Groucho the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (6, 8, D) a +0 leather armour a +0 war axe (6, 23, D) the +6 quarterstaff of Hospitality {crush, +Inv MR+++ Int-4 Dex-2} It inflicts extra damage upon your enemies. It affects your intelligence (-4). It affects your dexterity (-2). It affects your resistance to hostile enchantments. It lets you turn invisible. (unseen) (6, 28, D) a +4 flail of holy wrath (unseen) (6, 29, D) a +4 battleaxe of pain (unseen) (7, 5, D) 42 fruits 4 bread rations (7, 6, D) a scroll of holy word (7, 28, D) a +8 executioner's axe of pain (8, 28, D) a +3 lajatang of pain (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. Cheibriados disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 0, D) an uncursed staff of death (19, 1, D) a +4 dire flail of crushing (19, 16, D) a book of Enchantments (19, 17, D) an uncursed staff of fire (19, 32, D) an uncursed amulet of magic regeneration (19, 33, D) a crystal ball of energy (20, 0, D) the +4 longbow "Pinwau" {flame, MR+ Str+6 Dex-2} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+6). It affects your dexterity (-2). It affects your resistance to hostile enchantments. (20, 1, D) a +0 battleaxe of freezing (20, 16, D) Gemat's Disquisition on Assistive Weightlessness Spells Type Level a - Repel Missiles Charms/Air 2 b - Swiftness Charms/Air 2 c - Song of Slaying Charms 2 d - Iskenderun's Battlesphere Conjuration/Charms 5 (20, 17, D) a +3 scale mail of poison resistance (20, 32, D) a +0 rapier (20, 33, D) a +0 whip of holy wrath a +0 robe an uncursed staff of conjuration (21, 0, D) a manual of Throwing 3 potions of berserk rage 8 potions of haste (21, 1, D) a lamp of fire (21, 16, D) a phial of floods (21, 17, D) a +0 great sword of holy wrath (21, 33, D) an uncursed staff of energy (21, 34, D) a disc of storms (22, 1, D) a box of beasts (22, 33, D) an uncursed staff of air (22, 34, D) a disc of storms (22, 37, D) a +2 antimagic spear 15 javelins a +0 leather armour (23, 0, D) a +5 ring of protection (23, 1, D) a Fen Folio (23, 16, D) the +2 spear of Fedhas's Approval {pierce, rElec rC+ MR+ SInv} It inflicts extra damage upon your enemies. It protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you see invisible. (23, 17, D) a cursed -2 ring of protection (23, 18, D) a +2 antimagic spear (23, 23, D) a +0 trident a +1 chain mail of fire resistance an uncursed amulet of magic regeneration (23, 25, D) a +0 great mace of flaming a +0 chain mail (23, 34, D) a +1 buckler of protection (23, 35, D) a +3 spear a +2 large shield of protection (23, 36, D) a +0 spear 9 javelins of penetration a +0 leather armour (23, 37, D) a +1 spear of venom 14 javelins of returning a +0 leather armour (23, 42, D) 4 javelins of penetration (24, 0, D) a +3 leather armour of magic resistance (24, 1, D) a +1 hand axe of freezing (24, 16, D) the +1 ring mail of the Endless Expanse {+Blink Int+3} It affects your intelligence (+3). It lets you blink. (24, 17, D) a +2 hand crossbow of freezing (24, 18, D) a book of Battle (24, 32, D) a +0 rapier (24, 33, D) a +1 spear of freezing (24, 36, D) a +0 trident a +0 robe the cursed +3 morningstar of an ossuary {freeze, rPois rN+ Str+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). It protects you from poison. It protects you from negative energy. It has a curse placed upon it. a +2 robe of magic resistance (24, 39, D) a +0 rapier a +0 robe (25, 1, D) an uncursed ring of see invisible (25, 7, D) the +5 quarterstaff "Acarineslayer" {flame, MP+9 