Groucho the Dungeon (0, 50, D) Sif Muna's Disquisition on Translocation Spells Type Level a - Apportation Translocation 1 b - Lesser Beckoning Translocation 3 c - Disjunction Translocation 8 (1, 16, D) a +2 short sword of speed (unseen) (1, 33, D) a book of the Dragon (1, 34, D) a sack of spiders (1, 50, D) the +3 robe of Plog {rElec Int+3} It affects your intelligence (+3). It insulates you from electricity. (1, 51, D) a +0 rod of shadows (14/14) (1, 52, D) a sack of spiders (2, 14, D) a +2 spear of venom (2, 15, D) a +0 dagger (2, 16, D) an uncursed staff of conjuration (2, 20, D) a +0 cloak (2, 32, D) a +0 plate armour of poison resistance (2, 33, D) an uncursed amulet of guardian spirit a +3 rapier of electrocution (2, 50, D) a +2 spear of venom (2, 52, D) the +2 pair of gloves of the Oligarchy {rF- Str+4 Int+3} It affects your strength (+4). It affects your intelligence (+3). It makes you vulnerable to fire. (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 14, D) a +1 troll leather armour (3, 15, D) an uncursed staff of poison (3, 16, D) a cursed +0 glaive a +2 dagger of venom (3, 32, D) a fan of gales (3, 33, D) a disc of storms (3, 35, D) a fan of gales (unseen) (3, 50, D) an uncursed staff of fire (3, 52, D) a +4 blowgun (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a phial of floods (unseen) (4, 15, D) a book of the Warp (4, 16, D) a book of Spatial Translocations (4, 18, D) a +0 glaive (unseen) (4, 20, D) a +2 vampiric broad axe (unseen) (4, 32, D) a +4 arbalest of flaming (4, 33, D) an uncursed staff of cold (4, 50, D) a +0 short sword (4, 52, D) a cursed -3 battleaxe (still there?) the +2 troll leather armour of the Poles {Regen+ Dex+4} (still there?) It affects your dexterity (+4). It increases your rate of regeneration. (4, 53, D) an uncursed staff of conjuration (unseen) (4, 54, D) a +0 battleaxe (unseen) (5, 16, D) a +0 cloak a +0 trident (5, 22, D) a +0 dire flail (5, 32, D) a +5 blowgun a book of Geomancy (5, 50, D) a book of Flames (still there?) a +1 glaive of chopping (still there?) (5, 53, D) a +0 mace of protection (unseen) (5, 55, D) a +0 hand axe a cursed -4 ring of evasion (5, 56, D) the +5 rapier "Feschuogh" {pierce, rElec rC+ Dex+6} It inflicts extra damage upon your enemies. It affects your dexterity (+6). It protects you from cold. It insulates you from electricity. a +0 cloak a +0 dagger (6, 8, D) a +0 robe (6, 14, D) a disc of storms (6, 16, D) a +0 cloak a +0 short sword a +0 flail the +3 ring mail of the Jolly Tales {Int+4 Dex+2} It affects your intelligence (+4). It affects your dexterity (+2). (6, 19, D) a +0 long sword a +0 trident the +6 scythe of Tune {freeze, Str+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). (6, 21, D) a +4 great mace of crushing a +0 cloak a +0 whip a +1 cloak (6, 22, D) a +0 short sword a +0 cloak a +0 halberd (6, 23, D) a +0 dire flail (6, 32, D) a book of Unlife (6, 33, D) the Volume of Poisoning and Arcane Weapons Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Searing Ray Conjuration 2 c - Spider Form Transmutation/Poison 3 d - Iskenderun's Mystic Blast Conjuration 4 e - Bolt of Fire Conjuration/Fire 6 a +2 trident of venom a crystal ball of energy (6, 40, D) an uncursed staff of poison (6, 50, D) a +0 short sword a +0 short sword a +0 cloak a book of Transfigurations a +0 halberd a sack of spiders (6, 57, D) a +0 halberd a +0 cloak (7, 15, D) a +0 dagger (7, 16, D) a cursed -3 battleaxe a +0 flail an uncursed staff of energy the +7 sceptre of Torment (7, 20, D) a +0 long sword (7, 21, D) a +0 short sword a +0 cloak a +0 dire flail (7, 23, D) a +0 mace (7, 50, D) a book of the Tempests a cursed amulet of harm an uncursed ring of resist corrosion a +0 cloak an uncursed staff of poison (7, 56, D) a +0 cloak a +0 halberd a +0 long sword a +0 cloak (7, 58, D) a cursed -1 dagger (unseen) (7, 60, D) a +0 war axe (8, 14, D) a phial of floods (unseen) (8, 20, D) a cursed +0 rapier (unseen) (8, 21, D) a +1 trident of protection a +0 halberd (8, 32, D) a +1 trident of venom (unseen) (8, 33, D) a +3 scale mail of fire resistance (8, 34, D) a +3 flail of crushing (8, 50, D) a +0 mace (still there?) a lamp of fire (still there?) (8, 56, D) a +0 long sword a +0 short sword a +0 cloak (8, 59, D) a +0 hand axe (unseen) (9, 14, D) an uncursed staff of energy (9, 15, D) a book of Death (still there?) a crystal ball of energy (still there?) (9, 16, D) a +0 cloak a +4 war axe of electrocution an uncursed staff of fire a +0 cloak a +0 quarterstaff of holy wrath a disc of storms (9, 19, D) a +0 cloak (still there?) a +2 large shield (still there?) (9, 32, D) an uncursed staff of wizardry (9, 34, D) a +3 short sword of speed (still there?) the Compendium of Shifting Aid (still there?) Spells Type Level a - Infusion