Groucho the Dungeon (0, 50, D) a +0 battleaxe of chopping (0, 51, D) the ring of Vehumet's Hope {Ice MR++ Str+4} [ring of ice] It enhances your ice magic. It affects your strength (+4). It makes you vulnerable to fire. It protects you from cold. It affects your resistance to hostile enchantments. (0, 52, D) a +0 flail of holy wrath (1, 32, D) the Incunabulum of the Creative Compass Spells Type Level a - Apportation Translocation 1 b - Blink Translocation 2 c - Summon Demon Summoning 5 d - Shadow Creatures Summoning 6 e - Dispersal Translocation 6 (1, 33, D) a +0 dagger of venom (1, 50, D) a book of Maledictions (1, 51, D) a crystal ball of energy (1, 52, D) an uncursed staff of poison (2, 14, D) an uncursed staff of wizardry (2, 15, D) a book of Transfigurations (2, 16, D) Sif Muna's Papyrus of Enchantment and Air Spells Type Level a - Swiftness Charms/Air 2 b - Gell's Gravitas Hexes/Translocation 3 c - Invisibility Hexes 6 d - Tornado Air 9 (2, 32, D) a manual of Hexes (2, 34, D) a fan of gales (2, 50, D) a +0 hand axe (2, 51, D) a +2 falchion of protection (2, 52, D) a book of Death (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 15, D) a Grand Grimoire (3, 16, D) a +4 giant spiked club (3, 32, D) a +0 trident (3, 33, D) a box of beasts (3, 50, D) a book of Spatial Translocations (3, 51, D) an uncursed ring of wizardry (3, 52, D) the +11 triple crossbow "Fiapneg" {elec, rC- Int+7} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your intelligence (+7). It makes you vulnerable to cold. (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a fan of gales (4, 15, D) the +2 hat of the High Council {Archmagi, Wiz- Stlth-} It makes you less stealthy. (4, 16, D) a +1 rapier of speed (4, 32, D) a +0 leather armour (4, 33, D) a book of Power (4, 34, D) an uncursed staff of fire (4, 50, D) the +1 robe of Abstinence {rF- Dex+6} It affects your dexterity (+6). It makes you vulnerable to fire. (4, 51, D) a +4 quarterstaff of crushing (4, 52, D) an uncursed staff of air (5, 14, D) a book of Conjurations (5, 15, D) a crystal ball of energy (5, 16, D) an uncursed staff of poison (5, 18, D) the +8 chain mail of Thank Me Later {Dex+2} It affects your dexterity (+2). (5, 33, D) a +1 whip of draining (5, 34, D) a +1 ring of evasion (5, 37, D) a +2 antimagic trident (unseen) (5, 38, D) a +3 spear of piercing (unseen) (5, 39, D) a +0 demon trident of venom a +0 robe a merfolk corpse (5, 50, D) a +2 ring mail of positive energy (5, 51, D) the +5 whip of Rearphil {venom, -Tele *Noise MR+++ Dex+3} It poisons the flesh of those it strikes. It affects your dexterity (+3). It affects your resistance to hostile enchantments. It may make noises in combat. It prevents most forms of teleportation. (5, 52, D) a +1 short sword of flaming (5, 56, D) a +1 scythe of slicing (5, 57, D) a cursed -2 scimitar (unseen) (5, 58, D) a shard shrike corpse (5, 59, D) a +4 hand axe of chopping (6, 8, D) a +0 scale mail a +0 shield a +0 war axe (6, 14, D) a +1 quarterstaff of speed (6, 15, D) a manual of Staves (6, 16, D) a +5 dagger of holy wrath (6, 34, D) a +6 ring of intelligence (6, 36, D) a +5 trident of flaming a +0 robe a merfolk corpse (6, 37, D) a +1 vampiric spear 13 poisoned javelins a +0 leather armour a merfolk corpse (skeletalised by now) (6, 38, D) 2 poisoned javelins a +2 mace of draining 14 javelins a +0 leather armour a +0 rapier a +0 robe an uncursed ring of see