Groucho the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) a +0 scale mail a +0 shield a +0 war axe (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) a disc of storms (10, 5, D) a +6 ring of intelligence a +6 ring of intelligence an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +3 spear of the Sugar Beet {flame, +Rage} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It lets you go berserk. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +14 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. Cheibriados disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 4, D) an uncursed staff of cold (62, 1, D) a +7 lightning rod (13/13) (62, 9, D) a +2 arbalest of freezing (63, 0, D) the +6 rapier "Culin" {flame, MR+ Int+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+5). It affects your resistance to hostile enchantments. (63, 8, D) a box of beasts (63, 11, D) a swamp drake corpse (67, 0, D) a +0 mace (67, 3, D) a +5 dagger of speed (67, 4, D) a cursed -1 hand axe (68, 0, D) a fan of gales (68, 2, D) a +0 halberd (69, 0, D) a +3 plate armour of magic resistance (70, 8, D) a book of Fire (70, 9, D) the cursed +1 long sword "Opner" {chaos, rC+ Int+4 Stlth+} Each time it hits an enemy it has a different, random effect. It affects your intelligence (+4). It protects you from cold. It makes you more stealthy. It has a curse placed upon it. Cheibriados disapproves of the use of such an item. (71, 8, D) a crystal ball of energy (71, 12, D) a hell hound corpse a hell hound corpse (71, 16, D) a lamp of fire (71, 22, D) a hell hound corpse (71, 26, D) the +4 shortbow of the Beginning {velocity, *Corrode rPois rF++ Dex+3} Any arrow fired from it inflicts extra damage. It affects your dexterity (+3). It greatly protects you from fire. It protects you from poison. It may corrode you when you take damage. (71, 27, D) a +2 battleaxe of freezing (72, 9, D) an uncursed amulet of the gourmand (72, 16, D) a box of beasts (72, 17, D) a +2 iron rod (13/13) the +9 staff of Olgreb {rPois} It protects you from poison. (72, 21, D) a +3 shortbow of freezing (72, 26, D) an uncursed amulet of regeneration (72, 27, D) an uncursed amulet of harm (73, 1, D) the Guide on Supportive Attacks Spells Type Level a - Conjure Ball Lightning Conjuration/Air 6 b - Malign Gateway Summoning/Translocation 7 c - Summon Hydra Summoning 7 (73, 26, D) a crystal ball of energy (73, 27, D) a +2 shortbow of freezing