Groucho the Dungeon (0, 50, D) an uncursed staff of cold (0, 51, D) an uncursed staff of death (1, 32, D) an uncursed staff of summoning (1, 33, D) an uncursed staff of wizardry (1, 34, D) a cursed amulet of inaccuracy (1, 50, D) a +2 glaive of protection (1, 51, D) a book of the Sky (1, 52, D) the +2 spear "Relos" {flame, rPois MR+ Str+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). It protects you from poison. It affects your resistance to hostile enchantments. (1, 54, D) the +2 faerie dragon scales {rF++ rC- Str+7 Clar} It affects your strength (+7). It greatly protects you from fire. It makes you vulnerable to cold. It protects you against confusion. a +4 lajatang of protection (2, 14, D) a crystal ball of energy (2, 15, D) an uncursed amulet of faith (2, 16, D) an uncursed staff of poison (2, 32, D) an uncursed staff of death (2, 33, D) a +1 cloak of invisibility (2, 34, D) a +1 rapier of venom (2, 50, D) a box of beasts (2, 51, D) a +0 robe of fire resistance a fan of gales (2, 53, D) a +0 giant spiked club (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 16, D) a +1 vampiric hand axe (3, 25, D) an uncursed ring of wizardry (3, 33, D) an uncursed staff of fire (3, 51, D) a +1 rapier of speed a fan of gales a +1 triple sword of freezing (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) the cursed +0 ring mail "Pojy" {rN+} It protects you from negative energy. It has a curse placed upon it. (4, 15, D) a cursed amulet of inaccuracy (4, 16, D) a phantom mirror (4, 32, D) the ring of the Ancients {rElec Int+4} [ring of intelligence] It affects your intelligence (+4). It insulates you from electricity. (4, 33, D) an uncursed staff of summoning (4, 34, D) the cursed +0 long sword "Jonynin" {venom, *Contam +Inv +Fly MP+9} It poisons the flesh of those it strikes. It affects your magic capacity (+9). It lets you turn invisible. It lets you fly. It causes magical contamination when unequipped. It has a curse placed upon it. (4, 50, D) an uncursed staff of fire (4, 53, D) a book of Changes (5, 14, D) an uncursed staff of wizardry (5, 15, D) a +3 chain mail of cold resistance (5, 16, D) a +5 rod of ignition (14/14) (5, 32, D) a phial of floods (5, 33, D) the Handbook of Protection and the Frostbite Spells Type Level a - Repel Missiles Charms/Air 2 b - Throw Frost Conjuration/Ice 2 c - Ozocubu's Armour Charms/Ice 3 d - Spectral Weapon Hexes/Charms 3 e - Iskenderun's Battlesphere Conjuration/Charms 5 f - Metabolic Englaciation Hexes/Ice 5 (5, 34, D) a +0 robe of positive energy a +3 scythe of flaming a sack of spiders (5, 38, D) a +0 trident (5, 50, D) an uncursed staff of conjuration a book of Cantrips (5, 51, D) the +1 pair of boots of the Good {Stlth+} It makes you more stealthy. (5, 54, D) a wand of flame (23/48) an uncursed amulet of regeneration a +2 ring of evasion an uncursed ring of protection from cold (5, 57, D) a +2 demon blade of venom a +2 robe of positive energy a cursed -2 ring of protection (6, 8, D) a +0 scale mail a +0 shield a +0 war axe (6, 14, D) a phantom mirror the +6 hunting sling of the Doomed Warrior {freeze, MR+ Str+4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+4). It affects your resistance to hostile enchantments. (6, 32, D) a book of Cantrips (6, 33, D) a +1 mace of protection (6, 34, D) a +4 hunting sling of flaming (6, 39, D) a +0 trident (6, 50, D) a +2 dagger of venom (6, 51, D) a +1 mace of draining (6, 57, D) a +2 quarterstaff of chaos (7, 6, D) a scroll of holy word (7, 14, D) an uncursed ring of ice (7, 