (62, 4, D) a bolt (62, 5, D) an arrow (62, 8, D) a +4 rapier (62, 9, D) a +1 short sword of holy wrath (62, 11, D) a shapeshifter corpse (62, 16, D) a +1 hat of intelligence (62, 17, D) an uncursed staff of cold (63, 2, D) a +0 arbalest (unseen) (63, 8, D) the Handbook of the Foremost Curses Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Passwall Transmutation/Earth 2 c - Leda's Liquefaction Hexes/Earth 4 d - Statue Form Transmutation/Earth 6 e - Ring of Flames Charms/Fire 7 (63, 16, D) a book of Frost (63, 17, D) a +0 war axe (64, 16, D) a book of Power (64, 17, D) a +0 hand axe (67, 0, D) a +3 chain mail of cold resistance (68, 0, D) the Papyrus of Calling and the Snowflakes Spells Type Level a - Summon Butterflies Summoning 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Summon Mana Viper Hexes/Summoning 5 d - Dragon's Call Summoning 9 (68, 2, D) a +0 club (69, 0, D) a crystal ball of energy (69, 2, D) a +0 dagger (70, 8, D) a +1 spear of freezing (70, 9, D) a +3 rapier of venom (71, 8, D) a disc of storms (71, 11, D) a necrophage corpse (71, 16, D) the +8 plate armour of Ufuith {*Drain rElec Int+4 Stlth+} It affects your intelligence (+4). It insulates you from electricity. It causes draining when unequipped. It makes you more stealthy. (71, 17, D) a book of Callings (71, 26, D) an uncursed staff of poison (71, 27, D) a +0 dire flail (72, 8, D) the +7 short sword of Ascent {vamp, Str+4} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your strength (+4). (72, 9, D) a +3 scimitar of slicing (72, 10, D) a cursed +0 halberd (unseen) (72, 16, D) the cursed +2 shortbow of Relin {velocity, +Fly rN+ Int+4} Any arrow fired from it inflicts extra damage. It affects your intelligence (+4). It protects you from negative energy. It lets you fly. It has a curse placed upon it. (72, 17, D) an uncursed staff of energy (72, 26, D) an uncursed ring of fire (72, 27, D) the +7 great sword of Mayhem {slice, MR+ Int-5 Dex+4 Stlth+} It inflicts extra damage upon your enemies. It affects your intelligence (-5). It affects your dexterity (+4). It affects your resistance to hostile enchantments. It makes you more stealthy. (72, 30, D) a +0 flail a +0 robe (73, 1, D) a +3 iron rod (10/10) (73, 16, D) a +0 mace of protection (73, 17, D) a +3 blowgun (73, 26, D) a book of Clouds (73, 30, D) a +2 iron rod (6/11) (still there?) a ball python corpse (still there?) (75, 1, D) the +8 demon blade "Bloodbane" {slice, *Rage +Rage Stlth-} It inflicts extra damage upon your enemies. It lets you go berserk. It may make you go berserk in combat. It makes you less stealthy.