Groucho the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 2, D) a +2 dagger (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 4, D) a disc of storms (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +5 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 36, D) a +4 ring of strength (49, 37, D) a +5 battleaxe of venom (50, 36, D) a +3 vampiric scythe (50, 37, D) an uncursed ring of fire (51, 36, D) a +2 demon trident of pain (still there?) an uncursed staff of conjuration (still there?) (51, 37, D) a book of Burglary (52, 36, D) a crystal ball of energy (52, 37, D) a +6 blowgun (53, 36, D) an uncursed ring of wizardry (53, 37, D) a +2 vampiric trident (54, 36, D) a lamp of fire (59, 36, D) a +3 dagger of electrocution (60, 36, D) an uncursed staff of wizardry (still there?) a book of Necromancy (still there?) (61, 0, D) a +0 triple sword of venom (61, 8, D) an uncursed staff of power (61, 16, D) a +0 dagger (still there?) a disc of storms (still there?) (61, 26, D) an uncursed staff of conjuration (61, 29, D) a +0 whip (61, 36, D) a +3 lightning rod (13/13) (still there?) a +3 dagger of protection (still there?) (61, 37, D) a +4 rod of ignition (10/10) (62, 1, D) a phial of floods (62, 8, D) a disc of storms (62, 16, D) a +0 plate armour of fire resistance (62, 20, D) a +0 rapier a +0 robe (62, 27, D) an uncursed staff of cold (62, 28, D) a +0 mace (unseen) (62, 29, D) a +0 war axe (62, 36, D) a crystal ball of energy (62, 37, D) the cursed +0 battleaxe of the Eel {pain, Str+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+4). It has a curse placed upon it. (63, 0, D) an uncursed staff of earth (63, 16, D) a phial of floods (63, 17, D) Gaasak's Disquisition on Clay and Shape Shifting Spells Type Level a - Passwall Transmutation/Earth 2 b - Ice Form Ice/Transmutation 4 c - Petrify Transmutation/Earth 4 d - Irradiate Conjuration/Transmutation 5 e - Blade Hands Transmutation 5 a +4 whip of draining (63, 27, D) a +2 chain mail of fire resistance a sack of spiders (63, 29, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +0 hand axe (63, 36, D) a +4 lajatang of electrocution (63, 37, D) a book of the Earth (64, 17, D) a +0 leather armour of poison resistance (64, 26, D) a +2 scale mail of fire resistance (64, 28, D) a +0 flail (unseen) (65, 26, D) the +2 leather armour of Liberty {Stlth+} It makes you more stealthy. (67, 0, D) a +0 club a +0 ring mail the Guide on Attacks Spells Type Level a - Magic Dart Conjuration 1 b - Searing Ray Conjuration 2 c - Fulminant Prism Conjuration/Hexes 4 d - Iron Shot Conjuration/Earth 6 e - Orb of Destruction Conjuration 7 (68, 0, D) a +0 dagger a +0 robe a +0 rapier of speed (68, 37, D) a cursed +0 scythe a +2 robe of cold resistance (68, 41, D) a +0 dagger of venom a +0 robe the elf corpse of Dowan (skeletalised by now) (69, 0, D) a +0 dagger a +0 robe (69, 37, D) a +0 club a +2 robe of fire resistance (70, 8, D) an uncursed staff of earth (70, 9, D) a +2 flail of distortion (70, 37, D) a book of the Warp a +0 long sword a +0 short sword the elf corpse of Duvessa (skeletalised by now) (71, 8, D) an uncursed staff of death (71, 11, D) a +0 dire flail a +0 robe (71, 26, D) an uncursed staff of wizardry (still there?) a cursed ring of loudness (still there?) (71, 27, D) a +0 crystal plate armour (71, 38, D) a +2 robe of cold resistance a book of Clouds a +5 dire flail of holy wrath a +1 leather armour of cold resistance the human corpse of Edmund (skeletalised by now) the human corpse of Erica (skeletalised by now) (71, 40, D) a +3 quarterstaff of chaos a +0 cloak the gnoll corpse of Crazy Yiuf (skeletalised by now) (72, 8, D) the +13 chain mail of Exclusion {Int+2} It affects your intelligence (+2). (72, 9, D) an uncursed staff of power (72, 16, D) a +0 blowgun (72, 17, D) a phial of floods (72, 26, D) a disc of storms (72, 36, D) the +0 hunting sling "Noyrrup" {flame, *Contam rElec rN+ Int+9} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+9). It insulates you from electricity. It protects you from negative energy. It causes magical contamination when unequipped. a book of Maledictions (72, 37, D) a +0 robe a +2 fustibalus of freezing the orc corpse of Blork the orc (skeletalised by now) (72, 40, D) a +4 scimitar of flaming (73, 1, D) an uncursed staff of poison (73, 16, D) a book of Burglary (73, 26, D) a +3 chain mail of cold resistance (73, 27, D) a phial of floods (73, 36, D) an uncursed staff of cold (73, 37, D) a phial of floods (73, 38, D) a +0 giant club a +0 robe the ogre corpse of Erolcha (skeletalised by now) (75, 1, D) Ikkoq's Catalogue of Igneous Confrontation Spells Type Level a - Fireball Conjuration/Fire 5 b - Bolt of Magma Conjuration/Fire/Earth 5 c - Ring of Flames Charms/Fire 7