15, D) a +3 leather armour of magic resistance (7, 16, D) a book of Conjurations a +2 shield of resistance a box of beasts a +4 dagger of speed (7, 32, D) a +3 scale mail of positive energy (7, 33, D) the amulet of Roirghiaps {Inacc +Blink rN+ MR+} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you blink. (7, 34, D) a +0 halberd of flaming (7, 50, D) a +2 antimagic flail a +0 robe (7, 51, D) a +0 battleaxe of freezing a sack of spiders (7, 52, D) a +0 short sword of speed a cursed -3 dagger a +0 leather armour of positive energy a +0 cloak an uncursed staff of energy (7, 57, D) a +7 rapier of venom a +0 robe a +3 executioner's axe of pain (8, 15, D) a +2 whip of electrocution (8, 32, D) a box of beasts (8, 34, D) an uncursed staff of power a +2 robe of the Archmagi an uncursed staff of summoning (8, 35, D) a +2 scythe of venom (8, 52, D) a +0 scale mail the +1 helmet of Precision Catastrophes {*Corrode MR+ Dex+5} It affects your dexterity (+5). It affects your resistance to hostile enchantments. It may corrode you when you take damage. (8, 57, D) a large rock of returning (8, 58, D) a large rock of returning (9, 14, D) a book of Burglary a sack of spiders a box of beasts (9, 32, D) an uncursed amulet of harm (9, 33, D) a +1 long sword of slicing (9, 50, D) a +2 glaive of chopping (9, 53, D) an uncursed staff of conjuration a +2 robe of positive energy +0 fire dragon scales a +1 robe a +4 war axe a +1 great sword of electrocution a +3 scale mail of poison resistance (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy (unseen) (10, 32, D) the +2 robe of the Trout {+Blink MR+} It affects your resistance to hostile enchantments. It lets you blink. (10, 33, D) a lamp of fire (10, 34, D) a book of Air (10, 35, D) a +0 dire flail (10, 36, D) a +0 robe (10, 50, D) a +2 amulet of reflection a potion of brilliance the Volume of Dark Displacement Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Force Lance Conjuration/Translocation 4 c - Passage of Golubria Translocation 4 d - Excruciating Wounds Charms/Necromancy 5 e - Cigotuvi's Embrace Necromancy 5 a phantom mirror (10, 52, D) a +3 rapier of electrocution a +0 cloak a +0 pair of gloves a +1 spear of venom a manual of Hexes (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (11, 14, D) a +2 lightning rod (11/11) the +9 quarterstaff "Hell-Harrower" {crush, Str+3} It inflicts extra damage upon your enemies. It affects your strength (+3). (11, 15, D) a book of Party Tricks (11, 16, D) a lamp of fire (11, 32, D) a +5 arbalest of velocity (11, 33, D) a +1 glaive of flaming (11, 34, D) a book of Debilitation (11, 38, D) a +1 scythe of protection (11, 50, D) an uncursed staff of death (12, 14, D) a +2 chain mail of poison resistance (12, 15, D) a +2 scale mail of poison resistance (12, 16, D) a +0 mace of protection (12, 32, D) the +5 ring mail of Noughts and Crosses {rC+ rCorr Str-3 Stlth+} It affects your strength (-3). It protects you from cold. It protects you from acid and corrosion. It makes you more stealthy. (12, 34, D) a Grand Grimoire (12, 50, D) an uncursed staff of earth (12, 51, D) an uncursed staff of earth a +4 great mace of protection (13, 32, D) a +1 whip of draining (13, 34, D) a disc of storms a +2 mace of draining a +3 flail of protection (13, 51, D) +0 gold dragon scales (13, 52, D) the +9 war axe "Worm's Wrath" {drain, rElec rPois MR- Stlth+} A truly terrible weapon, it drains the life of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. It makes you more stealthy. (14, 50, D) a +0 rapier of draining (14, 51, D) a cursed staff of cold (14, 52, D) a book of Conjurations (14, 56, D) a +3 scimitar of flaming (unseen) (14, 57, D) the +8 arbalest of Blood-Lust {penet, Int+2 Stlth+} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your intelligence (+2). It makes you more stealthy. (unseen) (18, 48, D) a box of beasts (18, 49, D) a box of beasts (18, 50, D) a lamp of fire (19, 0, D) the cursed +0 hunting sling "Orb Guardian's Regret" {venom, Str+4} It poisons the ammo it fires. It affects your strength (+4). It has a curse placed upon it. (19, 1, D) the Papyrus of the Flying Entourage Spells Type Level a - Shock Conjuration/Air 1 b - Summon Butterflies Summoning 1 c - Call Canine Familiar Summoning 3 d - Airstrike Air 4 e - Summon Ice Beast Ice/Summoning 4 f - Lightning Bolt Conjuration/Air 5 (19, 16, D) an uncursed staff of death (19, 17, D) a +0 scimitar of flaming a +0 animal skin (19, 18, D) a +0 spear (19, 33, D) an uncursed staff of fire (19, 48, D) an uncursed staff of earth (19, 49, D) a +0 robe (20, 0, D) an uncursed ring of resist corrosion (20, 1, D) a +3 ring of dexterity (20, 19, D) a +1 vampiric broad axe a +0 animal skin (20, 21, D) a +0 robe (20, 33, D) Sif Muna's Papyrus of Glacial Bewitchment Spells Type Level a - Freeze Ice 1 b - Ice Form Ice/Transmutation 4 c - Summon Mana Viper Hexes/Summoning 5 d - Invisibility Hexes 6 (20, 49, D) an uncursed staff of death (21, 0, D) a +7 giant club (21, 1, D) a +2 scimitar of electrocution (21, 33, D) a +0 dagger (21, 34, D) a sack of spiders (21, 48, D) a +0 mace (22, 0, D) a +0 battleaxe of freezing (22, 1, D) a +2 crystal plate armour (22, 15, D) the +6 arbalest "Damnation" {damnation} (22, 16, D) a +0 animal skin a +3 ring mail of poison resistance (22, 32, D) a book of the Warp (22, 33, D) a +0 dagger (22, 34, D) a book of Misfortune (22, 44, D) the +10 falchion of the Heavens {slice, MR+ Dex-3 SInv} It inflicts extra damage upon your enemies. It affects your dexterity (-3). It affects your resistance to hostile enchantments. It lets you see invisible. a +0 plate armour a +0 lajatang of pain a +0 robe a +0 dagger a +0 robe a +0 battleaxe the cursed +1 dagger "Dulusan" {drain, rPois rF+} A truly terrible weapon, it drains the life of those it strikes. It protects you from fire. It protects you from poison. It has a curse placed upon it. a +0 robe a +0 war axe a +0 plate armour an uncursed amulet of the gourmand (22, 45, D) a +0 dagger a cursed +0 robe a +0 dagger a +0 robe a +0 short sword of electrocution a +0 robe a cursed -4 ring of protection (22, 48, D) an uncursed staff of fire (22, 64, D) a +0 robe (23, 0, D) the cursed +1 scimitar of Springtime {protect, Int+4 Dex+3} It protects the one who uses it against injury (+AC on strike). It affects your intelligence (+4). It affects your dexterity (+3). It has a curse placed upon it. (23, 1, D) a +1 long sword of protection (23, 17, D) a book of Annihilations a +0 spear (23, 20, D) an uncursed staff of fire a +3 quick blade a +0 spear a +0 blowgun 3 curare-tipped needles (23, 21, D) a +1 vampiric morningstar (23, 44, D) an uncursed staff of conjuration a +0 robe a +1 morningstar of protection a +0 robe a cursed staff of conjuration a +0 robe a +0 scimitar a +1 battleaxe of electrocution a +2 shortbow of flaming a +0 chain mail (23, 48, D) a +0 long sword (23, 49, D) a +3 vampiric glaive (23, 50, D) a +0 pair of gloves of dexterity (23, 60, D) an uncursed ring of protection from fire (23, 61, D) a +0 war axe (24, 0, D) a cursed staff of earth (24, 1, D) a +0 troll leather armour (24, 18, D) a +2 halberd of protection a +0 buckler a +0 robe a +5 iron rod (13/13) (24, 19, D) a cursed +0 robe a +0 quarterstaff a +0 animal skin (24, 21, D) a +0 robe a +2 antimagic war axe a +0 animal skin (24, 22, D) a +0 buckler (24, 23, D) a +0 robe (24, 32, D) a +4 long sword of holy wrath (24, 34, D) an uncursed staff of cold (24, 44, D) a +1 battleaxe a +0 chain mail (24, 45, D) a cursed +0 scimitar a +2 ring mail of poison resistance a +0 battleaxe a +2 robe of fire resistance a +0 battleaxe a +2 whip of venom a +0 robe an uncursed staff of summoning a +0 robe (24, 48, D) a book of Spatial Translocations (24, 49, D) an uncursed staff of fire (24, 63, D) a +4 mace (24, 64, D) the +4 ring mail "Xiephuku" {Regen+} It increases your rate of regeneration. a cursed +0 spear (24, 65, D) the +6 broad axe of Luxury {chop, rPois rC+} It inflicts extra damage upon your enemies. It protects you from cold. It protects you from poison. a +0 chain mail (24, 66, D) the +3 scythe "Batukkad" {elec, Dex+4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+4). the +10 hand crossbow of Jirohar {velocity, Stlth+} Any bolt fired from it inflicts extra damage. It makes you more stealthy. a +0 robe (25, 0, D) the Volume of Torrid Hexes Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Corona Hexes 1 c - Fulminant Prism Conjuration/Hexes 4 d - Leda's Liquefaction Hexes/Earth 4 e - Fireball Conjuration/Fire 5 f - Bolt of Magma Conjuration/Fire/Earth 5 (25, 1, D) the +3 plate armour of Ummuskio {+Blink} It lets you blink. (25, 17, D) a +0 robe a +4 rapier of electrocution an uncursed staff of fire (25, 32, D) the Collected Works on Ensnaring Summoning Spells Type Level a - Corona Hexes 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Dazzling Spray Conjuration/Hexes 3 d - Fulminant Prism Conjuration/Hexes 4 e - Summon Lightning Spire Summoning/Air 4 f - Invisibility Hexes 6 (25, 33, D) a +0 great sword (25, 43, D) a +2 trident of venom a +0 robe (25, 44, D) a +0 morningstar a +2 scale mail of cold resistance (25, 45, D) an uncursed ring of protection from magic an uncursed ring of fire a +4 lightning rod (12/12) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (25, 49, D) an uncursed staff of power (25, 50, D) a +0 quarterstaff of holy wrath (25, 65, D) a +5 scimitar a +0 chain mail a +0 war axe a +0 plate armour a +0 battleaxe a cursed +0 chain mail a +1 great mace a +3 hand crossbow of freezing a +0 plate armour (25, 66, D) a +2 hand axe of draining a +3 ring mail of fire resistance (26, 0, D) the +6 shortbow of Prudence {flame, MP-9 Str+4} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It affects your magic capacity (-9). (26, 1, D) a +0 robe (26, 17, D) an uncursed ring of fire a +0 war axe a +1 glaive of venom a fan of gales a disc of storms (26, 20, D) a cursed -1 rapier a +0 animal skin (26, 32, D) a +3 trident of venom (26, 48, D) the +2 scale mail of the Sea {*Contam rPois rF- rCorr} It makes you vulnerable to fire. It protects you from poison. It causes magical contamination when unequipped. It protects you from acid and corrosion. (26, 49, D) an uncursed staff of poison (26, 50, D) a +3 hand axe (26, 61, D) the +8 hand axe of Upheaval {flame, Dex+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+5). a +0 robe a +0 buckler of protection (26, 65, D) a +0 robe a +1 halberd of protection a +2 hand axe of venom a +0 robe a +0 great sword a +1 arbalest of velocity a +0 plate armour an uncursed amulet of harm a +4 short sword a +0 