Groucho the Dungeon (0, 51, D) a +2 battleaxe of flaming (1, 32, D) a +0 dagger (1, 33, D) the +1 pair of gloves "Zosaf" {Int+4} It affects your intelligence (+4). (1, 51, D) the +3 hunting sling "Zegepsy" {freeze, rElec rF+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from fire. It insulates you from electricity. (1, 52, D) a +0 great sword of holy wrath (2, 12, D) a +0 dagger (2, 14, D) an uncursed staff of air (2, 31, D) a +0 short sword (2, 32, D) a stone of tremors (2, 33, D) a +0 rapier (2, 50, D) a book of the Sky (2, 66, D) a sling bullet (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (3, 12, D) a +0 scimitar of freezing (3, 13, D) a book of the Tempests (3, 14, D) a +0 chain mail (3, 31, D) a +0 short sword (3, 33, D) Zubiss's Reference Book on the Igneous Glacier Spells Type Level a - Freeze Ice 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Ozocubu's Armour Charms/Ice 3 d - Conjure Flame Conjuration/Fire 3 e - Fireball Conjuration/Fire 5 f - Ozocubu's Refrigeration Ice 6 (3, 50, D) a +0 mace of crushing (3, 51, D) a plain deck of escape (3, 52, D) the +4 scale mail of Incorporation {rElec rPois Str+4} It affects your strength (+4). It insulates you from electricity. It protects you from poison. (3, 56, D) a +2 vampiric lajatang (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club (unseen) (4, 3, D) a +5 bardiche a +5 demon trident (4, 4, D) a +5 executioner's axe (unseen) (4, 6, D) a +3 large shield (unseen) (4, 7, D) a +5 crystal plate armour (unseen) (4, 12, D) a book of Ice (4, 13, D) a +1 long sword of electrocution (4, 16, D) a +0 battleaxe (4, 17, D) 4 large rocks a +0 robe (4, 21, D) a +0 glaive (4, 33, D) a +2 pair of gloves of strength (4, 40, D) the +8 trident of the Octopus King {venom, rElec rPois MR+} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. a +0 long sword (4, 41, D) a +0 long sword a +0 long sword a +0 chain mail a cursed ring of loudness (4, 51, D) a +3 ring mail of positive energy (4, 52, D) an uncursed staff of death (4, 58, D) a +0 antimagic broad axe (unseen) (4, 59, D) a +0 antimagic war axe (unseen) (4, 61, D) 6 sling bullets (5, 12, D) Giwu's Volume of Fire and the Escort Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Throw Flame Conjuration/Fire 2 c - Inner Flame Hexes/Fire 3 d - Fireball Conjuration/Fire 5 e - Summon Forest Summoning/Translocation 5 (5, 14, D) a +0 short sword (5, 22, D) a +0 halberd a +0 plate armour (5, 31, D) a book of Frost (5, 32, D) an uncursed staff of air (5, 33, D) a +2 hunting sling of evasion (5, 42, D) a +0 leather armour a cursed -2 rapier (5, 45, D) 37 arrows a +0 leather armour (5, 46, D) a +0 leather armour (5, 50, D) a +2 plate armour of poison resistance (5, 52, D) the +5 great sword of Dullness {pain, Str+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+3). (5, 56, D) a +0 antimagic war axe a +0 animal skin (5, 59, D) a +0 hand axe (unseen) (5, 61, D) a +1 quarterstaff of holy wrath (unseen) (6, 7, D) a +0 scale mail a +0 shield a +0 flail (6, 13, D) a +1 short sword of venom (6, 14, D) a fan of gales (6, 16, D) an uncursed staff of summoning the +7 short sword "Sugraesu" {pierce, rF+ MP+9 Dex+6} It inflicts extra damage upon your enemies. It affects your dexterity (+6). It protects you from fire. It affects your magic capacity (+9). a +0 morningstar a +0 plate armour (6, 18, D) 3 large rocks (6, 20, D) a +0 chain mail of cold resistance (6, 21, D) a +1 battleaxe of chopping a +1 plate armour of cold resistance (6, 31, D) a +0 short sword (6, 32, D) a sack of spiders (6, 33, D) a disc of storms (6, 47, D) a cursed +0 chain mail an uncursed staff of earth a +0 short sword a +1 shortbow of freezing 11 arrows (6, 51, D) a +2 short sword of venom (6, 52, D) a +0 pair of gloves of archery (6, 56, D) a +0 longbow (6, 58, D) a +0 robe (unseen) (6, 59, D) a cursed -2 ring of dexterity (unseen) (6, 60, D) a +3 rapier of flaming (unseen) (6, 61, D) an uncursed staff of conjuration (unseen) (6, 62, D) a sling bullet (unseen) (7, 12, D) a +0 hand axe (7, 13, D) a +1 whip of pain (7, 14, D) a book of Summonings (7, 17, D) the +5 ring mail of Impatience {-Cast +Inv SInv Stlth+} It lets you see invisible. It lets you turn invisible. It prevents spellcasting. It makes you more stealthy. a +0 chain mail a +4 short sword of venom a +0 robe a +0 halberd a +0 plate armour (7, 18, D) an uncursed ring of protection from fire a +0 robe (7, 19, D) a +0 giant spiked club (7, 20, D) a +0 scimitar a +0 chain mail (7, 31, D) a book of Flames (7, 32, D) a +0 short sword (7, 40, D) a +0 leather armour a +1 leather armour of fire resistance a +0 shortbow 8 arrows a +2 dagger of speed a +1 long sword of holy wrath a +0 leather armour the +4 dagger "Morg" {pain, MR+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. (7, 42, D) the ring "Emmexzao" {Wiz *Corrode rF++ Dex+3} [ring of wizardry] It improves your spell success rate. It affects your dexterity (+3). It greatly protects you from fire. It may corrode you when you take damage. a +0 longbow a +2 great sword of slicing a +0 longbow 79 arrows a +0 ring mail a cursed -2 short sword (7, 45, D) a +0 ring mail a +0 short sword a +1 halberd of protection a +0 leather armour (7, 46, D) a +0 rapier a +2 rapier of freezing a +0 leather armour a +0 longbow a +0 rapier a +0 rapier a +2 leather armour of fire resistance a cursed -3 ring of strength (7, 47, D) a +0 dagger 5 arrows (7, 50, D) an uncursed staff of poison (7, 51, D) a +5 quick blade (7, 55, D) 22 arrows (7, 57, D) a +0 quarterstaff (7, 58, D) a +0 animal skin a cursed -2 quarterstaff a +0 buckler (7, 59, D) a +0 quarterstaff a +0 longbow 17 arrows a +2 lajatang of speed a +0 robe a +0 robe (7, 60, D) the cursed +1 scimitar of Bodily Harmony {venom, +Inv} It poisons the flesh of those it strikes. It lets you turn invisible. It has a curse placed upon it. a +0 robe a +0 rapier a cursed +0 animal skin a +0 robe a +0 buckler (7, 61, D) an arrow (8, 12, D) an uncursed staff of poison (8, 13, D) a +0 dagger (8, 14, D) a +1 flail of crushing 8 tomahawks a +0 chain mail a lamp of fire (8, 18, D) a +0 dagger (8, 20, D) a +0 dagger a +0 robe (8, 21, D) a +0 war axe a +0 chain mail (8, 22, D) the +10 battleaxe "Glorpo" {freeze, *Corrode rPois SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from poison. It lets you see invisible. It may corrode you when you take damage. a +3 chain mail of cold resistance a +0 great sword a +0 plate armour (8, 31, D) an uncursed staff of fire (8, 32, D) the Compendium of Evil Clay Spells Type Level a - Animate Skeleton Necromancy 1 b - Corpse Rot Necromancy 2 c - Regeneration Charms/Necromancy 3 d - Vampiric Draining Necromancy 3 e - Dispel Undead Necromancy 5 f - Iron Shot Conjuration/Earth 6 (8, 39, D) 5 arrows a +0 leather armour a +0 shortbow a +0 long sword an uncursed ring of ice (8, 41, D) a +0 ring mail a +0 dagger (8, 42, D) the +7 dagger of the Unspeakable One {holy, rN+ Int+4} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+4). It protects you from negative energy. (8, 44, D) a +0 long sword a cursed +0 leather armour (8, 45, D) a +0 long sword a +0 short sword (8, 46, D) a +0 scimitar a +0 ring mail a +0 rapier a +0 ring mail (8, 47, D) a cursed -2 short sword a +0 ring mail a +0 rapier (8, 51, D) an uncursed staff of conjuration (8, 52, D) a +0 rapier (8, 60, D) an uncursed staff of earth (still there?) a sling bullet (still there?) (9, 12, D) the Compendium of Toxic Transmutation Spells Type Level a - Olgreb's Toxic Radiance Poison 4 b - Alistair's Intoxication Transmutation/Poison 5 c - Blade Hands Transmutation 5 d - Hydra Form Transmutation 6 (9, 13, D) the Disquisition on Destructive Flames Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Inner Flame Hexes/Fire 3 c - Sticky Flame Conjuration/Fire 4 d - Bolt of Draining Conjuration/Necromancy 5 e - Lightning Bolt Conjuration/Air 5 (9, 18, D) a +0 long sword (9, 31, D) a +0 short sword (9, 32, D) an uncursed staff of poison (9, 33, D) a book of the Sky (9, 43, D) a +0 longbow (9, 45, D) a +0 longbow a +0 rapier (9, 50, D) a phial of floods (9, 51, D) a book of the Dragon (9, 52, D) a book of Cantrips (9, 58, D) a +0 robe a +0 robe a +0 demon whip of freezing (9, 60, D) a +5 quick blade (9, 61, D) a cursed +0 rapier (unseen) (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 3, D) a disc of storms (10, 4, D) an uncursed ring of flight (10, 5, D) an uncursed staff of energy a crystal ball of energy (10, 12, D) an uncursed staff of fire (10, 13, D) a book of Geomancy a +6 hunting sling of freezing (10, 14, D) a sack of spiders (10, 20, D) a +0 glaive (10, 31, D) the +9 shortbow of Discord {venom, Str+3} It poisons the ammo it fires. It affects your strength (+3). (10, 32, D) a book of Party Tricks (10, 33, D) a book of Summonings (10, 38, D) a +0 leather armour (10, 42, D) a +0 shortbow 16 arrows a +2 hand axe of venom a +0 scale mail (10, 44, D) a +2 robe (10, 50, D) a +2 pair of boots of running (10, 52, D) a book of Annihilations (10, 55, D) a cursed -3 broad axe a +0 spear (10, 57, D) a +0 quarterstaff (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +4 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 12, D) an uncursed amulet of guardian spirit (11, 13, D) a +2 hand axe of electrocution (11, 14, D) a +0 ring mail (11, 17, D) a cursed -3 trident a +0 plate armour of cold resistance (11, 20, D) a +0 chain mail (11, 31, D) a +0 short sword (11, 33, D) a +0 short sword (11, 41, D) 68 arrows (11, 50, D) a +0 vampiric battleaxe (11, 51, D) an uncursed staff of fire (11, 52, D) an uncursed staff of fire (11, 55, D) a +0 longbow a cursed +0 robe (11, 56, D) a +3 lajatang of pain a +0 animal skin (11, 57, D) a +0 hand axe a +0 animal skin (12, 12, D) a book of Fire (12, 13, D) a +0 trident of venom (12, 32, D) a book of Death (12, 42, D) a +2 long sword of flaming a +0 leather armour (12, 51, D) the Catalogue of Attacks Spells Type Level a - Sting Conjuration/Poison 1 b - Searing Ray Conjuration 2 c - Bolt of Magma Conjuration/Fire/Earth 5 d - Bolt of Draining Conjuration/Necromancy 5 e - Lightning Bolt Conjuration/Air 5 (12, 52, D) an uncursed staff of summoning (12, 59, D) 11 arrows (13, 31, D) an uncursed