Charms 1 b - Beastly Appendage Transmutation 1 c - Song of Slaying Charms 2 d - Shroud of Golubria Charms/Translocation 2 e - Spider Form Transmutation/Poison 3 f - Alistair's Intoxication Transmutation/Poison 5 g - Statue Form Transmutation/Earth 6 (9, 52, D) the Disquisition on Sinister Lightness (still there?) Spells Type Level a - Swiftness Charms/Air 2 b - Corpse Rot Necromancy 2 c - Regeneration Charms/Necromancy 3 d - Agony Necromancy 5 e - Conjure Ball Lightning Conjuration/Air 6 the cursed ring of the Skies Above {+Fly rPois rF+++ rC- Str-3} (still there?) [ring of strength] It affects your strength (-3). It renders you almost immune to fire. It makes you vulnerable to cold. It protects you from poison. It lets you fly. It has a curse placed upon it. (9, 56, D) a +0 dire flail a +0 cloak a +0 cloak (9, 58, D) a +0 cloak a +0 whip (9, 59, D) a +0 scimitar (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) a disc of storms (10, 5, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 13, D) a +0 short sword (10, 15, D) a lamp of fire (10, 19, D) a +0 broad axe (unseen) (10, 31, D) a +5 amulet of reflection (10, 51, D) a +0 long sword (unseen) (10, 52, D) a +0 long sword (still there?) a +2 robe of cold resistance (still there?) (10, 55, D) a +0 war axe a +4 trident of venom (10, 56, D) a +0 short sword (10, 58, D) a +0 battleaxe (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (11, 15, D) an uncursed staff of cold (11, 32, D) an uncursed ring of flight (unseen) (11, 34, D) a +2 amulet of reflection a disc of storms (11, 51, D) a +2 robe of positive energy (still there?) the ring "Aceotwep" {rC+ MP+9 Int-5 Dex+4} (still there?) [ring of protection from cold] It affects your intelligence (-5). It affects your dexterity (+4). It protects you from cold. It affects your magic capacity (+9). (11, 52, D) a +0 glaive (still there?) a +0 hand axe (still there?) (11, 53, D) a +0 morningstar (unseen) (12, 14, D) the +8 bow of Krishna "Sharnga" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It lets you see invisible. (12, 15, D) a +0 long sword of protection (still there?) a +0 long sword of protection (still there?) (12, 51, D) a +0 halberd (still there?) a +2 hand crossbow of freezing (still there?) (12, 52, D) a +0 trident (still there?) a +0 mace (still there?) (13, 15, D) a +2 plate armour of poison resistance (unseen) (13, 31, D) Nutuple's Incunabulum of the Mutagenic Entourage Spells Type Level a - Summon Small Mammal Summoning 1 b - Beastly Appendage Transmutation 1 c - Spider Form Transmutation/Poison 3 d - Dragon Form Transmutation 7 (13, 35, D) a lamp of fire (13, 36, D) the amulet of Xics {*Slow +Rage rC- MR++ Str+3} [amulet of rage] It affects your strength (+3). It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It lets you go berserk. It may slow you when you take damage. (13, 50, D) +0 pearl dragon scales (13, 51, D) an uncursed staff of poison (13, 52, D) a book of the Earth (14, 51, D) a +10 plate armour of ponderousness (14, 52, D) an uncursed staff of death (18, 48, D) the cursed +0 falchion of Callousness {freeze, +Rage} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It lets you go berserk. It has a curse placed upon it. (18, 50, D) the +3 dagger "Lonk" {drain, *Rage +Blink Dex+2} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+2). It lets you blink. It may make you go berserk in combat. (19, 0, D) a +1 scale mail of positive energy (19, 2, D) a +0 giant club (19, 4, D) the +8 great mace of Kamid {venom, -Tele rElec SInv} It poisons the flesh of those it strikes. It insulates you from electricity. It lets you see invisible. It prevents most forms of teleportation. (19, 16, D) a +2 chain mail of poison resistance (19, 17, D) the +4 scimitar of the Moon {elec, rN+ Stlth+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from negative energy. It makes you more stealthy. (19, 32, D) the cursed +0 cloak of Zoiwougy {rPois} It protects you from poison. It has a curse placed upon it. (19, 48, D) an uncursed staff of power (19, 49, D) a manual of Long Blades (19, 54, D) a +0 antimagic broad axe a +0 animal skin (20, 1, D) a disc of storms (20, 16, D) the cursed +1 battleaxe of the Lair of Beasts {flame, Fragile rN+++ Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+3). It renders you almost immune to negative energy. It will be destroyed if unequipped. It has a curse placed upon it. (20, 17, D) a phantom mirror (20, 32, D) a +1 vampiric falchion (20, 33, D) a +2 spear of piercing (20, 48, D) a manual of Bows (20, 49, D) the +6 great sword "Tootzoje" {vamp, *Corrode rN+ Str+2} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+2). It protects you from negative energy. It may corrode you when you take damage. (20, 50, D) a +0 hand