Groucho the Dungeon (0, 50, D) a crystal ball of energy (0, 51, D) a +2 rapier of holy wrath (0, 52, D) a +1 robe of positive energy (1, 32, D) a +0 robe (1, 33, D) a lamp of fire (1, 34, D) an uncursed amulet of faith (1, 50, D) a +1 rapier of draining (1, 51, D) an uncursed amulet of rage (2, 14, D) a +1 mace of protection (2, 15, D) a +3 scale mail of poison resistance (2, 16, D) an uncursed ring of flight (2, 32, D) a sack of spiders (2, 33, D) the +6 falchion of Uwkof {slice, +Inv rElec} It inflicts extra damage upon your enemies. It insulates you from electricity. It lets you turn invisible. (2, 34, D) an uncursed staff of fire (2, 50, D) an uncursed staff of summoning (2, 51, D) a +4 dagger of freezing (2, 52, D) the Volume of Malediction Spells Type Level a - Yara's Violent Unravelling Hexes/Transmutation 5 b - Summon Mana Viper Hexes/Summoning 5 (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (3, 14, D) a +5 giant spiked club (3, 15, D) a +2 iron rod (11/11) (3, 16, D) a +0 spear of freezing (3, 32, D) a book of the Sky (3, 34, D) a disc of storms (3, 50, D) an uncursed staff of power (3, 51, D) a cursed ring of protection from magic (3, 52, D) an uncursed staff of fire (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (4, 14, D) a +2 hand crossbow of flaming (4, 15, D) a cursed ring of loudness (4, 16, D) a book of the Sky (4, 32, D) an uncursed ring of protection from cold (4, 33, D) a +0 robe (4, 50, D) a +2 robe of positive energy (4, 52, D) the cursed ring "Wimowk" {rPois Dex-2} [ring of dexterity] It affects your dexterity (-2). It protects you from poison. It has a curse placed upon it. (5, 14, D) a phial of floods (5, 15, D) a +2 hand crossbow of velocity (5, 16, D) a +2 quarterstaff of speed (5, 33, D) a +0 scale mail of cold resistance (5, 46, D) a +5 long sword of holy wrath a +0 large shield (5, 51, D) an uncursed staff of conjuration (5, 52, D) an uncursed staff of fire (5, 57, D) the +8 mace "Impslayer" {freeze, *Noise rPois rC+ Dex+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+2). It protects you from cold. It protects you from poison. It may make noises in combat. (6, 8, D) a +0 scale mail a +0 shield a +0 flail (6, 14, D) an uncursed staff of power (6, 16, D) a book of Power (6, 32, D) a +0 ring mail of magic resistance (6, 33, D) a book of Callings (6, 40, D) a +0 large shield (6, 45, D) a +3 whip of holy wrath a cursed -1 robe (6, 46, D) a +3 falchion of flaming a +0 greatsling 7 stones a +0 robe a +2 buckler an uncursed amulet of faith (6, 47, D) a +1 whip of holy wrath a +0 robe (6, 51, D) an uncursed ring of flight (6, 52, D) a book of Conjurations (7, 14, D) an uncursed ring of protection from cold (7, 15, D) the +9 dagger "Jobej" {vamp, Fragile rF+ Int+3} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+3). It protects you from fire. It will be destroyed if unequipped. (7, 16, D) the Grimoire of Twisted Companions Spells Type Level a - Pain Necromancy 1 b - Summon Butterflies Summoning 1 c - Vampiric Draining Necromancy 3 d - Call Canine Familiar Summoning 3 e - Summon Mana Viper Hexes/Summoning 5 f - Summon Hydra Summoning 7 (7, 32, D) an uncursed staff of air (7, 34, D) the +7 rapier of Dismay {speed, rPois Str+4} Attacks with this weapon are significantly faster. It affects your strength (+4). It protects you from poison. (7, 41, D) a +3 long sword of holy wrath (7, 42, D) a +0 robe (7, 46, D) a +3 sacred scourge of holy wrath a +0 robe a +1 whip of holy wrath a cursed +0 robe a +3 long sword of holy wrath a +2 hand crossbow of freezing a +0 large shield (7, 51, D) a +2 leather armour of positive energy (7, 52, D) a +1 hand crossbow of flaming (7, 56, D) the +9 hand crossbow "Newtbane" {freeze, MR- Str+10 Int+4 Stlth+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+10). It affects your intelligence (+4). It affects your resistance to hostile enchantments. It makes you more stealthy. (8, 14, D) a +0 mace of protection (8, 15, D) an uncursed amulet of faith (8, 16, D) a +1 battleaxe of chopping (8, 32, D) the +2 battleaxe "Tipabax" {pain, rPois rC+++ Dex+6} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+6). It renders you almost immune to cold. It protects you from poison. (8, 33, D) an uncursed staff of wizardry (8, 34, D) a +1 mace of crushing (8, 40, D) a +1 sacred scourge of holy wrath (8, 46, D) a +2 long sword of holy wrath a +1 whip of holy wrath a +0 large shield (8, 47, D) a +0 robe (8, 50, D) a +2 scale mail of magic resistance (8, 51, D) an uncursed ring of magical power (8, 52, D) a +1 ring mail of magic resistance (9, 15, D) a lamp of fire (9, 16, D) a phial of floods (9, 32, D) a +0 pair of gloves of strength (9, 33, D) a +0 quarterstaff of draining (9, 34, D) an uncursed staff of summoning (9, 40, D) a +3 