staff of air (13, 32, D) a plain deck of wonders (13, 40, D) an uncursed ring of protection from magic a +2 rod of inaccuracy (11/11) a +4 ring of protection a +3 rod of inaccuracy (14/14) an uncursed ring of protection from magic a +2 ring mail of fire resistance (13, 50, D) a +2 pair of gloves of archery (13, 52, D) a lamp of fire (13, 56, D) a +0 robe (13, 57, D) an uncursed ring of resist corrosion (14, 40, D) a +0 long sword (14, 51, D) the +1 leather armour "Haituch" {MP+9} It affects your magic capacity (+9). (14, 52, D) a +1 leather armour of magic resistance (18, 48, D) a cursed ring of loudness (18, 49, D) a Fen Folio (18, 50, D) a +0 great sword of slicing (19, 0, D) the amulet "Xoissol" {Inacc rC+ Str+4} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your strength (+4). It protects you from cold. (19, 1, D) a +4 blowgun (19, 33, D) a +1 plate armour of fire resistance (19, 49, D) a phial of floods (19, 50, D) a book of the Tempests (20, 0, D) a +0 trident of piercing (20, 1, D) a plain deck of wonders (20, 6, D) a +0 robe (unseen) (20, 16, D) a +0 vampiric hand axe (20, 17, D) a box of beasts (20, 32, D) an uncursed staff of power (20, 33, D) a +0 short sword of electrocution (20, 48, D) the +7 Sceptre of Torment (20, 49, D) a box of beasts (20, 50, D) an uncursed staff of poison (21, 0, D) a +1 troll leather armour (21, 1, D) a +0 robe (21, 16, D) a plain deck of changes (21, 32, D) a phial of floods (21, 33, D) an uncursed staff of wizardry (21, 40, D) a cursed -3 spear (21, 48, D) an uncursed staff of wizardry (21, 49, D) a +1 robe of magic resistance (21, 50, D) an uncursed staff of air (22, 0, D) a Grand Grimoire (22, 1, D) a +0 dagger of venom (22, 16, D) an ornate deck of defence (22, 20, D) a +0 battleaxe of freezing a cursed ring of loudness (22, 32, D) a book of Conjurations (22, 33, D) a +2 ring mail of fire resistance (22, 48, D) a +0 hand axe (22, 50, D) a +0 chain mail (23, 0, D) an uncursed staff of power (23, 1, D) a stone of tremors (23, 7, D) a +0 long sword (unseen) (23, 10, D) a +0 flail (23, 16, D) a Fen Folio (23, 17, D) an ornate deck of summoning (23, 32, D) a plain deck of defence (23, 33, D) the cursed +0 plate armour of the Morning {rF+ Str+3 Int+3 Stlth+} It affects your strength (+3). It affects your intelligence (+3). It protects you from fire. It makes you more stealthy. It has a curse placed upon it. (23, 34, D) a +0 pair of gloves of dexterity (23, 38, D) a +0 robe (23, 44, D) a +0 war axe (23, 48, D) a book of Transfigurations (23, 49, D) an uncursed staff of air (23, 66, D) the ring "Cosig" {Ice +Fly Dex+4} [ring of ice] It enhances your ice magic, and weakens your fire magic. It affects your dexterity (+4). It makes you vulnerable to fire. It protects you from cold. It lets you fly. (24, 1, D) an uncursed ring of protection from fire a manual of Polearms a +9 rod of clouds (10/10) a +0 trident a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence (24, 4, D) a +0 robe (24, 5, D) a +0 robe a +0 club (24, 7, D) a +0 robe a +0 club (24, 16, D) a +1 leather armour of magic resistance (24, 17, D) a crystal ball of energy (24, 18, D) an uncursed staff of cold (24, 22, D) a +0 battleaxe of freezing (24, 32, D) a manual of Hexes the ring "Torudyph" {Int+3 Dex+2} [ring of intelligence] It affects your intelligence (+3). It affects your dexterity (+2). a +3 ring of intelligence an uncursed ring of protection from fire a manual of Maces & Flails an uncursed ring of fire a +6 ring of dexterity a +6 ring of dexterity (24, 33, D) a book of Dreams (24, 34, D) a fan of gales (24, 42, D) a +0 scimitar a +0 robe a +0 spear (24, 44, D) the +4 dagger "Utesez" {drain, rF+ Dex+6} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+6). It protects you from fire. a +0 long sword the +6 hand crossbow of Rorot {freeze, rN+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from negative energy. a +0 mace of protection (24, 49, D) a book of Dreams (24, 50, D) a book of Dreams (24, 61, D) a +0 robe a +0 war axe a +2 plate armour of fire resistance (24, 66, D) a +0 chain mail a +0 mace 6 tomahawks a +0 plate armour a +0 battleaxe (25, 0, D) a lamp of fire (25, 1, D) a +0 club (25, 4, D) a +0 halberd an uncursed ring of flight (25, 7, D) a +0 broad axe a +4 morningstar of holy wrath (25, 16, D) a cursed staff of power (25, 17, D) a book of Ice (25, 18, D) the Almanac of Good Luck and Lightness Spells Type Level a - Swiftness Charms/Air 2 b - Excruciating Wounds Charms/Necromancy 5 c - Freezing Cloud Conjuration/Ice/Air 6 d - Ring of Flames Charms/Fire 7 (25, 33, D) a +0 long sword (25, 34, D) a +1 ring mail of cold resistance (25, 38, D) a +0 robe of positive energy (25, 42, D) a cursed -3 flail the +6 blowgun of Cowardice {speed, Dex+3 Stlth+} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It makes you more stealthy. a cursed +0 robe (25, 43, D) a +0 mace (25, 44, D) a +0 halberd a +2 flail of protection a +0 trident a +0 shield (25, 49, D) a +0 short sword of electrocution (25, 50, D) a +0 flail (25, 59, D) a +0 plate armour a +0 glaive a +0 chain mail (25, 63, D) a +1 hand