Groucho the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) a +0 scale mail a +0 shield a +0 spear (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 8, D) a +6 ring of intelligence a +6 ring of intelligence (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +10 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 8, D) a +1 morningstar of protection (61, 16, D) a +1 crystal plate armour (61, 25, D) a +2 leather armour of poison resistance (61, 26, D) a +4 ring of dexterity (62, 0, D) a +6 ring of strength a +3 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (62, 8, D) an uncursed ring of see invisible (62, 9, D) the +7 demon trident "Esoklif" {freeze, Str+2 Dex+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). It affects your dexterity (+2). (62, 16, D) the +4 lajatang of Ryiti {elec, rC+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from cold. (62, 17, D) a +0 buckler (62, 21, D) a cursed -1 spear a +0 buckler (62, 27, D) the +8 long sword of Cataclysm {flame, rC+ rN+ Int+4} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+4). It protects you from cold. It protects you from negative energy. a book of the Warp (still there?) (63, 0, D) a +5 morningstar of protection (63, 8, D) an uncursed staff of energy (63, 16, D) a fan of gales (63, 17, D) a +2 ring mail of fire resistance (63, 21, D) a +0 spear a +0 shortbow of flaming a hornet corpse (63, 22, D) a wolf corpse (63, 27, D) the ring "Cucim" {rElec rPois MR+ Int+2} [ring of intelligence] It affects your intelligence (+2). It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (64, 16, D) an uncursed staff of energy (64, 17, D) a fan of gales (64, 22, D) a +2 antimagic rapier a +0 robe a spriggan corpse (64, 23, D) a +0 dagger a +0 robe a spriggan corpse (64, 26, D) a +1 helmet of see invisible (64, 27, D) a scroll of acquirement (64, 33, D) 2 sling bullets (65, 26, D) an uncursed staff of power (67, 0, D) an uncursed staff of summoning (67, 33, D) a sling bullet (69, 0, D) a disc of storms (70, 12, D) a +0 war axe (70, 13, D) a +1 falchion of flaming (71, 8, D) a manual of Bows a +0 club (71, 12, D) an uncursed staff of earth (71, 16, D) the +0 chain mail of It's Over Quickly {rElec rC++ rCorr Dex-4} It affects your dexterity (-4). It greatly protects you from cold. It insulates you from electricity. It protects you from acid and corrosion. (71, 17, D) a sack of spiders (71, 22, D) a +0 dagger a +0 robe (71, 23, D) a +0 quarterstaff a +0 robe (71, 26, D) a +2 leather armour of cold resistance (71, 27, D) the +8 long sword of Uptues {slice, rF- rN++ Dex+7} It inflicts extra damage upon your enemies. It affects your dexterity (+7). It makes you vulnerable to fire. It greatly protects you from negative energy. (71, 31, D) a +0 dagger an orc corpse (72, 9, D) a +2 robe (72, 13, D) a +0 whip (72, 16, D) a book of Alchemy (72, 17, D) the +7 long sword of Frustration {flame, Fragile rElec rC+ Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from cold. It insulates you from electricity. It will be destroyed if unequipped. It makes you more stealthy. (72, 26, D) a sack of spiders (72, 27, D) the Guide on Scorching Weightlessness Spells Type Level a - Repel Missiles Charms/Air 2 b - Swiftness Charms/Air 2 c - Throw Flame Conjuration/Fire 2 d - Conjure Flame Conjuration/Fire 3 e - Bolt of Magma Conjuration/Fire/Earth 5 f - Freezing Cloud Conjuration/Ice/Air 6 (72, 29, D) a +0 antimagic hand axe a +0 leather armour (72, 30, D) a +0 falchion (72, 32, D) an orc corpse (73, 16, D) a cursed amulet of inaccuracy (73, 17, D) a lamp of fire (73, 26, D) a cursed -4 ring of dexterity (73, 27, D) a +3 trident of flaming (73, 29, D) a cursed -3 dagger a +0 robe (73, 31, D) a +0 war axe a +0 chain mail an orc corpse