crossbow of flaming (20, 54, D) a +0 war axe a +0 animal skin a +0 buckler (21, 0, D) a +0 trident (still there?) a +1 great sword of electrocution (still there?) (21, 17, D) a +1 quarterstaff of draining (21, 32, D) a disc of storms (21, 33, D) an uncursed staff of air the Volume of Vitriolic Combat Magic Spells Type Level a - Searing Ray Conjuration 2 b - Stone Arrow Conjuration/Earth 3 c - Spider Form Transmutation/Poison 3 d - Throw Icicle Conjuration/Ice 4 (21, 48, D) a +0 buckler (21, 49, D) an uncursed staff of summoning (21, 50, D) a +1 arbalest of freezing (22, 0, D) the Papyrus of Sinister Toxins Spells Type Level a - Sting Conjuration/Poison 1 b - Animate Skeleton Necromancy 1 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Control Undead Necromancy 4 e - Agony Necromancy 5 f - Death Channel Necromancy 6 a +0 halberd a +0 dagger (22, 3, D) a +0 plate armour a +0 robe a +0 war axe a +0 plate armour (22, 4, D) a +0 war axe a +0 plate armour (22, 5, D) a +0 halberd (22, 16, D) an uncursed ring of ice a +5 rod of ignition (9/9) an uncursed ring of protection from fire an uncursed ring of fire an uncursed ring of fire the ring of Licveplo {MR++ EV+1 Str-2 Dex+6} [ring of evasion] It affects your evasion (+1). It affects your strength (-2). It affects your dexterity (+6). It affects your resistance to hostile enchantments. an uncursed ring of protection from cold 4 scrolls of amnesia a book of Geomancy (22, 17, D) an uncursed ring of flight (22, 32, D) a sack of spiders (22, 34, D) an uncursed staff of earth (still there?) an uncursed ring of ice (still there?) (22, 48, D) an uncursed staff of poison (22, 49, D) the cursed +0 robe "Nujiz" {rF+} It protects you from fire. It has a curse placed upon it. (22, 52, D) a +2 antimagic hand axe (23, 0, D) an uncursed staff of fire (23, 4, D) an uncursed amulet of guardian spirit (unseen) (23, 5, D) a +0 short sword a +0 chain mail (23, 6, D) a +0 great sword of distortion a +0 chain mail (23, 16, D) a +2 hand crossbow of flaming (23, 17, D) a +3 chain mail of cold resistance (23, 18, D) a +2 shortbow of flaming (23, 32, D) a +1 long sword of protection (23, 33, D) a +2 dagger of draining (23, 48, D) a fan of gales (23, 49, D) a book of Death (23, 50, D) a book of Annihilations (23, 56, D) a +3 lajatang of speed a +0 robe a +1 robe of positive energy a +0 robe a +0 quarterstaff a +0 animal skin a +0 buckler (24, 1, D) a +0 plate armour (still there?) a fan of gales (still there?) (24, 4, D) the +9 morningstar of Due Proportion {drain, MP-9 Int+2 SInv} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+2). It affects your magic capacity (-9). It lets you see invisible. (unseen) (24, 6, D) a +0 troll leather armour (24, 16, D) a book of Ice (24, 17, D) an uncursed ring of stealth (24, 18, D) a book of Clouds (24, 32, D) an uncursed staff of conjuration (24, 33, D) a +1 dagger of pain (24, 34, D) a +1 war axe of electrocution (24, 48, D) a +2 short sword of draining (24, 49, D) an uncursed staff of poison (24, 50, D) a box of beasts (24, 52, D) a +0 animal skin a +0 animal skin a +5 rapier of electrocution (24, 57, D) a +1 demon whip of venom a +0 broad axe (24, 61, D) a sling bullet (25, 0, D) a +0 halberd a +3 ring mail of poison resistance (25, 1, D) a +7 dagger of draining (25, 2, D) a +0 plate armour (unseen) (25, 7, D) a +0 great sword a +0 chain mail (25, 16, D) a +1 morningstar of crushing (25, 18, D) the +7 dagger "Peask" {holy, +Rage rN++ Str-2 Dex+2} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (-2). It affects your dexterity (+2). It greatly protects you from negative energy. It lets you go berserk. (25, 32, D) a +0 trident of piercing (25, 33, D) an uncursed ring of resist corrosion (25, 34, D) a phantom mirror (25, 48, D) a manual of Short Blades (25, 50, D) an uncursed staff of cold a cursed -2 robe (25, 53, D) a +0 war axe a +0 rapier of holy wrath a +0 buckler (25, 56, D) an arrow a +2 demon whip of venom a +0 robe a +3 flail of holy wrath a +1 arbalest of freezing a +0 robe (25, 57, D) an uncursed ring of wizardry (25, 58, D) an arrow a +8 quick blade a +0 shortbow of velocity a +0 robe (26, 5, D) a +0 glaive (unseen) (26, 6, D) a +0 troll leather armour (26, 16, D) the +7 dire flail "Taogadal" {crush, *Contam MR++ Int+2 Dex-2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It affects your dexterity (-2). It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. (26, 17, D) an uncursed ring of magical power an uncursed ring of positive energy (26, 32, D) a +0 rapier of flaming (26, 33, D) a +2 short sword of electrocution (26, 34, D) a +4 scale mail of cold resistance (26, 48, D) a +1 flail of venom (26, 50, D) a +1 antimagic rapier (26, 51, D) a +0 robe (26, 54, D) 2 arrows (26, 55, D) an arrow a +3 scimitar