Groucho the Dungeon (0, 52, D) a +0 dire flail (1, 32, D) the +1 falchion "Papity" {holy, Int+6} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+6). (1, 33, D) a +0 robe (1, 34, D) a +0 spear (1, 35, D) a +0 war axe a +0 animal skin (1, 50, D) a +1 mace of holy wrath (1, 51, D) a +0 long sword a +5 blowgun a +0 chain mail a cursed -3 ring of evasion the Volume of Fatigue Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Throw Flame Conjuration/Fire 2 c - Conjure Flame Conjuration/Fire 3 d - Inner Flame Hexes/Fire 3 e - Bolt of Fire Conjuration/Fire 6 (1, 52, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). (1, 53, D) a +0 halberd a +4 scythe of distortion (2, 14, D) the +13 plate armour of Birdsong {-Tele +Inv Str+4} It affects your strength (+4). It lets you turn invisible. It prevents most forms of teleportation. (2, 33, D) an uncursed amulet of harm (2, 34, D) the Collected Works on the Traveller and Sinister Rites Spells Type Level a - Pain Necromancy 1 b - Gell's Gravitas Hexes/Translocation 3 c - Simulacrum Ice/Necromancy 6 (2, 35, D) the cursed +0 troll leather armour "Ropay" {Regen+ Slay+4} It affects your accuracy and damage with ranged weapons and melee attacks (+4). It increases your rate of regeneration. It has a curse placed upon it. (2, 50, D) a cursed -1 giant spiked club a +0 troll leather armour a +0 dagger (2, 51, D) a +3 spear of venom a +0 plate armour a +6 giant club (2, 52, D) a +0 plate armour a +0 chain mail a +3 trident of venom a +0 plate armour (2, 55, D) a cursed -3 scimitar (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 15, D) an uncursed ring of protection from magic a +3 great mace of holy wrath (3, 16, D) an uncursed ring of positive energy a +3 rod of inaccuracy (13/13) the ring of the Harvest {Wiz *Corrode +Blink rElec Dex+4} [ring of wizardry] It improves your spell success rate. It affects your dexterity (+4). It insulates you from electricity. It lets you blink. It may corrode you when you take damage. (3, 17, D) an uncursed amulet of the gourmand (3, 32, D) a +2 rapier of draining (3, 33, D) a +1 quarterstaff of draining (3, 34, D) a disc of storms (3, 36, D) a +6 quick blade a cursed +0 robe a +2 buckler an uncursed ring of resist corrosion (3, 50, D) a +0 long sword an uncursed staff of power a +0 war axe a +0 robe the cursed ring "Qeann" {+Inv MP-9 EV-2 Str+10 Stlth+} [ring of evasion] It affects your evasion (-2). It affects your strength (+10). It affects your magic capacity (-9). It lets you turn invisible. It makes you more stealthy. It has a curse placed upon it. a crystal ball of energy (3, 54, D) a +2 ring of protection a +0 scythe of venom (3, 57, D) a +0 chain mail (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 32, D) a +1 ring mail of positive energy (4, 33, D) a +2 battleaxe of freezing (4, 34, D) a +0 war axe an uncursed staff of summoning (4, 39, D) the cursed +3 flail "Wigookk" {flame, Int+6 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+6). It lets you see invisible. It has a curse placed upon it. (4, 50, D) the Incunabulum of Freezing Transformation Spells Type Level a - Spider Form Transmutation/Poison 3 b - Metabolic Englaciation Hexes/Ice 5 c - Freezing Cloud Conjuration/Ice/Air 6 d - Bolt of Cold Conjuration/Ice 6 an uncursed staff of energy a +0 giant spiked club a +0 battleaxe (4, 53, D) a disc of storms a +0 war axe a +0 dire flail a +0 great mace a +0 arbalest 19 bolts a +0 chain mail (4, 57, D) a +2 halberd of venom (5, 14, D) a +0 dagger of holy wrath (5, 15, D) a sack of spiders a cursed staff of cold (5, 33, D) the +0 cloak of the Thinker {rC- Dex+4} It affects your dexterity (+4). It makes you vulnerable to cold. (5, 34, D) the amulet "Yladawn" {rPois Regen+ MP-9 Int+2} [amulet of regeneration] It affects your intelligence (+2). It protects you from poison. It affects your magic capacity (-9). It increases your rate of regeneration. (5, 39, D) a +0 robe (5, 49, D) a +0 dagger (unseen) (6, 14, D) the +8 spear of Wiext {drain, *Noise Str+4 Int+2} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+4). It affects your intelligence (+2). It may make noises in combat. (6, 15, D) an uncursed staff of air (6, 19, D) a +4 hand axe of electrocution (6, 22, D) a +0 giant club (unseen) (6, 32, D) a Young Poisoner's Handbook (6, 33, D) a book of Ice (6, 34, D) a book of Maledictions (6, 35, D) a +0 animal skin a +0 rapier a cursed -2 animal skin (6, 36, D) a +0 robe a +1 