invisible a merfolk corpse (skeletalised by now) a manticore corpse (skeletalised by now) (6, 39, D) a +2 vampiric trident a +0 robe a merfolk corpse a manticore corpse (skeletalised by now) (6, 50, D) a disc of storms (6, 51, D) the cursed +2 quarterstaff "Dragon's Bane" {crush, rElec} It inflicts extra damage upon your enemies. It insulates you from electricity. It has a curse placed upon it. (6, 52, D) a Grand Grimoire (6, 56, D) a +3 scythe of freezing (7, 14, D) a +2 arbalest of freezing (7, 16, D) a book of Cantrips (7, 34, D) a sack of spiders a merfolk corpse (7, 36, D) a +0 trident a +0 robe a merfolk corpse (7, 37, D) 8 javelins the +6 battleaxe of Tyikej {drain, rPois Str+4} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+4). It protects you from poison. a +0 robe a merfolk corpse (7, 38, D) a +0 rapier a +0 robe a merfolk corpse (skeletalised by now) (7, 39, D) a +1 antimagic spear 4 tomahawks 2 javelins 4 steel javelins (7, 50, D) a +2 robe of magic resistance (7, 51, D) a +3 lajatang of pain (7, 52, D) a +2 robe of the Archmagi (7, 56, D) a +3 scythe of freezing (7, 57, D) a shard shrike corpse (7, 58, D) the +9 dagger "Tevis" {speed, *Noise rF+ Str+3 Int+2} Attacks with this weapon are significantly faster. It affects your strength (+3). It affects your intelligence (+2). It protects you from fire. It may make noises in combat. (8, 14, D) a +3 leather armour of poison resistance (8, 15, D) a +5 hunting sling (8, 16, D) an uncursed staff of earth (8, 33, D) a manual of Unarmed Combat a merfolk corpse (8, 34, D) a +1 leather armour of fire resistance (8, 37, D) a +4 spear of venom (unseen) (8, 38, D) a +2 spear of flaming a +0 leather armour 9 javelins a +5 rapier of venom a +0 robe a merfolk corpse (skeletalised by now) a manticore corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (8, 39, D) a cursed -1 trident 2 tomahawks a sea snake corpse (skeletalised by now) (8, 40, D) a +4 mace of protection 13 steel javelins a +0 leather armour a merfolk corpse (skeletalised by now) (8, 50, D) a +2 shield of reflection (8, 51, D) an uncursed staff of energy (8, 52, D) a lamp of fire (8, 57, D) a +1 scythe of distortion (9, 14, D) the cursed +1 mace of Jaosk {flame, *Contam rPois Int+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+3). It protects you from poison. It causes magical contamination when unequipped. It has a curse placed upon it. (9, 15, D) a +2 robe of magic resistance (9, 16, D) an uncursed ring of flight (9, 33, D) the Reference Book on Combat Magic Spells Type Level a - Sting Conjuration/Poison 1 b - Throw Flame Conjuration/Fire 2 c - Conjure Flame Conjuration/Fire 3 d - Mephitic Cloud Conjuration/Poison/Air 3 e - Force Lance Conjuration/Translocation 4 f - Orb of Destruction Conjuration 7 a merfolk corpse (9, 34, D) a fan of gales (9, 38, D) a +0 trident (still there?) a javelin (still there?) (9, 39, D) a +0 trident (unseen) (9, 43, D) a javelin of penetration (9, 50, D) a +2 rapier of speed (9, 51, D) a +5 hunting sling of freezing (9, 52, D) an uncursed staff of air (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 14, D) the +8 chain mail of Kitze {rN++ Dex-5 Slay+6} It affects your dexterity (-5). It affects your accuracy and damage with ranged weapons and melee attacks (+6). It greatly protects you from negative energy. (10, 15, D) a +1 leather armour of fire resistance (10, 16, D) a fan of gales (10, 