Groucho the Dungeon [Shop] Botymaebb's Antique Armour Boutique the +6 lightning scales {run, rElec} (2300 gold) It insulates you from electricity. the +4 chain mail "Eba Zey" {rC++ Int-2} (1120 gold) It affects your intelligence (-2). It greatly protects you from cold. a +0 chain mail of magic resistance (287 gold) a +0 chain mail of poison resistance (212 gold) a +2 robe of positive energy (367 gold) a +2 scale mail of positive energy (450 gold) the +2 robe of the Wasteland {rF+} (617 gold) It protects you from fire. a +2 robe of fire resistance (442 gold) [Shop] Ciomuasu's Armour Boutique a +2 naga barding of stealth (760 gold) the +1 shadow dragon scales "Poxud" {rF+ Int+3 Stlth++++} (1970 gold) It affects your intelligence (+3). It protects you from fire. It makes you much more stealthy. a +3 leather armour of poison resistance (399 gold) a +1 buckler of poison resistance (256 gold) a +3 chain mail of cold resistance (503 gold) the cursed +0 robe of Activism {-Cast rPois Int+5} (235 gold) It affects your intelligence (+5). It protects you from poison. It prevents spellcasting. It has a curse placed upon it. a +4 chain mail of cold resistance (598 gold) a +2 robe of the Archmagi (716 gold) a +1 scale mail of positive energy (247 gold) the +3 ring mail of Elyvilon's Indignation {Str+3 Int+2 Dex+4 Stlth-} (826 gold) It affects your strength (+3). It affects your intelligence (+2). It affects your dexterity (+4). It makes you less stealthy. a +1 helmet of see invisible (313 gold) a +1 scale mail of cold resistance (304 gold) a +2 robe of cold resistance (336 gold) [Shop] Viomizir's Assorted Antiques a +1 war axe of electrocution (565 gold) a +2 battleaxe of flaming (853 gold) a scroll of identify (72 gold) the +8 trident of the Asp {vamp, *Corrode rN++ Int+2} (2397 gold) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+2). It greatly protects you from negative energy. It may corrode you when you take damage. a wand of flame (27/48) (522 gold) the +3 centaur barding "Casepte" {*Contam rPois Slay+3 SInv} (2174 gold) It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from poison. It lets you see invisible. It causes magical contamination when unequipped. the cursed +0 robe "Cuevujoy" {rCorr Stlth+} (471 gold) It protects you from acid and corrosion. It makes you more stealthy. It has a curse placed upon it. the quicksilver dragon scales of Ziri {+Blink rElec MR+} (2916 gold) It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you blink. a book of the Warp (3240 gold) a scroll of remove curse (108 gold) [Shop] Doofus's Assorted Antiques a crystal ball of energy (820 gold) a potion of magic (328 gold) a +1 ring mail of poison resistance (533 gold) a +2 leather armour of positive energy (656 gold) a scroll of identify (82 gold) [Shop] Byumiacum's Weapon Shoppe a +0 vampiric hand axe (187 gold) the +8 dagger of Valour {speed, *Rage +Inv rN+ Stlth+} (1103 gold) Attacks with this weapon are significantly faster. It protects you from negative energy. It lets you turn invisible. It may make you go berserk in combat. It makes you more stealthy. 26 arrows (88 gold) a +0 war axe of chopping (122 gold) 20 bolts (68 gold) the +7 quarterstaff "Lotitel" {venom, rC++} (1093 gold) It poisons the flesh of those it strikes. It greatly protects you from cold. a +1 dire flail of draining (241 gold) a +2 morningstar of crushing (306 gold) a +3 dagger of venom (329 gold) [Shop] Meinig's Jewellery Shoppe the ring "Jiatotol" {rF+ Int+3 SInv} (494 gold) [ring of see invisible] It affects your intelligence (+3). It protects you from fire. It lets you see invisible. the ring of Xom's Passing Interest {+Fly rC+} (441 gold) [ring of flight] It protects you from cold. It lets you fly. an uncursed ring of fire (350 gold) a +4 amulet of reflection (350 gold) an uncursed ring of stealth (245 gold) an uncursed amulet of the gourmand (420 gold) an uncursed amulet of faith (560 gold) an uncursed ring of fire (350 gold) the amulet "Syd Ypt" {Inacc rPois rF+ Int+7 Dex+4} (529 gold) [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your intelligence (+7). It affects your dexterity (+4). It protects you from fire. It protects you from poison. a +3 ring of intelligence (219 gold) a +4 ring of strength (378 gold) the ring "Utoniad" {rN+ AC+2 Int+2 