Dex+3 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+3). It affects your magic capacity (+9). It lets you see invisible. (25, 16, D) the +11 quarterstaff of Fee Simple {freeze, Str+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). (25, 17, D) the Almanac of Toxins and Dark Magic Spells Type Level a - Ignite Poison Fire/Transmutation/Poison 3 b - Venom Bolt Conjuration/Poison 5 c - Bolt of Draining Conjuration/Necromancy 5 (25, 18, D) a +0 hunting sling of velocity (25, 32, D) a disc of storms (25, 33, D) a box of beasts (25, 34, D) a +2 spear of flaming 4 tomahawks (25, 36, D) a +2 vampiric trident 18 steel javelins a +0 leather armour of fire resistance (25, 37, D) a +3 flail of draining 12 javelins of returning a cursed +0 leather armour a +0 trident a +0 robe (26, 1, D) an uncursed ring of stealth (26, 16, D) a book of Transfigurations (26, 17, D) a +2 long sword of slicing (26, 33, D) a +0 trident (26, 34, D) a book of Conjurations (26, 39, D) a cursed -3 rapier a +0 robe (27, 0, D) the Guide on Summoning and the Rocks Spells Type Level a - Sandblast Earth 1 b - Call Imp Summoning 2 c - Summon Ice Beast Ice/Summoning 4 d - Summon Lightning Spire Summoning/Air 4 e - Petrify Transmutation/Earth 4 f - Summon Mana Viper Hexes/Summoning 5 (27, 1, D) the cursed +1 robe "Gomipu" {Int+4} It affects your intelligence (+4). It has a curse placed upon it. (27, 16, D) a +0 hunting sling of flaming (27, 17, D) the Papyrus of the Snowflakes and the Rocks Spells Type Level a - Freeze Ice 1 b - Throw Frost Conjuration/Ice 2 c - Leda's Liquefaction Hexes/Earth 4 d - Simulacrum Ice/Necromancy 6 e - Statue Form Transmutation/Earth 6 (27, 32, D) Sif Muna's Grimoire of Damaging Ignition Spells Type Level a - Inner Flame Hexes/Fire 3 b - Sticky Flame Conjuration/Fire 4 c - Iron Shot Conjuration/Earth 6 d - Ring of Flames Charms/Fire 7 (27, 33, D) a +0 rapier (27, 37, D) a +1 vampiric trident a +0 leather armour a +4 trident of piercing a +0 leather armour a +1 scythe of venom a +0 robe (28, 0, D) a book of Fire (28, 1, D) an uncursed staff of summoning (28, 16, D) a +1 war axe of freezing (28, 17, D) a box of beasts (28, 32, D) a +0 robe (28, 33, D) an uncursed staff of cold (29, 0, D) a +0 helmet of see invisible (29, 1, D) an uncursed ring of positive energy (29, 16, D) a book of Summonings (29, 17, D) a +2 falchion of holy wrath (29, 32, D) a book of Clouds (29, 33, D) a +3 war axe of flaming (29, 36, D) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. a +1 ring mail of cold resistance (34, 28, D) an uncursed ring of positive energy (35, 0, D) a +4 longbow of velocity (35, 14, D) a +2 mace of holy wrath (35, 15, D) an uncursed staff of air (35, 28, D) the amulet "Peown" {-Tele +Rage rElec MP+9 Str+3} [amulet of rage] It affects your strength (+3). It insulates you from electricity. It affects your magic capacity (+9). It lets you go berserk. It prevents most forms of teleportation. (35, 29, D) a +2 whip of electrocution (36, 0, D) a fan of gales (36, 14, D) a book of Death (36, 15, D) an uncursed staff of air (36, 28, D) a lamp of fire (36, 29, D) Singaed's Catalogue of the Compass and Ice Spells Type Level a - Apportation Translocation 1 b - Ozocubu's Armour Charms/Ice 3 c - Teleport Other Translocation 3 d - Force Lance Conjuration/Translocation 4 e - Passage of Golubria Translocation 4 f - Summon Forest Summoning/Translocation 5 (37, 0, D) a +0 arbalest of velocity (37, 1, D) the Guide on Poison and Darkness Spells Type Level