Groucho the Dungeon (0, 50, D) a +1 great sword of holy wrath (0, 51, D) a +1 short sword of distortion (0, 52, D) a +3 leather armour of fire resistance (1, 32, D) a cursed staff of death (1, 33, D) a phial of floods (1, 50, D) a phantom mirror (1, 52, D) a +1 leather armour of cold resistance (2, 14, D) a lamp of fire (2, 15, D) the +0 buckler of Dogmatism {rC+} It protects you from cold. (2, 16, D) an uncursed staff of conjuration (2, 32, D) a phial of floods (2, 33, D) a phantom mirror (2, 34, D) the +2 buckler of Beyond {*Contam rC+ Regen+ Dex+5} It affects your dexterity (+5). It protects you from cold. It causes magical contamination when unequipped. It increases your rate of regeneration. a cursed +0 robe a box of beasts a +1 helmet of see invisible (2, 50, D) the Disquisition on the Birds and Shape Shifting Spells Type Level a - Airstrike Air 4 b - Summon Lightning Spire Summoning/Air 4 c - Yara's Violent Unravelling Hexes/Transmutation 5 d - Deflect Missiles Charms/Air 6 (2, 51, D) a book of Enchantments (2, 52, D) a +2 shortbow of flaming (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 14, D) a box of beasts (3, 15, D) a +0 dagger (3, 32, D) a +3 rapier of venom (3, 33, D) a +2 fustibalus of flaming (3, 50, D) a +2 chain mail of poison resistance (3, 51, D) a phantom mirror (3, 52, D) a +1 dagger of pain (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a +0 ring mail of magic resistance (4, 15, D) a book of Cantrips (4, 16, D) a phantom mirror (4, 32, D) a phial of floods (4, 35, D) a fan of gales a +4 long sword the +8 short sword "Wadoil" {protect, rElec rC- rN+} It protects the one who uses it against injury (+AC on strike). It makes you vulnerable to cold. It insulates you from electricity. It protects you from negative energy. (4, 50, D) a +2 trident of venom (4, 52, D) a +2 plate armour of fire resistance (5, 15, D) a +1 falchion of electrocution (5, 16, D) a manual of Stealth (5, 32, D) the +9 great sword "Uvadonki" {flame, rPois rF+++ rC++ Str-2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (-2). It renders you almost immune to fire. It greatly protects you from cold. It protects you from poison. the Papyrus of Creative Confrontation Spells Type Level a - Call Canine Familiar Summoning 3 b - Fulminant Prism Conjuration/Hexes 4 c - Bolt of Draining Conjuration/Necromancy 5 d - Summon Mana Viper Hexes/Summoning 5 a +2 ring mail of fire resistance the cursed +0 scale mail "Eceish" {rN+} It protects you from negative energy. It has a curse placed upon it. (5, 50, D) a +1 mace of holy wrath (5, 52, D) a +1 helmet of see invisible (6, 8, D) a +0 scale mail a +0 shield a +0 war axe (6, 15, D) the Volume of the Rocks and Transformation Spells Type Level a - Leda's Liquefaction Hexes/Earth 4 b - Petrify Transmutation/Earth 4 c - Lee's Rapid Deconstruction Earth 5 d - Iron Shot Conjuration/Earth 6 (6, 16, D) a book of Transfigurations (6, 24, D) a +0 war axe a +2 robe of cold resistance (6, 26, D) a cursed +0 battleaxe a +0 robe (6, 32, D) an uncursed amulet of faith a book of Necromancy (6, 39, D) a +0 trident a +1 vampiric scythe (6, 50, D) the +3 halberd of the Magi {flame, rPois rC+ MR+ Int-3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (-3). It protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. (6, 51, D) a +2 glaive of freezing (6, 52, D) a disc of storms (6, 57, D) +0 shadow dragon scales (7, 6, D) a scroll of holy word (7, 14, D) the +0 robe of Rotation {rElec rN+ Regen+ Int-3} It affects your intelligence (-3). It insulates you from electricity. It protects you from negative energy. It increases your rate of regeneration. (7, 15, D) a lamp of fire (7, 24, D) the +7 halberd of Pyromania {antimagic, rElec rC- Int+5 Dex+7} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+5). It affects your dexterity (+7). It makes you vulnerable to cold. It insulates you from electricity. a cursed +0 robe a cursed +1 flail a +0 robe a +0 long sword a +0 robe (7, 25, D) an uncursed staff of energy a +0 robe a +2 mace of draining a +5 hand crossbow a +0 chain mail (7, 27, D) a +0 battleaxe (7, 32, D) a +3 whip of draining (7, 50, D) a +1 naga barding of stealth (7, 51, D) an uncursed staff of energy (7, 52, D) the Almanac of the Volcanoes and Transmigration Spells Type Level a - Beastly Appendage Transmutation 1 b - Throw Flame Conjuration/Fire 2 c - Sticks to Snakes Transmutation 2 d - Spider Form Transmutation/Poison 3 e - Alistair's Intoxication Transmutation/Poison 5 f - Hydra Form Transmutation 6 (8, 14, D) a book of Death (8, 16, D) a phantom mirror (8, 24, D) a +0 dagger a +0 robe a +4 war axe an uncursed staff of