Groucho the Dungeon (0, 0, D) a +3 ring of slaying (0, 1, D) a +6 ring of evasion (0, 2, D) a +6 ring of dexterity (0, 3, D) an uncursed amulet of regeneration (0, 4, D) a +3 ring of slaying (0, 5, D) an uncursed amulet of regeneration (0, 34, D) a +0 dagger a +0 robe (0, 35, D) a +0 short sword a +0 flail a +0 leather armour (1, -5, D) 7 potions of haste 6 potions of berserk rage (1, 0, D) quicksilver dragon scales (1, 1, D) the +1 robe of Trial and Error {rN+ MR+} It protects you from negative energy. It affects your resistance to hostile enchantments. (1, 2, D) a +4 chain mail of cold resistance (1, 3, D) a +1 pair of gloves a +1 cloak (1, 5, D) a +6 giant spiked club (1, 10, D) a wand of heal wounds (0/9) (1, 23, D) 2 scrolls of vulnerability (2, -3, D) 40 stones (2, 3, D) +7 fire dragon scales (2, 4, D) a +6 demon whip (2, 5, D) a +6 demon trident (2, 6, D) a +6 great mace (2, 23, D) an uncursed staff of energy (2, 27, D) a +3 chain mail (2, 28, D) a +2 quarterstaff of protection (2, 29, D) a +1 trident of piercing (2, 30, D) a +0 dagger of venom (3, -4, D) the ring of Luhimief {rElec rF+ Stlth+} [ring of stealth] It protects you from fire. It insulates you from electricity. It makes you more stealthy. the ring "Iphan" {Dex+6 Stlth+} [ring of dexterity] It affects your dexterity (+6). It makes you more stealthy. (3, 4, D) a +3 bardiche (3, 5, D) a +0 triple crossbow of freezing (3, 6, D) a +9 scythe (3, 10, D) a +0 battleaxe (still there?) a bread ration (still there?) (3, 11, D) a +0 battleaxe (still there?) a +0 centaur barding (still there?) (3, 12, D) a crystal ball of energy (3, 14, D) a +4 halberd (still there?) 9 gold pieces (still there?) (3, 27, D) a +0 scale mail (3, 28, D) a +2 hand axe of freezing (3, 29, D) a +2 long sword of holy wrath (3, 30, D) a +1 flail of crushing (4, 9, D) a +0 dire flail (4, 10, D) a +0 dagger a +0 robe a +0 club (4, 11, D) a +0 halberd a +2 hand axe of freezing (4, 13, D) a +2 leather armour of cold resistance the +2 cloak of the Thief {+Fog Slay-2 SInv Stlth+} It affects your accuracy and damage with ranged weapons and melee attacks (-2). It lets you see invisible. It can be evoked to emit clouds of fog. It makes you more stealthy. (4, 14, D) a +0 dire flail (4, 15, D) a +0 dagger a +0 robe a potion of magic (4, 16, D) a +2 scale mail of magic resistance (5, 11, D) a +0 trident (still there?) a scroll of remove curse (still there?) (5, 12, D) a +0 battleaxe a +0 plate armour (5, 13, D) a +0 scimitar (5, 14, D) a +1 lajatang of protection (unseen) (5, 15, D) a +0 hand axe (5, 16, D) a phantom mirror (5, 22, D) a +2 quarterstaff (5, 23, D) a +2 trident (6, 9, D) a +0 ring mail (6, 10, D) a +0 glaive (6, 11, D) a +2 mace of protection a +0 hunting sling 17 sling bullets (6, 13, D) an uncursed staff of poison 22 stones (6, 14, D) a +0 robe (6, 15, D) a +2 leather armour of cold resistance a box of beasts (6, 22, D) a +2 dagger (6, 23, D) a +2 hand axe (7, -1, D) a +1 war axe a +0 chain mail (7, 9, D) a Grand Grimoire (7, 11, D) a book of Misfortune (7, 12, D) a cursed -1 dire flail a +0 plate armour (7, 22, D) a +2 mace (7, 23, D) a +2 falchion (7, 27, D) a cursed -3 club a +0 leather armour (7, 31, D) a +0 club (8, 6, D) a +2 antimagic rapier (8, 11, D) a +0 dire flail of venom (still there?) 