eudemon blade of holy wrath (9, 50, D) a lamp of fire (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 14, D) a +2 robe of magic resistance (10, 15, D) an uncursed staff of poison (10, 16, D) the +12 falchion of Linearity {slice, rC+ Str+6 Int+3} It inflicts extra damage upon your enemies. It affects your strength (+6). It affects your intelligence (+3). It protects you from cold. (10, 33, D) a +5 broad axe of venom (10, 42, D) a +0 large shield (10, 50, D) Neodduwai's Grimoire of Aerial Cold Spells Type Level a - Repel Missiles Charms/Air 2 b - Airstrike Air 4 c - Throw Icicle Conjuration/Ice 4 d - Summon Lightning Spire Summoning/Air 4 e - Simulacrum Ice/Necromancy 6 (10, 52, D) an uncursed staff of wizardry (10, 53, D) a +3 amulet of reflection a manual of Short Blades 3 potions of lignification (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +5 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 14, D) a +3 chain mail of poison resistance (11, 15, D) the cursed +0 ring mail "Jais" {rElec rC+} It protects you from cold. It insulates you from electricity. It has a curse placed upon it. (11, 16, D) a +1 ring mail of cold resistance (11, 33, D) an uncursed staff of fire (11, 34, D) a +1 scimitar of flaming (11, 50, D) a +1 dagger of venom (11, 51, D) a phantom mirror (11, 52, D) a +4 ring mail of fire resistance (12, 15, D) a +2 shortbow of velocity (12, 16, D) an uncursed ring of protection from magic (12, 32, D) an uncursed ring of stealth (12, 33, D) the +11 battleaxe of Circularity {chop, rF+ rN+ Str+3} It inflicts extra damage upon your enemies. It affects your strength (+3). It protects you from fire. It protects you from negative energy. (12, 34, D) a disc of storms (12, 50, D) a crystal ball of energy (12, 51, D) an uncursed amulet of guardian spirit (12, 52, D) a +4 hunting sling (still there?) a book of Changes (still there?) (13, 14, D) a +6 ring of dexterity a +3 ring of strength a +6 ring of strength the amulet "Luas" {Harm *Drain rPois rC+} [amulet of harm] It increases damage dealt and taken. It protects you from cold. It protects you from poison. It causes draining when unequipped. the ring of Jaeligritz {*Drain rPois rC+ Int+8 Dex-4} [ring of protection from cold] It affects your intelligence (+8). It affects your dexterity (-4). It protects you from cold. It protects you from poison. It causes draining when unequipped. (13, 33, D) a +0 robe (13, 34, D) a +0 halberd of protection (13, 50, D) a +1 chain mail of poison resistance (13, 51, D) a book of Summonings (14, 50, D) the ring "Qacadi" {Ice *Confuse +Blink Dex+4} [ring of ice] It enhances your ice magic. It affects your dexterity (+4). It makes you vulnerable to fire. It protects you from cold. It lets you blink. It may confuse you when you take damage. (14, 51, D) an uncursed ring of resist corrosion a +2 dire flail of holy wrath (18, 48, D) a +2 scale mail of fire resistance (18, 49, D) a crystal ball of energy (18, 50, D) a manual of Crossbows (19, 1, D) a +2 scale mail of fire resistance (19, 8, D) an uncursed staff of power (19, 17, D) the +7 hand crossbow of Judgement {venom, Int+5 Stlth+} It poisons the ammo it fires. It affects your intelligence (+5). It makes you more stealthy. (19, 33, D) a +0 rapier (19, 36, D) the +5 whip of Egomania {elec, rF+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from fire. (19, 48, D) a +3 rod of inaccuracy (12/12) (19, 49, D) the +5 shield "Ulounk" {Int+3} It affects your intelligence (+3). (19, 50, D) a +3 plate armour of cold resistance (20, 0, D) a book of Party Tricks (20, 1, D) a +1 pair of gloves of strength (20, 16, D) a +4 lightning rod (12/12) (20, 17, D) a book of Spatial Translocations (20, 32, D) an uncursed staff of air (20, 33, D) a +0 ring mail of poison resistance (20, 36, D) a cursed -1 long sword (unseen) (20, 48, D) a +0 spear of venom (20, 49, D) an uncursed amulet of faith (20, 50, D) a +2 dagger of venom (21, 0, D) a lamp of fire (21, 1, D) a +4 rod of clouds (13/13) (21, 15, D) the +4 robe of Augmentation {Str+4 Int+4 Dex+4} It affects your strength (+4). It affects your intelligence (+4). It affects your dexterity (+4). (21, 16, D) the cursed +0 scale mail of Omission {+Inv MR+ Str-3 Int+6} It affects your strength (-3). It affects your intelligence (+6). It affects your resistance to hostile enchantments. It lets you turn invisible. It has a curse placed upon it. (21, 17, D) a +6 short sword (21, 33, D) the +6 war axe "Lapsocw" {venom, rElec Str+2 Int-4} It poisons the flesh of those it strikes. It affects your strength (+2). It affects your intelligence (-4). It insulates you from electricity. (21, 36, D) a +2 long sword of slicing (21, 45, D) 2 arrows (21, 48, D) a +6 battleaxe of draining (21, 49, D) a Grand Grimoire (21, 50, D) a sack