32, D) an uncursed staff of poison (10, 33, D) a +1 spear of freezing (10, 34, D) a +1 flail of distortion (10, 42, D) 4 javelins of penetration (10, 50, D) a +0 glaive (10, 51, D) an uncursed ring of see invisible (10, 52, D) a +1 trident of piercing (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (11, 14, D) a book of the Earth (11, 15, D) a book of Alchemy (11, 16, D) a +2 rapier of draining (11, 32, D) an uncursed staff of poison (11, 33, D) a +1 demon trident of venom (11, 50, D) an uncursed staff of energy (11, 51, D) a +2 hand crossbow of velocity (11, 52, D) a +6 flail of venom (12, 14, D) a fan of gales (12, 15, D) an uncursed staff of earth (12, 16, D) the +9 staff of Olgreb {rPois} It protects you from poison. (12, 33, D) a crystal ball of energy (12, 50, D) the amulet of Morality {Faith rF+ rC+ Int+7 Slay-5} [amulet of faith] It allows you to gain divine favour quickly. It affects your intelligence (+7). It affects your accuracy and damage with ranged weapons and melee attacks (-5). It protects you from fire. It protects you from cold. (12, 51, D) a crystal ball of energy (12, 52, D) an uncursed staff of summoning (13, 33, D) an uncursed staff of poison (13, 34, D) a Grand Grimoire (13, 50, D) an uncursed ring of fire a +3 amulet of reflection the amulet of Virtue {Harm -Tele *Drain Str-4 Slay+4 SInv} [amulet of harm] It increases damage dealt and taken. It affects your strength (-4). It affects your accuracy and damage with ranged weapons and melee attacks (+4). It lets you see invisible. It prevents most forms of teleportation. It causes draining when unequipped. a +6 ring of strength a +6 ring of dexterity (13, 51, D) the +4 arc blade {discharge, rElec} It insulates you from electricity. (13, 52, D) a +2 dagger of draining (14, 50, D) a +0 scythe of flaming (14, 51, D) a sack of spiders (14, 52, D) a book of Changes (19, 0, D) a crystal ball of energy (19, 1, D) an uncursed staff of fire (19, 16, D) a +3 war axe of chopping (19, 17, D) an uncursed ring of resist corrosion (19, 32, D) a box of beasts (19, 49, D) a +2 morningstar of protection (19, 50, D) a box of beasts (20, 1, D) an uncursed amulet of guardian spirit (20, 16, D) a +1 scale mail of cold resistance (20, 17, D) an uncursed staff of power (20, 32, D) a manual of Crossbows (20, 33, D) the +6 dagger of the Desert {flame, rPois rF+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. It protects you from poison. (20, 49, D) a book of Air (20, 50, D) the ring "Mavibrum" {rF+ Dex+2 Stlth+} [ring of dexterity] It affects your dexterity (+2). It protects you from fire. It makes you more stealthy. (21, 0, D) a disc of storms (21, 1, D) a +2 glaive of venom (21, 16, D) an uncursed staff of wizardry (21, 17, D) an uncursed ring of stealth (21, 32, D) an uncursed staff of energy (21, 33, D) a +3 quarterstaff of protection (21, 34, D) a +5 ring of intelligence (21, 49, D) the +7 captain's cutlass {speed, disarm} Attacks with this weapon are significantly faster. (21, 50, D) a +2 battleaxe of electrocution (22, 0, D) a +3 quarterstaff of speed (22, 1, D) a disc of storms (22, 16, D) a +1 quarterstaff of draining (22, 17, D) a book of Callings (22, 32, D) a +4 blowgun (22, 33, D) a book of the Dragon (22, 34, D) a fan of gales (22, 38, D) a +0 morningstar (22, 39, D) 5 large rocks (unseen) (22, 49, D) an uncursed staff of earth (22, 50, D) a book of Power (23, 1, D) a +2 ring