Groucho the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (6, 8, D) a +0 leather armour a +1 shortbow a +0 short sword (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +7 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword (19, 0, D) an uncursed staff of death (19, 1, D) a +1 battleaxe (19, 27, D) a tarantella corpse (20, 0, D) a +0 chain mail (20, 1, D) a +0 halberd of venom (20, 4, D) a +2 battleaxe of chopping a +0 plate armour a human corpse (skeletalised by now) (21, 1, D) an uncursed staff of cold (22, 0, D) a +1 chain mail of poison resistance (22, 1, D) an uncursed staff of energy (22, 9, D) a large rock a stone giant corpse (skeletalised by now) (22, 23, D) a wolf spider corpse (23, 0, D) a +0 long sword (23, 1, D) a crystal ball of energy (23, 4, D) a +3 bardiche a +0 plate armour of poison resistance a human corpse (skeletalised by now) (23, 5, D) a +0 glaive a cursed +0 chain mail (23, 21, D) an arrow (23, 22, D) 2 arrows (23, 26, D) an arrow (still there?) a wolf spider corpse (still there?) (23, 27, D) a tarantella corpse (24, 0, D) a +0 ice dragon armour (24, 1, D) a +2 long sword (24, 3, D) a +0 war axe a +0 plate armour a +0 large shield (24, 7, D) a +0 arbalest a +3 long sword a +0 plate armour a human corpse (24, 9, D) an uncursed ring of flight a +0 arbalest a +0 great sword 17 bolts 3 large rocks (24, 10, D) a +0 mace of draining 2 large rocks (24, 11, D) a +4 vampiric demon whip a +0 plate armour (24, 13, D) 2 large rocks (24, 22, D) an arrow (still there?) a hornet corpse (still there?) (24, 23, D) an arrow (24, 25, D) 3 arrows (unseen) (24, 26, D) 5 arrows (25, 2, D) a cursed -2 dire flail a +0 plate armour a human corpse (skeletalised by now) (25, 3, D) the +6 long sword of an ice cave {elec, rC++ MR+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It greatly protects you from cold. It affects your resistance to hostile enchantments. a +0 plate armour a +0 large shield (25, 6, D) a +0 battleaxe a +3 hand crossbow a +10 plate armour of ponderousness (25, 7, D) a +0 chain mail a +0 mace of holy wrath a human corpse (skeletalised by now) (25, 8, D) 29 bolts (25, 10, D) a +7 hand axe of flaming a +0 plate armour a +0 bardiche a +0 chain mail a human corpse a human corpse (25, 23, D) an arrow (26, 1, D) a book of Power (26, 3, D) 4 large rocks a stone giant corpse (skeletalised by now) (26, 22, D) an arrow (unseen) (27, 4, D) a +0 battleaxe a +5 shortbow of freezing a +0 plate armour (27, 5, D) a cursed -2 war axe a +0 plate armour a +0 shield a human corpse (skeletalised by now) (27, 21, D) an arrow (28, 0, D) a +0 dire flail (28, 20, D) an arrow (29, 1, D) a +2 rapier of draining (29, 27, D) an arrow (unseen) (33, 7, D) a +2 scimitar of flaming (33, 8, D) a +2 scimitar of flaming a +2 robe of cold resistance a +0 great sword of flaming a +0 great sword of flaming (34, 9, D) a +0 great sword of flaming (34, 28, D) a +1 plate armour of cold resistance (35, 0, D) an uncursed staff of poison (35, 14, D) a +2 robe of positive energy (35, 15, D) an uncursed staff of power (35, 28, D) a +3 leather armour of cold resistance (35, 29, D) a +2 demon blade of venom (36, 0, D) an uncursed ring of see invisible (36, 1, D) a +1 mace of distortion (36, 14, D) a +0 trident (36, 15, D) an uncursed staff of summoning (36, 28, D) a crystal ball of energy (36, 29, D) an uncursed ring of resist corrosion (37, 0, D) a +0 antimagic broad axe (37, 1, D) a +2 ring mail of fire resistance (37, 14, D) the +4 chain mail of the Engineer {rC+ Regen+} It protects you from cold. It increases your rate of regeneration. (37, 15, D) an uncursed staff of earth (37, 22, D) a +0 war axe (37, 29, D) a +2 chain mail of