flail of draining a +0 robe a +0 buckler an uncursed amulet of rage (6, 38, D) a +0 vampiric lajatang a +0 robe (6, 56, D) 4 large rocks a +0 halberd a +0 chain mail (6, 59, D) a large rock (7, 5, D) a +0 scale mail a +0 shield a +0 flail (7, 15, D) a +4 short sword of freezing the +5 pair of quick blades "Gyre" and "Gimble" {pierce, Dex-3} It inflicts extra damage upon your enemies. It affects your dexterity (-3). a cursed staff of air a +2 pair of gloves of strength (7, 21, D) a +0 giant spiked club (7, 23, D) a +0 giant club (7, 33, D) a phantom mirror (7, 35, D) a +0 antimagic war axe a +0 animal skin (7, 36, D) a +2 vampiric lajatang a +0 robe an uncursed ring of poison resistance (7, 37, D) a +2 antimagic quarterstaff a +0 animal skin (7, 40, D) a +0 antimagic hand axe a +0 animal skin (7, 50, D) a +0 chain mail a phantom mirror (7, 51, D) the +16 crystal plate armour "Qaluugey" {+Blink rPois Int-4 Slay+6} It affects your intelligence (-4). It affects your accuracy and damage with ranged weapons and melee attacks (+6). It protects you from poison. It lets you blink. an uncursed amulet of regeneration an uncursed ring of stealth a wand of iceblast (5/15) 2 potions of brilliance a +4 great sword of holy wrath a +0 plate armour a book of Unlife a +0 giant club a +0 hand axe a +4 rapier of draining a cursed -2 dagger a +0 robe (7, 54, D) a large rock a +0 chain mail the +6 mace "Ogre's Undoing" {crush, Str+2} It inflicts extra damage upon your enemies. It affects your strength (+2). a +0 plate armour (7, 56, D) a +0 giant spiked club (8, 14, D) a +4 lightning rod (11/11) (8, 15, D) a +1 chain mail of cold resistance a +2 shortbow of flaming (8, 16, D) a +0 scythe of venom (still there?) 2 potions of haste (still there?) (8, 33, D) the cursed +1 spear of Wyewaer {venom, Dex+3} It poisons the flesh of those it strikes. It affects your dexterity (+3). It has a curse placed upon it. (8, 34, D) a +2 rapier of distortion (8, 35, D) a +3 vampiric rapier a +0 robe a +0 buckler (8, 50, D) a +0 hand axe (8, 51, D) a +0 dagger a +0 robe an uncursed ring of fire an uncursed staff of energy (8, 52, D) a +1 halberd of flaming a +0 scale mail a +0 scimitar a +0 battleaxe (8, 53, D) a +0 plate armour (8, 54, D) a +0 giant club (9, 14, D) a disc of storms (9, 15, D) a Grand Grimoire (9, 19, D) a +6 scythe of venom (9, 34, D) the Compendium of Poison and Battle Magic Spells Type Level a - Shock Conjuration/Air 1 b - Spider Form Transmutation/Poison 3 c - Fulminant Prism Conjuration/Hexes 4 d - Olgreb's Toxic Radiance Poison 4 e - Spellforged Servitor Conjuration/Summoning 7 (9, 35, D) a +0 rod of shadows (13/13) a +1 rapier of draining a +0 robe a +0 buckler an uncursed amulet of harm a +3 demon whip of electrocution a +0 robe a +2 buckler an uncursed ring of magical power (9, 36, D) a +0 flail a +0 animal skin (9, 51, D) a +0 dagger (still there?) a book of the Warp (still there?) (9, 53, D) 3 large rocks (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 14, D) Sif Muna's Tome of Weightlessness Spells Type Level a - Airstrike Air 4 b - Lightning Bolt Conjuration/Air 5 c - Silence Hexes/Air 5 d - Poisonous Cloud Conjuration/Poison/Air 6 (10, 15, D) a sack of spiders (10, 16, D) a +1 halberd of venom (10, 17, D) a +1 scythe of protection (10, 32, D) a book of Misfortune (10, 34, D) a +1 mace of holy wrath a cursed +0 animal skin an uncursed staff of air (10, 37, D) a cursed staff of air a +0 robe (10, 50, D) a +0 robe the +8 storm bow {elec} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. (10, 52, D) a +0 ring mail (still there?) an uncursed staff of death (still there?) (10, 54, D) a +3 ring of dexterity a potion of might an uncursed ring of stealth a +0 plate armour a +0 dire flail (10, 56, D) a +5 rod of ignition (13/13) a cursed +0 flail (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +4 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 14, D) an uncursed staff of energy (11, 15, D) the amulet of Erchyconn {*Corrode +Rage rElec rPois Slay+3} [amulet of rage] It affects your accuracy and damage with ranged weapons and melee attacks (+3). It insulates you from electricity. It protects you from poison. It lets you go berserk. It may corrode you when you take damage. (11, 32, D) a +0 rapier (11, 33, D) the Papyrus of the Forsaken Wars Spells Type Level a - Beastly Appendage Transmutation 1 b - Sticks to Snakes Transmutation 2 c - Passwall Transmutation/Earth 2 d - Fireball Conjuration/Fire 5 e - Ring of Flames Charms/Fire 7 (11, 34, D) a +3 vampiric trident (11, 35, D) a +0 longbow a +0 spear 24 arrows (11, 50, D) a +0 dagger an uncursed amulet of faith (11, 51, D) 5 large rocks (still there?) a bolt (still there?) (12, 14, D) a +2 plate armour of magic resistance (12, 15, D) a Necronomicon (12, 16, D) a +1 spear of freezing (12, 34, D) a phantom mirror (12, 50, D) an uncursed staff of earth (12, 51, D) a cursed -1 arbalest (still there?) a +0 giant club (still there?) (12, 52, D) a +1 morningstar of protection (unseen) (12, 54, D) a +1 battleaxe (still there?) 