of electrocution a +0 robe (26, 56, D) a +0 animal skin a +0 robe (26, 58, D) a +0 flail a +0 animal skin (27, 0, D) the cursed +2 flail of Evil {elec, rPois rN+ Int+4 Dex+2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+4). It affects your dexterity (+2). It protects you from poison. It protects you from negative energy. It has a curse placed upon it. (27, 1, D) a +0 dagger (27, 2, D) a +0 flail (unseen) (27, 4, D) an uncursed ring of poison resistance (27, 32, D) the ring "Duanat" {*Corrode +Fly rC+ Str+5} [ring of flight] It affects your strength (+5). It protects you from cold. It lets you fly. It may corrode you when you take damage. (27, 33, D) a +1 leather armour of magic resistance (27, 49, D) an uncursed staff of energy (27, 50, D) a +4 longbow of velocity (27, 51, D) a +0 animal skin a +2 hand axe of chopping a +4 hand axe of flaming (27, 53, D) a +0 rapier a +0 animal skin a +0 longbow a +0 spear an arrow (27, 55, D) a +0 quarterstaff a +0 robe (27, 57, D) a +0 animal skin a +0 broad axe a +0 robe (28, 0, D) the +9 falchion "Agak" {freeze, Dex+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+4). (28, 3, D) a +0 giant spiked club (28, 16, D) an uncursed ring of flight (28, 17, D) a +1 ring of evasion (28, 32, D) a book of Burglary (28, 33, D) a +2 glaive of holy wrath (28, 48, D) a +0 animal skin (28, 49, D) a +0 quarterstaff (28, 50, D) a crystal ball of energy (28, 52, D) the +6 flail of Riqev {crush, rN+ Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It protects you from negative energy. a +0 robe a +0 buckler a +5 flail of protection a +0 robe a cursed +0 buckler a +0 buckler a +0 animal skin a +2 war axe of freezing (29, 0, D) an uncursed ring of positive energy (29, 1, D) the +1 leather armour of Divine Compulsion {rElec rC+} It protects you from cold. It insulates you from electricity. (29, 16, D) a lamp of fire (29, 32, D) a +5 mace of draining (29, 33, D) the +2 halberd "Jabasiu" {chop, rElec} It inflicts extra damage upon your enemies. It insulates you from electricity. (29, 48, D) a +3 ring of intelligence (29, 49, D) a phantom mirror (29, 50, D) a lamp of fire (29, 52, D) a +1 hand axe of chopping a +0 animal skin a +2 robe of the Archmagi (29, 59, D) a +0 animal skin (30, 48, D) an uncursed staff of earth (30, 49, D) an uncursed staff of conjuration (30, 52, D) a +0 quarterstaff (31, 48, D) the +10 hunting sling of Makhleb {speed, rElec} Attacks with this weapon are significantly faster. It insulates you from electricity. (31, 49, D) a +5 battleaxe of venom (31, 50, D) a +0 quarterstaff (31, 53, D) a +0 fustibalus a +0 rapier a +0 robe (32, 48, D) an uncursed staff of energy (32, 49, D) a +0 ring mail of magic resistance (32, 50, D) a book of Flames (32, 53, D) 7 sling bullets a +2 spear of piercing (33, 48, D) a +0 war axe (34, 28, D) a +1 leather armour of cold resistance (34, 49, D) a +3 leather armour of cold resistance (34, 50, D) an uncursed staff of poison (35, 0, D) an uncursed staff of cold (35, 14, D) the +3 ring mail of the Eagle {rN+ MP-9 Int+7 Dex+2} It affects your intelligence (+7). It affects your dexterity (+2). It protects you from negative energy. It affects your magic capacity (-9). (35, 15, D) a +2 pair of gloves of archery (35, 28, D) a +2 chain mail of fire resistance (35, 29, D) a +0 scimitar of protection (36, 0, D) a box of beasts (36, 1, D) a +0 flail (36, 14, D) an uncursed ring of stealth (36, 15, D) a +5 dagger of holy wrath (36, 28, D) a book of Beasts (36, 29, D) a phantom mirror (37, 0, D) the +6 plate armour of Coucaim {Int+5 Dex-4} (still there?) It affects your intelligence (+5). It affects your dexterity (-4). the +1 mottled dragon scales of Vicuh {rElec} (still there?) It insulates you from electricity. (37, 4, D) a +2 halberd of protection (37, 14, D) a book of the Earth (37, 15, D) a +3 leather armour of magic resistance (37, 27, D) a +0 buckler of poison resistance (37, 28, D) a +0 giant club (still there?) a +10 blowgun (still there?) (37, 29, D) an uncursed ring of protection from magic (37, 30, D) 11 large rocks (37, 31, D) a +0 giant spiked club (unseen) (37, 33, D) a +0 giant club (unseen) (38, 1, D) a +3 rod of clouds (13/13) (38, 14, D) the ring of Eruh {*Drain +Fly MP+9 Int+6} [ring of magical power] It affects your intelligence (+6). It affects your magic capacity (+9). It lets you fly. It causes draining when unequipped. (38, 15, D) an uncursed ring of resist corrosion (38, 35, D) a +1 battleaxe of freezing (unseen) (38, 41, D) a +1 demon trident of flaming (38, 48, D) a book of Minor Magic (38, 49, D) a +2 quarterstaff of protection (unseen) (39, 0, D) a book of the Warp a +5 arbalest of velocity (39, 14, D) the +2 hat of the High Council {Archmagi, Wiz- Stlth-} It makes you less