19 gold pieces (still there?) (8, 12, D) a +0 dire flail 28 stones (8, 13, D) a phantom mirror (8, 14, D) a potion of berserk rage (8, 29, D) a +0 club (9, -3, D) a +0 glaive of draining (unseen) (9, 6, D) the Disquisition on Lightness and Dark Magic Spells Type Level a - Excruciating Wounds Charms/Necromancy 5 b - Silence Hexes/Air 5 c - Freezing Cloud Conjuration/Ice/Air 6 (9, 12, D) a +0 great mace a +0 plate armour (9, 15, D) the +10 plate armour of Noon {rF- rN++ Regen+} It makes you vulnerable to fire. It greatly protects you from negative energy. It increases your rate of regeneration. (10, 6, D) an uncursed staff of conjuration (11, -6, D) a +0 halberd (11, -1, D) a +2 war axe a +0 chain mail (11, 6, D) a phial of floods (12, -2, D) a +0 short sword (12, -1, D) a +2 scimitar of holy wrath a +2 large shield (13, -6, D) 17 arrows (13, -1, D) a +1 great mace of protection (13, 6, D) an uncursed staff of earth (14, -2, D) a +0 robe (14, 6, D) a +0 hand axe (15, -6, D) a book of Changes (15, 0, D) a +4 battleaxe of distortion a +0 plate armour (15, 2, D) a +0 trident (16, -4, D) a throwing net (16, 0, D) 3 large rocks a +0 dire flail a +0 dire flail (16, 1, D) a +0 dagger of venom (unseen) (17, 0, D) +0 storm dragon scales +0 shadow dragon scales a +0 dagger a +0 robe a large rock a +2 trident of protection a +0 leather armour (17, 1, D) a +3 glaive a +0 chain mail a +0 long sword a +0 robe a +0 great sword of flaming (17, 38, D) a +5 ring mail (17, 39, D) a +3 chain mail a +0 war axe (17, 40, D) the +4 quarterstaff "Foaramum" {distort, rF+} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It protects you from fire. (17, 41, D) a +2 rapier of venom (17, 42, D) the +2 scimitar of Zin's Envy {freeze, +Inv Int+2 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+2). It lets you turn invisible. It makes you more stealthy. (18, 0, D) a +0 demon whip a +0 chain mail a +0 dagger a +0 robe a +3 great sword of slicing a +0 plate armour a +4 war axe of chopping a +0 plate armour (18, 1, D) a +1 battleaxe a +0 plate armour (18, 2, D) a +0 war axe (unseen) (18, 3, D) a +2 demon whip of pain (18, 16, D) a +0 glaive a +0 spear 2 throwing nets (18, 42, D) a +2 halberd of protection (19, -1, D) a +0 glaive (unseen) (19, 15, D) a +0 trident a +4 trident of flaming a +0 leather armour a scroll of immolation (19, 27, D) a +0 giant club a +0 giant spiked club (20, 12, D) a +0 trident a throwing net (20, 14, D) a cursed -3 trident a cursed +0 dagger a +0 robe a +0 buckler (21, -1, D) a +0 morningstar (21, 15, D) a book of Dreams (22, 0, D) a +0 hand axe a +0 ring mail (22, 12, D) 11 sling bullets (22, 14, D) a +0 dagger (23, 0, D) a +0 halberd a +0 demon whip (23, 13, D) a +0 rapier (23, 15, D) a disc of storms (24, 0, D) a cursed -2 glaive a +0 chain mail a +3 scythe of freezing (24, 14, D) a +1 spear of freezing (25, 1, D) a +0 hand axe a +0 plate armour (25, 33, D) a +1 mace of protection (26, 1, D) a +0 short sword (26, 14, D) the Almanac of Displacement and the Blaze Spells Type Level a - Blink Translocation 2 b - Conjure Flame Conjuration/Fire 3 c - Gell's Gravitas Hexes/Translocation 3 d - Teleport Other Translocation 3 e - Malign Gateway Summoning/Translocation 7 (26, 16, D) a +0 halberd an uncursed ring of flight (27, 13, D) a +4 scimitar of flaming (27, 15, D) a -1 glaive a +0 animal skin (28, -3, D) a +2 sacred scourge of holy wrath a +0 robe (28, 14, D) an uncursed staff of power a +0 robe a potion of lignification (29, 5, D) a +0 scimitar (29, 13, D) a +3 long sword of holy wrath a +0 cloak (29, 35, D) a +0 long sword (31, 4, D) a +0 dire flail (33, 27, D) a +0 whip (33, 32, D) an uncursed staff of poison (34, -3, D) a +0 falchion (34, 8, D) a +0 robe the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. a +0 halberd a +0 robe (34, 39, D) a +0 dagger a +2 robe of positive energy (35, 16, D) a +0 scale mail (unseen) (35, 34, D) a +0 troll leather armour (36, -2, D) a +0 flail (unseen) (36, 18, D) a lamp of fire (36, 20, D) a +2 blowgun (36, 21, D) the ring of Junoany {Ice Int+3} [ring of ice] It enhances your ice magic. It affects your intelligence (+3). It makes you vulnerable to fire. It protects you from cold. (37, -4, D) a +0 dagger (unseen) (38, -2, D) a +0 dagger (unseen) (39, 2, D) a +0 bardiche a +0 chain mail (39, 10, D) a +0 centaur barding 12 arrows a +3 longbow of flaming (40, 3, D) a +0 long sword a +0 plate armour a +0 large shield a +0 rapier a +0 robe (41, -10, D) a +0 short sword (unseen) (42, -12, D) a +1 great mace of draining (unseen) (42, -11, D) an iron dragon corpse (42, -10, D) a ghost moth corpse (42, -6, D) a +0 spear a +0 robe (42, 24, D) +0 mottled dragon scales (43, 18, D) a cursed -2 mace (44, 42, D) a lamp of fire (45, 19, D) a +5 quick blade (45, 26, D) a +3 great mace (45, 27, D) a +1 trident of venom (45, 42, D) a +0 buckler (46, 3, D) a +2 pair of gloves of archery (46, 4, D) the +27 Lear's hauberk (46, 5, D) +9 swamp dragon scales (46, 19, D) a +3 battleaxe (46, 20, D) a +3 demon blade of electrocution (46, 26, D) a +1 trident of venom (46, 27, D) a +3 great mace (46, 40, D) a +0 dagger of chaos a +0 robe (47, 3, D) the +6 chain mail of Isoecoc {Str+9} It affects your strength (+9). (47, 4, D) +5 swamp dragon scales (47, 5, D) the quicksilver dragon scales "Sikolob" {MR+ Int+4} It affects your intelligence (+4). It affects your resistance to hostile enchantments. (47, 9, D) a +0 arbalest 18 bolts (47, 26, D) a +1 bardiche (47, 27, D) a +0 quarterstaff of protection (47, 42, D) a +0 pair of gloves (48, 3, D) the +7 demon trident of Adorchiyrph {pierce, Str+3} It inflicts extra damage upon your enemies. It affects your strength (+3). (48, 4, D) the +9 scythe of Foul Odors {holy, *Rage +Rage rElec rPois} It has been blessed by the Shining One to cause great damage to the undead and demons. It insulates you from electricity. It protects you from poison. It lets you go berserk. It may make you go berserk in combat. (48, 5, D) the +7 giant spiked club of the Ring {flame, Str+3 Int-2 Dex+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). It affects your intelligence (-2). It affects your dexterity (+2). (48, 8, D) a +0 glaive (48, 9, D) a bolt (48, 26, D) a +5 hand crossbow (48, 27, D) a +3 battleaxe (49, 3, D) the +7 giant spiked club of the Ecumenical Temple {freeze, rElec MR++} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. It affects your resistance to hostile enchantments. (49, 4, D) the +9 broad axe of the Immovable Souls {chop, rElec} It inflicts extra damage upon your enemies. It insulates you from electricity. (49, 5, D) the +7 demon whip of Valiance {flame, rN+ Str+2 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). It protects you from negative energy. It makes you more stealthy. (49, 9, D) a +0 hand axe a +2 cloak a +0 arbalest 13 bolts (50, 8, D) a +0 dagger (unseen) (50, 9, D) a +2 broad axe of draining a +0 plate armour +0 fire dragon scales a +0 arbalest 18 bolts (50, 10, D) a +0 rapier a +0 rapier a +0 leather armour a cursed -3 arbalest 13 bolts (50, 13, D) a +2 morningstar of holy wrath (50, 21, D) a +0 arbalest 12 bolts (50, 23, D) a +0 arbalest 11 bolts (50, 41, D) the +9 arbalest of the Shining Light {velocity, Str+3} Any bolt fired from it inflicts extra damage. It affects your