Groucho the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (5, 8, D) a +0 scale mail a +0 shield a +0 long sword (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (9, 5, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity (10, 1, D) a scroll of blinking a potion of berserk rage a potion of haste the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the -2 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (35, 0, D) a +2 robe of the Archmagi (36, 0, D) the +6 chain mail "Xoiki" {+Inv MP+9 Str+3 Dex+5} It affects your strength (+3). It affects your dexterity (+5). It affects your magic capacity (+9). It lets you turn invisible. (36, 1, D) a +2 demon blade of flaming (37, 0, D) an uncursed staff of cold (37, 1, D) a +3 spear of venom (38, 0, D) a box of beasts (38, 1, D) the ring of Uwno {MR+ MP+9 Dex+5} [ring of magical power] It affects your dexterity (+5). It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (39, 0, D) a book of Fire (39, 1, D) the cursed +2 halberd of Okawaru's Condemnation {chop, MR+ Str+4 Dex+3} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your dexterity (+3). It affects your resistance to hostile enchantments. It has a curse placed upon it. (39, 5, D) a +0 robe (40, 0, D) an uncursed amulet of harm (40, 1, D) a +3 ring of strength (41, 0, D) the +7 sceptre of Torment (41, 1, D) an uncursed staff of poison (42, 0, D) a phantom mirror (42, 1, D) a Young Poisoner's Handbook (49, 0, D) a book of the Sky (49, 1, D) an uncursed staff of air (49, 12, D) a phial of floods (49, 24, D) the +7 trident of Extinguishment {venom, rC+} It poisons the flesh of those it strikes. It protects you from cold. (49, 36, D) a +2 dagger of flaming (49, 37, D) a +0 scale mail (50, 1, D) the +0 falchion "Bimal" {freeze, rPois MR+ Str+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It protects you from poison. It affects your resistance to hostile enchantments. (50, 13, D) a phial of floods (50, 25, D) an uncursed staff of summoning (50, 36, D) an uncursed ring of flight (50, 37, D) a book of Fire (50, 42, D) an arrow (51, 0, D) a box of beasts (51, 1, D) an uncursed staff of poison (51, 13, D) a +0 dagger (51, 24, D) an uncursed ring of poison resistance (51, 25, D) a +0 helmet of intelligence (51, 29, D) an uncursed staff of earth (51, 36, D) a +2 ring mail of magic resistance (51, 39, D) a +1 longbow of flaming a +0 centaur barding of stealth (51, 41, D) 2 arrows a +0 dagger a +0 robe (51, 42, D) a +1 robe of fire resistance a +4 scimitar of flaming 9 arrows a +0 short sword a +0 scale mail a +3 long sword of protection 7 javelins a +2 chain mail of magic resistance a +1 dire flail of crushing a +0 hand crossbow of freezing a +0 scale mail a +1 scimitar of holy wrath a +3 chain mail of poison resistance a +0 shield of reflection (51, 43, D) 7 arrows (52, 0, D) a cursed staff of fire (52, 1, D) a phial of floods (52, 12, D) a +0 scimitar (52, 20, D) a +0 scimitar a +0 robe an uncursed amulet of magic regeneration a +0 dagger a +2 robe of magic resistance (52, 21, D) a cursed +2 hand axe (unseen) (52, 24, D) a +2 helmet of intelligence (52, 25, D) an uncursed ring of magical power (52, 29, D) (unseen) (52, 43, D) 3 arrows (53, 1, D) the +1 helmet of Uskayaw {*Corrode rPois rC+ Int+4 Stlth+} It affects your intelligence (+4). It protects you from cold. It protects you from poison. It may corrode you when you take damage. It makes you more stealthy. (53, 20, D) a +1 war axe of venom a +0 robe an uncursed amulet of rage (53, 24, D) the +6 scimitar of Flaming Death {sticky flame, rPois rF++ rC- MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It greatly protects you from fire. It makes you vulnerable to cold. It protects you from poison. It affects your resistance to hostile enchantments. (53, 36, D) a +3 quarterstaff of speed (53, 37, D) a +2 great mace of protection (54, 0, D) a +2 vampiric rapier (54, 20, D) an uncursed staff of power a cursed +0 robe a potion of blood a cursed +2 halberd a +0 robe (54, 24, D) a disc of storms (54, 25, D) a +2 robe of magic resistance (54, 36, D) the +10 Black Knight's horse barding {ponderous, rPois rN+} It protects you from poison. It protects you from negative energy. (55, 0, D) a +1 robe of positive energy (55, 1, D) the +10 