Groucho the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 6, D) a +0 leather armour a +1 shortbow a +0 short sword (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +11 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword (61, 0, D) a book of Beasts (61, 8, D) a phial of floods (62, -1, D) 6 arrows (62, 1, D) a +1 leather armour of cold resistance (62, 7, D) 3 arrows (62, 8, D) the +8 plate armour of the Will of the Gods {rN+ MR- Dex+3} It affects your dexterity (+3). It protects you from negative energy. It affects your resistance to hostile enchantments. (62, 9, D) a +3 halberd of venom (63, 0, D) the +2 robe of the Evening Star {rF+ Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from fire. (66, 9, D) a +2 rod of inaccuracy (9/9) (67, 0, D) an uncursed ring of poison resistance (68, -1, D) 3 arrows (68, 0, D) a sack of spiders (69, 20, D) an arrow (70, 0, D) an arrow (70, 8, D) the +9 great mace of the Demagogue {drain, rPois rF++ rN+ Str+4} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+4). It greatly protects you from fire. It protects you from poison. It protects you from negative energy. (71, 7, D) 4 arrows (71, 8, D) a book of Ice (71, 16, D) the +5 chain mail of the Ant {+Fly Dex-3 Slay+5 Stlth+} It affects your dexterity (-3). It affects your accuracy and damage with ranged weapons and melee attacks (+5). It lets you fly. It makes you more stealthy. (72, 8, D) a sack of spiders (72, 9, D) a +2 hand axe of pain (72, 16, D) 3 arrows (still there?) 2 arrows (still there?) (72, 17, D) a +2 robe of cold resistance (73, 1, D) an uncursed staff of wizardry (73, 16, D) a +1 robe (73, 17, D) an uncursed amulet of guardian spirit (73, 21, D) a +3 trident of freezing (74, -1, D) an arrow (75, 1, D) the cursed +0 rapier "Heurarch" {venom, rElec rC++ Str-3 Dex+5} It poisons the flesh of those it strikes. It affects your strength (-3). It affects your dexterity (+5). It greatly protects you from cold. It insulates you from electricity. It has a curse placed upon it. (75, 17, D) an arrow (75, 20, D) 5 arrows (75, 23, D) 6 arrows