a - Sting Conjuration/Poison 1 b - Regeneration Charms/Necromancy 3 c - Control Undead Necromancy 4 d - Bolt of Draining Conjuration/Necromancy 5 e - Poisonous Cloud Conjuration/Poison/Air 6 (37, 14, D) a +0 halberd of chopping (37, 28, D) the ring "Coritubb" {rCorr *Corrode rPois rN+} [ring of resist corrosion] It protects you from poison. It protects you from negative energy. It may corrode you when you take damage. (37, 29, D) an uncursed staff of power (38, 0, D) the amulet of Immorality {Dismiss rF+ rN++ SInv} [amulet of dismissal] It may teleport away creatures that harm you. It protects you from fire. It greatly protects you from negative energy. It lets you see invisible. (38, 1, D) a +1 scale mail of cold resistance (38, 14, D) an uncursed staff of cold (38, 15, D) the +10 spear of Socepp {flame, rF+ rN+ MR-} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. It protects you from negative energy. It affects your resistance to hostile enchantments. (38, 28, D) a crystal ball of energy (38, 29, D) the +4 scythe "With Two Names" {slice, Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). (39, 0, D) a book of the Earth (39, 1, D) a Necronomicon (39, 14, D) the +4 scale mail of Precision Catastrophes {Int+3 SInv} It affects your intelligence (+3). It lets you see invisible. (39, 15, D) a box of beasts (39, 29, D) a +0 hunting sling of freezing (39, 39, D) a manual of Long Blades a manual of Long Blades (40, 0, D) a +1 war axe of freezing (40, 1, D) a +2 ring of protection (40, 14, D) a book of Party Tricks (40, 15, D) a +4 hand crossbow of freezing (40, 28, D) a disc of storms (40, 29, D) a +0 hand axe of venom (41, 0, D) the Disquisition on Combat Magic Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Sting Conjuration/Poison 1 c - Throw Flame Conjuration/Fire 2 d - Dazzling Spray Conjuration/Hexes 3 e - Bolt of Cold Conjuration/Ice 6 f - Delayed Fireball Conjuration/Fire 7 (41, 1, D) a scroll of holy word (41, 15, D) an uncursed staff of fire (41, 28, D) the +1 leather armour of the Fife {*Slow +Blink rF+ Int+2} It affects your intelligence (+2). It protects you from fire. It lets you blink. It may slow you when you take damage. (41, 29, D) a +1 shortbow of freezing (42, 0, D) a phial of floods (42, 1, D) a +1 vampiric war axe (42, 14, D) a cursed staff of cold (42, 15, D) a book of Changes (42, 17, D) a +2 arbalest of freezing (42, 29, D) a fan of gales (43, 15, D) the Grimoire of Ignition and the Entourage Spells Type Level a - Summon Butterflies Summoning 1 b - Summon Small Mammal Summoning 1 c - Throw Flame Conjuration/Fire 2 d - Call Imp Summoning 2 e - Spellforged Servitor Conjuration/Summoning 7 f - Malign Gateway Summoning/Translocation 7 (43, 28, D) the amulet of Autotheism {Harm *Drain +Blink rPois Slay+2} [amulet of harm] It increases damage dealt and taken. It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from poison. It lets you blink. It causes draining when unequipped. (43, 29, D) an uncursed staff of cold (44, 28, D) a quicksilver dragon armour (49, 0, D) an uncursed staff of power (49, 1, D) a +3 hand crossbow of freezing (49, 12, D) an uncursed ring of poison resistance (49, 24, D) a disc of storms (49, 36, D) a +5 rod of inaccuracy (12/12) (49, 37, D) a +4 ring of intelligence (50, 0, D) a +4 ring of strength (50, 1, D) a +4 blowgun (50, 12, D) an uncursed staff of cold (50, 13, D) a cursed staff of conjuration (50, 24, D) a lamp of fire (50, 25, D) a +5 lajatang of speed (50, 36, D) a +5 rod of