hand axe of the Coward {holy, -Tele rC+++ rN+ MP+9} It has been blessed by the Shining One to cause great damage to the undead and demons. It renders you almost immune to cold. It protects you from negative energy. It affects your magic capacity (+9). It prevents most forms of teleportation. (55, 12, D) a fan of gales (55, 19, D) the +8 scythe "Ant's Death" {slice, rPois MR+ SInv} It inflicts extra damage upon your enemies. It protects you from poison. It affects your resistance to hostile enchantments. It lets you see invisible. (55, 24, D) a +0 long sword of venom (59, 36, D) an uncursed staff of fire (59, 37, D) a book of the Dragon (60, 36, D) a +2 chain mail of fire resistance (60, 37, D) a box of beasts (61, 0, D) a +0 dagger (61, 2, D) a +1 great sword of draining a +1 longbow of freezing 17 arrows a +0 leather armour a +1 war axe of venom a +0 leather armour (61, 8, D) a crystal ball of energy (61, 16, D) an uncursed staff of air (61, 26, D) the Almanac of Unholy Clay Spells Type Level a - Corpse Rot Necromancy 2 b - Control Undead Necromancy 4 c - Statue Form Transmutation/Earth 6 (61, 36, D) a +3 arbalest of freezing (61, 37, D) Sif Muna's Volume of Darkness and Augmentations Spells Type Level a - Pain Necromancy 1 b - Shroud of Golubria Charms/Translocation 2 (62, 0, D) a book of Debilitation (62, 1, D) the ring "Fylisuym" {Ice +Inv Str-3 SInv} [ring of ice] It enhances your ice magic. It affects your strength (-3). It makes you vulnerable to fire. It protects you from cold. It lets you see invisible. It lets you turn invisible. (62, 3, D) an arrow (62, 8, D) a book of Maledictions (62, 9, D) a book of the Earth (62, 16, D) a disc of storms (62, 17, D) a +5 ring of strength (62, 18, D) a +0 trident 5 tomahawks (62, 19, D) a +2 falchion of venom (62, 20, D) 2 large rocks an arrow (62, 21, D) 2 arrows (62, 26, D) an uncursed ring of magical power (62, 27, D) a box of beasts (62, 36, D) a +3 giant club (62, 37, D) a box of beasts (62, 42, D) a +0 scimitar of flaming (63, 0, D) a +0 short sword (63, 3, D) a +0 shortbow 24 arrows (63, 8, D) a phial of floods (63, 16, D) a book of Geomancy (63, 17, D) a +0 trident (63, 19, D) a +2 shortbow of velocity (unseen) (63, 20, D) 3 large rocks (unseen) (63, 22, D) 3 arrows (63, 23, D) a large rock (63, 26, D) an uncursed ring of magical power (63, 27, D) a +0 cloak of magic resistance (63, 36, D) a cursed ring of loudness (63, 37, D) the +0 plate armour "Nedid" {rElec Regen+} It insulates you from electricity. It increases your rate of regeneration. (64, 17, D) a +0 shortbow (64, 23, D) a large rock (64, 26, D) the +1 chain mail "Niotagg" {rN+ Str+3 Dex+3 SInv} It affects your strength (+3). It affects your dexterity (+3). It protects you from negative energy. It lets you see invisible. (64, 27, D) a +1 scythe of pain (65, 26, D) a +2 plate armour of poison resistance (67, 0, D) an uncursed staff of power (67, 2, D) a +0 short sword (68, 0, D) an uncursed staff of death (68, 2, D) a +0 shortbow 13 arrows (68, 5, D) an arrow (69, 0, D) a +2 leather armour of poison resistance (69, 2, D) a +0 rapier (69, 36, D) a fan of gales (70, 8, D) an uncursed ring of ice (70, 9, D) a +1 flail of holy wrath (70, 36, D) an uncursed amulet of the gourmand (70, 37, D) a book of Changes (71, 8, D) the +9 hand axe of the Philosopher {elec, Dex+7} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+7). (71, 16, D) an uncursed staff of conjuration (71, 17, D) a +1 swamp dragon armour (71, 26, D) a cursed staff of earth (71, 36, D) a +6 rapier of electrocution (72, 8, D) a +7 dagger of holy wrath (72, 9, D) a +3 ring of strength (72, 16, D) a +4 chain mail of positive energy (72, 17, D) a disc of storms (72, 26, D) a book of the Dragon (72, 27, D) a sack of spiders (72, 36, D) a +3 ring mail of fire resistance (72, 37, D) the ring of Xeus {Ice Dex+3 Stlth+} [ring of ice] It enhances your ice magic. It affects your dexterity (+3). It makes you vulnerable to fire. It protects you from cold. It makes you more stealthy. (73, 1, D) a +6 dagger of freezing (73, 16, D) an uncursed staff of cold (73, 26, D) a +2 spear of flaming (73, 36, D) the +4 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. (73, 37, D) a +1 war axe of freezing (75, 1, D) a +2 spear of distortion