earth a +0 robe (8, 26, D) a +1 great mace of protection a +0 plate armour (8, 32, D) the +5 leather armour "Zeof Sutz" {Str+2} It affects your strength (+2). a lamp of fire a +2 ring mail of poison resistance (8, 50, D) the ring of Gusm {Fire *Slow Dex+6 Stlth+} [ring of fire] It enhances your fire magic. It affects your dexterity (+6). It protects you from fire. It makes you vulnerable to cold. It may slow you when you take damage. It makes you more stealthy. (8, 51, D) an uncursed staff of power (8, 52, D) the ring "Recuc" {Str+2 Int+3 Dex+2} [ring of intelligence] It affects your strength (+2). It affects your intelligence (+3). It affects your dexterity (+2). (9, 24, D) a +0 robe a +0 hand axe (9, 25, D) a +3 hand axe of freezing a +0 chain mail of magic resistance a +2 shield of fire resistance (9, 27, D) a +1 great mace of draining a +0 chain mail (9, 33, D) an uncursed staff of power an uncursed amulet of harm a +3 great sword of protection (9, 50, D) a +1 scale mail of positive energy (9, 51, D) a fan of gales (9, 52, D) a sack of spiders (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 14, D) the Disquisition on the Oath and the Rocks Spells Type Level a - Passwall Transmutation/Earth 2 b - Stone Arrow Conjuration/Earth 3 c - Leda's Liquefaction Hexes/Earth 4 d - Yara's Violent Unravelling Hexes/Transmutation 5 e - Iron Shot Conjuration/Earth 6 (10, 15, D) a book of Necromancy (10, 16, D) a +4 battleaxe of venom (10, 23, D) a +0 glaive (10, 32, D) an uncursed amulet of the gourmand (10, 50, D) a +8 halberd of venom (10, 51, D) the cursed +3 spear "Nucy" {pierce, Stlth+} It inflicts extra damage upon your enemies. It makes you more stealthy. It has a curse placed upon it. (10, 52, D) a sack of spiders (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +3 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 5, D) a +6 ring of intelligence a +6 ring of intelligence (11, 14, D) a +0 falchion of freezing (11, 15, D) a +0 robe (11, 16, D) a book of Unlife (11, 32, D) a +4 amulet of reflection an uncursed ring of ice an uncursed ring of magical power the ring "Plog" {Wiz rF+ MR+} [ring of wizardry] It improves your spell success rate. It protects you from fire. It affects your resistance to hostile enchantments. a +1 cloak of magic resistance a +1 helmet of intelligence the cursed necklace of Bloodlust {*Rage +Rage MR+ Int-3 Slay+3 *Curse} [amulet of rage] It affects your intelligence (-3). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It affects your resistance to hostile enchantments. It lets you go berserk. It may make you go berserk in combat. It may re-curse itself when equipped. It has a curse placed upon it. a +6 ring of strength (11, 33, D) an uncursed ring of ice the +9 rapier of Qiapawehu {pierce, +Blink Int+4 Dex+3} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It affects your dexterity (+3). It lets you blink. (11, 34, D) an uncursed amulet of harm (11, 36, D) a fan of gales (11, 50, D) a +5 war axe of freezing (11, 51, D) a box of beasts (11, 52, D) the cursed +1 quarterstaff of the Vendetta {pain, -Tele +Fly MR+ Stlth+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your resistance to hostile enchantments. It lets you fly. It prevents most forms of teleportation. It makes you more stealthy. It has a curse placed upon it. (12, 15, D) an uncursed staff of air (12, 16, D) a cursed amulet of inaccuracy (12, 32, D) the +6 hand crossbow of Internal Strife {elec, *Contam +Blink Dex+7} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your dexterity (+7). It lets you blink. It causes magical contamination when unequipped. (12, 33, D) the +10 scythe of Absolution {slice, *Noise rPois Dex+6} It inflicts extra damage upon your enemies. It affects your dexterity (+6). It protects you from poison. It may make noises in combat. (12, 34, D) an uncursed amulet of faith (12, 37, D) a +3 antimagic scythe (12, 50, D) an uncursed ring of magical power (12, 51, D) a Young Poisoner's Handbook (12, 52, D) a +1 chain mail of fire resistance (13, 32, D) a manual of Bows (13, 33, D) an uncursed amulet of the gourmand (13, 34, D) a +5 scimitar of electrocution (13, 50, D) a book of Callings (13, 51, D) a cursed ring of loudness (13, 52, D) a +4 ring of intelligence (14, 50, D) a +3 hand crossbow of flaming (14, 51, D) a book of Death (14, 52, D) a +5 trident of freezing (18, 48, D) a +2 dagger of speed (18, 49, D) a +1 whip of freezing (18, 50, D) a +3 falchion of flaming (19, 0, D) a disc of storms (19, 16, D) a sack of spiders (19, 17, D) the +4 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder when it wounds a living foe. (19, 