Groucho the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 9, D) a potion of berserk rage a potion of haste (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 7, D) 5 potions of haste 2 potions of berserk rage (7, 8, D) a +0 robe (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) a disc of storms (10, 5, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +9 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. Cheibriados disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 36, D) a book of Dreams (49, 37, D) the +2 leather armour of Hysil Umagh {+Inv rPois} It protects you from poison. It lets you turn invisible. (50, 25, D) an uncursed staff of cold (50, 36, D) a book of Misfortune (50, 37, D) a +1 long sword of holy wrath (51, 25, D) a box of beasts (51, 36, D) a +2 hand crossbow of freezing (51, 37, D) a +3 war axe of distortion (52, 25, D) an uncursed ring of wizardry (52, 32, D) a poisoned javelin a bolt 2 large rocks 3 arrows (52, 33, D) a bolt (52, 36, D) a +2 war axe of venom (52, 37, D) a +3 iron rod (12/12) (53, 36, D) a +0 halberd of venom (53, 37, D) a +2 morningstar of holy wrath (54, 25, D) The Advanced Guide to Witchcraft Spells Type Level a - Deflect Missiles Charms/Air 6 b - Bolt of Fire Conjuration/Fire 6 c - Invisibility Hexes 6 d - Death Channel Necromancy 6 e - Dispersal Translocation 6 f - Hydra Form Transmutation 6 (54, 36, D) the ring of the Messenger {+Fly rPois Dex+4} [ring of flight] It affects your dexterity (+4). It protects you from poison. It lets you fly. (59, 36, D) the cursed +1 leather armour of the Dozen Nights {+Fly rPois Dex+3 Stlth-} It affects your dexterity (+3). It protects you from poison. It lets you fly. It makes you less stealthy. It has a curse placed upon it. (59, 37, D) the Compendium of Feathers and the Compass Spells Type Level a - Swiftness Charms/Air 2 b - Blink Translocation 2 c - Passage of Golubria Translocation 4 d - Summon Forest Summoning/Translocation 5 (60, 36, D) a book of Alchemy (60, 37, D) a manual of Slings (60, 40, D) a +0 giant club (61, 0, D) the +2 robe of Maxej {rF+ Regen+ Int+5} It affects your intelligence (+5). It protects you from fire. It increases your rate of regeneration. (61, 8, D) an uncursed staff of death (61, 16, D) the +8 Wrath of Trog {antimagic, *Rage} (still there?) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It may make you go berserk in combat. a +0 hand axe (still there?) (61, 26, D) an uncursed staff of air (61, 36, D) the cursed +0 chain mail of the City {rElec rPois Int+5} It affects your intelligence (+5). It insulates you from electricity. It protects you from poison. It has a curse placed upon it. (61, 37, D) the Guide on the Cankerous Compass Spells Type Level a - Gell's Gravitas Hexes/Translocation 3 b - Lesser Beckoning Translocation 3 c - Passage of Golubria Translocation 4 d - Summon Forest Summoning/Translocation 5 e - Alistair's Intoxication Transmutation/Poison 5 (61, 40, D) a +0 dire flail a +0 giant club (61, 41, D) a +0 giant club a cursed +0 giant club a +0 troll leather armour (61, 43, D) 4 large rocks (61, 44, D) 6 large rocks (62, 0, D) a +0 short sword of draining (62, 1, D) a +0 great mace of protection (62, 9, D) an uncursed ring of see invisible (62, 16, D) an uncursed staff of power (62, 17, D) an uncursed staff of wizardry (62, 19, D) a +0 war axe a cursed +0 plate armour (62, 27, D) the +4 war axe "Fipletar" {freeze, Str+4 Int+3 