Groucho the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (6, 8, D) a +0 leather armour a +1 hunting sling a +0 short sword (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (47, 4, D) 6 sling bullets (49, 4, D) a sling bullet (49, 12, D) Yrghuw's Handbook of Damaging Protection Spells Type Level a - Searing Ray Conjuration 2 b - Fireball Conjuration/Fire 5 c - Deflect Missiles Charms/Air 6 d - Iron Shot Conjuration/Earth 6 (49, 36, D) an uncursed ring of protection from cold (49, 37, D) a +6 great sword of holy wrath (50, 12, D) an uncursed staff of wizardry (50, 24, D) a +2 quarterstaff of protection (50, 25, D) a +1 leather armour of cold resistance (50, 36, D) the +4 robe of Augmentation {Str+4 Int+4 Dex+4} It affects your strength (+4). It affects your intelligence (+4). It affects your dexterity (+4). (51, 5, D) a sling bullet (51, 8, D) 5 sling bullets (51, 12, D) a book of Conjurations (still there?) a disc of storms (still there?) (51, 13, D) a book of Callings (51, 15, D) an uncursed amulet of regeneration a +0 glaive (51, 18, D) a cursed -3 long sword (unseen) (51, 19, D) a +0 hand axe (51, 25, D) a +2 trident of protection (51, 36, D) a +5 battleaxe of venom (51, 37, D) a +2 scale mail of poison resistance a +1 scale mail of fire resistance (51, 40, D) a cursed ring of loudness (51, 41, D) a +0 ring mail (52, 3, D) a sling bullet (still there?) a +0 trident (still there?) (52, 8, D) 5 sling bullets (52, 12, D) an uncursed staff of conjuration (52, 13, D) a sack of spiders (52, 24, D) the amulet of the Air {Inacc +Fly rElec EV+5 RMsl} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your evasion (+5). It insulates you from electricity. It lets you fly. It protects you from missiles. (52, 25, D) a +1 buckler of reflection (52, 36, D) the +5 shortbow "Hihal" {velocity, rN++ Int+4 SInv Stlth-} Any arrow fired from it inflicts extra damage. It affects your intelligence (+4). It greatly protects you from negative energy. It lets you see invisible. It makes you less stealthy. (52, 37, D) an uncursed ring of magical power (53, 2, D) a cursed +0 glaive (unseen) (53, 8, D) 2 sling bullets (53, 9, D) a sling bullet (53, 12, D) Sif Muna's Reference Book on the Oath Spells Type Level a - Corona Hexes 1 b - Slow Hexes 2 c - Tukima's Dance Hexes 3 d - Fulminant Prism Conjuration/Hexes 4 e - Summon Mana Viper Hexes/Summoning 5 f - Silence Hexes/Air 5 (53, 19, D) a +0 hand axe (53, 24, D) a fan of gales (53, 37, D) a +0 spear of flaming (53, 39, D) a +0 mace (54, 12, D) a crystal ball of energy (54, 13, D) an uncursed staff of energy (54, 17, D) a cursed -3 halberd (54, 18, D) a +0 short sword (54, 24, D) an uncursed staff of energy (54, 25, D) a sack of spiders (54, 36, D) a +1 glaive of venom (59, 36, D) a disc of storms (59, 37, D) a +4 mace of holy wrath (60, 36, D) a +0 hunting sling of velocity (60, 37, D) a +2 trident of freezing (61, 0, D) an uncursed staff of death (61, 8, D) the ring "Torif" {*Contam rF+ MR++ EV+5 Str-4} [ring of evasion] It affects your evasion (+5). It affects your strength (-4). It protects you from fire. It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. (61, 16, D) a book of Callings (61, 26, D) a +0 scale mail of poison resistance (61, 36, D) a phial of floods (62, 0, D) a sack of spiders (62, 1, D) the +2 buckler of Megro {*Corrode rF+ Slay+2} It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from fire. It may corrode you when you take damage. (62, 8, D) a +2 shield of positive energy (62, 9, D) a +0 scimitar a +0 buckler