3 large rocks (still there?) (12, 55, D) a +0 dire flail (unseen) (13, 32, D) a book of Maledictions (13, 34, D) a box of beasts (13, 50, D) a disc of storms (13, 51, D) a sack of spiders (13, 52, D) a +0 shield of protection (13, 53, D) 3 large rocks a +0 giant spiked club (14, 50, D) a +1 hunting sling of freezing (14, 51, D) an uncursed ring of wizardry (14, 52, D) an uncursed staff of energy (18, 20, D) a +4 ring of intelligence (18, 48, D) a box of beasts (18, 49, D) a +0 scimitar of pain (18, 50, D) an uncursed staff of wizardry (19, 0, D) an uncursed staff of conjuration (19, 1, D) a +1 spear of piercing (19, 16, D) a +1 shortbow of flaming (19, 32, D) a +1 leather armour of cold resistance (19, 33, D) the amulet "Hulyplon" {rF+ Regen+ SInv Stlth-} [amulet of regeneration] It protects you from fire. It lets you see invisible. It increases your rate of regeneration. It makes you less stealthy. (19, 48, D) the Volume of Poisoning Spells Type Level a - Sting Conjuration/Poison 1 b - Spider Form Transmutation/Poison 3 c - Venom Bolt Conjuration/Poison 5 d - Alistair's Intoxication Transmutation/Poison 5 e - Poisonous Cloud Conjuration/Poison/Air 6 (19, 49, D) a phial of floods (19, 50, D) a +0 mace of venom (20, 0, D) a crystal ball of energy (20, 1, D) a +2 plate armour of fire resistance (20, 3, D) a +2 flail of holy wrath (unseen) (20, 16, D) a +2 naga barding of fire resistance (20, 17, D) a book of Party Tricks (20, 31, D) an uncursed staff of wizardry (20, 34, D) a +0 battleaxe of freezing (20, 36, D) +0 ice dragon scales (20, 37, D) a +1 battleaxe of freezing (20, 48, D) the +2 trident of Prescription {vamp, *Noise Int+2 Dex+4} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+2). It affects your dexterity (+4). It may make noises in combat. (20, 49, D) a crystal ball of energy the +5 rapier of Gallantry {protect, *Corrode MR+ Int+2} It protects the one who uses it against injury (+AC on strike). It affects your intelligence (+2). It affects your resistance to hostile enchantments. It may corrode you when you take damage. (21, 0, D) the +2 ring mail "Xucarey" {rF- Regen+ Str+7 Dex+3} It affects your strength (+7). It affects your dexterity (+3). It makes you vulnerable to fire. It increases your rate of regeneration. (21, 1, D) a cursed -3 ring of intelligence (still there?) an uncursed staff of earth (still there?) (21, 19, D) a +5 dagger of protection (21, 33, D) a +5 quarterstaff of crushing a phantom mirror (21, 34, D) a +0 battleaxe of freezing a book of Minor Magic (21, 37, D) a +0 battleaxe of freezing (21, 48, D) an uncursed staff of death (21, 49, D) a fan of gales a +3 ring mail of cold resistance (22, 3, D) a +0 hand axe (22, 4, D) a +0 buckler (22, 16, D) a +4 flail of crushing the +4 trident of Toimijet {pain, +Blink rN+ Stlth+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from negative energy. It lets you blink. It makes you more stealthy. a +6 hand crossbow of flaming (22, 32, D) the +9 shortbow "Dustras" {speed, Dex+2 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+2). It lets you see invisible. a +1 halberd of flaming (22, 48, D) a +0 morningstar of venom (23, 2, D) a +0 robe (23, 6, D) an uncursed staff of cold a +0 robe a +5 flail of crushing a +0 robe (23, 16, D) a +1 hand axe of venom (23, 32, D) a +2 scale mail of cold resistance (23, 36, D) the +9 long sword "Yrphuodd" {slice, rF+ Stlth+} It inflicts extra damage upon your enemies. It protects you from fire. It makes you more stealthy. (23, 40, D) a +0 battleaxe of freezing (23, 48, D) an uncursed staff of poison a +0 ring mail of cold resistance (23, 49, D) an uncursed amulet of harm (23, 50, D) a +4 rod of inaccuracy (10/10) an uncursed ring of see invisible (24, 2, D) a +1 antimagic hand axe (unseen) (24, 16, D) a +3 spear of venom a +0 great sword of holy wrath an