of spiders (22, 1, D) an uncursed ring of protection from magic (22, 9, D) a +1 battleaxe a +0 robe (22, 17, D) the +6 leather armour "Wuolow" {rF+ rN+ Dex+4 SInv} It affects your dexterity (+4). It protects you from fire. It protects you from negative energy. It lets you see invisible. (22, 18, D) an uncursed staff of earth (22, 32, D) the +8 storm bow {elec} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. (22, 33, D) a +0 short sword (22, 34, D) a +0 short sword (unseen) (22, 41, D) a +2 rapier of freezing (unseen) (22, 48, D) the +8 mithril axe "Arga" {speed, MR+} Attacks with this weapon are significantly faster. It affects your resistance to hostile enchantments. (22, 50, D) a +0 chain mail of cold resistance (23, 0, D) a fan of gales (23, 1, D) a phial of floods (23, 6, D) a +2 flail a +0 robe (23, 12, D) the +2 leather armour "Riapiw" {rPois rC+} It protects you from cold. It protects you from poison. (23, 16, D) the -6 buckler of the Lion {rC+ SInv} It protects you from cold. It lets you see invisible. an uncursed staff of energy (23, 17, D) a lamp of fire (23, 18, D) a +0 hand axe of chopping (23, 28, D) a +2 bardiche of venom (23, 32, D) a book of Conjurations (23, 33, D) a +0 leather armour (23, 34, D) an uncursed staff of air (23, 37, D) a +0 longbow 20 arrows a cursed +0 leather armour (23, 48, D) a book of Summonings (23, 49, D) a book of Death (23, 50, D) an uncursed staff of power (24, 0, D) the Collected Works on the Traveller Spells Type Level a - Apportation Translocation 1 b - Summon Forest Summoning/Translocation 5 (24, 1, D) a +1 mace of protection (24, 6, D) a +0 hand axe a +0 robe (24, 7, D) a +0 robe (24, 17, D) a phial of floods (24, 18, D) a disc of storms (24, 22, D) a +3 lajatang of venom (24, 33, D) an uncursed staff of cold (24, 36, D) a +0 long sword a +0 ring mail (24, 37, D) a +2 antimagic flail a +0 long sword (24, 38, D) a +0 longbow 42 arrows a +2 leather armour of fire resistance (24, 40, D) a +0 long sword of slicing (24, 41, D) a +0 ring mail a +5 hand axe of chopping (24, 42, D) 12 arrows (24, 49, D) a disc of storms (24, 50, D) the +3 scale mail of Unambiguity {rElec MP+9} It insulates you from electricity. It affects your magic capacity (+9). (25, 0, D) a book of Fire (25, 1, D) a +2 eveningstar of holy wrath (25, 9, D) the cursed +0 leather armour "Reibiag" {rPois rF+ rC+} It protects you from fire. It protects you from cold. It protects you from poison. It has a curse placed upon it. (25, 16, D) a Young Poisoner's Handbook (25, 18, D) an uncursed amulet of dismissal (25, 33, D) a book of Alchemy (25, 35, D) a +0 long sword a +0 shortbow 21 arrows (25, 38, D) a +0 rapier a +0 rapier a +0 leather armour (25, 39, D) a +1 trident of distortion a +0 rapier (25, 41, D) a +0 flail of holy wrath an uncursed ring of ice a +0 longbow 41 arrows a +0 leather armour the cursed ring "Leank" {AC-3 Dex+3} [ring of protection] It affects your AC (-3). It affects your dexterity (+3). It has a curse placed upon it. a +2 short sword of speed a +0 short sword a +0 leather armour (25, 48, D) the Handbook of the Escort and Envenoming Spells Type Level a - Sting Conjuration/Poison 1 b - Call Canine Familiar Summoning 3 c - Summon Ice Beast Ice/Summoning 4 d - Summon Lightning Spire Summoning/Air 4 e - Summon Demon Summoning 5 (25, 49, D) a disc of storms (25, 50, D) an uncursed ring of flight (26, 0, D) a phial of floods (26, 1, D) the +5 fire dragon armour of the Wasteland {rPois rF++ rC- MR- Regen+ Slay+3 SInv} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It greatly protects you from fire. It makes you vulnerable to cold. It protects you from poison. It affects your resistance to hostile enchantments. It lets you see invisible. It increases your rate of regeneration. (26, 11, D) a +3 flail of crushing (26, 32, D) a +0 long sword (26, 33, D) a box of beasts (26, 34, D) a +0 leather armour (26, 35, D) a +0 longbow 32 arrows the +6 plate armour of Tecapsy {rElec} It insulates you from electricity. (26, 38, D) a +0 rapier (26, 49, D) a sack of spiders (26, 50, D) a Young Poisoner's Handbook (27, 1, D) a crystal ball of energy (27, 9, D) a cursed -3 dagger a +0 robe (27, 16, D) a +5 ring of dexterity the Disquisition on Intoxication Spells Type Level a - Sting Conjuration/Poison 1 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Olgreb's Toxic Radiance Poison 4 d - Alistair's Intoxication Transmutation/Poison 5 e - Poisonous Cloud Conjuration/Poison/Air 6 (27, 17, D) an uncursed staff of summoning (27, 33, D) a +0 dagger (27, 34, D) a +3 plate armour of cold resistance (27, 37, D) a +5 antimagic hand axe (27, 41, D) a +0 longbow (unseen) (27, 48, D) a +2 shortbow of velocity (27, 49, D) a +1 chain mail of poison resistance (27, 50, D) a +0 plate armour of