mail of fire resistance (23, 3, D) a cursed +3 trident (unseen) (23, 16, D) a book of Clouds (23, 17, D) a box of beasts (23, 18, D) an uncursed ring of fire (23, 32, D) a +4 rod of ignition (11/11) (23, 34, D) an uncursed staff of conjuration (23, 39, D) 2 large rocks (23, 49, D) the Handbook of Creative Toxins Spells Type Level a - Sting Conjuration/Poison 1 b - Call Imp Summoning 2 (23, 50, D) an uncursed ring of protection from cold (24, 0, D) the Reference Book on Creative Lightness Spells Type Level a - Repel Missiles Charms/Air 2 b - Swiftness Charms/Air 2 c - Summon Guardian Golem Hexes/Summoning 3 d - Freezing Cloud Conjuration/Ice/Air 6 e - Summon Hydra Summoning 7 (24, 1, D) the +9 battleaxe of the Mind {chop, Str+5} It inflicts extra damage upon your enemies. It affects your strength (+5). (24, 4, D) a +0 trident of venom (24, 16, D) a +0 spear of venom (24, 17, D) an uncursed staff of cold (24, 18, D) a +0 long sword of slicing (24, 32, D) a lamp of fire (24, 33, D) a phial of floods (24, 34, D) a +2 ring of strength (24, 38, D) quicksilver dragon scales 4 large rocks a +0 mace a +0 mace a +0 mace (24, 40, D) 5 large rocks (24, 49, D) 2 potions of haste (24, 50, D) a +0 flail of draining (25, 0, D) a book of the Earth (25, 1, D) a lamp of fire (25, 4, D) a +0 hand axe (unseen) (25, 16, D) a +0 pair of boots of stealth (25, 17, D) the cursed +0 battleaxe of the Abyss {freeze, +Inv rPois Str+6 Int-5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+6). It affects your intelligence (-5). It protects you from poison. It lets you turn invisible. It has a curse placed upon it. (25, 18, D) a +3 ring of evasion (25, 32, D) a book of Battle (25, 33, D) a lamp of fire (25, 34, D) a +3 halberd of venom (25, 49, D) a disc of storms (25, 50, D) a +1 quarterstaff of draining (26, 0, D) the +1 leather armour "Ececzyth" {Str+2} It affects your strength (+2). (26, 1, D) a phial of floods (26, 4, D) a +4 scythe of freezing (26, 5, D) an uncursed staff of fire (26, 16, D) a +0 hand axe of venom (26, 17, D) a +6 blowgun (26, 32, D) a +2 leather armour of cold resistance (26, 33, D) an uncursed ring of protection from magic (26, 34, D) the +10 sword of Jihad {holy, *Rage rN+ EV+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your evasion (+3). It protects you from negative energy. It may make you go berserk in combat. (26, 49, D) a +3 leather armour of fire resistance (26, 50, D) a +1 shortbow of flaming (27, 0, D) a +6 broad axe of freezing (27, 16, D) a +0 trident of venom (27, 17, D) a +1 short sword of draining (27, 32, D) a +1 hand axe of freezing (27, 33, D) the +10 spear of Mutilation {freeze, rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. (27, 34, D) the +5 pair of quick blades "Gyre" and "Gimble" {pierce, Dex-3} It inflicts extra damage upon your enemies. It affects your dexterity (-3). (27, 49, D) a scroll of brand weapon (27, 50, D) a +2 mace of protection (28, 1, D) an uncursed ring of stealth (28, 16, D) the ring of the Thoughtful Ships {-Tele rElec MR+ Int+2 SInv} [ring of protection from magic] It affects your intelligence (+2). It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you see invisible. It prevents most forms of teleportation. (28, 17, D) a +1 vampiric broad axe (28, 32, D) the ring "Vaddisch" {rPois MR+ Stlth+} [ring of stealth] It protects you from poison. It affects your resistance to hostile enchantments. It