fire resistance (38, 0, D) an uncursed ring of wizardry (38, 1, D) a +0 ring mail of cold resistance (38, 14, D) an uncursed staff of summoning (38, 18, D) a +0 hand axe a +0 glaive (38, 20, D) a +0 war axe (38, 22, D) a +0 war axe (38, 23, D) a +2 glaive of distortion (38, 28, D) a book of Misfortune (38, 29, D) a book of Frost (39, 14, D) an uncursed staff of air (39, 15, D) a book of Debilitation (39, 19, D) a +0 war axe a +0 halberd (39, 20, D) a +0 dire flail (39, 23, D) the +6 glaive of Foul Odors {chop, rElec rC+ Str-2 SInv} It inflicts extra damage upon your enemies. It affects your strength (-2). It protects you from cold. It insulates you from electricity. It lets you see invisible. (39, 24, D) a +0 hand axe a +2 mace of protection (39, 28, D) an uncursed staff of fire (39, 29, D) a +3 longbow of flaming (39, 30, D) a +2 ring of intelligence a +2 lightning rod (13/13) an uncursed amulet of guardian spirit (40, 0, D) the +8 shortbow of Ril Woe {velocity, Int+4} Any arrow fired from it inflicts extra damage. It affects your intelligence (+4). (40, 15, D) the Tome of Venom and Lightness Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Summon Lightning Spire Summoning/Air 4 c - Lightning Bolt Conjuration/Air 5 d - Alistair's Intoxication Transmutation/Poison 5 (40, 18, D) a +0 battleaxe a +0 short sword the ring "Athriyv" {*Contam rElec rN++ Str+5} [ring of strength] It affects your strength (+5). It insulates you from electricity. It greatly protects you from negative energy. It causes magical contamination when unequipped. (40, 22, D) a +0 hand axe (40, 24, D) a +0 hand axe a +0 whip a +2 cloak of magic resistance (40, 25, D) a +0 flail (40, 28, D) a +3 ring of intelligence (40, 29, D) an uncursed staff of fire (41, 0, D) an uncursed staff of summoning (41, 14, D) a fan of gales (41, 15, D) an uncursed staff of wizardry (41, 28, D) a +1 war axe of chopping (41, 29, D) a +2 rod of shadows (13/13) (42, 1, D) a +2 hand crossbow of velocity (42, 14, D) the +0 cloak "Vael" {rN++ Str-4} It affects your strength (-4). It greatly protects you from negative energy. (42, 15, D) an uncursed staff of poison (42, 28, D) the ring "Muoqem" {Ice Stlth+} [ring of ice] It enhances your ice magic. It makes you vulnerable to fire. It protects you from cold. It makes you more stealthy. (42, 29, D) a book of Summonings (43, 14, D) a +2 robe of the Archmagi (43, 15, D) a +0 long sword (43, 28, D) an uncursed staff of air (43, 29, D) a +2 double sword of draining (44, 28, D) Sif Muna's Guide on Flamy Creation Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Ignite Poison Fire/Transmutation/Poison 3 c - Call Canine Familiar Summoning 3 d - Summon Mana Viper Hexes/Summoning 5 e - Summon Forest Summoning/Translocation 5 (49, 24, D) a lamp of fire (49, 36, D) a +3 scimitar of slicing (49, 37, D) the Papyrus of Hurtful Creation Spells Type Level a - Magic Dart Conjuration 1 b - Flame Tongue Conjuration/Fire 1 c - Throw Frost Conjuration/Ice 2 d - Stone Arrow Conjuration/Earth 3 e - Fulminant Prism Conjuration/Hexes 4 f - Shadow Creatures Summoning 6 (50, 5, D) a +0 dagger a +2 robe of magic resistance a cursed ring of loudness (50, 12, D) the Catalogue of Excruciating Air Spells Type Level a - Sting Conjuration/Poison 1 b - Conjure Flame Conjuration/Fire 3 c - Irradiate Conjuration/Transmutation 5 d - Silence Hexes/Air 5 e - Iron Shot Conjuration/Earth 6 (50, 13, D) a +0 robe (50, 27, D) a +0 flail (50, 37, D) a +7 rod of ignition (10/10) (51, 0, D) an uncursed ring of ice (51, 1, D) a sack of spiders (51, 2, D) a +3 ring of intelligence a wand of polymorph (10/24) a scroll of brand weapon an arrow a +0 dagger a +0 robe (51, 5, D) a +4 