Groucho the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) a +0 leather armour a +1 shortbow a +0 short sword (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. Dithmenos disapproves of the use of such an item. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +14 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. Dithmenos disapproves of the use of such an item. the +7 Singing Sword (17, 34, D) an arrow (17, 43, D) an arrow (17, 45, D) 3 arrows (19, 0, D) an uncursed ring of stealth (19, 1, D) a manual of Staves (19, 16, D) an uncursed staff of wizardry (19, 17, D) the cursed +0 dire flail of Usuniyq {freeze, Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you more stealthy. It has a curse placed upon it. (19, 38, D) 5 arrows (20, 0, D) a +2 robe of the Archmagi (20, 1, D) a crystal ball of energy (20, 16, D) a +4 great sword of slicing (20, 17, D) a +6 war axe of chopping (20, 34, D) an arrow (20, 38, D) 5 arrows (21, 0, D) a +2 scythe of protection (21, 1, D) a +2 hand crossbow of velocity (21, 17, D) a disc of storms (21, 34, D) an arrow (still there?) an uncursed staff of wizardry (still there?) (21, 40, D) a +0 scimitar of flaming (22, 0, D) the ring of Raxit {rPois Stlth-} [ring of loudness] It protects you from poison. It makes you less stealthy. (22, 1, D) a +0 plate armour of cold resistance (22, 16, D) an uncursed staff of conjuration (22, 17, D) a box of beasts (22, 34, D) the +9 hand crossbow of Lute {velocity, Str+3 Dex+3} Any bolt fired from it inflicts extra damage. It affects your strength (+3). It affects your dexterity (+3). (22, 37, D) a +0 scimitar of flaming (22, 42, D) a hell hound corpse (23, 0, D) a +4 flail of protection (23, 1, D) a fan of gales (23, 12, D) a water moccasin corpse (23, 13, D) a hippogriff corpse (23, 16, D) a cursed ring of loudness (23, 17, D) a sack of spiders (23, 18, D) a disc of storms (23, 45, D) a hell hound corpse (24, 0, D) a +2 plate armour of magic resistance (24, 1, D) the ring "Zuptaipa" {rElec rN+ Stlth-} [ring of loudness] It insulates you from electricity. It protects you from negative energy. It makes you less stealthy. (24, 7, D) a water moccasin corpse (24, 8, D) a komodo dragon corpse (24, 11, D) a spiny frog corpse (24, 12, D) a crocodile corpse a spiny frog corpse a porcupine corpse (24, 16, D) a cursed staff of earth (24, 17, D) a phial of floods (24, 34, D) 3 arrows (still there?) 2 arrows (still there?) (24, 36, D) a +0 scimitar of flaming (24, 37, D) a +0 demon whip (unseen) (24, 44, D) +0 fire dragon scales (unseen) (25, 0, D) an uncursed ring of resist corrosion (25, 1, D) a book of Minor Magic (25, 8, D) a bullfrog corpse (25, 12, D) a rime drake corpse (25, 16, D) an uncursed staff of air (25, 18, D) a +6 hunting sling of freezing (25, 34, D) a lamp of fire (25, 36, D) +0 fire dragon scales (unseen) (26, 0, D) +0 steam dragon scales (26, 1, D) a crystal ball of energy (26, 16, D) an uncursed staff of conjuration (26, 17, D) a book of Party Tricks (26, 34, D) an arrow (still there?) an uncursed staff of air (still there?) (26, 35, D) a +3 scimitar of flaming (unseen) (26, 36, D) a hell hog corpse (27, 0, D) a +2 plate armour of cold resistance (27, 1, D) a +4 rod of shadows (14/14) (27, 16, D) a +0 broad axe of freezing (27, 17, D) a +3 halberd of protection (27, 34, D) 2 arrows (still there?) an arrow (still there?) (28, 0, D) a +3 short sword of electrocution (28, 1, D) a book of Misfortune (28, 16, D) the +4 quarterstaff of Winter {flame, rElec SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It insulates you from electricity. It lets you see invisible. Dithmenos disapproves of the use of such an item. (28, 17, D) a fan of gales (28, 34, D) an arrow (29, 0, D) an uncursed staff of summoning (29, 1, D) an uncursed staff of energy (29, 16, D) a cursed ring of loudness (29, 17, D) a box of beasts (31, 34, D) 3 arrows (33, 2, D) 3 arrows (34, 1, D) an