robe the +9 dagger of Chilly Death {flash freeze, rPois rF- rC++ MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you vulnerable to fire. It greatly protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. a +0 robe (27, 0, D) a disc of storms (27, 1, D) a book of Changes (27, 32, D) a +0 dagger (27, 34, D) a +0 dagger (27, 48, D) a book of the Warp (27, 49, D) a lamp of fire (27, 61, D) a +4 dire flail a +0 long sword a +0 dire flail a +0 robe (27, 65, D) a +0 plate armour a +2 battleaxe a +0 war axe the +5 ring mail of the Evening {+Inv rElec Str+2} It affects your strength (+2). It insulates you from electricity. It lets you turn invisible. a +5 long sword a +1 robe of resistance (28, 0, D) a book of Fire (28, 1, D) a +0 hunting sling of velocity (28, 16, D) a +4 ring of dexterity a +1 short sword of protection (28, 50, D) a +2 flail of crushing (28, 60, D) a +1 arbalest of flaming (28, 62, D) a +1 glaive of freezing a +0 chain mail a +2 scale mail of fire resistance a +0 robe a +4 rod of ignition (10/10) a +0 robe (29, 0, D) a +1 scimitar of electrocution (29, 1, D) the Collected Works on the Oath Spells Type Level a - Confuse Hexes 3 b - Spectral Weapon Hexes/Charms 3 c - Leda's Liquefaction Hexes/Earth 4 (29, 16, D) the Incunabulum of the Immovable Gods Spells Type Level a - Swiftness Charms/Air 2 b - Spider Form Transmutation/Poison 3 c - Conjure Ball Lightning Conjuration/Air 6 d - Poisonous Cloud Conjuration/Poison/Air 6 (29, 17, D) a +0 robe (29, 48, D) an uncursed staff of fire (29, 49, D) a +0 dagger (29, 63, D) a +0 robe (30, 48, D) a cursed amulet of regeneration (30, 50, D) a +3 dagger of flaming (31, 65, D) a cursed -1 robe a +0 dagger (31, 66, D) a +0 antimagic flail (32, 49, D) the Volume of Dark Displacement Spells Type Level a - Corpse Rot Necromancy 2 b - Portal Projectile Translocation 3 c - Control Undead Necromancy 4 d - Excruciating Wounds Charms/Necromancy 5 e - Cigotuvi's Embrace Necromancy 5 (32, 50, D) Inikit's Easy Wizardry Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Repel Missiles Charms/Air 2 c - Throw Flame Conjuration/Fire 2 d - Sublimation of Blood Necromancy 2 e - Call Imp Summoning 2 (33, 50, D) a +0 dagger (34, 28, D) a cursed -2 short sword a +1 flail of crushing (34, 49, D) a lamp of fire (34, 50, D) a +1 vampiric demon trident (35, 0, D) a sack of spiders (35, 5, D) a +0 troll leather armour (35, 14, D) a cursed staff of death (35, 15, D) a +4 rapier of draining (35, 18, D) a +0 great mace a +0 plate armour (35, 28, D) a crystal ball of energy (36, 0, D) a +0 glaive a +7 arbalest of freezing (36, 2, D) a +0 halberd (36, 14, D) a +2 robe of positive energy (36, 15, D) a +0 leather armour an uncursed staff of cold (36, 28, D) a +0 leather armour a +0 short sword (36, 29, D) a cursed -1 rapier a +2 long sword of freezing a +0 robe a +1 great sword of freezing (37, 0, D) an uncursed staff of fire (37, 1, D) a +0 war axe (37, 3, D) a +0 arbalest the +8 dagger of Quvvid {pierce, rN+ Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It protects you from negative energy. a +0 chain mail (37, 7, D) a +0 giant club (37, 14, D) a disc of storms (37, 15, D) a cursed staff of fire (37, 16, D) a +3 battleaxe of draining a +0 hand axe (37, 20, D) a +0 giant spiked club (37, 29, D) a +3 great sword 5 javelins a +0 scale mail an uncursed staff of poison (38, 0, D) a book of Geomancy (38, 1, D) a book of Unlife (38, 4, D) 5 bolts the +9 great mace of the Dove {freeze, rN+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from