Slay+2} (473 gold) [ring of protection] It affects your AC (+2). It affects your intelligence (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from negative energy. the amulet of the Four Winds {rN+ MR+++ Clar} (418 gold) [amulet of nothing] It protects you from negative energy. It affects your resistance to hostile enchantments. It protects you against confusion. the ring of Enephia {MR- EV+3 Dex+5} (480 gold) [ring of evasion] It affects your evasion (+3). It affects your dexterity (+5). It affects your resistance to hostile enchantments. [Shop] Xeghepr Zoco's Antique Armour Shop a +2 scale mail of fire resistance (840 gold) a +2 leather armour of magic resistance (760 gold) a +2 ring mail of magic resistance (840 gold) the +5 robe of Night {Dark MR+ SInv} (1700 gold) It affects your resistance to hostile enchantments. It lets you see invisible. a +2 helmet of intelligence (860 gold) a +4 chain mail of cold resistance (1260 gold) the cursed +0 helmet of the Accordion {rC+ Int+3 Dex+3} (1124 gold) It affects your intelligence (+3). It affects your dexterity (+3). It protects you from cold. It has a curse placed upon it. a +0 shield of fire resistance (460 gold) a +2 robe of fire resistance (708 gold) a +3 scale mail of cold resistance (1040 gold) a +1 scale mail of cold resistance (640 gold) a +4 scale mail of magic resistance (1240 gold) a +1 pair of gloves of dexterity (660 gold) [Shop] Irynamn's Jewellery Shop an uncursed ring of protection from fire (475 gold) a +3 ring of protection (399 gold) a +5 ring of protection (1045 gold) an uncursed ring of positive energy (380 gold) an uncursed ring of protection from cold (475 gold) the ring of Equilibrium {+Fly AC+2 Str+4 Slay+2} (682 gold) [ring of protection] It affects your AC (+2). It affects your strength (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It lets you fly. the ring "Coan" {MR+ Int+2 Dex+6 Stlth-} (701 gold) [ring of loudness] It affects your intelligence (+2). It affects your dexterity (+6). It affects your resistance to hostile enchantments. It makes you less stealthy. a cursed -3 ring of dexterity (38 gold) an uncursed ring of flight (332 gold) a cursed -2 ring of strength (38 gold) the ring "Sodixkeg" {Int+4 Slay+5 SInv} (2394 gold) [ring of slaying] It affects your intelligence (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+5). It lets you see invisible. the ring of the Failed Coup {rN+ MP+9 Str-5 Int+3 Dex+2} (592 gold) [ring of magical power] It affects your strength (-5). It affects your intelligence (+3). It affects your dexterity (+2). It protects you from negative energy. It affects your magic capacity (+9). an uncursed ring of protection from magic (475 gold) an uncursed ring of wizardry (570 gold) [Shop] Igiwable's Weapon Boutique the +7 short sword of Patterns {venom, *Drain rN++} (858 gold) It poisons the flesh of those it strikes. It greatly protects you from negative energy. It causes draining when unequipped. a +1 morningstar of protection (200 gold) the +6 hand axe "Enikaaqu" {flame, Int+2} (792 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+2). 16 stones (27 gold) 21 stones (35 gold) 21 stones (35 gold) a +1 battleaxe of distortion (394 gold) a +4 great mace of holy wrath (572 gold) a +2 war axe of flaming (311 gold) the +9 sword of Zonguldrok {reap} (2125 gold) If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. a +0 antimagic halberd (238 gold) 12 stones (20 gold) [Shop] Befodwic's Weapon Boutique 17 arrows (51 gold) 13 stones (19 gold) the +10 dire flail "Zeubugodd" {pain, Dex+7} (1225 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+7). a +0 short sword of draining (111 gold) a +4 war axe of chopping (408 gold) 10 stones (15 gold) a +0 long sword of protection (93 gold) a +1 short sword of protection (159 gold) a +4 blowgun (367 gold) a +2 broad axe of flaming (288 gold) a +3 trident of protection (318 gold) (0, 0, D) 19 stones (0, 2, D) an uncursed ring of see invisible (0, 3, D) a +6 ring of protection (0, 8, D) a +6 iron rod (14/14) (0, 17, D) a +0 plate armour a cursed -2 great mace a stone (0, 35, D) a +0 club (0, 36, D) a +0 long sword a +0 robe (0, 38, D) a +0 short sword a +0 leather armour a +0 giant club (0, 39, D) a +0 falchion of holy wrath a +0 scale mail (1, 2, D) an uncursed amulet of