uncursed staff of power a +2 flail of pain (24, 32, D) a +2 rapier of draining (24, 34, D) a Necronomicon (24, 48, D) a +3 dagger of freezing (24, 50, D) a book of Spatial Translocations (25, 0, D) a book of Changes (25, 4, D) a +0 robe (25, 6, D) a +0 hand axe a +0 animal skin (25, 7, D) a +0 quarterstaff a +0 animal skin (25, 16, D) the +10 rapier of Zit Jyj {pierce, Str+5 Stlth+} It inflicts extra damage upon your enemies. It affects your strength (+5). It makes you more stealthy. (25, 18, D) a +3 war axe of electrocution a fan of gales a +1 lajatang of protection a +2 short sword of flaming (25, 19, D) an uncursed staff of death a +8 morningstar of draining (25, 32, D) a +1 leather armour of magic resistance (25, 33, D) a +0 vampiric glaive (25, 34, D) a +1 robe of cold resistance (25, 49, D) an uncursed ring of protection from magic (25, 50, D) an uncursed staff of air (26, 0, D) the +0 falchion of the Dead {slice, Str+2} It inflicts extra damage upon your enemies. It affects your strength (+2). (26, 3, D) a +0 robe (still there?) a +3 flail of protection (still there?) (26, 32, D) a +3 hand axe of holy wrath (26, 34, D) an uncursed staff of summoning (26, 48, D) a box of beasts (26, 49, D) the Handbook of the Escort Spells Type Level a - Summon Butterflies Summoning 1 b - Call Canine Familiar Summoning 3 c - Summon Ice Beast Ice/Summoning 4 d - Aura of Abjuration Summoning 5 e - Malign Gateway Summoning/Translocation 7 (26, 50, D) a +3 lajatang of electrocution (27, 0, D) a +0 spear (27, 1, D) the cursed +0 ring mail of Fun and Games {*Drain rElec MP+9} It insulates you from electricity. It affects your magic capacity (+9). It causes draining when unequipped. It has a curse placed upon it. a +5 ring of strength (27, 5, D) a +1 rapier of speed (unseen) (27, 32, D) an uncursed ring of fire a +1 rapier of protection (27, 33, D) an uncursed staff of conjuration (27, 34, D) a +1 whip of holy wrath (27, 48, D) a +2 centaur barding of flying (27, 49, D) the cursed +0 shortbow of Circular Logic {venom, rF- rC++ Str+2 Dex+4} It poisons the ammo it fires. It affects your strength (+2). It affects your dexterity (+4). It makes you vulnerable to fire. It greatly protects you from cold. It has a curse placed upon it. a +3 rapier of freezing (27, 50, D) the +5 long sword of Youthful Indiscretion {freeze, *Drain rElec MR+ Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. It affects your resistance to hostile enchantments. It causes draining when unequipped. It makes you more stealthy. (28, 0, D) an uncursed ring of see invisible a +0 quarterstaff (28, 16, D) the +3 shortbow of Radicalism {speed, rPois rC+ rN+} Attacks with this weapon are significantly faster. It protects you from cold. It protects you from poison. It protects you from negative energy. an uncursed staff of air (28, 32, D) a cursed +4 ring of intelligence (28, 49, D) a cursed -3 ring of dexterity (29, 0, D) an uncursed ring of stealth 7 scrolls of fog 4 scrolls of amnesia (29, 5, D) a +6 morningstar of protection (29, 16, D) the +0 robe of Dithmenos's Scorn {Stlth+} It makes you more stealthy. a +3 plate armour of fire resistance (29, 32, D) the +6 arbalest "Damnation" {damnation} (29, 33, D) a disc of storms (29, 49, D) a +1 falchion of slicing (29, 50, D) a crystal ball of energy (30, 48, D) an uncursed ring of protection from fire (30, 49, D) a +2 vampiric war axe (30, 50, D) a sack of spiders (31, 48, D) the Almanac of Dusty Toxins Spells Type Level a - Sandblast Earth 1 b - Ignite Poison Fire/Transmutation/Poison 3 c - Leda's Liquefaction Hexes/Earth 4 d - Olgreb's Toxic Radiance Poison 4 e - Bolt of Magma Conjuration/Fire/Earth 5 (31, 49, D) the +7 plate armour of the Engineer {rN+ rCorr Str+4} It affects your strength (+4). It protects you from negative energy. It protects you from acid and corrosion. (31, 50, D) the ring "Diacs" {Ice Int+2} [ring of ice] It enhances your ice magic. It affects your intelligence (+2). It makes you vulnerable to fire. It protects you from cold. (32, 48, D) a manual of Polearms (32, 49, D) a +4 falchion of slicing (32, 50, D) the +6 rapier of the Eleven Demons {pierce, Str+3} It inflicts extra damage upon your enemies. It affects your strength (+3). (33, 48, D) Riychuhir's Incunabulum of Blistering Battle Magic Spells Type Level a - Static Discharge Conjuration/Air 3 b - Dazzling Spray Conjuration/Hexes 3 c - Throw Icicle Conjuration/Ice 4 d - Fireball Conjuration/Fire 