32, D) a phial of floods (19, 33, D) a box of beasts (19, 48, D) a crystal ball of energy (19, 49, D) the amulet "Itzinuin" {Gourm rElec Str+2} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your strength (+2). It insulates you from electricity. (20, 0, D) the Incunabulum of Curses Spells Type Level a - Inner Flame Hexes/Fire 3 b - Confuse Hexes 3 c - Cause Fear Hexes 4 (20, 1, D) a sack of spiders (20, 16, D) a lamp of fire (20, 20, D) +0 storm dragon scales (unseen) (20, 32, D) the cursed +1 quick blade of Wely {pierce, rF- rN+ MR+ SInv} It inflicts extra damage upon your enemies. It makes you vulnerable to fire. It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you see invisible. It has a curse placed upon it. (20, 33, D) a fan of gales (20, 48, D) the +2 robe of Vatane Azxo {*Contam rElec Str+3} It affects your strength (+3). It insulates you from electricity. It causes magical contamination when unequipped. (21, 1, D) a +3 plate armour of cold resistance (21, 16, D) a book of the Dragon (21, 19, D) the +4 dagger of the Wasteland {pain, +Blink Int+7} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+7). It lets you blink. (unseen) (21, 20, D) an uncursed staff of summoning (unseen) (21, 32, D) an uncursed staff of earth (21, 33, D) the +9 war axe "Numu" {holy, +Rage} It has been blessed by the Shining One to cause great damage to the undead and demons. It lets you go berserk. (21, 34, D) a crystal ball of energy (21, 48, D) a +3 longbow of velocity (21, 49, D) a crystal ball of energy (21, 50, D) the cursed +1 short sword "Ruirol" {venom, *Drain rF+ Dex+2 Stlth+} It poisons the flesh of those it strikes. It affects your dexterity (+2). It protects you from fire. It causes draining when unequipped. It makes you more stealthy. It has a curse placed upon it. (22, 0, D) an uncursed staff of summoning (22, 1, D) a sack of spiders (22, 8, D) the +9 falchion of Gallantry {distort, Dex+3 Stlth+} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your dexterity (+3). It makes you more stealthy. (unseen) (22, 9, D) a +0 dagger a +0 robe a cursed -3 ring of protection a +0 robe (22, 10, D) a +1 great sword the +4 hunting sling "Cynn" {venom, rElec MR+ Str-2 Dex+8} It poisons the ammo it fires. It affects your strength (-2). It affects your dexterity (+8). It insulates you from electricity. It affects your resistance to hostile enchantments. a +0 plate armour a +1 robe of magic resistance (22, 11, D) a +2 flail of draining (unseen) (22, 16, D) a +1 troll leather armour (22, 21, D) a +6 demon trident of electrocution (unseen) (22, 32, D) a cursed ring of loudness (22, 34, D) an uncursed staff of death (22, 48, D) a crystal ball of energy (22, 49, D) an uncursed amulet of magic regeneration (22, 50, D) a +2 war axe of chopping (23, 0, D) a box of beasts (23, 1, D) the cursed +0 scale mail of Negligence {Str+2 SInv} It affects your strength (+2). It lets you see invisible. It has a curse placed upon it. (23, 6, D) the ring "Mocynesi" {Fire +Blink MR+} [ring of fire] It enhances your fire magic. It protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It lets you blink. (23, 8, D) a cursed +0 falchion a +0 robe (23, 9, D) a +1 leather armour of fire resistance (23, 16, D) a +5 blowgun (23, 18, D) a phial of floods (23, 32, D) a crystal ball of energy (23, 33, D) a +2 arbalest of freezing (23, 34, D) the Disquisition on Creative Flight Spells Type Level a - Summon Butterflies Summoning 1 b - Call Canine Familiar Summoning 3 c - Airstrike Air 4 d - Silence Hexes/Air 5 e - Spellforged Servitor Conjuration/Summoning 7 (23, 48, D) a phantom mirror (23, 49, D) the +9 war axe of True Grit {flame, Str+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+3). (23, 50, D) a +2 ring mail of fire resistance (23, 57, D) a +3 antimagic quarterstaff a +4 blowgun a +0 chain mail an uncursed amulet of guardian spirit (24, 0, D) a +0 dagger (24, 1, D) a +4 hunting sling of flaming (24, 9, D) a +0 dagger a +0 robe (24, 16, D) the +6 war axe of Baizov {flame, +Fly rPois rN+ Str+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+4). It protects you from poison. It protects you from negative energy. It lets you fly. (24, 17, D) a Necronomicon (24, 19, D) a cursed +0 robe (24, 22, D) a cursed +0 robe (unseen) (24, 32, D) a +0 quarterstaff of draining (24, 33, D) a cursed staff of cold (24, 34, D) Holunaaq's Collected Works on Dusty Execration Spells Type Level a - Dazzling Spray Conjuration/Hexes 3 b - Summon Guardian Golem Hexes/Summoning 3 c - Cause Fear Hexes 4 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Summon Mana Viper Hexes/Summoning 5 (24, 49, D) a