regeneration (1, 3, D) an uncursed ring of poison resistance (1, 6, D) a +0 plate armour a +4 broad axe (1, 7, D) a +0 hand axe (1, 8, D) a +0 chain mail a +3 demon trident of flaming a +0 chain mail a +0 broad axe (1, 10, D) a +0 plate armour a +0 great sword (1, 11, D) a +2 mace of protection a +0 mace a +1 robe of magic resistance a +0 robe a +1 morningstar of crushing (1, 12, D) a +0 hand axe (1, 13, D) a +2 eveningstar of freezing the cursed +0 robe of Defiance {rElec MR+} It insulates you from electricity. It affects your resistance to hostile enchantments. It has a curse placed upon it. (1, 16, D) an uncursed ring of protection from fire an uncursed ring of protection from cold an uncursed ring of fire an uncursed ring of positive energy the ring "Monynumi" {+Fly MP+9} [ring of magical power] It affects your magic capacity (+9). It lets you fly. a +3 ring of evasion 4 tomahawks (1, 18, D) a +0 plate armour a +0 battleaxe a +0 trident a +0 scale mail (1, 28, D) 2 scrolls of vulnerability (2, 3, D) a +6 ring of protection (2, 11, D) a +0 dire flail a +0 robe (2, 18, D) a +0 chain mail a +3 great mace 2 stones a +0 robe (2, 28, D) an uncursed staff of energy (3, 2, D) a +6 ring of intelligence a +0 executioner's axe of venom (3, 3, D) a +5 broad axe a +1 broad axe of freezing a +2 scimitar of flaming (3, 6, D) a +0 robe a +0 dagger a +0 chain mail a +1 great sword (3, 8, D) a +0 chain mail a +3 war axe of chopping a +0 plate armour a +1 demon blade (3, 10, D) a +0 war axe (3, 17, D) a +0 leather armour a +0 leather armour 40 stones a potion of degeneration a crystal ball of energy (3, 18, D) a stone (3, 19, D) a cursed -1 long sword a +0 robe (3, 33, D) a +0 whip (4, 0, D) a +1 large shield (4, 2, D) a +6 great mace (4, 3, D) a +3 great mace of draining (4, 21, D) 20 stones (5, 2, D) a +3 battleaxe of electrocution (5, 3, D) a +3 vampiric great sword (5, 14, D) a book of Party Tricks (5, 16, D) a book of the Tempests (5, 19, D) 18 stones (5, 27, D) a +0 war axe (5, 28, D) a +2 mace (6, 2, D) a +3 demon blade of flaming (6, 3, D) a +0 helmet of see invisible (6, 15, D) 17 bolts (6, 18, D) a phial of floods (6, 19, D) Nix Riffaula's Almanac of Talismans and Attacks Spells Type Level a - Shock Conjuration/Air 1 b - Shroud of Golubria Charms/Translocation 2 c - Iskenderun's Mystic Blast Conjuration 4 d - Iron Shot Conjuration/Earth 6 e - Freezing Cloud Conjuration/Ice/Air 6 (6, 27, D) a +2 falchion (6, 28, D) a +2 dagger (7, 2, D) a +0 pair of gloves of strength (7, 3, D) the +1 robe "Zyfoasm" {Str+2 Int+7} It affects your strength (+2). It affects your intelligence (+7). (7, 10, D) a +0 chain mail a +0 glaive (7, 11, D) a box of beasts (7, 18, D) 3 curare-tipped needles (7, 19, D) 24 arrows (7, 27, D) a +2 quarterstaff (7, 28, D) a +2 trident (8, 0, D) a wand of random effects (18/48) (8, 3, D) a +0 pair of gloves +7 ice dragon scales (8, 11, D) a sack of spiders (8, 19, D) a book of Cantrips (8, 21, D) a +4 giant spiked club (8, 32, D) a +3 scale mail (8, 33, D) a +1 mace of protection (8, 34, D) a +1 long sword of flaming (8, 35, D) a +0 dagger of electrocution (8, 44, D) a +0 club (9, 2, D) a +2 helmet (9, 11, D) a +0 mace (9, 16, D) a phial of floods (9, 18, D) 3 curare-tipped needles (9, 32, D) a +0 scale mail (9, 33, D) a +0 trident of piercing (9, 34, D) a +0 hand axe of freezing (9, 35, D) a +2 quarterstaff of protection (11, 11, D) a book of Flames (12, 11, D) +2 ice dragon scales (13, 1, D) 26 arrows a +0 longbow (14, 11, D) a +1 falchion of flaming (14, 23, D) a +0 dagger (14, 35, D) a +1 trident (15, 22, D) a +0 chain mail a +0 dagger a +0 trident a +4 hunting sling of flaming a +0 chain mail a +3 hand axe of venom a +0 plate armour a +0 dagger a +2 robe of the Archmagi a +1 war axe of flaming a +1 plate armour of fire resistance a +0 battleaxe a +0 chain mail a +0 vampiric lajatang a +0 robe a +2 dagger of venom a +0 robe a +0 flail a +0 ring mail a +0 mace a +0 robe a +0 flail a +0 halberd a cursed +0 chain mail the +1 scale mail of Thoughtfulness {*Contam rN++} It greatly protects you from negative energy. It causes magical contamination when unequipped. 