arrow (34, 28, D) the +7 Kryia's mail coat {DeviceHeal*2 rC+} It protects you from cold. (35, 1, D) 2 arrows (35, 14, D) a +2 halberd of chopping (35, 15, D) a +0 mace of protection (35, 28, D) a +0 plate armour of cold resistance (35, 29, D) the ring "Arymmoerhe" {MR+ Slay+2} [ring of protection from magic] It affects your accuracy and damage with ranged weapons and melee attacks (+2). It affects your resistance to hostile enchantments. (36, 0, D) a manual of Shields (36, 1, D) a book of Fire (36, 8, D) an arrow (36, 14, D) the +8 falchion of Upheaval {drain, Dex+5} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+5). (36, 15, D) an uncursed staff of cold (36, 28, D) a book of the Warp (36, 29, D) an uncursed staff of cold (37, 1, D) an arrow (still there?) a +0 leather armour of positive energy (still there?) (37, 5, D) a +3 long sword (unseen) (37, 14, D) a +1 plate armour of cold resistance (37, 15, D) a fan of gales (37, 28, D) a +4 giant club (37, 29, D) a sack of spiders (38, 0, D) a manual of Hexes (38, 1, D) the amulet of Yceimp {Inacc rC+ rN+ Int+2} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your intelligence (+2). It protects you from cold. It protects you from negative energy. (38, 7, D) a +0 broad axe (unseen) (38, 14, D) the +3 hand crossbow "Fuirr" {freeze, rC+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from cold. (38, 28, D) a +2 antimagic eveningstar (38, 29, D) a +3 scale mail of cold resistance (39, 0, D) the Compendium of Ice Spells Type Level a - Freeze Ice 1 b - Ozocubu's Armour Charms/Ice 3 c - Ice Form Ice/Transmutation 4 d - Simulacrum Ice/Necromancy 6 e - Ozocubu's Refrigeration Ice 6 (39, 1, D) 4 arrows (still there?) 3 arrows (still there?) (39, 3, D) a +0 arbalest (unseen) (39, 6, D) a +3 war axe (unseen) (39, 7, D) a +0 dire flail (unseen) (39, 8, D) a bolt (39, 14, D) a book of Callings (39, 29, D) a book of the Earth (39, 35, D) the +7 war axe of Cinlas {venom, Dex+3} It poisons the flesh of those it strikes. It affects your dexterity (+3). a +2 robe of magic resistance (40, 0, D) an uncursed staff of air (40, 1, D) an uncursed amulet of guardian spirit (40, 14, D) an uncursed ring of resist corrosion (40, 15, D) a box of beasts (40, 29, D) a +2 helmet of see invisible (41, 1, D) a phantom mirror (41, 14, D) an uncursed staff of air (41, 15, D) a +6 iron rod (9/9) (41, 28, D) the +5 rapier of the Pillar {elec, rPois SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from poison. It lets you see invisible. (41, 30, D) the ring "Qiokocao" {rF+ MR+ Str+5 Dex-3} [ring of protection from magic] It affects your strength (+5). It affects your dexterity (-3). It protects you from fire. It affects your resistance to hostile enchantments. a ring of the Octopus King {AC+1 EV+1 Str+1 Int+1 Dex+1 SInv} [ring of see invisible] It affects your AC (+1). It affects your evasion (+1). It affects your strength (+1). It affects your intelligence (+1). It affects your dexterity (+1). It lets you see invisible. a manual of Axes a manual of Conjurations a manual of Conjurations an uncursed ring of protection from magic a +3 amulet of reflection a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence (42, 0, D) a phantom mirror (42, 1, D) a +1 antimagic scythe (42, 14, D) an uncursed ring of poison resistance (42, 15, D) a +1 mace of holy wrath (42, 28, D) the cursed +1 hand axe "Machekas" {venom, rElec Stlth+} It poisons the flesh of those it strikes. It insulates you from electricity. It makes you more stealthy. It has a curse placed upon it. (42, 29, D) a phantom mirror (43, 14, D) the +4 spear of Qazlal's Approval {antimagic, rF+ Int+4} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+4). It protects you from fire. (43, 15, D) an uncursed staff of cold (43, 28, D) a book of Dreams (43, 29, D) the Disquisition on the Traveller Spells Type Level a - Apportation Translocation 1 b - Gell's Gravitas