phial of floods (24, 50, D) a +1 leather armour of cold resistance (24, 56, D) a +0 shortbow of freezing a +1 plate armour of fire resistance (24, 59, D) a +1 demon whip of venom (25, 1, D) a +1 falchion of holy wrath (25, 9, D) a +1 dagger of venom a +0 robe (25, 16, D) a disc of storms (25, 17, D) a +1 scale mail of cold resistance (25, 18, D) a +0 hand axe of venom (25, 32, D) an uncursed staff of earth (25, 33, D) the +10 glaive "Vodghumuen" {holy, +Blink +Fly rF+ Str+4} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+4). It protects you from fire. It lets you fly. It lets you blink. (25, 34, D) the +2 mace of the Tooth {venom, *Corrode +Rage rF+ Stlth+} It poisons the flesh of those it strikes. It protects you from fire. It lets you go berserk. It may corrode you when you take damage. It makes you more stealthy. (25, 48, D) an uncursed staff of earth (25, 49, D) an uncursed staff of power (25, 50, D) an uncursed ring of poison resistance (25, 60, D) quicksilver dragon scales (26, 0, D) a +0 hat (26, 16, D) the +6 morningstar of Riakk {flame, rC+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from cold. (26, 17, D) an uncursed staff of energy (26, 20, D) (unseen) (26, 32, D) a lamp of fire (26, 33, D) a +2 lajatang of pain (26, 34, D) the +6 spear of the Dwarven Hall {freeze, MP+9 Str+4 Int+4 Dex+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It affects your intelligence (+4). It affects your dexterity (+4). It affects your magic capacity (+9). (26, 49, D) a lamp of fire (26, 50, D) a book of Minor Magic (27, 1, D) a book of Clouds (27, 16, D) the Compendium of Ice and Clay Spells Type Level a - Sandblast Earth 1 b - Ozocubu's Armour Charms/Ice 3 c - Petrify Transmutation/Earth 4 d - Freezing Cloud Conjuration/Ice/Air 6 e - Ozocubu's Refrigeration Ice 6 (27, 17, D) a phantom mirror (27, 32, D) a book of the Dragon (27, 33, D) a book of Unlife (27, 34, D) a +2 dire flail of protection (27, 48, D) an uncursed amulet of guardian spirit (27, 49, D) an uncursed staff of summoning (27, 50, D) a +2 plate armour of cold resistance (27, 57, D) an uncursed staff of fire a cursed ring of loudness (28, 16, D) the cursed +1 battleaxe of Trial by Ordeal {chop, *Noise rC+ Str+2 Stlth+} It inflicts extra damage upon your enemies. It affects your strength (+2). It protects you from cold. It may make noises in combat. It makes you more stealthy. It has a curse placed upon it. (28, 17, D) a +3 dagger of protection (28, 32, D) a +0 scale mail of poison resistance (28, 33, D) Koulepn's Compendium of Icy Necromancy Spells Type Level a - Regeneration Charms/Necromancy 3 b - Excruciating Wounds Charms/Necromancy 5 c - Freezing Cloud Conjuration/Ice/Air 6 d - Simulacrum Ice/Necromancy 6 (28, 48, D) a +0 chain mail of cold resistance (28, 49, D) an uncursed amulet of faith (28, 50, D) the ring "Yfamots" {rElec rC- rN+ SInv} [ring of see invisible] It makes you vulnerable to cold. It insulates you from electricity. It protects you from negative energy. It lets you see invisible. (29, 1, D) the +4 chain mail "Nunn" {+Fly rCorr Str-4 Int+5} It affects your strength (-4). It affects your intelligence (+5). It lets you fly. It protects you from acid and corrosion. (29, 16, D) a +4 triple crossbow of flaming (29, 17, D) a +2 plate armour of magic resistance (29, 32, D) a +6 blowgun (29, 33, D) a Grand Grimoire (29, 48, D) the Reference Book on Calling and the Traveller Spells Type Level a - Summon Small Mammal Summoning 1 b - Apportation Translocation 1 c - Summon Guardian Golem Hexes/Summoning 3 d - Passage of Golubria Translocation 4 (29, 49, D) a +3 ring of intelligence (29, 50, D) an uncursed staff of power (30, 38, D) (unseen) (30, 39, D) (unseen) (30, 48, D) a +1 vampiric war axe (31, 48, D) a +2 halberd (31, 49, D) a +0 dagger (31, 50, D) the Handbook of Displaced Venom Spells Type Level a - Sting Conjuration/Poison 1 b - Apportation Translocation 1 c - Lesser Beckoning Translocation 3 d - Teleport Other Translocation 3 (32, 49, D) the Compendium of Arcane Weapons and the Arsonist Spells Type Level a - Magic Dart Conjuration 1 b - Sting Conjuration/Poison 1 c - Throw Frost Conjuration/Ice 2 d - Conjure Flame Conjuration/Fire 3 e - Throw Icicle Conjuration/Ice 4 f - Fulminant Prism Conjuration/Hexes 4 g - Irradiate Conjuration/Transmutation 5 (33, 48, D) a +3 long sword of slicing (33, 49, D) a +1 glaive of chopping (33, 50, D) a +2 pair of boots of flying (34, 28, D) an uncursed staff of summoning (34, 48, D) an uncursed staff of poison (35, 0, D) a +0 dagger (35, 2, D) the ring of the Lotus Blossom {Int+5 Stlth+} [ring of stealth] It affects your intelligence (+5). It makes you more stealthy. (35, 14, D) a +3 ring of protection (35, 15, D) a +3 halberd of chopping (35, 28, D) the +7 mace "Qomami" {freeze, +Blink rN+ Stlth-} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from negative energy. It lets you blink. It makes you less stealthy. (35, 43, D) a +0 demon trident of venom a +1 scythe of flaming (36, 14, D) an uncursed staff of energy (36, 15, D) a +6 mace of crushing (36, 28, D) a +1 falchion of electrocution (36, 29, D) a disc of storms (36, 44, D) a +0 demon whip of venom (36, 45, D) a +1 demon trident of venom (37, 0, D) Gairr's Catalogue of Creative Flames Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Fireball Conjuration/Fire 5 c - Delayed Fireball Conjuration/Fire 7 d - Summon Hydra Summoning 7 (37, 1, D) Rydaesuaq's Grimoire of Nocuous Snow Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Ensorcelled Hibernation Hexes/Ice 2 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Throw Icicle Conjuration/Ice 4 e - Summon Ice Beast Ice/Summoning 4 f - Alistair's Intoxication Transmutation/Poison 5 (37, 4, D) an uncursed staff of poison (unseen) (37, 14, D) a book of Necromancy (37, 15, D) a +1 short sword of holy wrath (37, 28, D) an uncursed staff of summoning (37, 29, D) a +0 vampiric short sword (38, 0, D) a phial of floods (38, 1, D) a +2 robe of positive energy (38, 14, D) the +10 morningstar "Eos" {elec, Halo rElec} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. (38, 28, D) the +0 hat "Xejeapp" {Str-2 Int+5 Dex+6} It affects your strength (-2). It affects your intelligence (+5). It affects your dexterity (+6). a +1 mace (38, 29, D) a +0 robe (38, 48, D) a book of Minor Magic (38, 49, D) a cursed amulet of inaccuracy (38, 50, D) an uncursed staff of poison (39, 0, D) a fan of gales (39, 3, D) a manual of Long Blades the amulet of Pigotot {Gourm rPois} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It protects you from poison. a cursed ring of ice an uncursed ring of protection from fire the ring "Forget-Me-Not" {Dex+4 SInv} [ring of see invisible] It affects your dexterity (+4). It lets you see invisible. an uncursed ring of stealth a wand of random effects (21/48) a +3 rod of inaccuracy (11/11) (39, 5, D) a +1 scythe of protection (39, 14, D) a disc of storms (39, 15, D) a +2 hunting sling of freezing (39, 19, D) a +2 robe of resistance (39, 28, D) a +2 ring mail of cold resistance (39, 29, D) an uncursed staff of poison (39, 35, D) a +1 hand axe of electrocution a +2 plate armour of magic resistance (39, 49, D) an uncursed staff of poison (39, 50, D) the +8 Wrath of Trog {antimagic, *Rage} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It may make you go berserk in combat. (40, 0, D) an uncursed staff of summoning (40, 1, D) a +0 hand axe of chopping (40, 6, D) a +6 hunting sling of flaming (40, 14, D) a phantom mirror (40, 15, D) a book of Dreams (40, 17, D) a +2 short sword of speed (40, 29, D) a box of beasts (40, 48, D) the Catalogue of Dark Fire Spells Type Level a - Corpse Rot Necromancy 2 b - Regeneration Charms/Necromancy 3 c - Ignite Poison Fire/Transmutation/Poison 3 d - Dispel Undead Necromancy 5 e - Delayed Fireball Conjuration/Fire 7 (40, 49, D) an uncursed staff of air (40, 50, D) a +3 leather armour of poison resistance (41, 0, D) a +0 scale mail of cold resistance (41, 28, D) an uncursed ring of resist corrosion (41, 48, D) an uncursed staff of cold (41, 49, D) a +3 ring mail of poison resistance (41, 50, D) a box of beasts (42, 1, D) the cursed ring "Firigic" {AC-3 SInv} [ring of protection] It affects your AC (-3). It lets you see invisible. It has a curse placed upon it. (42, 14, D) a +3 leather armour of poison resistance (42, 15, D) a +3 ring mail of poison resistance (42, 17, D) an uncursed staff of summoning (42, 28, D) a +5 ring of intelligence (42, 29, D) a book of Beasts (42, 42, D) a +1 demon whip of electrocution a +0 chain mail (42, 49, D) a book of Geomancy (42, 51, D) a +0 scimitar a +0 short sword (42, 55, D) the ring of Vororigh {Wiz Slay+2} [ring of wizardry] It improves your spell success rate. It affects your accuracy and damage with ranged weapons and melee attacks (+2). a +0 battleaxe a +0 war axe (43, 15, D) the +1 leather armour of the Stars {MP+9 Str+3 Dex+6} It affects your strength (+3). It affects your dexterity (+6). It affects your magic capacity (+9). (43, 28, D) a fan of gales (43, 29, D) an uncursed staff of cold (43, 48, D) a phial of floods (43, 49, D) a +2 scale mail of positive energy (43, 50, D) the ring of Desertification {rCorr *Corrode +Fly rPois} [ring of resist corrosion] It protects you from poison. It