5 e - Lightning Bolt Conjuration/Air 5 (33, 49, D) a +2 rapier of venom (33, 50, D) a +6 falchion of protection (34, 28, D) a +0 spear (34, 48, D) an uncursed staff of earth (34, 50, D) the +5 shortbow of the Ancients {flame, -Tele MR+ MP+9 Dex+3} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+3). It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It prevents most forms of teleportation. (35, 14, D) Sif Muna's Volume of Dark Arts and Envenoming Spells Type Level a - Sublimation of Blood Necromancy 2 b - Control Undead Necromancy 4 c - Venom Bolt Conjuration/Poison 5 d - Agony Necromancy 5 (35, 15, D) a lamp of fire (35, 28, D) a book of Callings (35, 29, D) a fan of gales (36, 1, D) a +0 plate armour (36, 28, D) a book of Misfortune (37, 1, D) a box of beasts (37, 7, D) a bolt (37, 14, D) a +2 flail of venom (37, 15, D) a +7 quarterstaff of draining (still there?) a cursed ring of loudness (still there?) (37, 29, D) a +1 hand crossbow of flaming (38, 0, D) a phial of floods (38, 1, D) a phial of floods (38, 3, D) a +0 arbalest (unseen) (38, 4, D) a +0 war axe (38, 5, D) a +2 halberd (unseen) (38, 6, D) a large rock (unseen) (38, 15, D) the +1 leather armour of Zacsupym {MR+ Str+4} It affects your strength (+4). It affects your resistance to hostile enchantments. (38, 29, D) a fan of gales (38, 36, D) a +0 club (38, 37, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 hand axe (38, 48, D) +1 fire dragon scales (38, 49, D) the cursed +1 hunting sling of the Establishment {freeze, Dex+3} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (+3). It has a curse placed upon it. (38, 50, D) a +0 longbow of freezing (39, 0, D) a book of Ice (39, 2, D) an uncursed staff of conjuration (unseen) (39, 3, D) a cursed -2 arbalest (unseen) (39, 5, D) a +0 plate armour (39, 7, D) 3 large rocks 2 bolts (39, 14, D) a +0 pair of boots of stealth (39, 16, D) the +9 shortbow of Checks and Balances {velocity, rPois Int+2} Any arrow fired from it inflicts extra damage. It affects your intelligence (+2). It protects you from poison. (39, 28, D) a +0 spear (39, 29, D) a +2 rapier of venom (39, 36, D) the +7 lajatang of Doom {slice, *Corrode +Inv Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It lets you turn invisible. It may corrode you when you take damage. (39, 38, D) an uncursed ring of poison resistance (39, 48, D) a lamp of fire (39, 49, D) the +8 bow of Krishna "Sharnga" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It lets you see invisible. (39, 50, D) a Young Poisoner's Handbook (40, 2, D) a +0 plate armour (unseen) (40, 3, D) a +3 ring of dexterity (40, 5, D) an uncursed staff of poison a +0 arbalest 16 bolts a +0 bardiche a cursed +0 chain mail (40, 6, D) a +0 arbalest 23 bolts (40, 8, D) a bolt (40, 14, D) an uncursed ring of positive energy (40, 15, D) a cursed ring of stealth (40, 18, D) a +3 ring of protection (40, 28, D) the +1 scale mail of the Prince of Darkness {rElec} It insulates you from electricity. (40, 37, D) a +0 long sword (40, 38, D) a +4 flail of crushing (40, 48, D) a +3 mace of protection (40, 49, D) the Papyrus of Weightlessness and Shape Shifting Spells Type Level a - Repel Missiles Charms/Air 2 b - Passwall Transmutation/Earth 2 c - Static Discharge Conjuration/Air 3 d - Petrify Transmutation/Earth 4 e - Irradiate Conjuration/Transmutation 5 (40, 50, D) the cursed +0 long sword of Idariq {speed, +Fly} Attacks with this weapon are significantly faster. It lets you fly. It has a curse placed upon it. (40, 53, D) a +0 war axe (41, 0, D) the cursed +0 leather armour "Exkicoh" {*Slow rPois rF- Str+8} It affects your strength (+8). It makes you vulnerable to fire. It protects you from poison. It may slow you when you take damage. It has a curse placed upon it. (41, 1, D) a fan of gales (41, 14, D) an uncursed staff of wizardry (41, 28, D) an uncursed staff of power (41, 29, D) a +2 trident of flaming (41, 48, D) an uncursed staff of summoning (41, 49, D) a disc of storms (41, 50, D) a +1 chain mail of magic resistance (41, 52, D) a +2 scythe of venom (42, 1, D) a box of beasts (42, 3, D) a +0 war axe (42, 14, D) the +4 shortbow of Grontol {freeze, rPois Int-3 Dex+7 SInv} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (-3). It affects your dexterity (+7). It protects you from poison. It lets you see invisible. (42, 15, D) a +5 rapier of protection (42, 16, D) a sack of spiders (42, 28, D) a +0 mace (42, 29, D) an uncursed staff of