Groucho the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, 8, D) a +1 shortbow a +0 leather armour a +0 short sword (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy (unseen) (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the -4 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword (61, 0, D) a +2 halberd of venom (61, 8, D) a book of Party Tricks (61, 16, D) a +2 halberd of protection (61, 26, D) a +4 glaive of freezing (62, 0, D) an uncursed staff of earth (62, 1, D) Foythuts's Catalogue of Ashen Attacks Spells Type Level a - Stone Arrow Conjuration/Earth 3 b - Force Lance Conjuration/Translocation 4 c - Bolt of Cold Conjuration/Ice 6 d - Delayed Fireball Conjuration/Fire 7 (62, 8, D) a book of Changes (62, 9, D) a +2 leather armour of poison resistance (62, 17, D) a book of Flames (62, 30, D) the +6 scythe "Nuirch" {flame, Str+2 SInv Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+2). It lets you see invisible. It makes you more stealthy. (63, 0, D) a +3 arbalest of flaming (63, 3, D) a cursed -1 mace a +0 robe (63, 8, D) a book of Geomancy (63, 11, D) a cursed +5 dagger of freezing a +0 robe (63, 16, D) a book of Debilitation (63, 17, D) a +5 ring of protection (63, 26, D) a scroll of brand weapon (63, 27, D) the +7 morningstar of Equilibrium {crush, rElec Stlth+} (still there?) It inflicts extra damage upon your enemies. It insulates you from electricity. It makes you more stealthy. an uncursed amulet of faith (still there?) (64, 16, D) a +0 battleaxe of electrocution (64, 27, D) an uncursed staff of summoning (65, 25, D) the +7 chain mail of Spite {rF+ rN++ MR+} It protects you from fire. It greatly protects you from negative energy. It affects your resistance to hostile enchantments. (65, 26, D) a fan of gales (67, 0, D) the ring "Qeetribi" {rCorr +Blink rN+ Str-5 Dex+2} [ring of resist corrosion] It affects your strength (-5). It affects your dexterity (+2). It protects you from negative energy. It lets you blink. (68, 0, D) a +0 leather armour of fire resistance (69, 3, D) an uncursed staff of fire (69, 4, D) a +0 dagger (70, 8, D) a book of Clouds (70, 9, D) a +3 scale mail of cold resistance (70, 12, D) a +0 dagger (still there?) a +0 short sword (still there?) (70, 13, D) a +0 leather armour (unseen) (70, 21, D) a +4 scythe of protection (71, 8, D) a phial of floods (71, 12, D) an orc corpse (skeletalised by now) (71, 16, D) the Guide on Good Luck and Ignition Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Regeneration Charms/Necromancy 3 c - Conjure Flame Conjuration/Fire 3 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Fireball Conjuration/Fire 5 (71, 17, D) a +0 trident (71, 26, D) a +0 battleaxe (71, 27, D) an uncursed amulet of harm (71, 30, D) an adder corpse (71, 31, D) a water moccasin corpse (72, 8, D) a crystal ball of energy (72, 9, D) a +2 plate armour of cold resistance (72, 12, D) a +0 dagger (unseen) (72, 16, D) a book of Death (72, 17, D) an uncursed staff of death a +0 shortbow (72, 21, D) a +0 trident (72, 22, D) 4 large rocks a +0 shortbow (72, 23, D) 4 arrows (72, 26, D) a +3 rapier of draining (72, 27, D) an uncursed staff of cold (72, 30, D) a +5 vampiric demon trident (72, 31, D) a +0 club (73, 1, D) the cursed +0 helmet "Tuitomor" {Str+2 Dex+3 SInv} It affects your strength (+2). It affects your dexterity (+3). It lets you see invisible. It has a curse placed upon it. (73, 16, D) a lamp of fire (73, 17, D) an uncursed staff of energy (73, 26, D) an uncursed staff of fire (73, 27, D) an uncursed staff of air (73, 30, D) a +0 halberd a naga corpse