lets you fly. It may corrode you when you take damage. a +0 glaive a book of Changes an uncursed staff of energy (43, 53, D) a +3 dire flail a +0 glaive a +0 dire flail a +0 trident (44, 28, D) a fan of gales (44, 42, D) a +2 demon trident of venom (44, 48, D) an uncursed staff of poison (44, 49, D) the cursed +1 hunting sling "Saxidd" {flame, *Drain +Blink Str+10} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+10). It lets you blink. It causes draining when unequipped. It has a curse placed upon it. (44, 50, D) a +0 mace a +0 dire flail a book of Cantrips (45, 48, D) a +10 plate armour of ponderousness (45, 49, D) a +2 rapier of flaming (45, 50, D) a +0 flail the cursed +3 broad axe of Wyonecil {flame, MR+ Str+4 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+4). It affects your resistance to hostile enchantments. It makes you more stealthy. It has a curse placed upon it. a sack of spiders (45, 55, D) a +0 halberd a +0 flail a +0 scimitar (45, 56, D) a +3 dire flail of draining a +0 broad axe (46, 49, D) an uncursed ring of protection from cold a +0 halberd (46, 56, D) +0 shadow dragon scales (47, 4, D) a +0 robe (unseen) (47, 5, D) a +1 vampiric demon whip (unseen) (47, 24, D) +1 storm dragon scales (47, 49, D) a disc of storms (47, 54, D) the amulet of Wujiludwuo {RegenMP rF+} [amulet of magic regeneration] It increases your magic regeneration. It protects you from fire. a +0 pair of gloves of archery the ring of Fotuziuf {rF+ MR+ Str+3 Dex+4} [ring of dexterity] It affects your strength (+3). It affects your dexterity (+4). It protects you from fire. It affects your resistance to hostile enchantments. an uncursed ring of magical power a manual of Maces & Flails a +6 ring of dexterity (47, 55, D) a +3 great sword of freezing a +1 rapier of draining (47, 56, D) a +0 mace (48, 23, D) a cursed staff of power (48, 36, D) an uncursed staff of air (48, 48, D) Jeaffut's Secret Knowledge Continued Spells Type Level a - Stone Arrow Conjuration/Earth 3 b - Static Discharge Conjuration/Air 3 c - Tukima's Dance Hexes 3 d - Spectral Weapon Hexes/Charms 3 e - Recall Summoning/Translocation 3 (48, 49, D) the Grimoire of Feathery Sinister Arts Spells Type Level a - Shock Conjuration/Air 1 b - Repel Missiles Charms/Air 2 c - Sublimation of Blood Necromancy 2 d - Static Discharge Conjuration/Air 3 e - Freezing Cloud Conjuration/Ice/Air 6 (48, 50, D) a +0 trident (unseen) (49, 0, D) a +1 quarterstaff of speed a fan of gales (49, 1, D) a +2 ring mail of poison resistance (49, 12, D) an uncursed staff of energy (still there?) a +2 ring mail of magic resistance (still there?) (49, 36, D) a cursed amulet of inaccuracy (49, 48, D) an uncursed staff of air (49, 49, D) a disc of storms (49, 50, D) a phantom mirror (49, 51, D) a cursed -3 glaive a +0 quarterstaff of speed (49, 53, D) a +0 glaive (still there?) a +0 short sword (still there?) (50, 1, D) a lamp of fire (50, 37, D) a +2 demon trident of electrocution (still there?) a +2 leather armour of poison resistance (still there?) (50, 48, D) a crystal ball of energy (50, 49, D) a +2 spear of piercing (unseen) (50, 51, D) an uncursed ring of magical power (51, 0, D) a +3 giant club (51, 13, D) an uncursed staff of power (still there?) a +3 vampiric long sword (still there?) (51, 26, D) a +2 falchion of slicing an uncursed ring of see invisible (51, 49, D) an uncursed amulet of magic regeneration (52, 1, D) an uncursed staff of power (52, 2, D) a +0 spear (unseen) (52, 3, D) a +0 robe (52, 4, D) a +0 rapier (52, 5, D) a +0 quarterstaff a +0 animal skin (52, 13, D) a +3 quarterstaff of speed (52, 24, D) a +3 ring of strength (52, 26, D) a fan of gales (52, 36, D) a +2 antimagic war axe (52, 48, D) a book of the Warp (52, 50, D) a +1 rapier of venom (53, 12, D) an uncursed staff of cold a +3 hunting sling of freezing (53, 36, D) a +0 quarterstaff of draining (53, 37, D) a +4 long sword of slicing (53, 48, D) the Incunabulum of Earth Spells Type Level a - Sandblast Earth 1 b - Petrify Transmutation/Earth 4 c - Statue Form Transmutation/Earth 6 d - Shatter Earth 9 (53, 49, D) a +0 mace (54, 0, D) a +0 hand axe (54, 1, D) a +0 cloak of magic resistance (54, 6, D) a +0 quarterstaff (unseen) (54, 11, D) an uncursed staff of wizardry (54, 13, D) a crystal ball of energy the +7 halberd of Iwnit {protect, *Contam rElec rC++ MR+} It protects the one who uses it against injury (+AC on strike). It greatly protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. a +1 quarterstaff of crushing (54, 24, D) an uncursed ring of stealth an uncursed ring of wizardry the +10 halberd of the Foot {chaos, rElec rN+} Each time it hits an