Groucho the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (6, 8, D) a +0 leather armour a +1 hand crossbow a +0 short sword (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy (unseen) (11, 1, D) the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +15 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) a +1 spear of venom (61, 8, D) a lamp of fire (62, 0, D) a +2 leather armour of fire resistance (62, 1, D) a +0 flail a +0 leather armour a +3 scale mail of cold resistance (62, 4, D) a +0 club a +0 dagger a +0 robe a +0 dagger a +0 robe an orc corpse (skeletalised by now) (63, 0, D) the +2 leather armour "Roixeg" {rF+} It protects you from fire. (63, 8, D) a +0 short sword of speed (67, 0, D) an uncursed staff of cold (68, 0, D) Sif Muna's Reference Book on Aerial Intoxication Spells Type Level a - Sting Conjuration/Poison 1 b - Shock Conjuration/Air 1 c - Repel Missiles Charms/Air 2 d - Lightning Bolt Conjuration/Air 5 e - Silence Hexes/Air 5 f - Poisonous Cloud Conjuration/Poison/Air 6 (68, 3, D) the +7 long sword "Tioluos" {speed, +Blink rN++ MR+ Str-2} Attacks with this weapon are significantly faster. It affects your strength (-2). It greatly protects you from negative energy. It affects your resistance to hostile enchantments. It lets you blink. (70, 8, D) a +2 hand axe of chopping (70, 9, D) a +4 ring mail of fire resistance (71, 11, D) a cursed +1 halberd a +0 robe (71, 16, D) a cursed staff of energy (71, 17, D) a book of Minor Magic (71, 18, D) a bolt (71, 22, D) 3 bolts (72, 8, D) a +3 falchion (72, 9, D) a lamp of fire (72, 12, D) a +0 robe (72, 16, D) a +1 broad axe of holy wrath (72, 17, D) a book of Changes (72, 20, D) a bolt (72, 22, D) 2 bolts (73, 1, D) the +4 quarterstaff "Axosmixt" {drain, Stlth+} A truly terrible weapon, it drains the life of those it strikes. It makes you more stealthy. a +0 shortbow 14 arrows (73, 16, D) a +3 scale mail of fire resistance (73, 17, D) a +1 rapier of protection (73, 22, D) 4 bolts (74, 4, D) an arrow (75, 1, D) a +0 shortbow 22 arrows a +0 plate armour of poison resistance