makes you more stealthy. (28, 33, D) a +2 halberd of flaming (28, 49, D) a manual of Air Magic (28, 50, D) the +0 helmet "Peruh" {-Cast rElec Regen+ Str+7} It affects your strength (+7). It insulates you from electricity. It prevents spellcasting. It increases your rate of regeneration. (29, 0, D) the Grimoire of Supportive Ignition Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Inner Flame Hexes/Fire 3 c - Fireball Conjuration/Fire 5 d - Malign Gateway Summoning/Translocation 7 (29, 1, D) the cursed +1 spear of the Insatiable Wonders {vamp, Dex+2} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your dexterity (+2). It has a curse placed upon it. (29, 16, D) an uncursed staff of energy (29, 17, D) a +2 battleaxe of flaming (29, 32, D) the cursed +1 spear "Beetle's Demise" {pain, MR- Dex+7 Stlth+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+7). It affects your resistance to hostile enchantments. It makes you more stealthy. It has a curse placed upon it. (29, 33, D) an uncursed staff of fire (29, 49, D) a manual of Staves (29, 50, D) the Disquisition on Assistive Execration Spells Type Level a - Infusion Charms 1 b - Song of Slaying Charms 2 c - Swiftness Charms/Air 2 d - Ensorcelled Hibernation Hexes/Ice 2 e - Fulminant Prism Conjuration/Hexes 4 f - Cause Fear Hexes 4 g - Summon Mana Viper Hexes/Summoning 5 (30, 49, D) the ring "Obog" {rElec MR+} [ring of protection from magic] It insulates you from electricity. It affects your resistance to hostile enchantments. (30, 50, D) +2 swamp dragon scales (31, 49, D) an uncursed staff of wizardry (31, 50, D) a +0 lightning rod (14/14) (32, 49, D) a +5 shortbow of freezing (32, 50, D) 3 royal jellies (33, 49, D) a manual of Bows (33, 50, D) a book of Battle (34, 28, D) a +7 triple crossbow of freezing (35, 0, D) the +10 plate armour of the Sacrificial Victim {Int+3 Dex+5} It affects your intelligence (+3). It affects your dexterity (+5). (35, 14, D) a +2 scale mail of cold resistance (35, 15, D) a fan of gales (35, 28, D) an uncursed staff of energy (35, 29, D) a +2 trident of piercing (36, 0, D) an uncursed staff of earth (36, 1, D) an uncursed ring of positive energy (36, 14, D) the cursed +2 rapier "Virph" {pierce, rF++ Dex+4 Stlth+} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It greatly protects you from fire. It makes you more stealthy. It has a curse placed upon it. (36, 15, D) the Reference Book on Execration and Evil Spells Type Level a - Gell's Gravitas Hexes/Translocation 3 b - Fulminant Prism Conjuration/Hexes 4 c - Animate Dead Necromancy 4 d - Simulacrum Ice/Necromancy 6 (36, 28, D) an uncursed amulet of the gourmand (36, 29, D) a +0 glaive of freezing (37, 0, D) the +8 demon whip "Lilulot" {elec, MR+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your resistance to hostile enchantments. (37, 1, D) a +5 scythe of flaming (37, 14, D) a cursed staff of poison (37, 15, D) a cursed ring of loudness (37, 28, D) the cursed +0 glaive "Wat Fip" {vamp, +Fly rElec MR+++ Str-5} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (-5). It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you fly. It has a curse placed upon it. (37, 29, D) a book of Fire (38, 0, D) a +1 leather armour of cold resistance (38, 1, D) an uncursed staff of power (38, 8, D) the +6 war axe of Quarrel {venom, Str+3} It poisons the flesh of those it strikes. It affects your strength (+3). a +0 robe (38, 9, D) a +0 halberd a +0 robe (38, 14, D) the cursed +0 leather armour of the Earth {*Drain rN++ Regen+ Dex+4} It affects your dexterity (+4). It greatly protects you from negative energy. It increases your rate of regeneration. It causes draining when unequipped. It has a curse placed upon it. (38, 15, D) a +1 pair of gloves of archery (38, 21, D) (unseen) (38, 28, D) the Compendium of Unstable Stones Spells Type Level a - Stone Arrow Conjuration/Earth 3 b - Ignite Poison Fire/Transmutation/Poison 3 c - Spider Form Transmutation/Poison 3 d - Ice Form Ice/Transmutation 4 e - Dragon Form Transmutation 7 (38, 29, D) a +0 war axe of holy wrath (39, 0, D) an uncursed staff of earth (39, 1, D) a +0 dagger of venom (39, 14, D) a +1 mace of venom (39, 15, D) a book of Annihilations (39, 28, D) the ring of the Secret Dances {+Inv MP+9} [ring of magical power] It affects your magic capacity (+9). It lets you turn invisible. (39, 29, D) a +0 battleaxe of electrocution (40, 0, D) a +3 blowgun (40, 1, D) a +0 rapier of venom (40, 7, D) a +3 battleaxe of chopping a +0 robe (40, 8, D) a +0 robe (40, 14, D) a disc of storms (40, 15, D) a +1 dagger of venom (40, 28, D) an uncursed staff of earth (40, 29, D) an uncursed staff of earth (41, 0, D) a +0 whip (41, 1, D) a +3 scale mail of cold resistance (41, 14, D) a +1 plate armour of magic resistance (41, 15, D) the +7 broad axe "Emahok" {drain, Fragile +Rage MP+9 Int+3 Dex+3} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+3). It affects your dexterity (+3). It affects your magic capacity (+9). It lets you go berserk. It will be destroyed if unequipped. (41, 28, D) a lamp of fire (41, 29, D) the Compendium of the Helpful Voyage Spells Type Level a - Regeneration Charms/Necromancy 3 b - Ozocubu's Armour Charms/Ice 3 c - Gell's Gravitas Hexes/Translocation 3 d - Passage of Golubria Translocation 4 e - Ring of Flames Charms/Fire 7 (42, 0, D) the +11 short sword "Hydrabane" {flame, -Tele rPois rN+ Dex+6} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+6). It protects you from poison. It protects you from negative energy. It prevents most forms of teleportation. (42, 1, D) the +4 spear of the Pill Bug {vamp, MR+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your resistance to hostile enchantments. (42, 14, D) an uncursed staff of summoning (42, 15, D) a cursed -4 ring of dexterity (42, 28, D) a box of beasts (42, 29, D) a lamp of fire (43, 15, D) a +4 arbalest of velocity (43, 28, D) an uncursed staff of poison (43, 29, D) a lamp of fire (44, 28, D) the Volume of Companions and Execration Spells Type Level a - Summon Small Mammal Summoning 1 b - Slow Hexes 2 c - Confuse Hexes 3 d - Tukima's Dance Hexes 3 e - Leda's Liquefaction Hexes/Earth 4 f - Summon Demon Summoning 5 (49, 1, D) a +3 ring of protection (49, 12, D) an uncursed ring of protection from magic (49, 24, D) a +2 hand crossbow of freezing (49, 37, D) a book of the Earth (50, 0, D) an uncursed staff of conjuration (50, 12, D) a box of beasts (50, 13, D) a cursed amulet of inaccuracy (50, 16, D) a +0 trident (50, 24, D) the +3 spear "Ogreslayer" {elec, *Corrode Int+10} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+10). It may corrode you when you take damage. (50, 25, D) a crystal ball of energy (50, 29, D) a +0 flail (50, 37, D) an uncursed amulet of faith (50, 43, D) a +0 longbow (unseen) (50, 44, D) a +0 dagger (unseen) (51, 0, D) a