negative energy. a cursed -3 great mace a +0 plate armour (38, 5, D) a +0 chain mail a +0 battleaxe a +1 broad axe of flaming a +0 plate armour (38, 15, D) a +0 short sword (38, 16, D) a +4 war axe the cursed +1 hunting sling of Ymeerab {freeze, Str+4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+4). It has a curse placed upon it. a +0 plate armour (38, 18, D) the +7 quick blade of the Tent {antimagic, rPois rN++ Str+2 Dex-2} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+2). It affects your dexterity (-2). It protects you from poison. It greatly protects you from negative energy. a cursed +0 plate armour the +7 whip "Koihem" {drain, rF+ MR+ Str+4 Dex+2} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+4). It affects your dexterity (+2). It protects you from fire. It affects your resistance to hostile enchantments. a +0 plate armour (38, 19, D) a +0 glaive a +0 plate armour (38, 28, D) a +0 scythe of freezing a +0 robe a disc of storms (38, 29, D) Lee's Disquisition on Attacks and the Mountains Spells Type Level a - Sting Conjuration/Poison 1 b - Flame Tongue Conjuration/Fire 1 c - Throw Flame Conjuration/Fire 2 d - Irradiate Conjuration/Transmutation 5 e - Bolt of Magma Conjuration/Fire/Earth 5 f - Lee's Rapid Deconstruction Earth 5 (38, 30, D) a +1 lajatang of pain a +1 dagger of venom a +0 robe (38, 31, D) a +0 robe 12 large rocks a +0 troll leather armour {Snorg} a +2 robe of magic resistance (38, 48, D) the +4 storm dragon scales "Rusalerch" {rElec rPois rCorr Str+2 Slay+2} It affects your strength (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It insulates you from electricity. It protects you from poison. It protects you from acid and corrosion. (39, 2, D) a +0 plate armour (39, 4, D) a +2 trident of venom (39, 6, D) a +0 war axe a +0 chain mail (39, 7, D) a +0 giant club (39, 14, D) an uncursed staff of power (39, 15, D) a +0 war axe (39, 16, D) a +0 troll leather armour a +0 troll leather armour (39, 17, D) the +8 whip "Snakebite" {curare, rPois} It poisons the flesh of those it strikes. It protects you from poison. a +0 chain mail a +0 robe (39, 20, D) a +0 battleaxe (39, 21, D) a +0 plate armour (39, 28, D) a +4 battleaxe of chopping (39, 48, D) an uncursed amulet of the gourmand (39, 49, D) the Grimoire of Envenoming and the Blaze Spells Type Level a - Conjure Flame Conjuration/Fire 3 b - Alistair's Intoxication Transmutation/Poison 5 (39, 50, D) a box of beasts (40, 4, D) a +0 flail of protection (unseen) (40, 7, D) a +2 great mace a +1 scale mail of cold resistance (40, 14, D) a +0 flail (40, 15, D) a +0 robe a +1 dagger of venom (40, 16, D) a +2 trident of protection a cursed +0 chain mail (40, 18, D) a cursed -2 dagger a +0 trident a cursed +0 plate armour a +0 dagger a +0 robe (40, 28, D) a +2 hand axe of draining (40, 29, D) an uncursed staff of conjuration (40, 33, D) a +0 bardiche (40, 49, D) a +2 robe of magic resistance (40, 50, D) a crystal ball of energy (41, 0, D) a +0 chain mail (unseen) (41, 5, D) a +0 battleaxe (unseen) (41, 15, D) a +2 robe of magic resistance a +0 battleaxe a +0 long sword a +0 ring mail an uncursed ring of see invisible a +0 falchion (41, 27, D) a +2 hand axe of flaming (41, 29, D) an uncursed staff of power (41, 30, D) a +2 plate armour of fire resistance a +1 hat (41, 33, D) a +3 dagger of chaos (41, 49, D) an uncursed staff of summoning (41, 50, D) a +0 dagger (42, 0, D) a +0 mace (42, 5, D) a +0 chain mail (unseen) (42, 27, D) a +3 chain mail of cold resistance (42, 48, D) a +0 trident (42, 