fire (42, 48, D) the Papyrus of Poison Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Ignite Poison Fire/Transmutation/Poison 3 c - Spider Form Transmutation/Poison 3 d - Olgreb's Toxic Radiance Poison 4 (42, 49, D) a +2 shortbow of flaming (42, 50, D) a book of Changes (42, 54, D) a +0 antimagic scythe (43, 28, D) the +5 dagger "Ceprugh" {freeze, MR+ SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your resistance to hostile enchantments. It lets you see invisible. (43, 29, D) a +2 ring mail of cold resistance (43, 48, D) an uncursed ring of stealth (43, 49, D) a manual of Earth Magic a +2 plate armour of cold resistance (43, 50, D) a box of beasts (44, 10, D) a large rock (44, 28, D) a lamp of fire (44, 48, D) a +4 blowgun (44, 49, D) the +10 shortbow "Owneklen" {velocity, -Tele rC+++ Dex-2 Stlth+} Any arrow fired from it inflicts extra damage. It affects your dexterity (-2). It renders you almost immune to cold. It prevents most forms of teleportation. It makes you more stealthy. (44, 50, D) a +2 halberd of freezing (45, 48, D) an uncursed staff of power (45, 49, D) a phantom mirror (45, 50, D) a +4 hunting sling of flaming a cursed amulet of regeneration (46, 48, D) a +6 dagger of electrocution (46, 49, D) an uncursed ring of resist corrosion (46, 50, D) a manual of Crossbows (46, 51, D) a +2 chain mail of cold resistance a +2 shortbow of freezing (47, 49, D) a +0 whip of freezing a book of the Dragon (47, 50, D) a book of Maledictions the +9 war axe of the Boar {flame, rElec rPois rF+ Dex-3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (-3). It protects you from fire. It insulates you from electricity. It protects you from poison. (48, 49, D) a book of Burglary the ring of Jealousy {rPois rC+} [ring of poison resistance] It protects you from cold. It protects you from poison. (49, 0, D) a book of Flames (49, 1, D) a book of Cantrips (49, 12, D) 2 large rocks an uncursed staff of poison (49, 24, D) the +3 quarterstaff of Emiph {pain, +Fly Int+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+4). It lets you fly. (49, 36, D) a +4 blowgun (49, 37, D) an uncursed amulet of regeneration (49, 48, D) a -1 rod of clouds (13/13) the +7 great mace "Undeadhunter" {disrupt, rN+} It protects you from negative energy. (50, 0, D) an uncursed staff of fire (50, 13, D) a crystal ball of energy (50, 14, D) 3 large rocks (50, 15, D) a +2 battleaxe of freezing (50, 25, D) a lamp of fire (50, 50, D) a book of Minor Magic (51, 0, D) a +2 flail of protection (51, 12, D) a lamp of fire (51, 13, D) a large rock an uncursed staff of earth (51, 15, D) 2 large rocks (51, 17, D) a +0 giant club a +0 dire flail (51, 24, D) a +7 blowgun (51, 25, D) an uncursed ring of see invisible (51, 36, D) a +0 scimitar of flaming (51, 37, D) a +0 mace of holy wrath (51, 48, D) an uncursed amulet of harm a +0 plate armour of positive energy an uncursed staff of fire (51, 49, D) a +0 halberd of flaming a +1 morningstar of protection (52, 0, D) the Catalogue of Evil Protection Spells Type Level a - Pain Necromancy 1 b - Swiftness Charms/Air 2 c - Dispel Undead Necromancy 5 d - Deflect Missiles Charms/Air 6 e - Simulacrum Ice/Necromancy 6 (52, 1, D) an uncursed staff of air (52, 12, D) an uncursed ring of ice (52, 13, D) a +0 giant spiked club a +0 giant club a book of Power (52, 15, D) a large rock (52, 18, D) 3 large rocks (52, 19, D) 2 large rocks (52, 20, D) 2 large rocks (52, 21, D) a large rock (52, 24, D) a +5 blowgun (52, 36, D) a +1 buckler of protection (52, 37, D) a sack of spiders (52, 48, D) an uncursed staff of power (52, 49, D) an uncursed staff of wizardry (52, 52, D) +0 ice dragon scales (53, 0, D) a phantom mirror (53, 1, D) a book of Changes a sack of spiders (53, 12, D) a cursed staff of poison (53, 13, D) 3 large rocks a +0 giant spiked club a +0 giant club a +1 flail of protection (53, 14, D) a +0 troll leather armour (53, 15, D) 3 large rocks (53, 16, D) a +0 giant club (53, 24, D) a +2 ring of intelligence (53, 25, D) a fan of gales (53, 36, D) an uncursed staff of poison (53, 37, D) an uncursed ring of wizardry (53, 42, D) a +0 mace (53, 48, D) a phantom mirror (53, 49, D) a book of Conjurations a phial of floods Sif Muna's Tome of the Cloudy Oath Spells Type Level a - Confusing Touch Hexes 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Static Discharge Conjuration/Air 3 d - Leda's Liquefaction Hexes/Earth 4 e - Yara's Violent Unravelling Hexes/Transmutation 