enemy it has a different, random effect. It insulates you from electricity. It protects you from negative energy. (54, 48, D) the Collected Works on the Rocks and the Frostbite Spells Type Level a - Sandblast Earth 1 b - Stone Arrow Conjuration/Earth 3 c - Summon Ice Beast Ice/Summoning 4 d - Metabolic Englaciation Hexes/Ice 5 e - Statue Form Transmutation/Earth 6 (54, 49, D) a +3 leather armour of poison resistance (55, 0, D) a sack of spiders (55, 1, D) a +1 scale mail of cold resistance (55, 4, D) a +0 animal skin (unseen) (55, 24, D) an uncursed staff of fire (55, 25, D) a crystal ball of energy (55, 36, D) a +2 plate armour of magic resistance (56, 3, D) a +1 scimitar of holy wrath (unseen) (58, 47, D) an uncursed staff of death (unseen) (58, 48, D) a +0 shield (59, 36, D) a book of Party Tricks (59, 37, D) a +1 great sword of freezing (59, 47, D) a phantom mirror (60, 48, D) a sack of spiders (61, 0, D) the +3 troll leather armour "Meuxe" {rPois MR+ Regen+ Str+2 Slay+2} It affects your strength (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from poison. It affects your resistance to hostile enchantments. It increases your rate of regeneration. (61, 8, D) a +0 scale mail of magic resistance (61, 16, D) the +1 leather armour of Leaves {+Inv Str+4 Int-4} It affects your strength (+4). It affects your intelligence (-4). It lets you turn invisible. a +4 fustibalus of velocity (61, 27, D) a +2 flail of protection (unseen) (61, 28, D) a +0 shortbow of flaming 16 arrows (61, 36, D) a book of Dreams (61, 37, D) a +4 halberd of chopping (61, 52, D) 6 large rocks (unseen) (61, 53, D) a +0 plate armour (unseen) (62, 0, D) a +2 shortbow of flaming (62, 1, D) a fan of gales (62, 9, D) an uncursed ring of fire (62, 18, D) a +0 battleaxe a +0 short sword (62, 28, D) a +0 arbalest 11 bolts (62, 36, D) the Volume of the Lumpy Wishes Spells Type Level a - Repel Missiles Charms/Air 2 b - Swiftness Charms/Air 2 c - Passwall Transmutation/Earth 2 d - Conjure Ball Lightning Conjuration/Air 6 (62, 37, D) an uncursed amulet of rage (62, 47, D) a +3 leather armour of cold resistance a +0 chain mail the cursed +3 short sword of Tortfeasance {speed, rF+ rN+} Attacks with this weapon are significantly faster. It protects you from fire. It protects you from negative energy. It has a curse placed upon it. The Tome of Greatest Risks and Utility Spells Type Level a - Ring of Flames Charms/Fire 7 b - Delayed Fireball Conjuration/Fire 7 c - Spellforged Servitor Conjuration/Summoning 7 d - Malign Gateway Summoning/Translocation 7 (62, 50, D) a +0 plate armour (unseen) (62, 53, D) 4 large rocks (unseen) (62, 55, D) the ring "Zelyleil" {*Contam +Fly rF+ Int+6 Stlth+} [ring of protection from fire] It affects your intelligence (+6). It protects you from fire. It lets you fly. It causes magical contamination when unequipped. It makes you more stealthy. (63, 0, D) a +0 arbalest of velocity (63, 8, D) the cursed +0 lajatang "Rinwe" {slice, rElec rF+ Int+2 SInv} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It protects you from fire. It insulates you from electricity. It lets you see invisible. It has a curse placed upon it. (63, 16, D) a book of Alchemy (63, 17, D) a cursed staff of air a +0 glaive a +0 glaive (63, 28, D) 6 large rocks a +0 shortbow 20 arrows (63, 29, D) a +0 shortbow 12 arrows (63, 31, D) an arrow (63, 32, D) a bolt 3 arrows (63, 33, D) a bolt an arrow (63, 36, D) a book of Maledictions (63, 47, D) an uncursed staff of death a +0 war axe (63, 48, D) a +3 war axe a +0 chain mail a +0 chain mail (63, 52, D) a +0 battleaxe (unseen) (64, 16, D) a disc of storms (64, 17, D) a sack of spiders (64, 18, D) a +0 war axe a +0 flail (64, 26, D) the +1 robe "Uneileuh" {rN+ rCorr} It protects you from negative energy. It protects you from acid and corrosion. a +0 arbalest a +0 arbalest the cursed +0 leather armour of Fun {rPois} It protects you from poison. It has a curse placed upon it. (64, 29, D) a +0 shortbow 16 arrows (64, 47, D) a disc of storms (64, 49, D) a +2 antimagic short sword (unseen) (64, 54, D) 7 bolts (65, 25, D) 41 bolts (65, 47, D) a fan of gales (65, 49, D) a +0 battleaxe (unseen) (65, 51, D) a +2 arbalest of freezing (unseen) (65, 52, D) a +0 war axe (unseen) (65, 53, D) the +5 pair of quick blades "Gyre" and "Gimble" {pierce, Dex-3} It inflicts extra damage upon your enemies. It affects your dexterity (-3). (65, 54, D) 4 large rocks (66, 18, D) a +0 whip (66, 25, D) a +1 plate armour of cold resistance (66, 48, D) a cursed +0 plate armour a +3 ring mail of magic resistance (66, 51, D) 12 bolts (still there?) the +9 staff of Wucad Mu {channel} (still