the +9 mace of Fortitude {freeze, Str+3 Int+10 SInv Stlth-} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It affects your intelligence (+10). It lets you see invisible. It makes you less stealthy. (62, 11, D) a +2 glaive of venom (62, 16, D) the +1 robe of Muluqaj {*Contam rC- Str+8 Stlth+} It affects your strength (+8). It makes you vulnerable to cold. It causes magical contamination when unequipped. It makes you more stealthy. (62, 17, D) the +8 shortbow of Xofizer {freeze, *Confuse rF+ Dex+2} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (+2). It protects you from fire. It may confuse you when you take damage. (62, 36, D) the ring of Scepticism {rPois rN+ MP+9 Dex-4 Stlth+} [ring of magical power] It affects your dexterity (-4). It protects you from poison. It protects you from negative energy. It affects your magic capacity (+9). It makes you more stealthy. (63, 8, D) a +3 vampiric glaive (63, 12, D) a +0 long sword a +0 scale mail a +0 long sword (63, 16, D) a Young Poisoner's Handbook (63, 18, D) a lamp of fire (63, 26, D) a +2 ring of strength (63, 27, D) the +7 rapier of the Eight Planets {drain, Str+8} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+8). (63, 36, D) a box of beasts a +1 dagger of protection (64, 17, D) a +1 shortbow of velocity (64, 19, D) a +0 scimitar of flaming (64, 26, D) a book of Annihilations (64, 27, D) an uncursed amulet of harm (64, 32, D) a +2 lightning rod (9/9) (64, 36, D) an uncursed ring of stealth (67, 0, D) a +4 rapier of venom (68, 0, D) a +4 quick blade (69, 0, D) a +6 halberd of protection (69, 36, D) the +0 cloak of Slovenliness {*Drain rPois rC++ Str+4} It affects your strength (+4). It greatly protects you from cold. It protects you from poison. It causes draining when unequipped. a +0 dagger a +0 robe an uncursed ring of resist corrosion (69, 37, D) a +0 dagger a +0 robe (70, 8, D) an uncursed staff of summoning (70, 9, D) a book of Transfigurations (70, 11, D) a +0 dagger (70, 37, D) a +0 halberd a +0 chain mail a +0 dagger a +0 robe a +2 large shield of protection (71, 8, D) a +2 ring of evasion (71, 10, D) a +0 chain mail (71, 11, D) a +0 flail a +0 dagger a +0 robe a +0 mace (71, 16, D) an uncursed ring of positive energy (71, 17, D) a +2 short sword of electrocution (71, 20, D) a +0 spear (unseen) (71, 26, D) a +2 lightning rod (12/12) (71, 27, D) a +2 shield of cold resistance (71, 31, D) a +3 flail of protection (71, 36, D) a +0 dagger a +0 robe an uncursed staff of earth (72, 9, D) a cursed staff of energy (72, 16, D) the +5 shortbow of the Swamp {freeze, MP+9} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your magic capacity (+9). (72, 17, D) a +0 hand axe of electrocution (72, 20, D) an uncursed staff of poison a +0 robe (72, 26, D) a +0 buckler a +0 short sword (72, 27, D) a +2 hand crossbow of velocity (72, 30, D) a +0 short sword a +0 leather armour (72, 31, D) an arrow (72, 33, D) an arrow (72, 36, D) a +0 short sword a +0 ring mail a Grand Grimoire (73, 1, D) a fan of gales (73, 17, D) a +2 plate armour of fire resistance (73, 21, D) a +0 battleaxe (unseen) (73, 26, D) a +4 short sword of venom (73, 27, D) the cursed +0 shield of Action {Dex+7} It affects your dexterity (+7). It has a curse placed upon it. (73, 36, D) an uncursed staff of conjuration a +0 dagger (73, 37, D) a +3 plate armour of magic resistance (73, 38, D) a +2 leather armour of magic resistance a +0 battleaxe a +0 chain mail (74, 3, D) a +0 hand axe (74, 28, D) a +0 shortbow (unseen) (74, 30, D) a +2 halberd of pain (unseen)