poison resistance (28, 0, D) an uncursed staff of earth (28, 1, D) a crystal ball of energy (28, 17, D) the cursed +3 arbalest of Offence {elec, rElec Int+2 SInv} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your intelligence (+2). It insulates you from electricity. It lets you see invisible. It has a curse placed upon it. (28, 33, D) an uncursed staff of death (28, 39, D) a +2 lajatang of pain (unseen) (28, 49, D) the +1 leather armour "Pitover" {MP+9 Int+5 Dex+5} It affects your intelligence (+5). It affects your dexterity (+5). It affects your magic capacity (+9). (28, 50, D) a +1 dagger of speed (29, 16, D) a +1 pair of gloves of strength (29, 32, D) a +0 short sword (29, 33, D) a +0 rapier (29, 35, D) a +0 leather armour (29, 38, D) a -2 shortbow 12 arrows a +0 leather armour (29, 45, D) an arrow (29, 49, D) a +1 fire dragon armour (29, 50, D) a phial of floods (30, 48, D) a +4 lightning rod (14/14) (30, 49, D) a +3 ring mail of magic resistance (30, 50, D) a +3 leather armour of cold resistance (31, 48, D) a +2 arbalest of freezing (31, 49, D) the cursed +2 giant spiked club "Conservator" {antimagic, Str+4 Int+2 Dex+3} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+4). It affects your intelligence (+2). It affects your dexterity (+3). It has a curse placed upon it. (31, 50, D) an uncursed staff of summoning (32, 48, D) a +2 chain mail of fire resistance (32, 49, D) a +3 halberd of chopping (32, 50, D) an uncursed ring of protection from cold (33, 48, D) a +3 falchion of electrocution (33, 49, D) a +3 ring of protection (33, 50, D) a Young Poisoner's Handbook (34, 48, D) a +5 mace of draining (34, 49, D) a +1 mace of holy wrath (34, 50, D) an uncursed staff of poison (35, 0, D) a +0 rapier (35, 15, D) an uncursed staff of energy (35, 29, D) an uncursed staff of summoning (35, 34, D) a +0 great mace (35, 42, D) a +0 trident (36, 1, D) a +0 short sword (36, 6, D) a +0 scythe of venom (36, 14, D) a cursed staff of earth (36, 15, D) a sack of spiders (36, 20, D) a +1 dagger of chaos a +0 scimitar a +0 plate armour a +0 large shield (36, 28, D) a book of Death (36, 29, D) a +0 chain mail (37, 0, D) the +6 great sword "Kygrot" {flame, Int+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+5). (unseen) (37, 6, D) a +1 rapier of protection (37, 7, D) a cursed -2 scale mail (37, 14, D) a book of Alchemy (37, 15, D) the +7 sceptre of Torment (37, 22, D) Roxanne's Tome of Shape Shifting Spells Type Level a - Beastly Appendage Transmutation 1 b - Sticks to Snakes Transmutation 2 c - Spider Form Transmutation/Poison 3 d - Statue Form Transmutation/Earth 6 e - Dragon Form Transmutation 7 a cursed ring of magical power an uncursed ring of wizardry a +3 ring of intelligence a manual of Throwing a +6 ring of dexterity a +6 ring of dexterity 2 potions of brilliance a +0 leather armour a +0 dagger of electrocution a +0 robe (37, 28, D) a +1 rapier of freezing (37, 29, D) a +0 chain mail (37, 37, D) a +2 glaive of chopping a +0 arbalest 15 bolts (37, 39, D) a +0 battleaxe a +1 ice dragon armour (38, 1, D) a phantom mirror (38, 18, D) a +4 ring mail of fire resistance a +2 quarterstaff of speed (38, 20, D) a +0 arbalest a +2 war axe 17 bolts a +0 plate armour a +0 robe of magic resistance a +1 trident of protection a +0 hunting sling of velocity (38, 23, D) a +0 falchion a +0 robe (38, 28, D) a +0 great sword (38, 29, D) a sack of spiders (38, 36, D) a cursed ring of loudness (unseen) (38, 38, D) a +1 war axe the +1 scale mail of Curiosity {rN+ MR+ Int+4} It affects your intelligence (+4). It protects you from negative energy. It affects your resistance to hostile enchantments. a +0 shield a +0 chain mail (38, 41, D) a +0 ring mail a +1 demon trident of venom (38, 45, D) a +0 trident a +0 trident (38, 48, D) an uncursed staff of death (38, 49, D) a book of Cantrips (38, 50, D) a sack of spiders (39, 0, D) a +5 mace of venom (39, 4, D) a +0 short sword a +0 scale mail a +0 short sword a +0 longbow 13 arrows a +0 leather armour a cursed -3 short sword a +0 leather armour (39, 9, D) a +0 rapier a +0 ring mail (39, 10, D) a +0 rapier a +0 rapier a cursed +0 leather armour (39, 14, D) an uncursed staff of death (39, 15, D) a +0 robe (39, 23, D) a +2 scimitar of flaming a +0 robe (39, 24, D) 3 bolts (39, 25, D) a bolt (39, 29, D) an uncursed staff of power (39, 34, D) a +0 chain mail (unseen) (39, 38, D) a +0 plate armour a bolt a +3 great sword a +0 chain mail (39, 39, D) 2 large rocks (39, 45, D) a +0 halberd (39, 48, D) a +0 battleaxe of freezing (39, 49, D) an uncursed ring of poison resistance (39, 50, D) an uncursed staff of death (unseen) (39, 58, D) a sling bullet (40, 0, D) a phial of floods (40, 5, D) 21 arrows (still there?) a sling bullet (still there?) (40, 8, D) the +3 warlock's