strength (+3). (50, 42, D) 22 bolts (51, 4, D) a +0 flail (51, 5, D) a +0 mace a +0 ring mail (51, 19, D) a +5 broad axe (51, 23, D) a +0 arbalest 19 bolts (51, 26, D) a +0 triple crossbow of freezing (51, 27, D) a +3 executioner's axe (51, 42, D) a +3 ring of strength (52, 4, D) a +0 falchion (52, 7, D) a +0 robe (52, 8, D) a +0 dagger a +0 robe (52, 19, D) a +3 lajatang (52, 20, D) a +3 battleaxe (52, 23, D) a +0 rapier a +0 rapier a +0 leather armour a +0 arbalest 27 bolts (52, 41, D) 9 poisoned needles (53, -2, D) the ring "Qiel" {Wiz Int+5} [ring of wizardry] It improves your spell success rate. It affects your intelligence (+5). (53, 4, D) a +0 glaive a +0 plate armour (53, 5, D) a +0 scimitar a +0 plate armour a +2 long sword of protection a +0 plate armour a +0 morningstar (53, 7, D) a +5 scimitar of holy wrath a +0 large shield (53, 8, D) a +0 rapier (unseen) (53, 9, D) a +4 long sword of flaming a +0 plate armour a +3 broad axe of flaming a +0 plate armour (53, 19, D) a +1 glaive of venom (53, 20, D) a +5 broad axe (53, 22, D) a +0 arbalest 22 bolts (53, 23, D) a +0 long sword a +0 ring mail a +0 buckler (53, 24, D) a +0 great sword a +0 plate armour (54, -2, D) the +9 demon blade of Eternal Harmony {elec, +Rage MP+9 Int-2 Dex+5} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (-2). It affects your dexterity (+5). It affects your magic capacity (+9). It lets you go berserk. (54, 4, D) a +0 dagger a +0 robe (54, 23, D) 2 bolts (54, 42, D) an uncursed ring of ice (55, -12, D) quicksilver dragon scales (55, -8, D) a +0 war axe a +0 chain mail a +0 robe (55, -7, D) a +0 dagger a +0 cloak (55, -4, D) the +7 demon trident "Uloril" {drain, rC+ MR+ Int+2} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+2). It protects you from cold. It affects your resistance to hostile enchantments. (55, -1, D) a +7 plate armour (55, 0, D) a +9 demon whip of electrocution (55, 26, D) 50 arrows (55, 27, D) 50 arrows (56, -2, D) +3 storm dragon scales (56, 23, D) a bolt (56, 26, D) 50 arrows (56, 27, D) 50 arrows (57, -7, D) the ring of Kireicax {rN++ MR- Str+4 Dex+4 SInv} [ring of see invisible] It affects your strength (+4). It affects your dexterity (+4). It greatly protects you from negative energy. It affects your resistance to hostile enchantments. It lets you see invisible. (57, 0, D) a +3 trident (57, 20, D) a +0 chain mail a +0 broad axe (57, 30, D) the ring "Rivur" {Ice Str+2 Int+6 Dex+4 Slay-4} [ring of ice] It enhances your ice magic. It affects your strength (+2). It affects your intelligence (+6). It affects your dexterity (+4). It affects your accuracy and damage with ranged weapons and melee attacks (-4). It makes you vulnerable to fire. It protects you from cold. (57, 40, D) a book of Misfortune (57, 41, D) The Lost Secrets of Thaumaturgy Spells Type Level a - Dragon's Call Summoning 9 (57, 42, D) a book of the Tempests (58, -7, D) the ring of Ziperim {rC++ rN+ Str+7 Slay-6} [ring of positive energy] It affects your strength (+7). It affects your accuracy and damage with ranged weapons and melee attacks (-6). It greatly protects you from cold. It protects you from negative energy. (58, 19, D) a +0 chain mail a +1 long sword of freezing a +0 great mace a +0 plate armour (58, 20, D) a +0 chain mail a +0 war axe (58, 21, D) a cursed +0 chain mail a +0 great mace (58, 22, D) a +0 chain mail a +0 long sword (58, 23, D) a cursed +0 plate armour a +0 battleaxe (58, 32, D) a +3 ring of protection the ring of Feothyb {+Fly rPois Dex+4 SInv} [ring of see invisible] It