crossbow of freezing (25, 65, D) the +6 halberd "Killer Bee's Regret" {drain, *Drain rF+ rC+ MR+} A truly terrible weapon, it drains the life of those it strikes. It protects you from fire. It protects you from cold. It affects your resistance to hostile enchantments. It causes draining when unequipped. a +0 battleaxe a +1 shortbow of flaming a +0 plate armour 6 large rocks a +0 trident (25, 66, D) a +0 arbalest the +13 sword of the Doom Knight {pain, -Cast MR+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your resistance to hostile enchantments. It prevents spellcasting. a +0 plate armour a cursed -3 ring of dexterity a +0 giant spiked club a +0 long sword a +2 triple sword of protection a +0 plate armour a cursed -1 bardiche a +0 arbalest 27 bolts a +0 chain mail an uncursed amulet of rage (26, 0, D) a +2 mace of protection (26, 1, D) a +0 trident (26, 4, D) a cursed -1 flail a +3 antimagic trident (26, 7, D) the +7 scimitar of Destiny {slice, *Contam rC+ Str+3} It inflicts extra damage upon your enemies. It affects your strength (+3). It protects you from cold. It causes magical contamination when unequipped. (26, 16, D) a stone of tremors (26, 17, D) a +1 battleaxe of electrocution (26, 32, D) a +2 ring mail of poison resistance (26, 33, D) a book of Conjurations (26, 34, D) a book of the Earth (26, 48, D) a +0 dagger (26, 49, D) a +0 war axe of chopping (26, 58, D) a +0 war axe (26, 60, D) a +0 plate armour a +0 giant club (26, 63, D) a +2 short sword of venom a +0 plate armour 4 large rocks (26, 64, D) a +0 chain mail of poison resistance a +5 flail of draining a +0 chain mail a +0 battleaxe a cursed +0 short sword a +0 chain mail a +0 war axe a +0 chain mail of magic resistance (26, 65, D) a +0 giant spiked club a +2 morningstar of venom a +0 arbalest 9 bolts a +0 chain mail a +0 chain mail 9 large rocks a +0 short sword a +0 chain mail (26, 66, D) 5 bolts (27, 1, D) a +0 club (27, 5, D) a +0 robe a +0 dire flail (27, 16, D) a book of Misfortune (27, 17, D) an uncursed staff of earth (27, 32, D) a phial of floods (27, 34, D) Ovoe's Incunabulum of Congealing Weightlessness Spells Type Level a - Freeze Ice 1 b - Repel Missiles Charms/Air 2 c - Static Discharge Conjuration/Air 3 d - Airstrike Air 4 e - Summon Lightning Spire Summoning/Air 4 f - Bolt of Cold Conjuration/Ice 6 (27, 48, D) a plain deck of defence (27, 50, D) a +0 spear (27, 58, D) a +0 chain mail a +0 halberd a +6 amulet of reflection (27, 61, D) a +0 dire flail of holy wrath (27, 63, D) a cursed ring of loudness a +3 vampiric hand axe a cursed -2 war axe the cursed +3 arbalest "Leviticus" {flame, Int+3} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+3). It has a curse placed upon it. (27, 65, D) a +0 giant club a +4 scimitar of protection a +0 plate armour a +2 shield a +0 leather armour the +4 arbalest "Peydorisysh" {penet, rPois MP-9 Str+4} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your strength (+4). It protects you from poison. It affects your magic capacity (-9). (27, 66, D) a +1 vampiric war axe a +0 arbalest 15 bolts the +1 fire dragon armour of the Arcane {rF++ rC- Str+4} It affects your strength (+4). It greatly protects you from fire. It makes you vulnerable to cold. a +0 giant spiked club a +1 chain mail of cold resistance a +1 flail of protection a +0 chain mail an uncursed amulet of faith (28, 0, D) a +0 hunting sling of freezing (28, 5, D) a +0 robe (28, 6, D) a +0 robe a +0 long sword (28, 17, D) an uncursed staff of wizardry (28, 33, D) a +1 arbalest of flaming (28, 49, D) a book of the Tempests (28, 50, D) an uncursed staff of earth (28, 66, D) a +0 chain mail a +0 halberd (29, 0, D) an uncursed ring of see invisible (29, 1, D) an uncursed staff of poison (29, 16, D) a +2 robe of cold resistance (29, 17, D) a disc of storms (29, 21, D) a +0 battleaxe of freezing (29, 32, D) a +2 robe of positive energy (29, 33, D) a book of Envenomations (29, 48, D) an uncursed staff of air (29, 49, D) a +8 blowgun (29, 50, D) a +0 flail (29, 58, D) a +0 giant club (29, 61, D) a +0 long sword (30, 48, D) a +0 ring mail (30, 50, D) a +0 great mace (30, 60, D) a +2 great sword of holy wrath a +0 swamp dragon armour (32, 49, D) a book of Battle (32, 50, D) a sack of spiders (33, 48, D) the Volume of the Blistering Oath Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Conjure Flame Conjuration/Fire 3 c - Leda's Liquefaction Hexes/Earth 4 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Darkness Hexes 6 (33, 49, D) a +0 war axe (33, 50, D) a +1 ring mail of positive energy (34, 28, D) a +3 leather armour of poison resistance (34, 49, D) a crystal ball of energy (34, 50, D) a +4 giant spiked club (35, 0, D) a +5 hand crossbow of freezing (35, 14, D) an uncursed staff of conjuration (35, 15, D) an uncursed staff of death (35, 28, D) a +0 great mace (35, 29, D) the +11 shortbow "Newtslayer" {freeze, Dex+3} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (+3). (36, 1, D) an uncursed staff of power (36, 15, D) a plain deck of destruction (36, 28, D) a +2 plate armour of magic resistance (36, 29, D) an uncursed staff of