mirror {reflect} a +0 long sword (40, 10, D) a +0 hand axe of venom (still there?) a sling bullet (still there?) (40, 14, D) a +1 falchion of holy wrath (40, 15, D) a phantom mirror (40, 23, D) a +2 great mace of holy wrath a +0 ring mail (40, 35, D) 16 bolts (40, 36, D) an uncursed amulet of the gourmand a +0 battleaxe the +6 spear of Offence {drain, rF+ SInv} A truly terrible weapon, it drains the life of those it strikes. It protects you from fire. It lets you see invisible. a +0 long sword a +0 plate armour a +0 shield (40, 38, D) a +0 great sword of holy wrath a +0 plate armour (40, 42, D) a +2 whip (40, 48, D) the Tome of Helpful Companions Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Recall Summoning/Translocation 3 c - Spellforged Servitor Conjuration/Summoning 7 (40, 49, D) a +0 arbalest of flaming (41, 0, D) a crystal ball of energy (41, 1, D) a manual of Crossbows (41, 4, D) a +0 morningstar of holy wrath (unseen) (41, 14, D) a +4 ring of dexterity (41, 15, D) the +3 hand axe "Hoaroalo" {speed, Str+3} Attacks with this weapon are significantly faster. It affects your strength (+3). (41, 21, D) a cursed -2 ring of strength (41, 41, D) a +2 demon whip of venom a +0 trident (41, 43, D) a sling bullet (41, 48, D) an uncursed staff of conjuration (41, 49, D) a +5 vampiric trident (41, 50, D) a +0 battleaxe of freezing (42, 0, D) a +5 whip of venom (42, 1, D) a fan of gales (42, 6, D) a +0 leather armour of magic resistance (unseen) (42, 18, D) a +0 dire flail (42, 20, D) a +0 robe (42, 23, D) a +2 whip of electrocution (42, 29, D) a +2 leather armour of positive energy (42, 35, D) a +0 large shield an uncursed amulet of regeneration a +0 battleaxe a +0 chain mail (42, 42, D) a sling bullet (still there?) a +0 dire flail (still there?) (42, 43, D) a +0 long sword (42, 45, D) a +0 chain mail (42, 48, D) a disc of storms (42, 50, D) a +2 vampiric broad axe (43, 14, D) the cursed +3 rapier of the Ship {antimagic, rPois} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from poison. It has a curse placed upon it. (43, 28, D) a fan of gales (43, 29, D) a +0 antimagic long sword (43, 41, D) 2 sling bullets (43, 42, D) a +0 chain mail (43, 49, D) the +4 mace of Eternal War {crush, rPois Str+3 Dex-2} It inflicts extra damage upon your enemies. It affects your strength (+3). It affects your dexterity (-2). It protects you from poison. (43, 50, D) a fan of gales an uncursed ring of fire (43, 52, D) a +8 rod of inaccuracy (13/13) the ring of the Prince {+Fly rElec MR- AC+3 Int+2} [ring of protection] It affects your AC (+3). It affects your intelligence (+2). It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you fly. (44, 28, D) an uncursed staff of fire (44, 42, D) a +0 scale mail (44, 48, D) the ring "Quyre" {*Corrode *Confuse rC+ Str+4 Dex+8} [ring of protection from cold] It affects your strength (+4). It affects your dexterity (+8). It protects you from cold. It may corrode you when you take damage. It may confuse you when you take damage. (44, 49, D) an uncursed staff of cold (44, 50, D) an uncursed staff of wizardry (44, 54, D) the +5 great sword of Accidental Termination {drain, *Noise rElec Int+2 SInv} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+2). It insulates you from electricity. It lets you see invisible. It may make noises in combat. (45, 48, D) a +2 short sword of protection (45, 49, D) a Young Poisoner's Handbook (45, 50, D) an uncursed ring of wizardry (45, 51, D) a lamp of fire a +3 short sword of protection (45, 52, D) a +0 battleaxe of freezing an uncursed ring of ice (46, 48, D) a +3 hand crossbow of velocity (46, 49, D) a +2 buckler of protection (46, 50, D) a +0 battleaxe of freezing an uncursed amulet of magic regeneration a +3 demon blade of venom (47, 48, D) a +5 antimagic trident (47, 49, D) the +0 pair of boots "Ewepteant" {Int+2} It affects your intelligence (+2). (47, 50, D) a book of the Tempests (47, 56, D) a +0 battleaxe of freezing (47, 57, D) a +0 battleaxe of freezing an uncursed ring of wizardry (48, 48, D) a +4 short sword of freezing (48, 49, D) a wand of lightning (7/15) (48, 50, D) a +3 leather armour of magic resistance (48, 51, D) a +0 mace of crushing (48, 52, D) a +0 battleaxe of freezing (48, 54, D) a +0 battleaxe of freezing an uncursed amulet of harm (49, 0, D) a +3 scimitar of electrocution (49, 1, D) the +11 dagger of Groucho's Destruction {pierce, rElec MP+9 Int-4} It inflicts extra damage upon your enemies. It affects your intelligence (-4). It insulates you from electricity. It affects your magic capacity (+9). (49, 12, D) an uncursed staff of cold (49, 24, D) a lamp of fire (49, 36, D) a +1 double sword of draining (49, 37, D) the Guide on the Enthralling Escort Spells Type Level a - Summon Guardian Golem Hexes/Summoning 