book of Geomancy (51, 1, D) the +7 fustibalus of Gallantry {velocity, Str+7} Any stone fired from it inflicts extra damage. It affects your strength (+7). (51, 12, D) a +0 falchion of holy wrath (51, 24, D) the +6 demon blade of Ylaorimo {vamp, +Rage rPois} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from poison. It lets you go berserk. (51, 25, D) a +3 plate armour of cold resistance (51, 36, D) an uncursed staff of cold (51, 37, D) a +3 ring of protection a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity the ring of Geigg {Str+2 Int+3 Stlth+} [ring of stealth] It affects your strength (+2). It affects your intelligence (+3). It makes you more stealthy. (51, 44, D) a +0 long sword (still there?) 8 arrows (still there?) (52, 0, D) a +3 leather armour of fire resistance (52, 1, D) a +2 ring of protection (52, 12, D) an uncursed staff of cold (52, 13, D) a +1 quarterstaff of protection (52, 15, D) a cursed +2 halberd a +0 robe (52, 16, D) a +0 war axe a +5 scythe of venom (52, 24, D) a book of Summonings (52, 25, D) a +4 rod of ignition (14/14) (52, 29, D) a +0 morningstar quicksilver dragon scales (52, 32, D) a large rock (52, 36, D) a +1 rapier of flaming (52, 37, D) a disc of storms (52, 43, D) a +0 long sword a +0 leather armour a +0 short sword a +0 long sword a +4 hand axe of chopping (53, 1, D) a box of beasts (53, 12, D) a +0 pair of gloves of dexterity (53, 13, D) a manual of Maces & Flails (53, 15, D) a +4 scythe of protection (53, 16, D) a +0 war axe (53, 24, D) the +9 spear of Gloom {pierce, +Fly rElec Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It insulates you from electricity. It lets you fly. (53, 25, D) the cursed +3 flail "Duac" {crush, rF+ Str+2} It inflicts extra damage upon your enemies. It affects your strength (+2). It protects you from fire. It has a curse placed upon it. (53, 29, D) 2 large rocks (53, 30, D) 4 large rocks (unseen) (53, 31, D) a +0 mace (53, 36, D) a +1 short sword of venom (53, 37, D) an uncursed amulet of the gourmand (53, 43, D) a +0 scimitar (54, 0, D) an uncursed staff of poison (54, 1, D) a +2 lightning rod (10/10) (54, 12, D) a box of beasts (54, 13, D) a +2 lajatang of speed (54, 24, D) a book of Flames (54, 25, D) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. (54, 36, D) an uncursed staff of air (55, 0, D) a book of the Earth (55, 1, D) an uncursed ring of poison resistance (55, 12, D) a book of Beasts (55, 13, D) a book of the Warp (55, 24, D) the +4 rapier of the Eel {drain, rPois rF+++ Str-5 Stlth-} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (-5). It renders you almost immune to fire. It protects you from poison. It makes you less stealthy. (59, 36, D) the +6 hand crossbow of Bankruptcy {elec, Dex+2} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your dexterity (+2). (59, 37, D) a +0 trident (60, 36, D) a cursed staff of cold (60, 37, D) a +0 scale mail of magic resistance (60, 42, D) a +1 dire flail of venom a +0 plate armour (60, 43, D) a +0 giant club a +0 giant club (60, 44, D) a +3 rapier of venom a +0 plate armour (61, 8, D) a +1 demon whip of draining (61, 16, D) a phial of floods (61, 26, D) an uncursed ring of magical power (61, 36, D) a crystal ball of energy (61, 41, D) a +0 trident a +1 shortbow of freezing a +0 chain mail (61, 42, D) 3 large rocks (61, 43, D) 4 large rocks (62, 0, D) a +0 vampiric halberd (62, 1, D) a box of beasts (62, 