affects your dexterity (+4). It protects you from poison. It lets you see invisible. It lets you fly. the ring of Ascent {Ice +Inv Int+5 Slay+5} [ring of ice] It enhances your ice magic. It affects your intelligence (+5). It affects your accuracy and damage with ranged weapons and melee attacks (+5). It makes you vulnerable to fire. It protects you from cold. It lets you turn invisible. the ring of Law {rElec rPois rF- Dex+7} [ring of poison resistance] It affects your dexterity (+7). It makes you vulnerable to fire. It insulates you from electricity. It protects you from poison. the ring "Niemif" {Wiz Str+6 Stlth-} [ring of wizardry] It improves your spell success rate. It affects your strength (+6). It makes you less stealthy. the amulet of Peud {Faith +Fly rF- Int+3} [amulet of faith] It allows you to gain divine favour quickly. It affects your intelligence (+3). It makes you vulnerable to fire. It lets you fly. (58, 40, D) the Catalogue of the Firefly Spells Type Level a - Summon Small Mammal Summoning 1 b - Call Imp Summoning 2 c - Blink Translocation 2 d - Recall Summoning/Translocation 3 e - Controlled Blink Translocation 8 (58, 41, D) a book of Frost (58, 42, D) a book of Flames (59, -6, D) the ring of Midsummer {rElec rPois rF- MR+ AC+2} [ring of protection] It affects your AC (+2). It makes you vulnerable to fire. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (59, 18, D) a +0 rapier a +0 rapier a +0 leather armour (59, 19, D) a +0 plate armour a +1 battleaxe of chopping 23 bolts a +0 arbalest (59, 20, D) a +0 chain mail a +0 bardiche a +3 halberd a +0 chain mail (59, 21, D) a +0 plate armour a +0 long sword (59, 40, D) a book of Flames (59, 41, D) the Reference Book on Helpful Displacement Spells Type Level a - Repel Missiles Charms/Air 2 b - Regeneration Charms/Necromancy 3 c - Lesser Beckoning Translocation 3 d - Excruciating Wounds Charms/Necromancy 5 e - Dispersal Translocation 6 (59, 42, D) Ararris's Catalogue of Boosts and the Snowflakes Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Regeneration Charms/Necromancy 3 c - Summon Ice Beast Ice/Summoning 4 d - Metabolic Englaciation Hexes/Ice 5 e - Ozocubu's Refrigeration Ice 6 (60, -9, D) the +0 sword of Power (60, -8, D) the amulet of the Scarab {Spirit rF- rN+ Str+5} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your strength (+5). It makes you vulnerable to fire. It protects you from negative energy. (60, -7, D) the +10 gold dragon scales of Lugonu's Wrath {*Contam rPois rF+ rC+ MR+ Str+3} It affects your strength (+3). It protects you from fire. It protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. +10 gold dragon scales (60, -6, D) a +11 scythe of venom (60, -5, D) +10 fire dragon scales (60, 13, D) 2 arrows (60, 24, D) an arrow (60, 41, D) a book of Party Tricks (60, 42, D) Boagyrch's Papyrus of Floating Talismans Spells Type Level a - Shock Conjuration/Air 1 b - Swiftness Charms/Air 2 c - Regeneration Charms/Necromancy 3 d - Iskenderun's Battlesphere Conjuration/Charms 5 e - Deflect Missiles Charms/Air 6 (61, -10, D) a +2 pair of gloves (61, -9, D) the ring "Poxtegg" {rF+ rC- Int+2 SInv} [ring of protection from fire] It affects your intelligence (+2). It protects you from fire. It makes you vulnerable to cold. It lets you see invisible. (61, -8, D) the +2 pair of gloves of Indecent Exposure {rElec rC- Int+3 Dex+6} It affects your intelligence (+3). It affects your dexterity (+6). It makes you vulnerable to cold. It insulates you from electricity. (61, -6, D) the +7 