3 b - Inner Flame Hexes/Fire 3 c - Recall Summoning/Translocation 3 d - Summon Forest Summoning/Translocation 5 (49, 48, D) an uncursed ring of resist corrosion (49, 49, D) an uncursed staff of power (50, 0, D) a +2 broad axe of electrocution (50, 1, D) a +0 chain mail of poison resistance (50, 12, D) a +1 rod of ignition (13/13) (50, 13, D) a +4 hand crossbow of freezing (50, 24, D) a +3 glaive of venom (50, 25, D) a +0 vampiric demon trident (50, 28, D) a cursed +0 scale mail (50, 37, D) a +1 ice dragon armour (50, 48, D) a +2 ring mail of fire resistance (50, 49, D) a +0 plate armour of cold resistance (50, 50, D) an uncursed staff of earth (unseen) (51, 0, D) a book of Transfigurations (51, 1, D) a +2 hunting sling of freezing (51, 12, D) a disc of storms (51, 24, D) a book of Geomancy (51, 25, D) a +0 quarterstaff of speed (51, 31, D) a +5 demon trident of flaming a +4 scimitar of flaming (51, 32, D) a cursed +0 mace a +0 scale mail (51, 37, D) a book of Debilitation (51, 48, D) an uncursed ring of flight (51, 50, D) a +0 robe (52, 0, D) a +3 hand axe of draining (52, 1, D) a sack of spiders (52, 12, D) a +3 long sword of electrocution (52, 13, D) the cursed +0 robe of Egran {-Cast Regen+ Int+2} It affects your intelligence (+2). It prevents spellcasting. It increases your rate of regeneration. It has a curse placed upon it. (52, 25, D) an uncursed staff of death (52, 29, D) 6 javelins a +3 quarterstaff of chaos a +0 cloak (52, 31, D) a +0 dagger of distortion a +0 blowgun 9 curare-tipped needles (52, 32, D) a +3 antimagic lajatang a +2 robe of magic resistance (52, 36, D) a +2 leather armour of fire resistance (52, 37, D) the Disquisition on Warped Stones Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Stone Arrow Conjuration/Earth 3 c - Leda's Liquefaction Hexes/Earth 4 d - Statue Form Transmutation/Earth 6 (52, 39, D) a +0 robe (still there?) 3 sling bullets (still there?) (52, 48, D) a +0 shortbow of flaming (52, 49, D) an uncursed staff of death (52, 50, D) the +9 arbalest "Duwn" {elec, *Contam MR- Str+2 Int+5} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your strength (+2). It affects your intelligence (+5). It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. (53, 0, D) an uncursed ring of stealth (53, 1, D) the +7 falchion "Janiasap" {holy, rN+} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from negative energy. (53, 12, D) a box of beasts (53, 13, D) a +3 shortbow (53, 24, D) the quicksilver dragon armour of Intuition {rN+ MR+ Regen+ Str-5 Dex+2} It affects your strength (-5). It affects your dexterity (+2). It protects you from negative energy. It affects your resistance to hostile enchantments. It increases your rate of regeneration. (53, 25, D) a +0 lajatang of electrocution (53, 31, D) a +5 giant club a +0 robe (53, 36, D) a +0 mace of protection (53, 39, D) a +3 ring of dexterity (53, 48, D) an uncursed staff of power (53, 49, D) a +2 shield of poison resistance (53, 50, D) a +0 greatsling of freezing an uncursed staff of poison (53, 51, D) a sling bullet (54, 0, D) a book of Misfortune (54, 1, D) a book of Conjurations (54, 13, D) an uncursed staff of air (54, 24, D) a +2 arbalest of freezing (54, 25, D) a Necronomicon (54, 48, D) the +5 mace of the Fortune-Teller {elec, rPois rF- rC+ Int+4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+4). It makes you vulnerable to fire. It protects you from cold. It protects you from poison. (54, 49, D) an uncursed staff of earth (54, 50, D) a +4 giant club (55, 0, D) a phial of floods (55, 1, D) the cursed +0 hand axe of the Endless March {speed, rF- rN+++ MP-9 SInv} Attacks with this weapon are significantly faster. It makes you vulnerable to fire. It renders you almost immune to negative energy. It affects your magic capacity (-9). It lets you see invisible. It has a curse placed upon it. (55, 12, D) the +8 bow of Krishna "Sharnga" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It lets you see invisible. (55, 13, D) a +1 rapier of speed (55, 24, D) the amulet of Muivepuy {Spirit rPois rN+} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It protects you from poison. It protects you from negative energy. (57, 65, D) a tomahawk (58, 47, D) a phial of floods (59, 36, D) a +2 broad axe of chopping (59, 37, D) an uncursed staff of conjuration (59, 40, D) a +1 demon whip of freezing (60, 36, D) Sif Muna's Incunabulum of the Blaze and the Snowflakes Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Throw Icicle Conjuration/Ice 4 c - Ice Form Ice/Transmutation 4 d - Fireball Conjuration/Fire 5 (60, 37, D) a +2 demon trident of venom (still there?) an uncursed staff of air (still there?) (60, 47, D) a +0 trident (60, 49, D) the amulet of the Peculiar Cities {Inacc Stlth+} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It makes you more stealthy. (60, 64, D) a +0 trident 5 tomahawks of returning (60, 66, D) a +0 trident a cursed amulet of harm (61, 0, D) a +0 arbalest (still there?) 