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It affects your intelligence (+3). It makes you more stealthy. (62, 39, D) a +0 giant spiked club (unseen) (63, 0, D) an uncursed staff of summoning (63, 8, D) the Compendium of Curses and Ignition Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Conjure Flame Conjuration/Fire 3 c - Spectral Weapon Hexes/Charms 3 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Delayed Fireball Conjuration/Fire 7 (63, 16, D) a +0 glaive (63, 17, D) a +1 battleaxe of electrocution a +0 chain mail a +0 hand axe (63, 19, D) a cursed -3 halberd a cursed +0 plate armour (63, 26, D) the Tome of Dark Curses Spells Type Level a - Control Undead Necromancy 4 b - Invisibility Hexes 6 (63, 29, D) a +0 long sword a +1 shortbow of freezing (63, 30, D) a +0 short sword (63, 31, D) a cursed -2 hand axe a +0 robe (63, 37, D) a +4 ring of intelligence (64, 16, D) a +0 mace (64, 17, D) a +0 flail a crystal ball of energy (64, 18, D) a +5 great sword of freezing a +0 plate armour (64, 26, D) a phial of floods (64, 27, D) an uncursed staff of poison (65, 26, D) the Compendium of Wondrous Power Spells Type Level a - Regeneration Charms/Necromancy 3 b - Gell's Gravitas Hexes/Translocation 3 c - Passage of Golubria Translocation 4 d - Excruciating Wounds Charms/Necromancy 5 e - Iskenderun's Battlesphere Conjuration/Charms 5 (68, 0, D) a phial of floods (69, 0, D) a +2 ring of strength (69, 3, D) a cursed +1 dagger (unseen) (70, 8, D) a +6 dagger of pain a +0 robe a +0 dagger (70, 9, D) a +1 short sword of electrocution (70, 36, D) a book of Air (70, 37, D) a disc of storms (70, 38, D) a +0 morningstar (71, 8, D) a +6 quick blade a +0 chain mail (71, 9, D) a +3 vampiric morningstar a +0 leather armour (71, 10, D) a +4 falchion of draining a +0 robe (71, 11, D) a cursed +0 mace a +0 ring mail (71, 16, D) a book of Callings (71, 17, D) an uncursed staff of summoning (71, 26, D) a +2 leather armour of fire resistance (71, 27, D) a +5 spear (71, 30, D) a +0 war axe (71, 36, D) the Reference Book on Dusty Confrontation Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Static Discharge Conjuration/Air 3 c - Dazzling Spray Conjuration/Hexes 3 d - Sticky Flame Conjuration/Fire 4 e - Shatter Earth 9 (71, 37, D) a cursed amulet of inaccuracy (72, 8, D) a +0 hand axe (72, 9, D) a +0 dagger (72, 16, D) a +1 antimagic hand axe (72, 17, D) a lamp of fire (72, 26, D) an uncursed ring of protection from cold (72, 27, D) a phial of floods (72, 30, D) a +0 spear a +0 robe a +0 flail a +0 robe (72, 37, D) a phial of floods (73, 1, D) a +3 double sword of electrocution (73, 16, D) the +3 chain mail of Tulips {rElec} It insulates you from electricity. (73, 17, D) an uncursed ring of ice (73, 19, D) a +1 demon trident of electrocution (73, 26, D) the Handbook of Bewitching Stolen Souls Spells Type Level a - Fulminant Prism Conjuration/Hexes 4 b - Leda's Liquefaction Hexes/Earth 4 c - Invisibility Hexes 6 d - Simulacrum Ice/Necromancy 6 (73, 27, D) a +0 dire flail (73, 29, D) a +4 glaive of chopping (73, 36, D) a book of Transfigurations (73, 37, D) the cursed necklace of Bloodlust {*Rage +Rage MR+ Int-3 Slay+3 *Curse} [amulet of rage] It affects your intelligence (-3). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It affects your resistance to hostile enchantments. It lets you go berserk. It may make you go berserk in combat. It may re-curse itself when equipped. It has a curse placed upon it. (75, 1, D) a lamp of fire