8, D) a +2 chain mail of positive energy (62, 9, D) a cursed ring of loudness (62, 16, D) a +0 trident (62, 17, D) a phial of floods (62, 19, D) a +2 mace of draining (unseen) (62, 20, D) a +0 trident (62, 26, D) an uncursed ring of poison resistance (62, 27, D) the Volume of the Mountains and Beguiling Spells Type Level a - Confuse Hexes 3 b - Iron Shot Conjuration/Earth 6 c - Invisibility Hexes 6 (62, 32, D) a cursed +0 dagger (unseen) (62, 36, D) the ring of Gawuohes {MP+9 SInv} [ring of magical power] It affects your magic capacity (+9). It lets you see invisible. (62, 42, D) a +0 dagger a +0 robe a cursed -1 giant club (62, 43, D) a +0 great mace a +0 chain mail (62, 44, D) 2 large rocks (63, 8, D) an uncursed staff of summoning (63, 16, D) a +2 rapier of draining (63, 17, D) a book of Debilitation (63, 19, D) a +0 trident (63, 21, D) a tomahawk (63, 22, D) a tomahawk (63, 26, D) a +0 troll leather armour (63, 27, D) +1 swamp dragon scales (63, 32, D) a +0 dagger a +0 robe a +0 buckler (63, 36, D) an uncursed staff of energy (63, 37, D) a +0 vampiric scimitar (64, 16, D) the ring of Yrphoasch {rElec SInv} [ring of see invisible] It insulates you from electricity. It lets you see invisible. (64, 17, D) a +0 trident (64, 21, D) a throwing net (64, 22, D) a +4 lightning rod (3/11) (64, 26, D) a lamp of fire (64, 32, D) a +0 dagger a +0 robe (64, 33, D) a +0 dagger of venom a +0 robe (65, 18, D) a +0 trident 2 tomahawks (65, 26, D) the cursed +1 shortbow "Zytidouf" {flame, Fragile rElec Str+2} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). It insulates you from electricity. It will be destroyed if unequipped. It has a curse placed upon it. (66, 1, D) a +0 trident (67, 0, D) an uncursed staff of air (68, 0, D) a +0 mace of holy wrath (69, 36, D) a +0 scale mail of poison resistance (70, 8, D) a +2 battleaxe of flaming (70, 9, D) a book of Misfortune (70, 36, D) a book of Unlife (70, 37, D) a crystal ball of energy (71, 8, D) a cursed staff of wizardry (71, 16, D) a +2 hunting sling of velocity (71, 20, D) a +0 flail (still there?) a +0 club (still there?) (71, 26, D) an uncursed staff of cold (71, 27, D) a +1 hand crossbow of flaming (71, 36, D) a +1 war axe of freezing (71, 37, D) a box of beasts (71, 41, D) a +0 spear (72, 8, D) a +4 flail of draining (72, 9, D) a +2 leather armour of fire resistance (72, 11, D) a +0 flail (unseen) (72, 16, D) a book of Battle (72, 19, D) a +1 trident of venom a +0 leather armour (72, 20, D) a +0 dagger a +0 robe a +1 dagger of venom a +0 robe (72, 26, D) a +1 flail of holy wrath (72, 27, D) a Grand Grimoire (72, 32, D) a +0 scimitar of flaming (72, 36, D) a +2 scale mail of fire resistance (72, 37, D) the Tome of Enthralling Moulding Spells Type Level a - Beastly Appendage Transmutation 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Dazzling Spray Conjuration/Hexes 3 d - Fulminant Prism Conjuration/Hexes 4 e - Yara's Violent Unravelling Hexes/Transmutation 5 (72, 42, D) a cursed -1 dagger (unseen) (73, 16, D) an uncursed amulet of faith (73, 17, D) a disc of storms (73, 20, D) a +0 flail a +0 ring mail (73, 26, D) a sack of spiders (73, 27, D) a +0 hand crossbow of flaming (73, 36, D) an uncursed staff of cold (73, 37, D) a +1 dagger of draining (75, 1, D) the +1 robe of the Black Skies {rPois Str-4 Dex+2} It affects your strength (-4). It affects your dexterity (+2). It protects you from poison.