5 f - Metabolic Englaciation Hexes/Ice 5 (53, 50, D) a box of beasts (54, 12, D) a +1 rod of inaccuracy (9/9) (54, 13, D) the ring "Rim Afur" {rC+ Stlth+} [ring of protection from cold] It protects you from cold. It makes you more stealthy. (54, 24, D) a book of Annihilations (54, 25, D) an uncursed staff of wizardry (54, 36, D) a +4 great sword of electrocution (54, 48, D) a book of Party Tricks (54, 49, D) a manual of Crossbows (54, 50, D) a box of beasts (55, 0, D) an uncursed staff of death a book of Burglary a +3 hand axe of flaming (55, 12, D) a +3 great sword of flaming (55, 13, D) a +2 rapier of electrocution (55, 24, D) a +0 plate armour of cold resistance (58, 47, D) an uncursed staff of poison (58, 48, D) a fan of gales (58, 49, D) a lamp of fire (59, 36, D) a +2 shortbow of flaming (59, 37, D) a +3 ring mail of magic resistance (59, 40, D) a +0 halberd (59, 47, D) the +1 spear "Worm" {antimagic, rC- rN++ Str+3 Dex+3} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+3). It affects your dexterity (+3). It makes you vulnerable to cold. It greatly protects you from negative energy. (59, 48, D) a +2 dagger of pain (59, 49, D) a box of beasts (59, 50, D) a phial of floods (59, 55, D) a +2 great sword of flaming (unseen) (60, 36, D) a box of beasts (60, 37, D) the cursed +1 steam dragon scales of the Catfish {rN+} It protects you from negative energy. It has a curse placed upon it. (60, 40, D) a +0 halberd (60, 48, D) a book of Changes (61, 0, D) Sif Muna's Incunabulum of Dislocation and the Glacier Spells Type Level a - Bolt of Cold Conjuration/Ice 6 b - Ozocubu's Refrigeration Ice 6 c - Disjunction Translocation 8 (61, 2, D) a +0 dagger (unseen) (61, 4, D) a cursed -2 dagger (unseen) (61, 8, D) a +0 mace of protection (61, 16, D) a +1 scale mail of cold resistance (61, 26, D) an uncursed staff of poison (61, 37, D) a +2 scale mail of magic resistance (61, 41, D) a +0 battleaxe of venom (61, 47, D) a book of the Sky (61, 48, D) a +0 demon whip (61, 49, D) a +1 pair of boots of stealth (61, 50, D) a +0 scimitar of flaming the +12 glaive of Prune {chop} It inflicts extra damage upon your enemies. (61, 52, D) a +2 demon whip of flaming (62, 0, D) a book of the Dragon (62, 1, D) a book of Enchantments (62, 3, D) a +0 dagger a +0 robe (62, 8, D) an uncursed staff of wizardry (62, 9, D) an uncursed ring of magical power (62, 16, D) a +1 buckler of poison resistance (62, 17, D) an uncursed staff of power (62, 27, D) a +0 troll leather armour (62, 36, D) an uncursed staff of conjuration (62, 37, D) an uncursed staff of power (62, 40, D) a +0 glaive (unseen) (62, 41, D) a +0 dire flail (unseen) (62, 52, D) +0 fire dragon scales (63, 8, D) an uncursed staff of conjuration (63, 16, D) a crystal ball of energy (63, 17, D) a +2 rapier of freezing (63, 27, D) a +1 lajatang of distortion (63, 36, D) the Papyrus of Necromancy and Arcane Weapons Spells Type Level a - Pain Necromancy 1 b - Throw Flame Conjuration/Fire 2 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Irradiate Conjuration/Transmutation 5 e - Agony Necromancy 5 (63, 37, D) a sack of spiders (63, 47, D) a box of beasts a +1 hat (63, 49, D) a +2 great sword of flaming a +2 battleaxe of freezing an uncursed staff of fire (64, 16, D) an uncursed staff of earth (64, 17, D) a +1 shortbow of freezing (64, 26, D) a sack of spiders (64, 27, D) a +2 antimagic flail (64, 33, D) an uncursed staff of power (64, 47, D) a disc of storms (64, 49, D) a scroll of brand weapon an uncursed ring of fire a Young Poisoner's Handbook a +0 scimitar of flaming 2 boxes of beasts (64, 50, D) a +0 great sword of flaming (unseen) (64, 51, D) a +1 demon whip of venom (65, 26, D) the Incunabulum of Lightness and Conjuration Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Airstrike Air 4 c - Throw Icicle Conjuration/Ice 4 d - Bolt of Draining Conjuration/Necromancy 5 e - Conjure Ball Lightning Conjuration/Air 6 (65, 47, D) a phial of floods (65, 48, D) a +0 scimitar of flaming (65, 51, D) a +2 shortbow of freezing a +0 great sword of flaming an uncursed staff of wizardry (66, 5, D) an uncursed staff of death a +0 longbow 21 arrows a +0 leather armour (66, 48, D) a +0 great sword of flaming (unseen) (67, 0, D) a +0 dagger (67, 2, D) an arrow a +0 scimitar (67, 3, D) a +0 rapier (67, 47, D) a +0 plate armour of fire resistance (67, 48, D) Sif Muna's Grimoire of Ice Spells Type Level a - Freeze Ice 1 b - Ice Form Ice/Transmutation 