there?) (66, 55, D) 7 large rocks a +0 plate armour a +1 rapier of venom a +0 battleaxe (66, 57, D) a large rock (67, 0, D) a phantom mirror (67, 36, D) a +1 chain mail of fire resistance (67, 47, D) a phantom mirror (67, 48, D) an uncursed ring of magical power (67, 53, D) a +0 plate armour the +6 war axe of Interdependent Arising {antimagic, rElec rC+ Int-3} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (-3). It protects you from cold. It insulates you from electricity. a +0 chain mail 11 bolts (67, 58, D) 2 large rocks (68, 0, D) an uncursed staff of earth (68, 47, D) an uncursed amulet of harm (68, 49, D) a +1 morningstar of holy wrath (unseen) (68, 50, D) a +0 plate armour (unseen) (68, 52, D) the ring of Soadd {rC+ Int+2 Dex-2 Stlth+} [ring of stealth] It affects your intelligence (+2). It affects your dexterity (-2). It protects you from cold. It makes you more stealthy. a +0 great mace a cursed +0 chain mail a +0 battleaxe 17 bolts a +0 arbalest a +0 arbalest (69, 0, D) a +2 ring of protection (69, 10, D) a +0 robe (69, 39, D) 3 tomahawks (69, 47, D) a +0 war axe of chopping (69, 48, D) an uncursed staff of wizardry (69, 50, D) a +0 long sword (unseen) (70, 8, D) an uncursed staff of conjuration (70, 10, D) a +0 trident a +2 robe of magic resistance (70, 39, D) a +0 chain mail (unseen) (70, 48, D) the +2 cloak "Nuwelef" {*Contam Int+5} It affects your intelligence (+5). It causes magical contamination when unequipped. (70, 49, D) an uncursed staff of poison (70, 51, D) a +1 long sword of electrocution a +0 chain mail (70, 52, D) the amulet of Yfour Xauz {Gourm rC+} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It protects you from cold. a +0 war axe (70, 57, D) 2 bolts (71, 8, D) a +2 dagger of venom a +0 robe (71, 9, D) a +0 scythe (71, 12, D) a +3 quarterstaff of chaos a +0 cloak (71, 16, D) an uncursed staff of death (71, 17, D) an uncursed staff of energy (71, 20, D) a +0 long sword a +0 ring mail (71, 27, D) a +0 morningstar of crushing (71, 36, D) Feunette's Catalogue of the Unholy Frostbite Spells Type Level a - Freeze Ice 1 b - Animate Skeleton Necromancy 1 c - Ensorcelled Hibernation Hexes/Ice 2 d - Corpse Rot Necromancy 2 e - Throw Icicle Conjuration/Ice 4 f - Summon Ice Beast Ice/Summoning 4 g - Freezing Cloud Conjuration/Ice/Air 6 a +1 dire flail of crushing an uncursed staff of wizardry a phial of floods (71, 38, D) a +0 dagger of venom a +0 robe (71, 40, D) a +0 battleaxe a +0 plate armour (71, 42, D) a tomahawk (71, 43, D) a tomahawk (71, 47, D) a +2 war axe of venom (71, 48, D) an uncursed staff of poison (71, 52, D) a +0 chain mail (unseen) (72, 8, D) an uncursed staff of earth (72, 9, D) a +0 dagger a +0 robe (72, 17, D) an uncursed staff of fire (72, 18, D) a +2 scimitar of holy wrath (72, 19, D) a +7 halberd of chopping (72, 20, D) a +0 scimitar (72, 26, D) a phial of floods (72, 27, D) a +0 short sword a +0 scale mail (72, 30, D) a +0 dagger a +0 shortbow 11 arrows a +0 leather armour (72, 31, D) 2 arrows (72, 36, D) a +0 chain mail (72, 47, D) the +6 scale mail of Ewkorgh {rF- Int+8 SInv} It affects your intelligence (+8). It makes you vulnerable to fire. It lets you see invisible. (72, 49, D) the Grimoire of Flames Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Throw Flame Conjuration/Fire 2 c - Sticky Flame Conjuration/Fire 4 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Delayed Fireball Conjuration/Fire 7 (72, 52, D) a cursed +0 large shield (72, 53, D) 3 large rocks (unseen) (73, 1, D) an uncursed staff of wizardry (73, 16, D) a crystal ball of energy (73, 17, D) the cursed +1 leather armour "Duijo" {Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It has a curse placed upon it. (73, 20, D) a +0 short sword (73, 26, D) a +0 dagger (73, 27, D) the +4 halberd of Sejeeb {chop, *Slow rElec MR+ Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It insulates you from electricity. It affects your resistance to hostile enchantments. It may slow you when you take damage. (73, 28, D) an uncursed ring of magical power (73, 30, D) a cursed +0 short sword a +0 buckler (73, 36, D) a +1 trident of piercing (73, 37, D) an uncursed staff of summoning (73, 38, D) a +0 trident (73, 40, D) a +0 whip (73, 48, D) a +1 pair of boots of running (74, 20, D) a +0 long sword (unseen) (74, 29, D) a +1 flail of protection (unseen) (74, 47, D) a +3 long sword of electrocution (74, 48, D) a +0 long sword (75, 47, D) an uncursed staff of cold (75, 48, D) a +3 scimitar of slicing (75, 49, D) the ring of Xyrgh {+Fly rElec rPois} [ring of flight] It insulates you from electricity. It protects you from poison. It lets you fly.