bardiche of Inkooqad {chop, MP+9 Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It affects your magic capacity (+9). (61, -5, D) the ring of the Shining Light {rElec rC+ MP+9 Dex+3} [ring of magical power] It affects your dexterity (+3). It protects you from cold. It insulates you from electricity. It affects your magic capacity (+9). (61, -4, D) the ring of the Evil One {-Tele rPois MP+9 Dex+4} [ring of magical power] It affects your dexterity (+4). It protects you from poison. It affects your magic capacity (+9). It prevents most forms of teleportation. (61, 26, D) 50 bolts (61, 27, D) 50 bolts (61, 32, D) the amulet "Kucoef" {Spirit Stlth+} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It makes you more stealthy. the ring of Megalomania {rPois Int+4 Stlth+} [ring of poison resistance] It affects your intelligence (+4). It protects you from poison. It makes you more stealthy. the ring of Sofin {MR+ Int+5} [ring of protection from magic] It affects your intelligence (+5). It affects your resistance to hostile enchantments. the amulet "Uriu" {Gourm Dex+3} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your dexterity (+3). the amulet of the Lost Moons {+Rage rElec} [amulet of rage] It insulates you from electricity. It lets you go berserk. the ring of the Burgomaster {+Fly rC+ MR- Dex+2 Stlth-} [ring of loudness] It affects your dexterity (+2). It protects you from cold. It affects your resistance to hostile enchantments. It lets you fly. It makes you less stealthy. the amulet of Faecigack {+Rage rElec} [amulet of rage] It insulates you from electricity. It lets you go berserk. (61, 41, D) a manual of Polearms (61, 42, D) a book of Geomancy (62, -13, D) a +4 trishula of holy wrath a cursed +0 large shield (62, -12, D) a +0 dagger a +0 leather armour (62, -9, D) the +5 executioner's axe of Nuudal {flame, rElec Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It insulates you from electricity. It makes you more stealthy. (62, -8, D) the ring "Erchi" {Fire *Corrode rPois Int+3} [ring of fire] It enhances your fire magic. It affects your intelligence (+3). It protects you from fire. It makes you vulnerable to cold. It protects you from poison. It may corrode you when you take damage. (62, -7, D) the +2 helmet of Kafituhu {*Drain rPois MR- Int+2 Stlth+} It affects your intelligence (+2). It protects you from poison. It affects your resistance to hostile enchantments. It causes draining when unequipped. It makes you more stealthy. (62, -5, D) the ring "Semmic" {+Fly rN+ Dex+2} [ring of flight] It affects your dexterity (+2). It protects you from negative energy. It lets you fly. (62, -2, D) 2 arrows (62, 26, D) 50 bolts (62, 27, D) 50 bolts (62, 42, D) a book of Beasts (63, -8, D) a +2 cloak (63, -7, D) +10 fire dragon scales (63, -6, D) the +5 triple sword "Qeolleso" {elec, rF+ MP+9 Str+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+3). It protects you from fire. It affects your magic capacity (+9). (63, 11, D) a +0 short sword (unseen) (63, 17, D) a +0 robe (63, 23, D) a +0 rapier a +0 rapier a +0 leather armour a +0 short sword (63, 42, D) a book of Power (64, -7, D) the ring of Rotoys {Slay+3 SInv} [ring of see invisible] It affects your accuracy and damage with ranged weapons and melee attacks (+3). It lets you see invisible. (64, -2, D) a +0 leather armour 57 arrows a +0 longbow (64, 13, D) the ring "Zobb" {rC+ MP+9 Str+5 Int-5 Stlth+} [ring of magical power] It affects your strength (+5). It affects your intelligence (-5). It protects you