4 c - Bolt of Cold Conjuration/Ice 6 (unseen) (67, 51, D) a sack of spiders (still there?) +0 fire dragon scales (still there?) (67, 57, D) a +0 demon whip the amulet of Meiciyly {Reflect rF+ MR+ Int-2 SH+3} [amulet of reflection] It shields you and reflects attacks. It affects your intelligence (-2). It protects you from fire. It affects your resistance to hostile enchantments. It affects your SH (+3). a scroll of brand weapon (68, 3, D) 2 arrows (68, 47, D) a +0 demon whip of electrocution (68, 48, D) an uncursed staff of cold (unseen) (69, 0, D) a crystal ball of energy (69, 37, D) a +0 spear (69, 47, D) an uncursed staff of conjuration (69, 48, D) a +3 scimitar of flaming (unseen) (69, 49, D) a +2 war axe of electrocution (unseen) (70, 8, D) an uncursed staff of summoning (70, 9, D) a +4 hand crossbow (70, 36, D) a +0 buckler an uncursed staff of summoning (70, 52, D) a +0 demon whip (still there?) a +1 great sword of flaming (still there?) (71, 8, D) a disc of storms (71, 9, D) a +0 battleaxe a +0 robe (71, 16, D) the Grimoire of Lightness and the Blaze Spells Type Level a - Swiftness Charms/Air 2 b - Inner Flame Hexes/Fire 3 c - Tornado Air 9 (71, 17, D) an uncursed ring of protection from magic (71, 26, D) +1 pearl dragon scales (71, 32, D) a +0 giant spiked club a +0 giant spiked club (71, 36, D) a +2 flail of draining (71, 37, D) a +0 rapier of venom a book of Geomancy (71, 38, D) an uncursed staff of air (unseen) (71, 41, D) a +0 trident of venom a +0 short sword a +0 robe (71, 47, D) the +3 scimitar "Jiock" {slice, Str+5 Int+2} It inflicts extra damage upon your enemies. It affects your strength (+5). It affects your intelligence (+2). (71, 48, D) a phial of floods (71, 49, D) the Catalogue of Displaced Enhancements Spells Type Level a - Swiftness Charms/Air 2 b - Spectral Weapon Hexes/Charms 3 c - Portal Projectile Translocation 3 (unseen) (72, 8, D) an uncursed staff of air (72, 9, D) a sack of spiders (72, 16, D) an uncursed ring of wizardry (72, 17, D) the +5 hunting sling "Wurec" {velocity, +Fly rPois MR+++ Str-5} Any stone fired from it inflicts extra damage. It affects your strength (-5). It protects you from poison. It affects your resistance to hostile enchantments. It lets you fly. (72, 26, D) an uncursed amulet of guardian spirit (72, 27, D) the cursed +0 rapier "Saucsoc" {venom, Dex+2} It poisons the flesh of those it strikes. It affects your dexterity (+2). It has a curse placed upon it. (72, 29, D) a cursed -1 giant club a +0 giant spiked club a +0 giant spiked club (72, 32, D) a +0 troll leather armour a cursed -3 giant club a +0 giant club (72, 36, D) a disc of storms (72, 47, D) an uncursed staff of poison (72, 48, D) a +1 scimitar of protection (72, 49, D) a book of Summonings (72, 50, D) a +0 demon whip of venom (73, 1, D) a +3 plate armour of fire resistance (73, 17, D) the +1 ring mail of the Solstice {rF- rC- rN+ Str+6} It affects your strength (+6). It makes you vulnerable to fire. It makes you vulnerable to cold. It protects you from negative energy. (73, 26, D) a +6 spear of freezing (73, 27, D) a sack of spiders (73, 29, D) a cursed -3 giant club a +0 dire flail (73, 36, D) the cursed +6 large shield of Ignorance {rN+ AC+4 Int-6 *Curse} It affects your AC (+4). It affects your intelligence (-6). It protects you from negative energy. It may re-curse itself when equipped. It has a curse placed upon it. (73, 37, D) the +2 hand axe "Gujamp" {holy, Int-5 Dex+5} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (-5). It affects your dexterity (+5). (73, 39, D) a +0 robe (73, 47, D) an uncursed staff of summoning (73, 48, D) an uncursed staff of cold (73, 51, D) a +4 scimitar of flaming (still there?) a +2 scimitar of flaming (still there?) (74, 47, D) the Handbook of Creative Fire Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Conjure Flame Conjuration/Fire 3 c - Summon Forest Summoning/Translocation 5 d - Summon Demon Summoning 5 e - Bolt of Fire Conjuration/Fire 6 (74, 49, D) the +8 dagger "Egasob" {antimagic, Str+3 Int+4} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+3). It affects your intelligence (+4). (75, 1, D) a +2 shortbow of freezing (75, 47, D) a fan of gales (75, 48, D) the +4 rapier of Dishonour {holy, +Inv Str+3 Int+2 Dex+2} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+3). It affects your intelligence (+2). It affects your dexterity (+2). It lets you turn invisible. (75, 49, D) a +1 mace of draining