3 large rocks (15, 40, D) a +0 trident (16, 24, D) a cursed +0 plate armour a +3 mace (17, 7, D) a +2 battleaxe of freezing (17, 31, D) a +0 scale mail (17, 43, D) a +3 scale mail (17, 45, D) a +2 rapier of electrocution (17, 46, D) a +4 quarterstaff of speed (17, 47, D) a +2 dire flail of protection (18, 43, D) a +4 chain mail (18, 44, D) a +0 helmet (18, 46, D) a +2 hand axe (18, 47, D) a +2 halberd of venom (19, 8, D) a +2 demon whip of electrocution a +0 rapier a +0 animal skin a +1 antimagic quarterstaff (21, -8, D) a +1 great sword of flaming a +0 chain mail (21, 11, D) the Reference Book on Flying Enhancements Spells Type Level a - Infusion Charms 1 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Lightning Bolt Conjuration/Air 5 d - Iskenderun's Battlesphere Conjuration/Charms 5 e - Deflect Missiles Charms/Air 6 (22, -17, D) a +4 scimitar of flaming a +0 shortbow 20 arrows a +0 robe (22, -9, D) a +1 glaive a +0 plate armour a +3 halberd of draining a +0 chain mail (22, 11, D) a +0 robe (22, 17, D) a book of Conjurations (23, -17, D) a +0 glaive a +0 scimitar a +0 scimitar (23, -15, D) a +0 dire flail (23, -9, D) a +5 demon trident of flaming +0 fire dragon scales (23, 11, D) a book of Frost (23, 39, D) a +0 giant club (24, -17, D) a +0 war axe (24, -16, D) 3 arrows a +0 long sword a +0 trident (24, -15, D) a +0 mace a +0 battleaxe the +4 dragonskin cloak a +1 demon trident of electrocution (25, -18, D) a +0 halberd (25, -17, D) a +4 dire flail (25, -16, D) a +0 trident (25, -9, D) a +0 dagger a +0 robe (25, 2, D) a +1 battleaxe of freezing (25, 5, D) an arrow (25, 8, D) the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. a +1 cloak of invisibility an uncursed ring of fire (25, 9, D) a +0 rapier a +0 leather armour a +0 rapier (26, -15, D) a +0 halberd (26, 1, D) a +0 dire flail (26, 19, D) a box of beasts (27, 41, D) a +0 club a +0 flail a +0 shield a +0 scale mail a +0 spear (28, -15, D) an arrow (28, -5, D) a +0 cloak a +0 dagger a +0 animal skin a +0 broad axe (28, -1, D) 22 bolts (28, 41, D) a +0 halberd a +0 whip (31, 2, D) an uncursed staff of summoning (31, 11, D) a +0 plate armour a +2 halberd of flaming (31, 30, D) a large rock (32, 10, D) a +0 robe a cursed -1 dagger (32, 31, D) a large rock (33, 10, D) a +0 chain mail a cursed -3 morningstar (33, 41, D) a +0 plate armour a +0 mace a +0 plate armour a +0 short sword a +0 plate armour a +0 short sword a +0 chain mail 12 bolts a +3 great mace a +0 arbalest (34, 11, D) a +0 chain mail a +2 halberd a +0 robe a +0 dagger (34, 12, D) a +0 robe 12 arrows a +0 longbow the +8 Wrath of Trog {antimagic, *Rage} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It may make you go berserk in combat. (34, 32, D) 2 large rocks (35, 13, D) a +0 large shield a +0 sacred scourge of holy wrath a +0 plate armour a +4 scimitar of flaming an uncursed amulet of regeneration a +2 robe of positive energy (36, 24, D) a +0 robe of magic resistance (36, 25, D) a +7 quarterstaff of protection (37, 16, D) a +0 chain mail a +0 halberd of flaming (37, 20, D) a +0 robe a +0 halberd (37, 23, D) a +0 scimitar (37, 25, D) a +4 rod of inaccuracy (11/11) (37, 26, D) the +0 robe of the Cooper {rElec rC- Regen+ SInv} It makes you vulnerable to cold. It insulates you from electricity. It lets you see invisible. It increases your rate of regeneration. (38, 8, D) a +0 great mace a +0 dire flail (38, 44, D) a +0 robe a +0 dagger (39, 8, D) a large rock (42, -1, D) a +2 cloak a +0 flail (42, 9, D) a large rock (42, 10, D) a +0 rapier a +0 rapier a +1 leather armour of poison resistance (42, 35, D) 16 arrows (42, 36, D) a +0 mace (42, 40, D) a +0 ring mail (43, -1, D) a +0 battleaxe of freezing a +3 amulet of reflection an uncursed ring of protection from magic a +2 ring of strength a +1 demon whip of freezing (43, 22, D) a bolt (43, 35, D) a +0 leather armour (43, 41, D) a +0 dagger a +0 robe a +0 club a +3 short sword a +0 robe (44, 21, D) a +0 battleaxe of freezing (44, 22, D) a +0 short sword (44, 40, D) a +0 mace a +0 morningstar a +0 mace (44, 41, D) a +0 giant spiked club a +0 club (44, 42, D) a +0 club a +0 robe a +0 giant club a +0 giant spiked club a +0 giant club (45, 24, D) a +2 falchion of flaming (45, 25, D) a +3 great mace (45, 31, D) a +2 vampiric falchion (45, 32, D) a +0 whip (45, 36, D) a +0 war axe (45, 40, D) a +0 giant club a +0 giant club (45, 41, D) a +0 giant spiked club a cursed +2 trident a +0 robe (45, 42, D) a +0 