from cold. It affects your magic capacity (+9). It makes you more stealthy. (64, 19, D) +3 storm dragon scales (64, 20, D) +3 shadow dragon scales (64, 25, D) a +0 war axe a +0 chain mail (64, 37, D) a +0 long sword (unseen) (65, -2, D) a +0 chain mail a +1 great sword (65, 9, D) a +0 longbow 7 arrows a +0 leather armour (65, 12, D) the ring of Xom's Bemusement {rElec rF+ Int+2} [ring of intelligence] It affects your intelligence (+2). It protects you from fire. It insulates you from electricity. (65, 13, D) the ring of the City {Wiz rC+} [ring of wizardry] It improves your spell success rate. It protects you from cold. (66, -2, D) an arrow (66, -1, D) a +6 executioner's axe of pain (66, 8, D) 2 arrows (66, 12, D) the ring "Vetaet" {Int+4 SInv} [ring of see invisible] It affects your intelligence (+4). It lets you see invisible. (66, 13, D) the amulet of the Crown {Harm *Drain rF+} [amulet of harm] It increases damage dealt and taken. It protects you from fire. It causes draining when unequipped. (66, 23, D) a +0 great sword of distortion a +0 plate armour (66, 26, D) +0 fire dragon scales (66, 27, D) a +5 plate armour a +0 cloak a +0 pair of gloves a +3 plate armour a +0 shield (66, 41, D) a +0 long sword a cursed +0 cloak (67, -2, D) an arrow (67, 6, D) a cursed +0 rapier a cursed +0 rapier a +0 leather armour a +0 robe (67, 8, D) 2 arrows (67, 13, D) a potion of haste (67, 21, D) a cursed +0 shortbow 14 arrows a +0 leather armour (67, 26, D) a +2 leather armour of cold resistance (67, 27, D) a +2 robe of cold resistance (68, -2, D) a +0 leather armour 40 arrows a +0 longbow (68, 7, D) an arrow (68, 12, D) the amulet "Cimecu" {Gourm MP+9} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your magic capacity (+9). a +5 ring of slaying the ring "Coviupn" {rCorr MR+ Dex+4 Stlth+} [ring of resist corrosion] It affects your dexterity (+4). It affects your resistance to hostile enchantments. It makes you more stealthy. a +2 amulet of reflection an uncursed ring of protection from cold the ring of Grace {rElec Str+6 Stlth+} [ring of strength] It affects your strength (+6). It insulates you from electricity. It makes you more stealthy. the amulet "Dehuef" {Regen+ Str+4} [amulet of regeneration] It affects your strength (+4). It increases your rate of regeneration. (69, -6, D) a +0 dagger (69, 26, D) +2 mottled dragon scales (69, 27, D) a +0 plate armour (69, 37, D) a +0 dagger (unseen) (69, 41, D) an uncursed ring of protection from magic (70, -13, D) a +0 leather armour (unseen) (70, -12, D) a +0 flail (70, -9, D) a +0 demon whip of venom (70, 26, D) +3 storm dragon scales (70, 27, D) a +0 chain mail (70, 35, D) a +0 robe (71, -4, D) a +0 short sword (71, 20, D) a +7 scale mail (71, 33, D) a +0 rapier (71, 34, D) a +0 dagger (72, 19, D) +2 mottled dragon scales (72, 20, D) +2 mottled dragon scales (72, 26, D) +4 fire dragon scales (72, 27, D) a +7 scale mail (72, 34, D) a +0 short sword a +0 cloak (73, 34, D) a +0 halberd (unseen) (73, 41, D) an uncursed staff of power (74, 19, D) a +0 chain mail a +1 halberd (74, 22, D) a +0 cloak a +4 dire flail of protection (74, 24, D) a +0 spear a +0 robe (74, 25, D) a +0 long sword (74, 26, D) a +0 long sword (74, 34, D) a +0 long sword (74, 41, D) a crystal ball of energy (74, 42, D) an uncursed staff of energy (75, 0, D) a +0 short sword a +1 battleaxe of freezing (75, 26, D) a +0 shortbow 21 arrows (75, 29, D) a +0 dagger (75, 32, D) a +0 battleaxe (75, 33, D) a +1 short sword of protection (75, 42, D) a wand of hasting (5/9)