war axe of chopping (51, 12, D) a +0 robe (51, 13, D) a sack of spiders (51, 16, D) a +2 dagger of venom a +0 robe an uncursed ring of resist corrosion (51, 20, D) a +1 ring of evasion a +0 mace a +3 hunting sling of freezing a +1 robe of magic resistance (51, 25, D) a +0 scale mail of cold resistance (51, 36, D) a +6 ring of strength a +6 ring of dexterity (51, 37, D) a +2 spear of venom (51, 42, D) an uncursed staff of fire (52, 0, D) a +2 ring mail of fire resistance (52, 1, D) a +2 scale mail of poison resistance (52, 4, D) a +2 vampiric short sword a +0 ring mail (52, 6, D) a +0 plate armour (52, 9, D) 3 javelins 3 curare-tipped needles (52, 12, D) a +0 dagger (52, 13, D) a book of Battle (52, 14, D) an uncursed staff of cold a +0 robe (52, 18, D) a +0 battleaxe a +0 chain mail (52, 21, D) a +0 bardiche a +0 plate armour (52, 24, D) an uncursed staff of energy (52, 29, D) a +0 robe (52, 32, D) a +2 battleaxe of chopping the +5 hunting sling "Vadetynu" {freeze, +Fly rPois rC+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from cold. It protects you from poison. It lets you fly. a +0 chain mail (52, 36, D) the +8 dagger "Ethaishu" {freeze, rElec rPois MR+ MP-9} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. It affects your magic capacity (-9). (53, 0, D) a +0 mace (53, 1, D) Roxanne's Almanac of the Rocks Spells Type Level a - Sandblast Earth 1 b - Passwall Transmutation/Earth 2 c - Stone Arrow Conjuration/Earth 3 d - Leda's Liquefaction Hexes/Earth 4 e - Statue Form Transmutation/Earth 6 9 arrows an uncursed amulet of the gourmand (53, 5, D) a +1 spear a +2 scale mail of fire resistance (53, 12, D) a fan of gales (53, 13, D) the +3 leather armour "Ylyf" {Stlth+} It makes you more stealthy. (53, 28, D) a +2 chain mail of cold resistance a +1 long sword (53, 36, D) a fan of gales (54, 0, D) a +2 animal skin (54, 4, D) a +5 eveningstar a +1 arbalest of flaming 4 javelins a +0 ring mail a +0 blowgun a +0 dagger of venom (54, 12, D) a book of Flames (54, 14, D) a +0 dagger (54, 18, D) a +2 long sword of freezing a +2 leather armour of cold resistance (54, 24, D) the +0 scimitar of Tortfeasance {holy, Dex+4} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (+4). (54, 25, D) an uncursed amulet of harm (54, 33, D) a +2 war axe a +0 robe a +0 robe (54, 40, D) a +7 broad axe of flaming (55, 1, D) an uncursed staff of death (55, 13, D) a book of Changes (55, 24, D) an uncursed ring of protection from magic (56, 16, D) a +0 robe (59, 36, D) a +0 trident of venom (59, 37, D) an uncursed staff of air (60, 36, D) a +0 trident (60, 37, D) a +1 rapier of freezing (60, 43, D) the +4 falchion "Ecuewn" {antimagic, rPois} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from poison. 2 tomahawks (61, 0, D) an uncursed staff of poison (61, 8, D) a +1 mace of crushing (61, 22, D) the +9 spear "Kodaison" {antimagic, rC- rN+ Str+4 Int+5} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+4). It affects your intelligence (+5). It makes you vulnerable to cold. It protects you from negative energy. a +0 robe (61, 26, D) an uncursed staff of power (61, 36, D) the Guide on Calling and Transmutation Spells Type Level a - Summon Butterflies Summoning 1 b - Summon Small Mammal Summoning 1 c - Ignite Poison Fire/Transmutation/Poison 3 d - Spider Form Transmutation/Poison 3 e - Summon Mana Viper Hexes/Summoning 5 (61, 37, D) a +2 fire dragon armour (61, 38, D) a +0 spear (61, 39, D) the +1 scimitar "Enlaoleth" {slice, MR+ Int+3 Stlth+} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It affects your resistance to hostile enchantments. It makes you more stealthy. 