wizardry (36, 30, D) a +2 broad axe of flaming a +0 plate armour (36, 31, D) a +0 giant club (37, 0, D) an uncursed staff of power (37, 1, D) a fan of gales (37, 4, D) a +0 trident (37, 14, D) a +0 robe of magic resistance (37, 15, D) a fan of gales (37, 28, D) a cursed staff of wizardry (37, 31, D) a +0 giant club (37, 32, D) a cursed -1 scimitar a +0 ring mail an uncursed amulet of magic regeneration (37, 34, D) a cursed +0 hand axe a +0 ring mail (38, 0, D) an uncursed staff of power (38, 8, D) a +0 demon whip (38, 14, D) Weiseufin's Guide on the Poisonous Entourage Spells Type Level a - Call Canine Familiar Summoning 3 b - Venom Bolt Conjuration/Poison 5 c - Poisonous Cloud Conjuration/Poison/Air 6 d - Shadow Creatures Summoning 6 (38, 15, D) an uncursed staff of summoning (38, 24, D) a +0 scimitar of flaming (38, 28, D) a disc of storms (38, 29, D) a +0 trident (38, 31, D) a +0 hand axe a +0 chain mail (38, 32, D) a +1 scythe of protection a +0 scale mail (38, 48, D) a +2 battleaxe of pain (38, 50, D) the +4 spear "Fazur" {pierce, +Inv rElec} It inflicts extra damage upon your enemies. It insulates you from electricity. It lets you turn invisible. (39, 0, D) a +2 battleaxe of chopping (39, 1, D) an uncursed staff of death (39, 5, D) a +2 trident of freezing (39, 14, D) a book of Frost (39, 15, D) a +0 scimitar of flaming (39, 19, D) a +5 glaive of flaming (39, 23, D) a +4 scimitar of flaming (39, 28, D) an uncursed staff of wizardry (39, 31, D) a +0 giant club (39, 32, D) a +0 flail a +0 plate armour an uncursed ring of poison resistance a +0 giant spiked club a +8 plate armour of ponderousness (39, 33, D) a +4 dire flail of protection a +0 arbalest 17 bolts a +0 chain mail a +0 battleaxe a +0 plate armour (39, 34, D) a +0 scimitar (39, 42, D) a +0 demon whip (39, 48, D) the +6 greatsling "Hydrabane" {velocity, rElec Int+2 Stlth+} Any stone fired from it inflicts extra damage. It affects your intelligence (+2). It insulates you from electricity. It makes you more stealthy. (39, 49, D) a disc of storms (39, 50, D) a +2 shortbow of freezing (40, 0, D) a +1 chain mail of poison resistance (40, 1, D) the Catalogue of Ghastly Confrontation Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Lightning Bolt Conjuration/Air 5 c - Agony Necromancy 5 d - Delayed Fireball Conjuration/Fire 7 (40, 3, D) a +4 great sword (unseen) (40, 4, D) a +1 trident of protection (40, 14, D) the cursed +1 whip "Jiadwy" {speed, *Corrode +Rage Dex+8 Stlth+} Attacks with this weapon are significantly faster. It affects your dexterity (+8). It lets you go berserk. It may corrode you when you take damage. It makes you more stealthy. It has a curse placed upon it. (40, 15, D) a lamp of fire (40, 22, D) the +1 robe of the Heron {rElec} It insulates you from electricity. a +4 scimitar of flaming (40, 28, D) a +2 morningstar of protection (40, 29, D) a +2 chain mail of magic resistance (40, 31, D) 5 large rocks (40, 33, D) a +0 dagger a +2 robe of cold resistance (40, 34, D) a +0 scimitar a +0 leather armour (40, 48, D) a book of Party Tricks (40, 49, D) an uncursed staff of summoning (40, 50, D) a +2 lightning rod (13/13) (41, 0, D) an uncursed staff of conjuration (41, 1, D) an uncursed staff of summoning (41, 5, D) a cursed +0 robe (41, 14, D) the +8 glaive "Ynganag" {antimagic, rElec rF- SInv} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It makes you vulnerable to fire. It insulates you from electricity. It lets you see invisible. (41, 15, D) a +1 pair of boots of stealth (41, 28, D) a book of Envenomations (41, 32, D) a +0 halberd a +0 chain mail (41, 48, D) an uncursed staff of wizardry (41, 49, D) a book of the Dragon (41, 50, D) a cursed ring of flight (42, 1, D) a +3 ring mail of cold resistance (42, 14, D) the Almanac of Frigorific Beguiling Spells Type Level a - Freeze Ice 1 b - Metabolic Englaciation Hexes/Ice 5 c - Darkness Hexes 6 d - Discord Hexes 8 (42, 28, D) an uncursed amulet of the gourmand (42, 31, D) a cursed +0 club a +3 leather armour of positive energy (42, 42, D) a +0 trident (unseen) (42, 48, D) a legendary deck of war (42, 49, D) a +0 lajatang of pain (42, 50, D) a book of Fire (43, 14, D) an uncursed staff of conjuration (43, 15, D) a book of Death (43, 28, D) a stone of tremors (43, 29, D) a plain deck of wonders (43, 48, D) a +5 blowgun (43, 50, D) a book of Fire (44, 28, D) a +1 plate armour of cold resistance (44, 48, D) an uncursed staff of cold (44, 49, D) a +1 spear of flaming (44, 50, D) an uncursed staff of air (44, 51, D) the +8 scale mail "Axil" {*Contam rF- rCorr Int+10} It affects your intelligence (+10). It makes you vulnerable to fire. It causes magical contamination when unequipped. It protects you from acid and corrosion. (45, 48, D) a Young Poisoner's Handbook (45, 49, D) the +8 frozen axe "Frostbite" {freezing cloud, *Noise +Fly rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It lets you fly. It may make noises in combat. (45, 50, D) the +7 Kryia's mail coat {DeviceHeal*2 rC+} It protects you from cold. (45, 51, D) a +0 longbow of freezing (46, 48, D) a disc of storms (46, 49, D) a