3 sling bullets (still there?) (61, 8, D) a +3 blowgun (61, 16, D) the +5 mace of Agoidedgh {drain, MR+ Str+5} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+5). It affects your resistance to hostile enchantments. (61, 26, D) a book of Ice (61, 37, D) an uncursed staff of air (61, 48, D) a +0 robe (61, 49, D) a book of Dreams (61, 64, D) a +0 robe the +1 ring mail "Ditzeg" {*Contam +Blink Regen+ rCorr} It lets you blink. It causes magical contamination when unequipped. It increases your rate of regeneration. It protects you from acid and corrosion. a +3 spear of venom 28 silver javelins a +0 leather armour the ring of Rygynob {Wiz rC+ rN+} [ring of wizardry] It improves your spell success rate. It protects you from cold. It protects you from negative energy. (61, 65, D) a +0 trident a +0 robe a tomahawk of returning a cursed -3 trident (61, 66, D) a +0 trident a +0 chain mail of cold resistance an uncursed ring of ice a +7 trident of freezing a cursed +0 leather armour (62, 1, D) a +0 shortbow a +0 shortbow 30 arrows (62, 5, D) a bolt an arrow (62, 7, D) 2 sling bullets (62, 8, D) a lamp of fire (62, 9, D) a +2 vampiric scimitar (62, 16, D) a phial of floods (62, 17, D) the Almanac of the Floating Glacier Spells Type Level a - Static Discharge Conjuration/Air 3 b - Lightning Bolt Conjuration/Air 5 c - Deflect Missiles Charms/Air 6 d - Ozocubu's Refrigeration Ice 6 (62, 18, D) a +0 dagger (unseen) (62, 21, D) a +0 shortbow a +0 short sword 4 arrows a +0 leather armour (62, 26, D) the Almanac of Harmful Air Spells Type Level a - Repel Missiles Charms/Air 2 b - Dazzling Spray Conjuration/Hexes 3 c - Deflect Missiles Charms/Air 6 d - Spellforged Servitor Conjuration/Summoning 7 (62, 27, D) the Catalogue of Captivating Summoning Spells Type Level a - Confusing Touch Hexes 1 b - Corona Hexes 1 c - Slow Hexes 2 d - Malign Gateway Summoning/Translocation 7 e - Dragon's Call Summoning 9 (62, 36, D) a cursed -3 ring of intelligence (62, 37, D) a +5 antimagic battleaxe (62, 47, D) a +0 robe (62, 49, D) a +0 trident (62, 61, D) a +2 robe of magic resistance (unseen) (62, 63, D) 3 large rocks (62, 64, D) a +3 spear of piercing 14 poisoned javelins the +5 robe of the Grue {rElec rF+ Int+4} It affects your intelligence (+4). It protects you from fire. It insulates you from electricity. (62, 66, D) a +0 rapier of protection a +1 falchion of flaming a +0 shortbow 25 arrows a javelin a +0 rapier a +0 robe (63, 0, D) a Fen Folio (63, 1, D) a +0 shortbow (unseen) (63, 5, D) 6 bolts 5 arrows (63, 8, D) a sack of spiders (63, 16, D) an uncursed ring of protection from magic (63, 22, D) a +1 flail of protection a +3 vampiric short sword (63, 23, D) 7 arrows (63, 26, D) a book of Debilitation (63, 27, D) the Handbook of the Blaze and the Entourage Spells Type Level a - Summon Small Mammal Summoning 1 b - Throw Flame Conjuration/Fire 2 c - Recall Summoning/Translocation 3 d - Ring of Flames Charms/Fire 7 e - Delayed Fireball Conjuration/Fire 7 (63, 37, D) an uncursed staff of air (63, 47, D) a book of Frost (63, 48, D) a phial of floods (63, 49, D) a +3 scale mail of magic resistance (63, 61, D) the +11 mace "Baodionk" {drain, *Corrode Int+9 Stlth+} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+9). It may corrode you when you take damage. It makes you more stealthy. a +0 robe a javelin (63, 63, D) a +2 rapier of flaming a +1 arbalest of velocity 18 javelins of returning a +0 leather armour a +6 ring of dexterity (63, 65, D) a +3 war axe of holy wrath a +0 robe (63, 66, D) the +4 mace "Mouse" {venom, rPois SInv} It poisons the flesh of those it strikes. It protects you from poison. It lets you see invisible. 2 silver javelins 3 tomahawks a tomahawk of returning 43 javelins (64, 16, D) a +2 ring mail of positive energy (64, 17, D) an uncursed amulet of guardian spirit (64, 26, D) a box of beasts (64, 27, D) a sack of spiders (64, 47, D) a book of Spatial Translocations (64, 48, D) an uncursed staff of power (64, 50, D) a book of Cantrips (64, 64, D) a poisoned javelin a tomahawk a +5 short sword of draining a +0 robe of magic resistance a +0 spear a +2 rod of clouds (13/13) a +0 shortbow of velocity a +0 leather armour a +0 trident a +0 robe 15 javelins a +1 rapier of holy wrath a +0 robe (64, 65, D) a tomahawk 3 javelins a +2 rod of clouds (10/10) a +0 leather armour a +0 rapier a +0 robe (64, 66, D) a +0 rapier a +0 robe an uncursed ring of poison resistance a javelin the +5 quarterstaff "Honesymo" {vamp, Int+4} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+4). 