stealthy. (39, 15, D) a book of Unlife (39, 32, D) a +0 dire flail a +0 giant spiked club (39, 33, D) a +0 giant club (39, 35, D) 8 large rocks (39, 48, D) the cursed +0 scale mail "Syneg" {*Drain Str+2 Slay+2} It affects your strength (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It causes draining when unequipped. It has a curse placed upon it. (39, 49, D) Lehudib's Volume of Dusty Confrontation Spells Type Level a - Sting Conjuration/Poison 1 b - Throw Flame Conjuration/Fire 2 c - Stone Arrow Conjuration/Earth 3 d - Leda's Liquefaction Hexes/Earth 4 e - Venom Bolt Conjuration/Poison 5 f - Lee's Rapid Deconstruction Earth 5 (39, 50, D) the cursed +1 falchion of Wisdom {pain, *Corrode Str+4 Int+4 SInv} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+4). It affects your intelligence (+4). It lets you see invisible. It may corrode you when you take damage. It has a curse placed upon it. (39, 52, D) a +0 scimitar (39, 53, D) a fan of gales (40, 0, D) the +1 robe of the Known World {rElec Str-4 SInv} It affects your strength (-4). It insulates you from electricity. It lets you see invisible. (40, 1, D) an uncursed staff of cold (40, 14, D) a book of Geomancy (40, 15, D) the +8 trident of the Octopus King {venom, rElec rPois MR+} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (40, 28, D) a phial of floods (40, 29, D) 5 large rocks a disc of storms an uncursed staff of death (40, 30, D) a +0 giant club (unseen) (40, 31, D) 6 large rocks (40, 34, D) a +0 giant club (unseen) (40, 35, D) a +1 battleaxe of freezing (unseen) (40, 48, D) a +0 vampiric demon whip (40, 49, D) the ring "Erphiull" {*Contam rElec rF+ MP+9 Stlth+} [ring of protection from fire] It protects you from fire. It insulates you from electricity. It affects your magic capacity (+9). It causes magical contamination when unequipped. It makes you more stealthy. (40, 50, D) a sack of spiders (40, 53, D) a +0 ring mail (41, 0, D) an uncursed staff of fire (41, 14, D) an uncursed amulet of rage (41, 15, D) an uncursed staff of cold (41, 22, D) (unseen) (41, 28, D) a book of Ice (41, 29, D) the cursed ring "Laocucw" {+Inv Slay-3} [ring of slaying] It affects your accuracy and damage with ranged weapons and melee attacks (-3). It lets you turn invisible. It has a curse placed upon it. (41, 49, D) a +0 vampiric great sword (42, 0, D) a +6 falchion of slicing (still there?) a fan of gales (still there?) (42, 1, D) the cursed +1 spear of Undoing {flame, *Noise rElec Str+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It insulates you from electricity. It may make noises in combat. It has a curse placed upon it. (42, 14, D) a +3 scale mail of poison resistance (42, 15, D) a +1 war axe of flaming (42, 28, D) an uncursed ring of positive energy (42, 29, D) the cursed +0 demon trident of Courage {pain, rElec Str+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+4). It insulates you from electricity. It has a curse placed upon it. (42, 31, D) 5 large rocks (unseen) (42, 48, D) a +2 fustibalus of freezing a +2 helmet of intelligence (42, 49, D) a +4 morningstar of protection (unseen) (43, 14, D) a +3 leather armour of poison resistance (43, 15, D) an uncursed ring of stealth (43, 29, D) a +1 antimagic trident (43, 48, D) the +8 frozen axe "Frostbite" {freezing cloud, *Noise +Fly rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It lets you fly. It may make noises in combat. (43, 50, D) a phial of floods an uncursed amulet of magic regeneration (44, 28, D) an uncursed staff of death (44, 29, D) 5 large rocks (44, 41, D) a cursed -1 trident (44, 48, D) a +0 trident (44, 49, D) the +0 robe of the Prince {rC+ MR- Str+2 Slay+6} It affects your strength (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+6). It protects you from cold. It affects your resistance to hostile enchantments. (44, 50, D) a +2 quarterstaff of protection (45, 49, D) a +2 halberd of pain (unseen) (45, 50, D) an uncursed staff of cold (45, 51, D) a +2 antimagic demon whip (still there?) a +3 chain mail (still there?) (46, 48, D) a +1 robe of magic resistance (46, 49, D) an uncursed ring of resist corrosion (46, 50, D) a manual of Polearms a +0 demon whip a phantom mirror (46, 52, D) a +3 long sword of slicing (47, 48, D) a +3 scimitar of holy wrath (47, 50, D) a cursed -2 ring of protection (still there?) a +7 mace of crushing (still there?) (48, 48, D) a book of Conjurations a book of Battle (48, 51, D) a +0 quarterstaff (still there?) a +0 robe (still there?) (49, 0, D) an uncursed staff of power (49, 1, D) a +1 shield of cold resistance (49, 13, D) a +0 short sword (49, 24, D) a +3 halberd of protection (49, 37, D) an uncursed staff of wizardry (49, 47, D) a +0 scale mail of fire resistance (49, 48, D) an uncursed amulet of regeneration (49, 