Groucho the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (6, 8, D) a +0 scale mail a +0 shield a +0 trident (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +0 sword of Power the +7 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 12, D) a cursed -2 ring of slaying (49, 24, D) a +2 scale mail of positive energy (49, 33, D) an arrow (49, 36, D) the +8 dire flail "Qeuts" {freeze, rF+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. (49, 37, D) a +2 scale mail of fire resistance (50, 0, D) the +4 plate armour of Midnight {rCorr Dex+4 Slay+3} It affects your dexterity (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from acid and corrosion. (50, 1, D) the +10 dire flail "Gavohis" {elec, Int+3 Dex+2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+3). It affects your dexterity (+2). (50, 12, D) a cursed staff of death (50, 13, D) a +1 pair of gloves of archery (50, 24, D) a +2 morningstar of draining (50, 25, D) a book of Callings (50, 27, D) a +0 vampiric long sword (unseen) (50, 28, D) a +0 chain mail (50, 30, D) a +2 morningstar of draining (unseen) (50, 32, D) a +0 dagger (unseen) (50, 37, D) an uncursed amulet of rage (51, 0, D) a book of Callings (51, 1, D) a +2 shield of fire resistance (51, 7, D) a guardian serpent corpse (51, 8, D) a guardian serpent corpse (51, 12, D) a phantom mirror (51, 13, D) a box of beasts (51, 18, D) a necrophage skeleton (51, 24, D) the cursed +0 scale mail "Gosim" {SInv} It lets you see invisible. It has a curse placed upon it. (51, 25, D) an uncursed staff of cold (51, 30, D) a +0 dagger (unseen) (51, 36, D) the +7 captain's cutlass {speed, disarm} Attacks with this weapon are significantly faster. (51, 42, D) a +0 battleaxe of freezing a +0 battleaxe of freezing (52, 0, D) an uncursed staff of air (52, 1, D) a sack of spiders (52, 5, D) a ball python corpse (still there?) a water moccasin corpse (still there?) (52, 6, D) a ball python corpse (52, 12, D) a fan of gales (52, 13, D) a phial of floods (52, 18, D) a +0 battleaxe the +2 robe of Decompression {-Cast rPois Dex+2} It affects your dexterity (+2). It protects you from poison. It prevents spellcasting. (52, 25, D) a crystal ball of energy (52, 28, D) a +0 short sword a +0 long sword (52, 29, D) a +1 battleaxe of electrocution (52, 30, D) 3 arrows (52, 33, D) an arrow (52, 36, D) a +2 quarterstaff of protection (52, 37, D) a book of Air (still there?) a +4 mace of protection (still there?) (52, 43, D) a +0 battleaxe of freezing (53, 0, D) a +3 war axe of electrocution (53, 6, D) a +0 glaive (unseen) (53, 7, D) a +1 antimagic morningstar (unseen) (53, 12, D) a +3 glaive of venom (53, 13, D) a +6 giant spiked club (53, 17, D) a +4 scythe of protection (53, 24, D) the Collected Works on Gliding Dark Rites Spells Type Level a - Corpse Rot Necromancy 2 b - Regeneration Charms/Necromancy 3 c - Control Undead Necromancy 4 d - Silence Hexes/Air 5 e - Conjure Ball Lightning Conjuration/Air 6 (53, 25, D) a +0 rapier (53, 29, D) a +0 rapier a +0 longbow 29 arrows a +0 leather armour (53, 30, D) a +0 rapier a +0 rapier a +0 leather armour a +0 rapier (53, 36, D) an uncursed staff of conjuration (53, 37, D) a +5 trident of freezing (54, 0, D) the cursed +1 mace of Cain {protect, rElec rC- MR++ Int+2} It protects the one who uses it against injury (+AC on strike). It affects your intelligence (+2). It makes you vulnerable to cold. It insulates you from electricity. It affects your resistance to hostile enchantments. It has a curse placed upon it. (54, 1, D) a book of Transfigurations (54, 12, D) the cursed +1 scimitar of the Heavens {protect, *Drain rElec Str+4 Dex+7} It protects the one who uses it against injury (+AC on strike). It affects your strength (+4). It affects your dexterity (+7). It insulates you from electricity. It causes draining when unequipped. It has a curse placed upon it. (54, 13, D) an uncursed staff of fire (54, 24, D) a quicksilver dragon armour (54, 36, D) a +1 shield of positive energy (55, 0, D) a book of Death (55, 1, D) a scroll of brand weapon (55, 12, D) an uncursed ring of fire (55, 13, D) a +0 robe (59, 36, D) an uncursed staff of wizardry (59, 37, D) a phial of floods (60, 25, D) a +0 scale mail (60, 26, D) a +0 dagger (unseen) (60, 36, D) an uncursed staff of conjuration (60, 37, D) a phial of floods (61, 0, D) a Grand Grimoire (61, 2, D) a +0 trident a +0 trident a +1 shortbow of velocity (61, 8, D) an uncursed ring of stealth (61, 16, D) an uncursed staff of death (61, 28, D) a +0 robe (unseen) (61, 36, D) an uncursed staff of conjuration (61, 37, D) a book of Necromancy (62, 2, D) a +0 trident (62, 8, D) a +2 trident of freezing (62, 9, D) a +2 ring of strength (62, 16, D) a sack of spiders (62, 17, D) an uncursed staff of power (62, 30, D) a +0 trident (unseen) (62, 37, D) a book of Frost (63, 2, D) a +0 trident a +3 fustibalus of velocity (63, 8, D) a +1 scale mail of fire resistance (63, 16, D) a disc of storms (63, 17, D) a +1 antimagic quarterstaff (63, 26, D) a +2 robe of magic resistance (63, 27, D) a +0 leather armour a +0 dagger the +4 ring mail "Ficosar" {+Blink Str+3 Int-5} It affects your strength (+3). It affects your intelligence (-5). It lets you blink. (63, 30, D) a +0 club (63, 36, D) an uncursed staff of air (64, 17, D) a +2 rod of inaccuracy (14/14) (64, 26, D) a +0 ring mail of magic resistance (64, 27, D) a +0 chain mail a +0 trident (64, 28, D) a +0 club a +0 ring mail a +0 scimitar (65, 26, D) the Volume of the Firefly Spells Type Level a - Song of Slaying Charms 2 b - Swiftness Charms/Air 2 c - Throw Flame Conjuration/Fire 2 d - Spectral Weapon Hexes/Charms 3 e - Bolt of Magma Conjuration/Fire/Earth 5 f - Iskenderun's Battlesphere Conjuration/Charms 5 (65, 27, D) a +0 robe a +0 dagger of venom (67, 0, D) an uncursed staff of power (68, 0, D) the Almanac of Transmutation Spells Type Level a - Sticks to Snakes Transmutation 2 b - Spider Form Transmutation/Poison 3 c - Petrify Transmutation/Earth 4 d - Irradiate Conjuration/Transmutation 5 (69, 0, D) a disc of storms (69, 36, D) a +3 scale mail of magic resistance (69, 40, D) a +2 hand axe of draining (unseen) (69, 43, D) an arrow (70, 8, D) an uncursed staff of cold (70, 9, D) a +0 short sword (70, 12, D) a +0 rapier (70, 37, D) an uncursed staff of cold (70, 39, D) a +0 trident (70, 40, D) 4 large rocks a +2 quarterstaff of protection (70, 41, D) 2 large rocks 8 arrows (70, 42, D) an uncursed staff of cold (unseen) (71, 11, D) a +0 falchion of slicing a +0 shortbow 17 arrows a +0 leather armour (71, 12, D) a +0 dagger a +0 ring mail an arrow (71, 16, D) the ring of Qegieprum {rElec rF+ MP-9 Str+6 Stlth+} [ring of stealth] It affects your strength (+6). It protects you from fire. It insulates you from electricity. It affects your magic capacity (-9). It makes you more stealthy. (71, 17, D) an uncursed staff of poison (71, 26, D) an uncursed staff of cold (71, 30, D) a +0 mace a +0 scimitar a +0 plate armour a +0 dagger a +2 robe of resistance (71, 36, D) a +0 trident (71, 39, D) a +0 trident (71, 40, D) an uncursed staff of power a +0 shortbow 12 arrows (71, 41, D) a +0 shortbow 5 arrows (71, 42, D) 2 arrows (71, 43, D) an arrow (72, 8, D) a +4 ring mail of fire resistance (72, 11, D) a +0 long sword (72, 16, D) a +3 chain mail of cold resistance (72, 17, D) the cursed +0 glaive of Kec Iwk {chop, Int+6 Dex+2} It inflicts extra damage upon your enemies. It affects your intelligence (+6). It affects your dexterity (+2). It has a curse placed upon it. (72, 21, D) a +0 spear (72, 22, D) a +0 rapier a +0 robe (72, 26, D) an uncursed staff of conjuration (72, 27, D) the +2 hat of the High Council {Archmagi, Wiz- Stlth-} It makes you less stealthy. (72, 30, D) a +0 short sword a +0 plate armour (72, 36, D) an uncursed staff of air (73, 1, D) an uncursed staff of death (73, 16, D) a crystal ball of energy (73, 17, D) a +4 plate armour of cold resistance (73, 21, D) a +0 spear (73, 22, D) a +0 rapier a +0 robe a +0 buckler (73, 26, D) an uncursed staff of poison (73, 27, D) a +2 leather armour of magic resistance (73, 30, D) a +0 battleaxe a +0 hunting sling of freezing a +0 chain mail (73, 36, D) a +0 ice dragon armour (74, 12, D) a +0 short sword