ignition (9/9) (50, 37, D) the cursed +0 rapier of Wrongful Imprisonment {vamp, *Corrode rElec rF+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from fire. It insulates you from electricity. It may corrode you when you take damage. It has a curse placed upon it. (51, 0, D) a disc of storms (51, 12, D) a cursed ring of loudness (51, 13, D) an uncursed staff of fire (51, 24, D) a +1 hunting sling of freezing (51, 25, D) a +2 leather armour of poison resistance (51, 29, D) a +2 scythe of protection (51, 36, D) an uncursed ring of fire (51, 37, D) a +1 ring of protection (52, 0, D) a +6 quarterstaff of protection (52, 1, D) a +5 ring of strength (52, 12, D) a +0 antimagic lajatang (52, 13, D) a book of Necromancy (52, 25, D) the ring "Ongo Fis" {-Tele +Fly rN++ Int+2 Dex+2} [ring of flight] It affects your intelligence (+2). It affects your dexterity (+2). It greatly protects you from negative energy. It lets you fly. It prevents most forms of teleportation. (52, 29, D) a +0 mace (52, 36, D) a book of Minor Magic (52, 37, D) the +5 falchion of Perfectionism {flame, rN+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from negative energy. (53, 0, D) an uncursed staff of conjuration (53, 12, D) an uncursed staff of death (53, 13, D) a sack of spiders (53, 24, D) a +1 robe (53, 36, D) a phantom mirror (53, 37, D) a box of beasts (54, 1, D) a crystal ball of energy (54, 12, D) a +2 shortbow of velocity (54, 13, D) a cursed staff of death (54, 24, D) an uncursed staff of cold (54, 25, D) a book of Geomancy (54, 36, D) a +1 scale mail of fire resistance (55, 0, D) a sack of spiders (55, 1, D) a crystal ball of energy (55, 12, D) a +2 robe of fire resistance (55, 13, D) the cursed +3 dagger of the Pits of Slime {vamp, rElec} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It insulates you from electricity. It has a curse placed upon it. (59, 36, D) the cursed +1 robe of the Other World {Dex+2} It affects your dexterity (+2). It has a curse placed upon it. (59, 38, D) a +0 arbalest of velocity (60, 37, D) an uncursed staff of air (61, 0, D) a +0 trident (61, 2, D) a +1 whip of distortion 5 tomahawks (61, 8, D) an uncursed staff of poison (61, 12, D) a +0 giant spiked club a +0 giant club a +0 giant spiked club a +0 giant spiked club (61, 16, D) the cursed ring of Zeotuh {rF++ rC- Int+7 Slay-4} [ring of slaying] It affects your intelligence (+7). It affects your accuracy and damage with ranged weapons and melee attacks (-4). It greatly protects you from fire. It makes you vulnerable to cold. It has a curse placed upon it. (61, 26, D) the Reference Book on the Mutagenic Traveller Spells Type Level a - Sticks to Snakes Transmutation 2 b - Ignite Poison Fire/Transmutation/Poison 3 c - Recall Summoning/Translocation 3 d - Lesser Beckoning Translocation 3 e - Dragon Form Transmutation 7 (61, 36, D) the +4 skin of Zhor {rC+++} It renders you almost immune to cold. (61, 37, D) the cursed +1 dagger of Upheaval {pierce, -Tele MR+++ Str+2 Dex+3} It inflicts extra damage upon your enemies. It affects your strength (+2). It affects your dexterity (+3). It affects your resistance to hostile enchantments. It prevents most forms of teleportation. It has a curse placed upon it. (62, 0, D) a +0 trident (62, 2, D) the +7 quarterstaff of Yblekiri {crush, +Rage rElec rF- Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It makes you vulnerable to fire. It insulates you from electricity. It lets you go berserk. (62, 8, D) a phial of floods (62, 9, D) a book of