Hexes/Translocation 3 c - Teleport Other Translocation 3 d - Summon Forest Summoning/Translocation 5 e - Malign Gateway Summoning/Translocation 7 (49, 0, D) a crystal ball of energy (49, 1, D) an uncursed staff of cold (49, 12, D) a +0 scythe of venom (49, 24, D) a +7 rod of shadows (14/14) (49, 36, D) a disc of storms (49, 37, D) a +0 short sword of speed (50, 0, D) the cursed +1 glaive of Guduecs {chop, *Drain rC++ Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It greatly protects you from cold. It causes draining when unequipped. It has a curse placed upon it. (50, 1, D) a sack of spiders (50, 12, D) the cursed +2 arbalest "Ryishra" {venom, Dex+6 Stlth-} It poisons the ammo it fires. It affects your dexterity (+6). It makes you less stealthy. It has a curse placed upon it. (50, 13, D) an uncursed staff of wizardry (50, 25, D) a +2 falchion of holy wrath (50, 36, D) an uncursed staff of earth (50, 37, D) an uncursed staff of fire (51, 0, D) a disc of storms (51, 1, D) a book of Misfortune (51, 13, D) an uncursed staff of poison (51, 24, D) a +2 rod of inaccuracy (12/12) (51, 25, D) the +4 chain mail of Sumpepn {rF+} It protects you from fire. (51, 36, D) Sif Muna's Reference Book on Twisted Venom Spells Type Level a - Sting Conjuration/Poison 1 b - Corpse Rot Necromancy 2 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Olgreb's Toxic Radiance Poison 4 e - Bolt of Draining Conjuration/Necromancy 5 f - Alistair's Intoxication Transmutation/Poison 5 (52, 0, D) an uncursed staff of earth (52, 1, D) an uncursed staff of wizardry (52, 12, D) a +0 leather armour of poison resistance (52, 13, D) a +2 leather armour of cold resistance (52, 24, D) an uncursed staff of poison (52, 25, D) a sack of spiders (52, 36, D) a Grand Grimoire (52, 37, D) a book of Spatial Translocations (53, 12, D) a +5 flail of crushing (53, 13, D) a +5 whip of electrocution (53, 19, D) a +3 scythe of venom (53, 24, D) a phantom mirror (53, 25, D) a +1 war axe of draining (53, 36, D) a +1 dire flail of protection (53, 37, D) the +4 dagger "Morg" {pain, MR+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. (54, 0, D) a book of Battle (54, 1, D) a phial of floods (54, 12, D) a +2 chain mail of cold resistance (54, 13, D) a +1 hand axe of electrocution (54, 16, D) a cursed +2 hand axe a +0 robe (54, 24, D) a +1 battleaxe of freezing (54, 25, D) a +2 short sword of venom (54, 36, D) the cursed +0 centaur barding of Protective Custody {Int+5} It affects your intelligence (+5). It has a curse placed upon it. (55, 0, D) a +3 antimagic short sword (55, 13, D) a +0 long sword of holy wrath (55, 14, D) a +0 scythe of venom (55, 17, D) a +2 antimagic scythe (55, 24, D) an uncursed staff of conjuration (55, 29, D) a +1 battleaxe of freezing (56, 30, D) +0 ice dragon scales a +2 battleaxe of freezing a +1 battleaxe of freezing (59, 36, D) a +0 flail (59, 37, D) a +1 scythe of protection (60, 36, D) a +0 long sword (60, 37, D) a box of beasts (61, 0, D) an uncursed amulet of rage (61, 8, D) the Compendium of Enchantment Spells Type Level a - Dazzling Spray Conjuration/Hexes 3 b - Summon Guardian Golem Hexes/Summoning 3 c - Fulminant Prism Conjuration/Hexes 4 d - Yara's Violent Unravelling Hexes/Transmutation 5 (61, 11, D) a +0 trident 3 tomahawks (61, 16, D) a disc of storms (61, 26, D) a disc of storms (61, 36, D) a +0 mace (61, 37, D) a cursed -3 whip an uncursed staff of summoning (61, 38, D) a +0 short sword a +0 robe (62, -1, D) 3 arrows (62, 0, D) an uncursed ring of fire (62, 1, D) a +5 spear (62, 7, D) 13 arrows (62, 8, D) a sack of spiders (62, 9, D) A Beginning Course on Secret Knowledge Spells Type Level a - Infusion Charms 1 b - Corona Hexes 1 c - Freeze Ice 1 d - Pain Necromancy 1 e - Apportation Translocation 1 (62, 11, D) a +0 trident 5 tomahawks a +0 trident (62, 13, D) 3 tomahawks (62, 16, D) a +0 short sword (62, 17, D) a book of Callings (62, 20, D) a cursed -1 club (62, 26, D) the +10 scimitar "Murmur" {flame, rElec MP-9 Int+7} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+7). It insulates you from electricity. It affects your magic capacity (-9). Dithmenos disapproves of the use of such an item. (62, 27, D) a +4 rod of inaccuracy (9/9) (63, 0, D) a phantom mirror (63, 8, D) the +4 chain mail "Silaacut" {rElec MR++ Int+3 Dex+4} It affects your intelligence (+3). It affects your dexterity (+4). It insulates you from electricity. It affects your resistance to hostile enchantments. (63, 11, D) a +0 trident (63, 18, D) a +0 dagger a +0 robe (63, 20, D) a +0 flail a +1 leather armour of poison resistance (63, 21, D) a +5 flail of crushing a +0 flail (63, 22, D) a +0 morningstar (63, 26, D) a book of Necromancy (63, 27, D) a +2 robe of positive energy (63, 37, D) a phantom mirror (63, 40, D) the cursed +0 war axe of Uxtuoth {flame, Str+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+2). It has a curse placed upon it. Dithmenos disapproves of the use of such an item. a +0 robe (64, 17, D) a phial of floods (64, 21, D) a +0 flail (unseen) (64, 26, D) a +5 battleaxe of flaming (64, 27, D) a +0 scythe of slicing (64, 42, D) a +0 halberd (64, 44, D) a +0 scimitar a +0 club a +0 robe (65, 26, D) an uncursed staff of death (65, 42, D) a +2 trident of flaming (65, 43, D) the cursed +1 hand axe "Luklad" {protect, rF+} It protects the one who uses it against injury (+AC on strike). It protects you from fire. It has a curse placed upon it. a +0 robe (67, 0, D) the Reference Book on Venom and Calling Spells Type Level a - Sting Conjuration/Poison 1 b - Spider Form Transmutation/Poison 3 c - Summon Ice Beast Ice/Summoning 4 d - Alistair's Intoxication Transmutation/Poison 5 e - Spellforged Servitor Conjuration/Summoning 7 (68, -1, D) 2 arrows (68, 0, D) the +1 ring mail of the Six Runes {rElec} It insulates you from electricity. (69, 0, D) a disc of storms (69, 36, D) a crystal ball of energy (69, 38, D) a +0 trident (70, 8, D) a crystal ball of energy (70, 9, D) a +4 shortbow (70, 36, D) a sack of spiders (70, 37, D) a +0 trident (71, 7, D) an arrow (71, 8, D) an uncursed staff of summoning (71, 16, D) a lamp of fire (71, 17, D) a phial of floods (71, 27, D) the +9 scimitar of Causality {freeze, +Rage Str-4 Int+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-4). It affects your intelligence (+4). It lets you go berserk. (71, 36, D) an uncursed staff of earth (71, 37, D) a +0 short sword of speed (71, 43, D) 2 tomahawks a throwing net (72, 8, D) the +1 battleaxe "Keosyfi" {holy, rElec rPois Dex+2} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (+2). It insulates you from electricity. It protects you from poison. (72, 16, D) a lamp of fire (72, 17, D) a crystal ball of energy (72, 23, D) a tomahawk (72, 27, D) a +1 flail of draining (72, 36, D) a +0 trident (72, 37, D) an uncursed amulet of guardian spirit (72, 43, D) a +0 trident (73, 1, D) a box of beasts (73, 16, D) a book of Enchantments (73, 17, D) the +0 Maxwell's etheric cage {RegenMP+ *Contam rElec MP+4} It insulates you from electricity. It affects your magic capacity (+4). It causes magical contamination when unequipped. (73, 22, D) a cursed -3 trident (73, 23, D) a +0 shortbow of velocity a tomahawk (73, 26, D) an uncursed staff of power (73, 27, D) a +0 great sword of holy wrath (73, 36, D) a +4 scale mail of cold resistance (73, 42, D) a +2 battleaxe of electrocution a +0 trident a +1 shortbow of flaming (73, 43, D) a cursed +0 trident 6 tomahawks (74, -1, D) 4 arrows (74, 21, D) a +0 trident 7 tomahawks (74, 23, D) a tomahawk (74, 41, D) a +0 trident 5 tomahawks (74, 43, D) the cursed +3 short sword of Slime {freeze, rElec Dex+4 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+4). It insulates you from electricity. It makes you more stealthy. It has a curse placed upon it. (75, 21, D) a +0 trident 2 tomahawks (75, 41, D) a +0 trident