cursed ring of loudness (46, 50, D) an uncursed ring of fire the ring of Lady Luck {rElec rC+ MR++ Int-2 Stlth-} [ring of protection from cold] It affects your intelligence (-2). It protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. It makes you less stealthy. the ring of the Middle {rPois Dex+7} [ring of poison resistance] It affects your dexterity (+7). It protects you from poison. the amulet of Untruth {RegenMP rN+} [amulet of magic regeneration] It increases your magic regeneration. It protects you from negative energy. the ring "Imuhaoch" {rCorr rC- Dex+3} [ring of resist corrosion] It affects your dexterity (+3). It makes you vulnerable to cold. (46, 51, D) an uncursed ring of ice (47, 48, D) a +4 war axe of flaming (47, 49, D) a book of Flames (47, 50, D) a cursed staff of conjuration (47, 51, D) a sack of spiders (47, 62, D) a sling bullet (48, 38, D) an uncursed ring of sustain attributes (unseen) (48, 48, D) a manual of Stealth (48, 49, D) the +2 shortbow "Jien" {flame, Dex+4 SInv Stlth+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+4). It lets you see invisible. It makes you more stealthy. (48, 50, D) the ring "Yffazosu" {+Fly Dex+5 SInv} [ring of flight] It affects your dexterity (+5). It lets you see invisible. It lets you fly. (48, 51, D) Samien Buido's Volume of Congealing Poison Spells Type Level a - Cure Poison Poison 2 b - Ozocubu's Armour Charms/Ice 3 c - Venom Bolt Conjuration/Poison 5 (49, 1, D) an ornate deck of wonders (49, 9, D) a +0 robe (49, 12, D) a +4 great mace of protection (49, 24, D) a disc of storms (49, 36, D) a +0 halberd of protection (49, 48, D) a Fen Folio (49, 49, D) a book of Conjurations (49, 50, D) a +7 giant club (50, 0, D) an uncursed staff of earth (50, 12, D) a +2 plate armour of cold resistance (50, 13, D) a stone of tremors (50, 24, D) the amulet of Cekugob {Dismiss -Tele rElec rPois rN++ AC+1 EV+1} [amulet of dismissal] It may teleport away creatures that harm you. It affects your AC (+1). It affects your evasion (+1). It insulates you from electricity. It protects you from poison. It greatly protects you from negative energy. It prevents most forms of teleportation. (50, 25, D) a book of Frost (50, 42, D) a +0 dire flail (unseen) (50, 48, D) a +2 dagger of venom (50, 49, D) the +9 mace of Tortfeasance {elec, rElec rPois Str+3 Dex+2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+3). It affects your dexterity (+2). It insulates you from electricity. It protects you from poison. (50, 50, D) a book of Maledictions (51, 1, D) a +2 leather armour of poison resistance (51, 9, D) a +0 robe (51, 12, D) a +7 rapier of electrocution (51, 13, D) a +5 antimagic rapier (51, 24, D) a +0 ring mail of magic resistance (51, 31, D) a +0 plate armour a +0 arbalest 15 bolts (51, 32, D) a cursed staff of wizardry a +0 arbalest 25 bolts 2 large rocks (51, 36, D) a +2 chain mail of cold resistance (51, 37, D) the cursed +0 arbalest of Ismu {flame, rN+ Dex+3 SInv} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+3). It protects you from negative energy. It lets you see invisible. It has a curse placed upon it. (51, 48, D) a +2 robe of fire resistance (51, 49, D) a disc of storms (51, 50, D) the +6 hunting sling of Ragef {velocity, rElec rN+ Str+4 SInv} Any stone fired from it inflicts extra damage. It affects your strength (+4). It insulates you from electricity. It protects you from negative energy. It lets you see invisible. (52, 0, D) a +5 mace of holy wrath (52, 1, D) the Guide on the Volcanoes and the Escort Spells Type Level a - Call Canine Familiar Summoning 3 b - Fireball Conjuration/Fire 5 c - Aura of Abjuration Summoning 5 (52, 6, D) a +0 quarterstaff a +0 animal skin (52, 7, D) a +0 spear an uncursed ring of sustain attributes (52, 8, D) a +0 robe (52, 12, D) a +3 antimagic long sword (52, 13, D) a +3 great sword of venom (52, 24, D) a plain deck of summoning (52, 25, D) a cursed staff of wizardry (52, 31, D) a +0 long sword a +0 chain mail (52, 32, D) a +0 war axe a +0 plate armour (52, 33, D) 6 large rocks a bolt (52, 36, D) a book of Spatial Translocations (52, 37, D) the +8 storm bow {elec} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. (52, 41, D) a +2 hand axe of chopping (52, 48, D) an uncursed staff of fire (52, 49, D) a +1 leather armour of poison resistance (52, 50, D) a +0 vampiric demon trident (53, 0, D) an ornate deck of wonders (53, 1, D) a box of beasts (53, 6, D) a +0 greatsling a +0 spear (53, 7, D) a cursed -1 spear (53, 8, D) a +0 quarterstaff a +0 animal skin (53, 12, D) an uncursed amulet of the gourmand (53, 13, D) the +4 hand crossbow of True Grit {penet, *Drain rElec rC+++ Dex-3} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your dexterity (-3). It renders you almost immune to cold. It insulates you from electricity. It causes draining when unequipped. (53, 24, D) a cursed amulet of inaccuracy (53, 25, D) a crystal ball of energy (53, 29, D) the +8 falchion of the End {vamp, +Inv} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It lets you turn invisible. a +0 plate armour (53, 30, D) a +0 great sword (53, 33, D) a +0 war axe a +0 chain mail a +0 shield (53, 36, D) a stone of tremors (53, 40, D) a +5 scythe of flaming (53, 49, D) a +1 chain mail of cold resistance (53, 50, D) a +2 great sword of electrocution (54, 0, D) a book of the Sky (54, 5, D) a +0 club a +0 longbow 24 arrows (54, 13, D) a +2 ring mail of cold resistance (54, 24, D) a +0 dire flail (54, 25, D) a book of Power (54, 28, D) a +0 glaive a +0 chain mail (54, 36, D) the Catalogue of Enchantment Spells Type Level a - Slow Hexes 2 b - Inner Flame Hexes/Fire 3 c - Cause Fear Hexes 4 d - Metabolic Englaciation Hexes/Ice 5 (54, 48, D) a +5 long sword of electrocution (54, 49, D) a book of Maledictions (54, 50, D) the +9 short sword "Beetleslayer" {pain, Dex+2 Stlth+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+2). It makes you more stealthy. (55, 0, D) a plain deck of defence (55, 1, D) a stone of tremors (55, 12, D) a +2 scale mail of cold resistance (55, 24, D) a plain deck of changes (58, 47, D) a +3 ring of intelligence (58, 48, D) an uncursed amulet of rage (58, 49, D) a +1 robe of the Archmagi (59, 37, D) a +5 dagger of venom (59, 47, D) the +8 autumn katana {slice, Clar} It inflicts extra damage upon your enemies. It protects you against confusion. (59, 48, D) a +4 dagger of venom (59, 49, D) an ornate deck of changes (60, 37, D) an uncursed staff of wizardry (60, 47, D) the +6 dagger of Spite {pierce, Dex-3 SInv Stlth+} It inflicts extra damage upon your enemies. It affects your dexterity (-3). It lets you see invisible. It makes you more stealthy. (60, 48, D) the ring "Zahealiu" {rElec rN+ SInv} [ring of see invisible] It insulates you from electricity. It protects you from negative energy. It lets you see invisible. (61, 0, D) the +10 dagger of Nuxoptox {speed, Str+4 Dex+2} Attacks with this weapon are significantly faster. It affects your strength (+4). It affects your dexterity (+2). (61, 8, D) the +3 plate armour of Action {rElec rPois rN+} It insulates you from electricity. It protects you from poison. It protects you from negative energy. (61, 9, D) a +0 trident 7 tomahawks (61, 16, D) a +2 leather armour of fire resistance (61, 26, D) a book of Beasts (61, 36, D) the cursed +1 scimitar of Circularity {freeze, rPois rC- rN+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you vulnerable to cold. It protects you from poison. It protects you from negative energy. It has a curse placed upon it. (61, 37, D) the +7 plate armour "Plog" {rPois rF+} It protects you from fire. It protects you from poison. (61, 47, D) a +2 quarterstaff of draining (61, 48, D) a book of Beasts (61, 49, D) a book of Flames (62, 0, D) an uncursed staff of cold (62, 1, D) a cursed staff of conjuration (62, 8, D) the +10 halberd "Omelette" {drain, rElec MR+ Str-4 Int+2 SInv} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (-4). It affects your intelligence (+2). It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you see invisible. (62, 9, D) a book of Flames (62, 10, D) a +0 trident (62, 13, D) a tomahawk a throwing net (62, 26, D) a stone of tremors (62, 27, D) the cursed +1 robe of Fuuc {rElec rPois rF-} It makes you vulnerable to fire. It insulates you from electricity. It protects you from poison. It has a curse placed upon it. (62, 47, D) a book of Maledictions (62, 48, D) the Volume of Stones and Creation Spells Type Level a - Call Imp Summoning 2 b - Passwall Transmutation/Earth 2 c - Iron Shot Conjuration/Earth 6 d - Statue Form Transmutation/Earth 6 (62, 49, D) an uncursed amulet of magic regeneration (63, 8, D) the +3 chain mail of Ixyj Erapp {rPois Str+4 Int-5} It affects your strength (+4). It affects your intelligence (-5). It protects you from poison. (63, 9, D) a cursed -1 trident (63, 10, D) a cursed -3 trident 6 tomahawks (63, 17, D) an uncursed staff of cold (63, 26, D) a +3 leather armour of fire resistance (63, 27, D) a stone of tremors (63, 30, D) a +0 club (63, 31, D) a +0 dagger a +0 robe a +0 dagger a +0 leather armour a +0 dagger (63, 36, D) the +0 morningstar of Hemite {freeze, *Corrode MR+ Str-2 Dex+10} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-2). It affects your dexterity (+10). It affects your resistance to hostile enchantments. It may corrode you when you take damage. (63, 37, D) the Collected Works on Damaging Unholy Secrets Spells Type Level a - Pain Necromancy 1 b - Throw Icicle Conjuration/Ice 4 c - Animate Dead Necromancy 4 d - Bolt of Draining Conjuration/Necromancy 5 e - Bolt of Cold Conjuration/Ice 6 (63, 47, D) the cursed +2 trident of Suicidal Tendencies {freeze, rC+ rN+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It protects you from negative energy. It has a curse placed upon it. (63, 48, D) a plain deck of defence (63, 49, D) a book of Cantrips (63, 50, D) an uncursed staff of conjuration (64, 16, D) a +3 chain mail of magic resistance (64, 26, D) a book of Conjurations (64, 27, D) a +0 ice dragon armour (64, 29, D) a +0 leather armour (unseen) (64, 30, D) a +0 whip (unseen) (64, 47, D) a +3 hunting sling of freezing (64, 48, D) the ring "Hirphas" {MP+9 Str+4} [ring of magical power] It