49, D) a book of Conjurations a +5 scythe of venom an uncursed staff of summoning (50, 0, D) the +6 hand crossbow of the Eternal Void {freeze, +Blink rF- rN+++ Stlth-} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It makes you vulnerable to fire. It renders you almost immune to negative energy. It lets you blink. It makes you less stealthy. (50, 1, D) the +1 leather armour of the Oligarchy {Str+4 Int+2} It affects your strength (+4). It affects your intelligence (+2). (50, 11, D) a cursed +0 scimitar an uncursed ring of resist corrosion (50, 12, D) a fan of gales (50, 13, D) a lamp of fire (50, 15, D) a cursed -1 scimitar (50, 24, D) a crystal ball of energy (50, 25, D) a +4 plate armour of ponderousness (50, 36, D) a sack of spiders (50, 37, D) +1 ice dragon scales (51, 12, D) a lamp of fire (51, 13, D) a phantom mirror (51, 15, D) a +0 long sword (51, 16, D) a +0 longbow 34 arrows a +0 leather armour (51, 17, D) a +2 dagger of speed a +0 leather armour (51, 20, D) an arrow (51, 24, D) the +1 plate armour "Hirchum" {-Cast rCorr Str+6} It affects your strength (+6). It prevents spellcasting. It protects you from acid and corrosion. (51, 25, D) an uncursed staff of poison (51, 36, D) a +0 longbow of flaming (51, 37, D) the +8 long sword "Tormentor" {freeze, *Corrode rElec Int+4 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). It insulates you from electricity. It may corrode you when you take damage. It makes you more stealthy. (51, 48, D) an uncursed staff of wizardry an uncursed staff of cold a cursed ring of loudness the Handbook of Captivating Translocation Spells Type Level a - Lesser Beckoning Translocation 3 b - Passage of Golubria Translocation 4 c - Yara's Violent Unravelling Hexes/Transmutation 5 d - Controlled Blink Translocation 8 (52, 0, D) a +3 chain mail of poison resistance (52, 1, D) an uncursed staff of fire (52, 13, D) a +0 long sword (52, 15, D) a +2 halberd of venom (52, 16, D) a +0 long sword a +0 chain mail a +0 short sword (52, 17, D) a +0 long sword (52, 19, D) an arrow (52, 21, D) a +1 morningstar of freezing (52, 24, D) an uncursed staff of earth (52, 25, D) a +2 shortbow of velocity (52, 36, D) a +2 ring mail of poison resistance (52, 37, D) a +0 leather armour of poison resistance (52, 49, D) the +6 long sword of the Five Hells {vamp, rElec rF+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from fire. It insulates you from electricity. (52, 50, D) a lamp of fire (still there?) a +4 shortbow of freezing (still there?) (53, 0, D) a sack of spiders (53, 1, D) a +2 leather armour of fire resistance (53, 13, D) a +0 dagger (53, 24, D) the +12 arbalest "Spiderbane" {penet, rPois rC+ MR+ Int-3} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your intelligence (-3). It protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. (53, 25, D) an uncursed staff of fire (53, 36, D) a book of the Warp (53, 37, D) a +1 chain mail of fire resistance (53, 48, D) a +3 rapier of freezing (53, 50, D) a +1 morningstar of protection (54, 1, D) the +6 morningstar "Xereempi" {pain, +Blink rC+ Str+5 Int-5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+5). It affects your intelligence (-5). It protects you from cold. It lets you blink. (54, 12, D) a phial of floods (54, 13, D) an uncursed staff of power (54, 14, D) a fan of gales (54, 24, D) a +3 ring of slaying (54, 25, D) the +8 hand crossbow "Ciseus" {velocity, rElec MR- Int-4 Dex+8} Any bolt fired from it inflicts extra damage. It affects your intelligence (-4). It affects your dexterity (+8). It insulates you from electricity. It affects your resistance to hostile enchantments. (54, 36, D) a +1 hand crossbow of freezing (54, 48, D) an uncursed ring of positive energy (54, 50, D) a +4 hand axe of flaming (55, 0, D) a crystal ball of energy (55, 12, D) a +0 leather armour (55, 15, D) a +0 short sword a +2 ring mail of fire resistance (55, 24, D) a +6 vampiric hand axe (55, 49, D) an uncursed ring of stealth (58, 48, D) a book of the Tempests (58, 49, D) a +1 war axe of chopping (59, 36, D) a +2 fustibalus of velocity (59, 37, D) the Incunabulum of Icy Boosts Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Throw Frost Conjuration/Ice 2 c - Ozocubu's Armour Charms/Ice 3 d - Metabolic Englaciation Hexes/Ice 5 e - Deflect Missiles Charms/Air 6 (59, 47, D) a +2 short sword of venom (59, 48, D) a +4 vampiric spear (59, 49, D) a +2 whip of holy wrath (60, 36, D) a +1 morningstar of flaming (60, 37, D) an uncursed staff of death (60, 47, D) the +8 glaive "Nom Xeb" {venom, +Fly rC+ Str+4} It poisons the flesh of those it strikes. It affects your strength (+4). It protects you from cold. It lets you fly. (60, 49, D) Kikubaaqudgha's Almanac of Stolen Souls Spells Type Level a - Pain Necromancy 1 b - Vampiric Draining Necromancy 3 c - Cigotuvi's Embrace Necromancy 5 (61, 8, D) Sif Muna's Volume of Transformation Spells Type Level a - Sticks to Snakes Transmutation 2 b - Passwall Transmutation/Earth 2 c - Ignite Poison Fire/Transmutation/Poison 3 d - Statue Form Transmutation/Earth 6 e - Dragon Form Transmutation 7 (61, 12, D) a +0 short sword a +0 robe (61, 16, D) an uncursed ring of resist corrosion (61, 26, D) a book of Ice (61, 36, D) the +2 hat of the Bear Spirit {Spirit, +Rage rN+ MR++} It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you go berserk. (61, 39, D) the cursed +1 hand axe of Gravity {pain, Int+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+4). It has a curse placed upon it. (61, 47, D) the Catalogue of the Glacier and the Entourage Spells Type Level a - Throw Icicle Conjuration/Ice 4 b - Summon Mana Viper Hexes/Summoning 5 c - Aura of Abjuration Summoning 5 d - Summon Demon Summoning 5 (61, 48, D) a book of Burglary (61, 49, D) an uncursed staff of power (61, 58, D) a +0 large shield (62, 0, D) the amulet "Mom Gautt" {Spirit rN+ Str-4 Dex+2} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your strength (-4). It affects your dexterity (+2). It protects you from negative energy. (62, 1, D) a book of Ice (62, 3, D) an uncursed staff of death a +0 leather armour a +0 dagger a +0 chain mail (62, 8, D) a +1 ring mail of cold resistance (62, 16, D) a phantom mirror (62, 17, D) a Fen Folio (62, 26, D) a book of Enchantments (62, 27, D) a lamp of fire (62, 36, D) a +0 rod of ignition (14/14) (62, 37, D) a book of the Sky (62, 47, D) a phial of floods (62, 49, D) a +1 whip of holy wrath (62, 51, D) a +4 falchion of flaming (unseen) (62, 52, D) a +4 long sword of holy wrath (unseen) (62, 60, D) a stone (63, 0, D) a +2 robe of cold resistance (63, 3, D) a +0 dagger of draining (63, 8, D) a disc of storms (63, 12, D) a +0 dagger the +3 sling "Punk" {acid, rCorr} It protects you from acid and corrosion. a +0 robe a +0 buckler (63, 16, D) the cursed +1 chain mail "Mamaegerunn" {rN++ Slay-4} It affects your accuracy and damage with ranged weapons and melee attacks (-4). It greatly protects you from negative energy. It has a curse placed upon it. (63, 26, D) an uncursed ring of flight (63, 27, D) the cursed +3 flail of the Many Ghosts {vamp, rPois Dex+3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your dexterity (+3). It protects you from poison. It has a curse placed upon it. (63, 36, D) a phantom mirror (63, 47, D) a cursed staff of fire (63, 48, D) the +3 spear of Saceunk {drain, rPois rC- Int+6} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+6). It makes you vulnerable to cold. It protects you from poison. (63, 50, D) a crystal ball of energy (63, 52, D) a +1 sacred scourge of holy wrath (unseen) (64, 16, D) the +11 short sword of Deflation {drain, +Blink rElec Dex+2} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+2). It insulates you from electricity. It lets you blink. (64, 17, D) the Volume of Boosting Intoxication Spells Type Level a - Swiftness Charms/Air 2 b - Ignite Poison Fire/Transmutation/Poison 3 c - Spectral Weapon Hexes/Charms 3 d - Venom Bolt Conjuration/Poison 5 e - Iskenderun's Battlesphere Conjuration/Charms 5 (64, 26, D) a cursed -3 ring of dexterity (64, 27, D) an uncursed amulet of regeneration (64, 48, D) the Incunabulum of Ice and Enchantment Spells Type Level a - Freeze Ice 1 b - Dazzling Spray Conjuration/Hexes 3 c - Spectral Weapon Hexes/Charms 3 d - Leda's Liquefaction Hexes/Earth 4 (64, 49, D) an uncursed staff of summoning (64, 50, D) an uncursed staff of death (64, 51, D) a +3 whip of holy wrath (unseen) (64, 53, D) a +3 whip of holy wrath (unseen) (64, 54, D) a +0 robe (unseen) (65, 26, D) an uncursed ring of resist corrosion (65, 47, D) a +2 morningstar of draining (65, 48, D) a +1 trident of protection (65, 49, D) an uncursed staff of cold (65, 50, D) a +1 scimitar of flaming (65, 52, D) a +5 long sword of holy wrath (unseen) (66, 48, D) the +2 spear of Moidaw {pierce, *Rage +Inv Int+3 Dex+8} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It affects your dexterity (+8). It lets you turn invisible. It may make you go berserk in combat. (66, 50, D) a +0 large shield (66, 51, D) a +2 hunting sling of velocity (still there?) a book of Air (still there?) (66, 52, D) a +0 large shield (unseen) (66, 53, D) a +5 long sword of holy wrath (unseen) (67, 0, D) a +1 trident of protection (67, 47, D) a +1 spear of venom (67, 48, D) an uncursed staff of power (67, 50, D) 9 arrows an uncursed staff of conjuration (67, 52, D) a +5 amulet of reflection a +4 ring of evasion a +4 ring of dexterity the ring "Sigreumo" {MR- Str+6 Stlth+} [ring of stealth] It affects your strength (+6). It affects your resistance to hostile