3 throwing nets (61, 42, D) a +3 trident of venom a cursed -1 leather armour (61, 44, D) 2 tomahawks (62, -1, D) 4 arrows (62, 0, D) a book of the Warp (62, 1, D) an uncursed ring of poison resistance (62, 7, D) an arrow (62, 8, D) a +0 centaur barding of flying (62, 9, D) a +0 giant club a book of Cantrips (62, 12, D) a +0 giant club a +0 giant club (62, 16, D) a +1 war axe of chopping (62, 17, D) a box of beasts (62, 26, D) a +0 robe (still there?) a +2 ring of evasion (still there?) (62, 27, D) an uncursed staff of air (62, 28, D) a +0 spear (unseen) (62, 36, D) an uncursed staff of wizardry (62, 37, D) a disc of storms (62, 44, D) a +0 rapier a +0 robe (63, 8, D) a phial of floods (63, 12, D) a +0 giant spiked club (63, 16, D) a +3 long sword of slicing (63, 17, D) a +6 ring of intelligence a +6 ring of intelligence a Necronomicon (63, 21, D) a +0 spear (63, 36, D) a +4 scale mail of fire resistance (63, 37, D) a box of beasts (64, 16, D) a +2 leather armour of positive energy (64, 17, D) a +0 dagger (64, 26, D) a +2 eveningstar of protection (64, 27, D) a book of Enchantments (64, 28, D) a +0 spear the cursed +1 hand crossbow of Boschy {freeze, rF+ MR+ Int+2 Dex+3} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+2). It affects your dexterity (+3). It protects you from fire. It affects your resistance to hostile enchantments. It has a curse placed upon it. (65, 26, D) a +1 hunting sling of freezing (67, 0, D) an uncursed staff of conjuration (68, -1, D) 3 arrows (68, 0, D) the cursed +3 arbalest "Zialy" {velocity, *Corrode MR+++ SInv} Any bolt fired from it inflicts extra damage. It affects your resistance to hostile enchantments. It lets you see invisible. It may corrode you when you take damage. It has a curse placed upon it. (69, 0, D) a book of Power (69, 36, D) an uncursed amulet of regeneration (70, 8, D) an uncursed staff of cold (70, 28, D) the +7 chain mail of Mifonile {-Tele rCorr Dex+2} It affects your dexterity (+2). It prevents most forms of teleportation. It protects you from acid and corrosion. (70, 41, D) a +0 flail (71, 7, D) 2 arrows (71, 8, D) a +1 halberd of protection (71, 9, D) a +3 spear of venom (71, 17, D) a +5 ring of strength (71, 26, D) a +4 longbow of flaming (71, 36, D) a +2 trident of protection (71, 37, D) a +1 pair of gloves of archery (72, 8, D) a +2 robe of magic resistance (72, 16, D) the ring of the Enemy {Fire Str+2 Dex+6} [ring of fire] It enhances your fire magic. It affects your strength (+2). It affects your dexterity (+6). It protects you from fire. It makes you vulnerable to cold. (72, 19, D) a +0 quarterstaff a +0 robe (72, 26, D) a book of Beasts (72, 27, D) the cursed +1 shortbow of Departure {velocity, rF- MP+9 Int+8 SInv} Any arrow fired from it inflicts extra damage. It affects your intelligence (+8). It makes you vulnerable to fire. It affects your magic capacity (+9). It lets you see invisible. It has a curse placed upon it. (72, 36, D) the +5 hand axe of the Median {chop, +Inv MR- Int+8} It inflicts extra damage upon your enemies. It affects your intelligence (+8). It affects your resistance to hostile enchantments. It lets you turn invisible. (72, 37, D) a book of Dreams (72, 39, D) a +0 battleaxe (73, 1, D) the cursed +3 shortbow of Fece {flame, +Blink Stlth+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It lets you blink. It makes you more stealthy. It has a curse placed upon it. (73, 8, D) a +0 hunting sling of velocity (73, 16, D) a +2 scale mail of magic resistance (73, 17, D) a +1 broad axe of freezing (73, 22, D) a +0 dagger a +0 robe (73, 26, D) a box of beasts (73, 27, D) a +3 ring mail of poison resistance (73, 37, D) a +2 leather armour of positive energy (74, -1, D) an arrow (75, 1, D) an uncursed ring of flight