5 tomahawks 4 arrows the +6 short sword "Paisojats" {flame, Str+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). a +0 robe (65, 21, D) a +0 short sword (65, 26, D) an uncursed staff of conjuration (65, 47, D) a +0 rapier (65, 48, D) a book of Flames (65, 49, D) a +0 leather armour (65, 50, D) a +0 rapier (65, 59, D) 3 large rocks (65, 63, D) 9 javelins a +2 spear of piercing a +4 antimagic trident a +0 trident a tomahawk a +3 rapier of protection a +0 robe the ring "Noikepp" {+Fly rElec rPois MR- Str+4} [ring of flight] It affects your strength (+4). It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. It lets you fly. (65, 64, D) a +0 leather armour a tomahawk a +2 spear of distortion a +0 leather armour a javelin (65, 66, D) a +0 leather armour 2 javelins a +0 trident of venom the cursed +0 robe of the Armoured One {Regen+ Str+5 Dex-3} It affects your strength (+5). It affects your dexterity (-3). It increases your rate of regeneration. It has a curse placed upon it. (66, 48, D) a +0 spear of venom (66, 49, D) a +0 trident (66, 50, D) an uncursed staff of power (66, 51, D) a book of Enchantments (66, 62, D) a +2 vampiric great sword a +0 robe an uncursed ring of see invisible (66, 64, D) a +2 spear of venom a javelin (66, 65, D) a +0 spear (unseen) (66, 66, D) an arrow (67, 49, D) a +3 ring of intelligence (67, 50, D) a +0 trident (67, 56, D) a +0 spear of freezing 19 javelins a +0 leather armour (67, 62, D) a +4 trident of piercing a cursed +0 robe the ring of the Cast Vote {rPois rF+ rC- SInv Stlth+} [ring of stealth] It protects you from fire. It makes you vulnerable to cold. It protects you from poison. It lets you see invisible. It makes you more stealthy. (68, 0, D) a +4 plate armour of fire resistance (68, 48, D) a sack of spiders (68, 49, D) a box of beasts (68, 50, D) a +0 leather armour (69, 0, D) a +0 battleaxe of flaming (69, 36, D) a +2 whip of venom (69, 47, D) a +0 spear (69, 49, D) a +0 whip of pain (69, 60, D) a +0 spear 22 poisoned javelins a +0 leather armour (70, 8, D) the Reference Book on Displacement and Transmigration Spells Type Level a - Blink Translocation 2 b - Ignite Poison Fire/Transmutation/Poison 3 c - Teleport Other Translocation 3 d - Petrify Transmutation/Earth 4 e - Blade Hands Transmutation 5 (70, 9, D) a lamp of fire (70, 36, D) the cursed +1 plate armour "Epnauv" {Int+5} It affects your intelligence (+5). It has a curse placed upon it. (70, 37, D) an uncursed ring of stealth (70, 49, D) a book of the Tempests (70, 60, D) a +0 rapier a +0 robe a +4 ring of evasion (71, 8, D) the +11 arbalest "Genuesuy" {velocity, rF+ Str+3} Any bolt fired from it inflicts extra damage. It affects your strength (+3). It protects you from fire. (71, 16, D) an uncursed amulet of harm (71, 26, D) a +3 plate armour of magic resistance (71, 27, D) the ring "Cioqol" {rElec rC- EV+4 Dex+4} [ring of evasion] It affects your evasion (+4). It affects your dexterity (+4). It makes you vulnerable to cold. It insulates you from electricity. (71, 36, D) a +0 plate armour of fire resistance (71, 47, D) a phantom mirror (71, 49, D) an uncursed staff of fire (72, 8, D) a phial of floods (72, 9, D) a +0 great mace of crushing (72, 16, D) an uncursed staff of earth (72, 18, D) an uncursed ring of ice the cursed ring "Hittizuo" {*Contam Str+4 Dex+8 Slay-2 SInv} [ring of slaying] It affects your strength (+4). It affects your dexterity (+8). It affects your accuracy and damage with ranged weapons and melee attacks (-2). It lets you see invisible. It causes magical contamination when unequipped. It has a curse placed upon it. a +6 ring of intelligence a +6 ring of intelligence (72, 26, D) a +4 greatsling of velocity (72, 27, D) an uncursed amulet of dismissal (72, 36, D) a +5 hand crossbow of velocity (72, 38, D) a +3 scimitar of holy wrath (72, 48, D) an uncursed staff of earth (72, 49, D) a disc of storms (73, 1, D) the +5 mace of Sulphur {antimagic, rC- Str+7 Dex+3} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+7). It affects your dexterity (+3). It makes you vulnerable to cold. (73, 16, D) an uncursed staff of energy (73, 17, D) an uncursed staff of wizardry (73, 26, D) an uncursed ring of fire (73, 27, D) the +9 mace of the World {freeze, rElec rC+ MR- Str+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (73, 32, D) a cursed -1 short sword a +0 robe (73, 36, D) a phial of floods (still there?) a disc of storms (still there?) (73, 48, D) a cursed staff of earth (73, 49, D) a +0 spear of venom (74, 47, D) an uncursed staff of energy (74, 48, D) an uncursed staff of cold (75, 1, D) an uncursed staff of poison (75, 47, D) a +0 rapier (75, 48, D) the cursed +0 spear of Hepliaklqana's Outrage {pierce, Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It has a curse placed upon it. (75, 49, D) an uncursed staff of power