Conjurations (62, 12, D) a +0 giant spiked club (62, 16, D) a +0 club (62, 17, D) an uncursed staff of poison (62, 20, D) a +3 mace of pain (62, 26, D) the cursed +2 rapier "Zocul" {antimagic, rF++} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It greatly protects you from fire. It has a curse placed upon it. (62, 27, D) a disc of storms (62, 36, D) an uncursed staff of poison (62, 37, D) a book of Party Tricks (63, 0, D) a +3 leather armour of fire resistance (63, 2, D) a +0 trident (63, 3, D) a +0 trident (63, 8, D) a disc of storms (63, 16, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence (63, 17, D) a +0 trident (63, 20, D) a +1 broad axe of chopping (63, 26, D) the cursed +6 large shield of Ignorance {rN+ AC+4 Int-6 *Curse} It affects your AC (+4). It affects your intelligence (-6). It protects you from negative energy. It may re-curse itself when equipped. It has a curse placed upon it. (63, 27, D) a book of Geomancy (63, 36, D) a +6 shortbow (63, 37, D) an uncursed ring of magical power (64, 17, D) a +0 helmet (64, 20, D) a +0 scimitar a +2 arbalest of freezing (64, 26, D) the +3 short sword "Fecafig" {antimagic, rElec rC+ MP-9 SInv} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from cold. It insulates you from electricity. It affects your magic capacity (-9). It lets you see invisible. (64, 27, D) an uncursed staff of death (64, 29, D) a +0 halberd (64, 30, D) a +0 dire flail (67, 0, D) a +1 great sword (68, 0, D) the cursed +0 chain mail of Pathos {rPois rC+} It protects you from cold. It protects you from poison. It has a curse placed upon it. (68, 3, D) the +8 falchion of Xom's Scorn {flame, *Contam Int+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+5). It causes magical contamination when unequipped. a +0 chain mail (69, 36, D) the ring "Tustuw" {MR+ Int+4} [ring of protection from magic] It affects your intelligence (+4). It affects your resistance to hostile enchantments. (69, 38, D) a +0 mace (unseen) (70, 8, D) an uncursed staff of earth (70, 9, D) a +2 arbalest of flaming (70, 36, D) a +1 mace of crushing (70, 39, D) a +0 dagger (unseen) (71, 8, D) a Young Poisoner's Handbook (71, 16, D) a book of the Dragon (71, 17, D) the +1 ring mail of Alaniahi {+Fly rF+} It protects you from fire. It lets you fly. (71, 21, D) a +0 mace (unseen) (71, 22, D) a +0 short sword (unseen) (71, 26, D) a +2 scimitar of holy wrath (71, 27, D) a box of beasts (71, 36, D) a +2 hunting sling of flaming (71, 37, D) a +0 short sword a +0 leather armour a +2 robe of the Archmagi (71, 38, D) a +0 dagger a +0 robe (71, 39, D) a +1 hand axe of electrocution (71, 40, D) a +0 glaive a +0 chain mail of cold resistance (72, 8, D) a sack of spiders (72, 9, D) a +1 spear of venom (72, 16, D) a book of the Sky (72, 17, D) the Incunabulum of Weightlessness and the Snowflakes Spells Type Level a - Shock Conjuration/Air 1 b - Summon Ice Beast Ice/Summoning 4 c - Deflect Missiles Charms/Air 6 d - Tornado Air 9 (72, 26, D) an uncursed staff of death (72, 27, D) a +3 long sword of slicing (72, 36, D) a +0 dagger (72, 37, D) a +5 dagger of venom a +0 robe a Necronomicon (72, 39, D) a +0 club (73, 2, D) an uncursed staff of earth (unseen) (73, 16, D) a +0 club (73, 17, D) a +3 ring of protection (73, 22, D) an uncursed staff of poison (73, 26, D) an uncursed staff of air (73, 27, D) a +1 hand axe of chopping (73, 36, D) an uncursed amulet of regeneration (73, 37, D) a +0 short sword a +0 spear of venom (74, 2, D) a cursed -2 shortbow 18 arrows