enchantments. It makes you more stealthy. a +6 ring of strength a +0 shortbow a +0 large shield a +1 flail of flaming +0 pearl dragon scales a +0 longbow a +4 morningstar of protection 12 arrows a +0 robe (67, 56, D) a +1 scimitar of flaming a +0 shortbow 22 arrows a +0 robe (67, 57, D) 2 arrows +0 pearl dragon scales (67, 59, D) a +1 great sword of holy wrath (unseen) (68, 0, D) a cursed staff of conjuration (68, 47, D) a +0 long sword of slicing (68, 48, D) a +2 scimitar of freezing (68, 49, D) a +0 vampiric rapier (68, 50, D) a +4 scimitar of holy wrath (68, 51, D) a +3 eudemon blade of holy wrath a +0 shortbow (68, 56, D) a +0 long sword of flaming a +0 longbow 6 arrows a +0 robe +0 pearl dragon scales (68, 57, D) a +2 sacred scourge of holy wrath a +0 robe a wand of heal wounds (0/9) (68, 58, D) 9 arrows (68, 63, D) an arrow (69, 0, D) a fan of gales (69, 36, D) a +0 long sword (69, 47, D) a +2 spear of freezing (69, 48, D) a +3 giant spiked club (69, 49, D) the +10 falchion of the Evil Eye {drain, +Rage rN+ Str+3} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+3). It protects you from negative energy. It lets you go berserk. (69, 50, D) a Young Poisoner's Handbook (69, 56, D) a +4 flail of flaming a +0 fustibalus a cursed +0 robe a +0 buckler (69, 57, D) a +5 scimitar of holy wrath a +2 chain mail of fire resistance a +0 large shield (70, 9, D) a +0 morningstar of protection (70, 48, D) a phial of floods (70, 49, D) a +1 hand axe of distortion (70, 51, D) 37 arrows (unseen) (71, 8, D) a lamp of fire (71, 16, D) the +0 pair of gloves of the Armoured One {rCorr Str+4 Int+2} It affects your strength (+4). It affects your intelligence (+2). It protects you from acid and corrosion. (71, 17, D) a +1 arbalest of velocity (71, 26, D) a +2 chain mail of magic resistance (71, 27, D) a phial of floods (71, 30, D) a +0 rapier a +0 robe (71, 36, D) a book of the Tempests a +0 buckler a +0 scimitar (71, 37, D) the cursed +2 quarterstaff of Risk Management {freeze, MR+ Int+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). It affects your resistance to hostile enchantments. It has a curse placed upon it. a +0 scale mail a +0 short sword a fan of gales (71, 38, D) a +0 dagger (71, 39, D) a +0 dagger a +0 chain mail (71, 42, D) an arrow (71, 47, D) the Collected Works on Creative Evil Arts Spells Type Level a - Control Undead Necromancy 4 b - Aura of Abjuration Summoning 5 c - Summon Forest Summoning/Translocation 5 d - Shadow Creatures Summoning 6 (71, 48, D) a +3 chain mail of poison resistance (71, 49, D) a +3 trident of flaming (71, 51, D) a +3 ring of dexterity (71, 53, D) a +3 flail of flaming a +0 large shield a +2 whip of holy wrath a +0 robe a +1 fustibalus of freezing a +0 shortbow a +4 long sword of flaming (72, 8, D) an uncursed amulet of magic regeneration (72, 16, D) an uncursed staff of cold (72, 17, D) a fan of gales (72, 26, D) Ruggae Cama's Incunabulum of Floating Malediction Spells Type Level a - Shock Conjuration/Air 1 b - Corona Hexes 1 c - Slow Hexes 2 d - Dazzling Spray Conjuration/Hexes 3 e - Mephitic Cloud Conjuration/Poison/Air 3 f - Airstrike Air 4 g - Fulminant Prism Conjuration/Hexes 4 (72, 27, D) the +1 dagger of Fimbulwinter {protect, -Tele +Inv rC+} It protects the one who uses it against injury (+AC on strike). It protects you from cold. It lets you turn invisible. It prevents most forms of teleportation. (72, 29, D) the +9 spear of Hitriz {flame, rElec rF+ Int+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4). It protects you from fire. It insulates you from electricity. (72, 30, D) a +0 short sword a +0 robe (72, 36, D) a +1 vampiric spear a +0 scimitar (72, 37, D) the cursed +1 flail of Cunet {venom, rElec rPois Int+3} It poisons the flesh of those it strikes. It affects your intelligence (+3). It insulates you from electricity. It protects you from poison. It has a curse placed upon it. a +0 leather armour a +0 rapier (72, 47, D) a +0 spear of piercing (72, 48, D) a cursed staff of wizardry (72, 51, D) a +0 robe (72, 55, D) a +0 large shield a +5 long sword of holy wrath the +5 robe of Night {Dark MR+ SInv} It affects your resistance to hostile enchantments. It lets you see invisible. +0 pearl dragon scales a +0 robe (73, 1, D) a book of Flames (73, 17, D) a +3 rapier of draining (73, 26, D) a +0 spear (73, 27, D) a fan of gales (73, 36, D) an uncursed staff of wizardry (73, 37, D) an uncursed amulet of magic regeneration (73, 38, D) 12 arrows a +0 dagger of freezing (73, 48, D) a +0 dagger of venom (73, 49, D) a book of Frost (73, 52, D) a +2 long sword of holy wrath (unseen) (73, 55, D) a +3 whip of holy wrath (74, 39, D) a +0 leather armour a +0 shortbow (74, 47, D) a book of Power (75, 1, D) a +6 blowgun (75, 49, D) a phial of floods