spear a +0 dagger a +0 dire flail of draining (45, 43, D) a +0 spear a +0 scale mail a +0 shield (46, 8, D) a +4 cloak (46, 9, D) a +4 robe of resistance (46, 10, D) +10 fire dragon scales (46, 21, D) a +0 chain mail a +0 war axe a +0 halberd (46, 22, D) a bolt (46, 24, D) a +3 giant club (46, 25, D) a +3 battleaxe (46, 32, D) a +3 lajatang (46, 35, D) a +0 chain mail (46, 36, D) a +0 rapier (46, 40, D) a cursed +0 trident a +0 robe (46, 41, D) a +0 whip (46, 42, D) a +0 spear (47, 8, D) +8 mottled dragon scales (47, 9, D) a +4 cloak (47, 10, D) a +4 cloak (47, 21, D) a +0 plate armour a +1 long sword of draining a +0 plate armour a +0 battleaxe a +0 trident a +0 robe a +1 trident of protection a +0 long sword a bolt a +0 shield (47, 22, D) a +0 chain mail a +0 bardiche a +0 glaive 2 bolts (47, 31, D) a +1 bardiche (47, 32, D) a +3 glaive (48, 8, D) the +7 double sword of Neivvab {venom, rElec Dex+2} It poisons the flesh of those it strikes. It affects your dexterity (+2). It insulates you from electricity. (48, 9, D) a +7 bardiche of distortion (48, 10, D) a +7 longbow of velocity (48, 21, D) a +0 naga barding a +0 long sword a +0 spear (48, 22, D) a cursed +0 robe a +1 dagger of venom a cursed +0 robe a +0 short sword a bolt (48, 31, D) a +3 double sword (48, 32, D) a +3 great mace (49, 8, D) the +5 triple sword "Sajaydie" {flame, Int+3 Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+3). It affects your dexterity (+3). (49, 9, D) a +7 triple crossbow of freezing (49, 10, D) the +7 giant spiked club of Income {vamp, *Noise +Rage +Fly Str+2} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+2). It lets you fly. It lets you go berserk. It may make noises in combat. (49, 14, D) a +2 flail of protection a +0 robe a +0 buckler (49, 21, D) a +0 trident (50, 14, D) a +3 glaive a +0 chain mail (50, 15, D) a cursed -1 long sword a +0 ring mail a +1 great sword a +0 chain mail a +0 long sword a +0 demon trident of flaming a +0 chain mail a +0 mace a +0 rapier a +0 rapier a +0 leather armour a +0 arbalest 14 bolts (50, 16, D) a +1 war axe a +0 chain mail a +0 shield a cursed -1 dire flail a +5 flail of protection a +0 robe a cursed -2 buckler (50, 21, D) a +0 chain mail 11 bolts a +2 battleaxe a +0 arbalest (50, 22, D) a cursed +0 plate armour 17 bolts a +2 long sword of holy wrath a +0 arbalest (50, 31, D) a +6 double sword (50, 32, D) a +0 fustibalus of flaming (51, 18, D) 18 arrows a +0 shortbow (51, 31, D) the +3 battleaxe of the Puffball {pain, rElec Int+2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+2). It insulates you from electricity. (51, 32, D) a +6 double sword (52, 24, D) a +8 fustibalus (52, 25, D) a +1 morningstar of holy wrath (52, 27, D) a +0 arbalest a +0 chain mail a +0 dire flail a +2 arbalest of freezing 48 bolts (52, 28, D) a +0 long sword (52, 29, D) a +0 arbalest a +0 hand axe a +0 robe 20 bolts (52, 35, D) a +0 dagger (52, 36, D) a crystal ball of energy (53, 2, D) a +4 robe of resistance (53, 3, D) +8 mottled dragon scales (53, 4, D) the ring "Xaeruid" {rC+ Int+3} [ring of protection from cold] It affects your intelligence (+3). It protects you from cold. (53, 5, D) a +8 chain mail (53, 12, D) 2 bolts (53, 24, D) a +3 giant spiked club (53, 25, D) a +3 great sword (53, 28, D) a +0 arbalest 10 bolts (53, 29, D) 50 bolts a +0 arbalest a +0 arbalest a +0 arbalest (53, 36, D) the Disquisition on Creative Enhancements Spells Type Level a - Summon Small Mammal Summoning 1 b - Song of Slaying Charms 2 c - Excruciating Wounds Charms/Necromancy 5 d - Summon Forest Summoning/Translocation 5 e - Ring of Flames Charms/Fire 7 (54, -3, D) a +0 long sword a +0 cloak (54, 2, D) the amulet of Waucsodgh {Faith Int+2 Dex+3} [amulet of faith] It allows you to gain divine favour quickly. It affects your intelligence (+2). It affects your dexterity (+3). (54, 3, D) the ring of Tory {Ice Str+4} [ring of ice] It enhances your ice magic. It affects your strength (+4). It makes you vulnerable to fire. It protects you from cold. (54, 4, D) quicksilver dragon scales (54, 5, D) a +2 helmet of see invisible (54, 35, D) 8 sling bullets (54, 36, D) a +0 short sword (55, -17, D) a +0 scimitar of slicing (55, -16, D) a cursed +0 leather armour (55, 4, D) the +7 battleaxe of Eternal War {drain, Str+6} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+6). (55, 5, D) the ring "Juneon" {rPois Str+2 Int+2 SInv} [ring of intelligence] It affects your strength (+2). It affects your intelligence (+2). It protects you from poison. It lets you see invisible. (55, 27, D) 22 bolts a +0 arbalest (55, 31, D) 50 arrows (55, 32, D) 50 arrows (56, -15, D) a cursed -2 short sword (56, -7, D) a +2 antimagic scythe (56, 2, D) +10 ice dragon scales (56, 3, D) a +0 scimitar a +1 cloak a +1 crystal plate armour (56, 5, D) the ring of Weodgh {rF- Str+3 Dex+5 Stlth+} [ring of stealth] It affects your strength (+3). It affects your dexterity (+5). It makes you vulnerable to fire. It makes you more stealthy. (56, 31, D) 50 arrows (56, 32, D) 50 arrows (57, -17, D) a book of Transfigurations (57, -16, D) an uncursed staff of poison (57, -15, D) an uncursed staff of air (57, 2, D) a +2 helmet of see invisible (57, 4, D) a +11 vampiric scythe (57, 5, D) a +6 chain mail of cold resistance (57, 41, D) an uncursed staff of power (57, 46, D) the ring "Jiat" {Int+2 SInv} [ring of see invisible] It affects your intelligence (+2). It lets you see invisible. (57, 47, D) the ring "Yrieron" {Str+5 Dex+6 Stlth-} [ring of dexterity] It affects your strength (+5). It affects your dexterity (+6). It makes you less stealthy. (58, -17, D) a +0 pair of gloves (58, 3, D) a +2 hat (58, 4, D) the +7 demon trident of Exoneration {drain, Int+2} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+2). (58, 5, D) a +12 plate armour (58, 24, D) a +0 plate armour a +0 battleaxe a +0 plate armour a +0 great mace (58, 25, D) a +0 leather armour a +0 long sword (58, 27, D) a +3 long sword of holy wrath a +0 large shield (58, 36, D) the amulet "Atraubad" {Faith rF+ Dex+2} [amulet of faith] It allows you to gain divine favour quickly. It affects your dexterity (+2). It protects you from fire. (58, 41, D) a crystal ball of energy (58, 45, D) the ring "Kiel Ronu" {MP+9 Str+6} [ring of strength] It affects your strength (+6). It affects your magic capacity (+9). (58, 46, D) the ring "Lacomaun" {rF- rC++ rN+ MP+9 SInv} [ring of positive energy] It makes you vulnerable to fire. It greatly protects you from cold. It protects you from negative energy. It affects your magic capacity (+9). It lets you see invisible. (58, 47, D) the ring of the Original Sin {Ice rN+ Dex+4 Slay+2} [ring of ice] It enhances your ice magic. It affects your dexterity (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It makes you vulnerable to fire. It protects you from cold. It protects you from negative energy. (59, -15, D) a manual of Long Blades (59, -7, D) a +0 long sword a +0 cloak (59, 4, D) a +5 large shield (59, 5, D) the +7 executioner's axe of Accord {holy, +Rage +Inv rC- MR+++} It has been blessed by the Shining One to cause great damage to the undead and demons. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It lets you turn invisible. It lets you go berserk. (59, 24, D) a +0 plate armour a +0 battleaxe (59, 26, D) a bolt (59, 40, D) an uncursed staff of energy (59, 41, D) a wand of slowing (29/48) (59, 46, D) the ring "Bonogaur" {rF+++ rC- rN+ MR+ Stlth-} [ring of protection from magic] It renders you almost immune to fire. It makes you vulnerable to cold. It protects you from negative energy. It affects your resistance to hostile enchantments. It makes you less stealthy. (59, 47, D) the ring of Xom's Sleight of Hands {+Blink rF+} [ring of protection from fire] It protects you from fire. It lets you blink. (60, -17, D) an uncursed staff of earth (60, 5, D) a +9 battleaxe of freezing (60, 25, D) 3 bolts (60, 27, D) a +0 chain mail a +0 dire flail (60, 45, D) the ring of Epsous {rElec rPois Dex-5 Slay+5 Stlth+} [ring of slaying] It affects your dexterity (-5). It affects your accuracy and damage with ranged weapons and melee attacks (+5). It insulates you from electricity. It protects you from poison. It makes you more stealthy. the ring of Coatokk {+Blink MP+9 Str+8 Slay-2 Stlth-} [ring of magical power] It affects your strength (+8). It affects your accuracy and damage with ranged weapons and melee attacks (-2). It affects your magic capacity (+9). It lets you blink. It makes you less stealthy. the ring of Vehumet's Castigation {Fire Dex+2} [ring of fire] It enhances your fire magic. It affects your dexterity (+2). It protects you from fire. It makes you vulnerable to cold. an uncursed ring of ice a +3 ring of protection (61, -16, D) a phial of floods (61, -8, D) a +0 scimitar of flaming a cursed +0 chain mail (61, -3, D) a +0 broad axe a +0 chain mail (61, 24, D) a bolt (61, 31, D) 50 bolts (61, 32, D) 50 bolts (61, 40, D) the amulet of Tiliaromaf {Harm *Drain Fragile rF+ MR+} [amulet of harm] It increases damage dealt and taken. It protects you from fire. It affects your resistance to hostile enchantments. It causes draining when unequipped. It will be destroyed if unequipped. the amulet of the Fool {RegenMP MP+9 Str-4 Dex+6} [amulet of magic regeneration] It increases your magic regeneration. It affects your strength (-4). It affects your dexterity (+6). It affects your magic capacity (+9). the amulet of Creativity {Faith rN+ Dex+4} [amulet of faith] It allows you to gain divine favour quickly. It affects your dexterity (+4). It protects you from negative energy. the amulet of Zuusedd {MR+ Regen+ MP+9 Str+3 Dex-5} [amulet of regeneration] It affects your strength (+3). It affects your dexterity (-5). It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It increases your rate of regeneration. the ring "Nuezetz" {MR+ AC+2} [ring of protection] It affects your AC (+2). It affects your resistance to hostile enchantments. +3 storm dragon scales (62, -18, D) a book of Death (62, -15, D) 22 arrows (62, -2, D) a +3 double sword a +1 chain mail of cold resistance (62, 13, D) a +3 demon blade of electrocution a +0 robe (62, 31, D) 50 bolts (62, 32, D) 50 bolts (62, 45, D) a +0 robe a +0 flail (62, 46, D) a +0 robe a +0 spear of freezing (63, -18, D) an uncursed staff of cold (63, -17, D) an uncursed staff of energy (63, -16, D) a +2 pair of gloves (63, -2, D) a +0 short sword a +0 short sword a +0 leather armour (63, 47, D) Sif Muna's Compendium of Shifting Lightness Spells Type Level a - Irradiate Conjuration/Transmutation 5 b - Lightning Bolt Conjuration/Air 5 c - Hydra Form Transmutation 6 (64, -18, D) the +7 spear of Broken Luck {pierce, rF+} It inflicts extra damage upon your enemies. It protects you from fire. (64, 13, D) a +0 flail a +0 robe (64, 18, D) the amulet of No Interval {RegenMP Dex+4} [amulet of magic regeneration] It increases your magic regeneration. It affects your dexterity (+4). (64, 24, D) +2 swamp dragon scales (64, 29, D) a +0 plate armour a +0 long sword (64, 31, D) a +0 battleaxe (64, 47, D) a book of Maledictions (65, -18, D) the +10 long sword of Doupete {drain, Int+3} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+3). (65, -17, D) a +0 pair of gloves (65, 12, D) a +1 scythe of venom (65, 17, D) the ring "Lix Makk" {*Contam rN+ MR+ Str+5 Dex+4} [ring of dexterity] It affects your strength (+5). It affects your dexterity (+4). It protects you from negative energy. It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. (65, 18, D) the ring "Elucloty" {Wiz MR+++} [ring of wizardry] It improves your spell success rate. It affects your resistance to hostile enchantments. (65, 24, D) +4 ice dragon scales (65, 25, D) a +1 large shield (65, 29, D) a +0 buckler a +0 robe a +3 rapier of venom (65, 47, D) a book of Necromancy (66, -18, D) an uncursed staff of air (66, -17, D) a +4 plate armour of poison resistance (66, -16, D) a +0 halberd (66, -13, D) a +0 dire flail (66, 16, D) the ring "Zomneboz" {Ice *Corrode Dex+6 Slay+6} [ring of ice] It enhances your ice magic. It affects your dexterity (+6). It affects your accuracy and damage with ranged weapons and melee attacks (+6). It makes you vulnerable to fire. It protects you from cold. It may corrode you when you take damage. (66, 17, D) the amulet "Uzoenock" {Regen+ Dex+6} [amulet of regeneration] It affects your dexterity (+6). It increases your rate of regeneration. (66, 18, D) the amulet of Xom's Whimsicality {Inacc MR+ MP+9 Int+2} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your intelligence (+2). It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (66, 28, D) a cursed +0 robe a cursed -2 trident (66, 29, D) a +0 shield a +0 robe a +0 trident (66, 31, D) a +2 robe of fire resistance (66, 32, D) the +10 Black Knight's horse barding {ponderous, rPois rN+} It protects you from poison. It protects you from negative energy. (67, -17, D) a +3 quarterstaff of protection (67, -16, D) a +0 war axe (67, 31, D) a +1 chain mail of cold resistance (67, 32, D) a +1 helmet of intelligence (67, 47, D) a Necronomicon (68, -16, D) a +4 scimitar of draining (68, -15, D) a book of the Tempests (69, -18, D) a phial of floods (69, -17, D) the Guide on Stones Spells Type Level a - Sandblast Earth 1 b - Passwall Transmutation/Earth 2 c - Lee's Rapid Deconstruction Earth 5 d - Statue Form Transmutation/Earth 6 (69, -16, D) a +4 spear of venom (69, -15, D) an uncursed staff of conjuration (69, -6, D) an uncursed staff of poison (69, 0, D) a cursed -1 short sword (69, 1, D) 15 bolts a +0 arbalest (69, 31, D) a +4 ring mail (69, 32, D) a +1 helmet (69, 47, D) a book of Summonings (70, -18, D) a book of the Dragon (70, -17, D) an uncursed staff of power (70, -16, D) a +0 robe (70, -12, D) an uncursed staff of cold (70, 1, D) a +0 leather armour a +0 longbow 58 arrows (70, 15, D) a +0 hand axe a +0 whip a cursed +0 ring mail a +0 cloak a +0 club a +0 scale mail (70, 16, D) a +0 dagger a +0 robe (70, 32, D) +0 ice dragon scales (71, -16, D) a +0 ring mail (71, 2, D) a +0 plate armour a +2 great sword (71, 15, D) a +0 battleaxe a +0 plate armour a +0 dagger a +2 robe of the Archmagi (71, 24, D) +2 mottled dragon scales (71, 25, D) a cursed +0 leather armour (71, 28, D) a +0 large shield a +3 plate armour (71, 31, D) a +1 centaur barding (71, 32, D) +2 swamp dragon scales (71, 47, D) the Handbook of the Creative Voyage Spells Type Level a - Apportation Translocation 1 b - Force Lance Conjuration/Translocation 4 c - Summon Mana Viper Hexes/Summoning 5 d - Summon Forest Summoning/Translocation 5 (72, -18, D) a +2 falchion of slicing (72, -17, D) a +3 arbalest of freezing (72, -12, D) a +0 spear of piercing (72, 24, D) a +0 chain mail (72, 25, D) a +2 robe of fire resistance (72, 31, D) +2 mottled dragon scales (72, 47, D) a book of Debilitation (73, -15, D) a +0 leather armour (73, 21, D) a +0 long sword (73, 22, D) a +0 hand axe (73, 47, D) a book of Clouds (74, -12, D) the +8 rapier of Anguish {speed, rPois rC+ Dex-5 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (-5). It protects you from cold. It protects you from poison. It lets you see invisible. 26 stones (74, 4, D) a +0 trident (74, 5, D) a +0 robe a +1 trident of protection (74, 22, D) a +0 battleaxe a +0 long sword (74, 23, D) a +0 war axe a +0 hand axe a +0 flail (74, 24, D) a +0 robe (74, 25, D) a cursed +0 ring mail a +0 trident (74, 26, D) a +0 spear (74, 30, D) a +0 cloak a +0 rapier (74, 31, D) a +1 robe of magic resistance (74, 32, D) a +0 chain mail a +0 short sword (74, 34, D) a +0 robe a +0 halberd (74, 35, D) a +0 halberd a +0 flail (75, -11, D) a +2 flail of crushing a +0 long sword a +4 arbalest of freezing a +0 long sword 39 stones a +0 plate armour (75, -10, D) a stone (75, -9, D) a stone a cursed -3 short sword the +2 plate armour "Jefem" {rN+} It protects you from negative energy. (75, -8, D) a stone the +6 mace "Faetir" {crush, rC++ rN+ Int-5 Dex+4} It inflicts extra damage upon your enemies. It affects your intelligence (-5). It affects your dexterity (+4). It greatly protects you from cold. It protects you from negative energy. a +1 glaive of venom a +0 rapier a +0 leather armour a +0 rapier (75, -7, D) an uncursed staff of air the +4 hand crossbow "Okemm" {flame, rElec MR+ Dex-3} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (-3). It insulates you from electricity. It affects your resistance to hostile enchantments. a +0 robe (75, -5, D) a +0 battleaxe a +0 robe an uncursed amulet of magic regeneration (75, 0, D) a +1 rapier of speed a +0 leather armour a +1 rapier of speed (75, 5, D) a +0 leather armour a +0 long sword (75, 6, D) a +0 plate armour a throwing net a +0 spear (75, 7, D) a +0 battleaxe of freezing (75, 13, D) a +0 flail (75, 23, D) a +0 spear (75, 24, D) a +0 chain mail a +3 halberd (75, 25, D) a +0 halberd (75, 31, D) a +0 robe a +0 dagger a +0 hand axe (75, 39, D) a Fen Folio (75, 40, D) a book of Air (75, 41, D) a book of Enchantments (75, 42, D) Sif Muna's Almanac of Feathers Spells Type Level a - Shock Conjuration/Air 1 b - Static Discharge Conjuration/Air 3 c - Poisonous Cloud Conjuration/Poison/Air 6 d - Tornado Air 9 (75, 43, D) a book of Cantrips (75, 45, D) a book of Fire