Groucho the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) a +0 leather armour a +1 hand crossbow a scroll of blinking a potion of berserk rage a potion of haste a +0 short sword (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +8 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) a +0 trident (61, 3, D) a +2 rapier of draining (unseen) (61, 8, D) a +4 great sword of holy wrath (62, 0, D) a book of Battle (62, 2, D) a +0 trident 4 poisoned tomahawks (62, 5, D) 2 tomahawks 2 poisoned tomahawks (62, 8, D) a +2 morningstar of holy wrath (62, 9, D) a +2 hand axe of flaming (62, 11, D) a necrophage skeleton (63, 3, D) a +0 trident (unseen) (63, 4, D) a +0 trident (63, 8, D) a +1 vampiric war axe (67, 1, D) a +0 scythe (unseen) (68, 0, D) a +0 club (68, 2, D) a +0 scimitar a +0 robe a potion of might (69, 0, D) a +3 blowgun (69, 2, D) the +4 short sword of Pandemonium {speed, +Rage rC++ Dex-3} Attacks with this weapon are significantly faster. It affects your dexterity (-3). It greatly protects you from cold. It lets you go berserk. a +0 robe (70, 8, D) the cursed +1 ring mail of Pantheism {rElec Int+5} It affects your intelligence (+5). It insulates you from electricity. It has a curse placed upon it. (70, 9, D) a +3 glaive of chopping (71, 8, D) 2 potions of haste (71, 16, D) a +2 ring mail of cold resistance (71, 17, D) the +5 long sword of Tyeshrih {slice, rF- Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It makes you vulnerable to fire. (71, 20, D) a bolt (72, 2, D) an arrow (72, 9, D) a crystal ball of energy (72, 12, D) a river rat corpse (72, 17, D) a book of Burglary (72, 21, D) 2 arrows (73, 1, D) the +3 ring mail of the Rose {rF++ MR+ Int-5} It affects your intelligence (-5). It greatly protects you from fire. It affects your resistance to hostile enchantments. (73, 2, D) a +0 short sword (still there?) an arrow (still there?) (73, 16, D) a +2 plate armour of magic resistance (73, 17, D) a bolt (unseen) (73, 20, D) a bolt (still there?) 2 arrows (still there?) (74, 3, D) a +0 dagger (still there?) an arrow (still there?) (74, 4, D) an arrow (75, 1, D) a fan of gales