Groucho the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (6, 8, D) a +0 scale mail a +0 shield a +0 flail (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +3 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) an uncursed staff of fire (61, 8, D) an uncursed staff of conjuration (61, 12, D) a +0 flail (62, 0, D) a phial of floods (62, 1, D) a lamp of fire (62, 8, D) an uncursed ring of protection from magic (62, 9, D) a +2 fustibalus of flaming (62, 12, D) a +0 falchion a +0 leather armour (63, 8, D) a book of Annihilations (63, 11, D) a +0 dagger a +0 robe (63, 12, D) a +0 whip (68, 0, D) a +2 leather armour of poison resistance (70, 8, D) a +2 chain mail of positive energy (70, 9, D) a fan of gales (71, 8, D) the cursed +0 rapier "Vexoviyh" {pain, Int+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+3). It has a curse placed upon it. (71, 16, D) the +6 fustibalus of the Puffball {freeze, *Contam Str+4 Dex+3 SInv} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+4). It affects your dexterity (+3). It lets you see invisible. It causes magical contamination when unequipped. (71, 26, D) a disc of storms (71, 27, D) an uncursed ring of magical power (72, 8, D) the +3 dagger of a bazaar {pierce, MR+} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. (72, 9, D) the +4 scale mail of Cuaboe {rElec rF+ Int+4} It affects your intelligence (+4). It protects you from fire. It insulates you from electricity. (72, 16, D) a +5 mace of protection (72, 17, D) an uncursed staff of power (72, 26, D) an uncursed staff of conjuration (72, 27, D) a book of Flames (72, 32, D) 2 bolts (73, 1, D) an uncursed staff of wizardry (73, 3, D) a +0 whip a +0 ring mail (73, 17, D) a Necronomicon (73, 26, D) a crystal ball of energy (73, 27, D) a +4 dagger of draining (73, 29, D) a bolt (73, 30, D) a bolt (73, 32, D) a bolt (74, 3, D) a cursed -3 dagger a +0 robe (75, 1, D) a crystal ball of energy