affects your strength (+4). It affects your magic capacity (+9). (64, 49, D) a manual of Polearms (64, 50, D) the Compendium of Combat Magic Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Iron Shot Conjuration/Earth 6 (65, 26, D) a stone of tremors (65, 32, D) a cursed -2 club a +0 leather armour (65, 47, D) a scroll of brand weapon (65, 48, D) an uncursed amulet of dismissal (65, 49, D) a +1 falchion of electrocution (65, 50, D) a plain deck of defence (66, 48, D) a +0 trident of venom (66, 49, D) an uncursed staff of energy (66, 50, D) the cursed +1 robe of the Eight Eyes {rElec Str+4 Int+2 Slay+2} It affects your strength (+4). It affects your intelligence (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It insulates you from electricity. It has a curse placed upon it. (66, 51, D) the amulet of the Castellan {Faith Fragile rElec MR+ Str+5} [amulet of faith] It allows you to gain divine favour quickly. It affects your strength (+5). It insulates you from electricity. It affects your resistance to hostile enchantments. It will be destroyed if unequipped. (67, 0, D) a book of Conjurations (67, 47, D) a +3 scale mail of magic resistance (67, 48, D) a disc of storms (67, 49, D) an uncursed staff of fire (67, 50, D) a +2 robe (67, 54, D) a sling bullet (68, 0, D) a +2 chain mail of poison resistance (68, 47, D) an uncursed staff of fire (68, 48, D) an uncursed ring of wizardry (68, 49, D) a disc of storms (68, 50, D) a +2 flail of crushing (69, 0, D) an uncursed ring of see invisible (69, 4, D) a +1 falchion of freezing a +0 robe (69, 36, D) a +0 vampiric hand axe (69, 47, D) an uncursed ring of stealth (69, 49, D) an ornate deck of summoning (69, 50, D) the Handbook of the Frigorific Entourage Spells Type Level a - Call Imp Summoning 2 b - Metabolic Englaciation Hexes/Ice 5 c - Shadow Creatures Summoning 6 (70, 8, D) a disc of storms (70, 9, D) the +1 chain mail "Voomnot" {rCorr Str+4} It affects your strength (+4). It protects you from acid and corrosion. (70, 36, D) a +1 broad axe of electrocution (70, 37, D) a disc of storms (70, 39, D) a +0 giant spiked club (70, 41, D) a +0 giant spiked club (70, 48, D) a book of Unlife (70, 49, D) a crystal ball of energy (71, 10, D) a +3 long sword of freezing the +8 arbalest "Boptil" {elec, Int+3 Dex+3 Stlth-} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your intelligence (+3). It affects your dexterity (+3). It makes you less stealthy. a +0 robe of fire resistance (71, 11, D) a +1 short sword a +0 robe (71, 16, D) a +2 quarterstaff of holy wrath (71, 17, D) a +5 mace of draining (71, 26, D) Guniv's Handbook of the Rocks and Dislocation Spells Type Level a - Sandblast Earth 1 b - Petrify Transmutation/Earth 4 c - Warp Weapon Charms/Translocation 5 d - Statue Form Transmutation/Earth 6 (71, 27, D) a book of Callings (71, 36, D) a +5 hunting sling of evasion (71, 37, D) an ornate deck of summoning (71, 39, D) a +0 giant club a +0 giant spiked club (71, 41, D) a +0 giant spiked club (71, 47, D) a +2 robe of magic resistance (71, 48, D) the +1 chain mail of Perpetual Drought {*Drain rN+++ Int-5 Stlth+} It affects your intelligence (-5). It renders you almost immune to negative energy. It causes draining when unequipped. It makes you more stealthy. (71, 49, D) a +0 glaive of chopping (71, 55, D) a +3 chain mail of fire resistance a +2 scythe of flaming (71, 57, D) a scroll of brand weapon the ring of Bogetwas {+Fly rPois rF- Dex+6 Slay+5} [ring of dexterity] It affects your dexterity (+6). It affects your accuracy and damage with ranged weapons and melee attacks (+5). It makes you vulnerable to fire. It protects you from poison. It lets you fly. 3 sling bullets a +0 trident a +0 trident a +0 trident (72, 8, D) an ornate deck of defence (72, 9, D) a +1 shield of protection (72, 16, D) a +1 scale mail of poison resistance (72, 17, D) a +6 morningstar of crushing (72, 26, D) a cursed amulet of inaccuracy (72, 27, D) an uncursed staff of poison (72, 36, D) an uncursed staff of summoning (72, 37, D) an uncursed ring of stealth (72, 41, D) a cursed -1 giant spiked club (72, 42, D) a +0 giant club (72, 47, D) a +2 shortbow of evasion (72, 48, D) a +2 hand axe of chopping (72, 49, D) an uncursed staff of cold (73, 1, D) a +1 morningstar of protection (73, 16, D) a +3 dagger of draining (73, 17, D) a stone of tremors (73, 26, D) a +5 giant club (73, 27, D) a box of beasts (73, 36, D) an uncursed ring of flight (73, 37, D) a box of beasts (73, 47, D) an uncursed staff of conjuration (73, 48, D) an uncursed ring of see invisible (73, 49, D) an uncursed staff of death (73, 56, D) the +9 bardiche "Jesuinkur" {flame, *Confuse rElec Dex+6 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+6). It insulates you from electricity. It may confuse you when you take damage. It makes you more stealthy. (74, 47, D) a +1 trident of venom (74, 48, D) a box of beasts (74, 53, D) a +2 scythe of freezing (75, 48, D) a book of Summonings (75, 49, D) the cursed +1 chain mail of Elyvilon's Fury {+Blink rC+} It protects you from cold. It lets you blink. It has a curse placed upon it.