50, D) a +1 helmet of intelligence (42, 51, D) an uncursed ring of protection from fire the ring "Qaol" {rF+ Str+3} [ring of protection from fire] It affects your strength (+3). It protects you from fire. (43, 14, D) a manual of Stealth (43, 17, D) a +0 buckler of reflection (43, 29, D) a crystal ball of energy a +1 whip of flaming a book of Geomancy (43, 48, D) a crystal ball of energy (43, 49, D) the +11 bardiche "Dyel" {chop, rF+} It inflicts extra damage upon your enemies. It protects you from fire. (43, 60, D) a ghoul corpse (skeletalised by now) (43, 62, D) the +1 quarterstaff of Famine {speed, rF+ Str+2 Dex+2 Stlth-} Attacks with this weapon are significantly faster. It affects your strength (+2). It affects your dexterity (+2). It protects you from fire. It makes you less stealthy. a +0 robe (43, 63, D) a +0 long sword a cursed +0 chain mail (44, 28, D) a +2 chain mail of cold resistance (44, 30, D) a +0 robe a +0 robe (44, 50, D) a crystal ball of energy (44, 51, D) a +4 short sword of venom (44, 61, D) a +2 flail of holy wrath (44, 63, D) a +0 scythe of slicing (44, 64, D) a +2 long sword of holy wrath (44, 65, D) a +4 spear of venom a +0 robe (45, 48, D) a lamp of fire (45, 50, D) an uncursed staff of fire (45, 51, D) a book of Misfortune (45, 59, D) a cursed +0 mace a +1 scale mail of fire resistance (45, 60, D) a cursed +0 robe (45, 62, D) a +0 robe (45, 64, D) a +5 battleaxe of venom (45, 65, D) a +2 rod of clouds (13/13) a +3 leather armour of fire resistance an uncursed ring of ice the +6 dagger "Duopt" {drain, rN+ Str+4} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+4). It protects you from negative energy. a +0 robe (46, 48, D) an uncursed staff of summoning (46, 49, D) a +0 scimitar (46, 60, D) an uncursed ring of stealth a +0 robe (46, 63, D) a +3 scythe of pain a +5 rod of clouds (11/11) a cursed -2 robe a cursed -1 dagger (46, 64, D) the ring of Xom's Amusement {rElec rC+ Str-2 Int+3 Dex+7} [ring of intelligence] It affects your strength (-2). It affects your intelligence (+3). It affects your dexterity (+7). It protects you from cold. It insulates you from electricity. a +0 scimitar a +0 dire flail a +0 battleaxe a +0 plate armour (46, 65, D) the +8 short sword of Uncomfortable Rashes {drain, +Blink MR- Int+4 Dex+2} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+4). It affects your dexterity (+2). It affects your resistance to hostile enchantments. It lets you blink. a +0 robe (47, 1, D) a +0 trident (47, 49, D) an uncursed ring of magical power (47, 51, D) a book of Maledictions (47, 58, D) a cursed +4 flail of freezing a +0 robe (47, 60, D) the +2 short sword of the Shoals {pierce, rN+ Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). It protects you from negative energy. (47, 63, D) a +0 dagger of flaming (47, 64, D) a +4 falchion of protection a +2 chain mail of cold resistance a +0 battleaxe of chopping a +0 plate armour a ghoul corpse (skeletalised by now) (47, 65, D) a +3 great sword a +1 hand crossbow of freezing a +0 plate armour a +2 whip of draining a +0 robe (47, 66, D) a +2 demon whip of venom (48, 48, D) a book of Conjurations (48, 50, D) a +0 flail (48, 63, D) a +0 flail a human corpse (skeletalised by now) (48, 65, D) a necrophage skeleton (48, 66, D) a cursed +0 hand axe a +0 robe (49, 0, D) a book of Enchantments (49, 1, D) a +1 scimitar of holy wrath (49, 12, D) the +4 short sword "Widowmaker" {flame, +Inv rF+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. It lets you turn invisible. (49, 36, D) a +4 dagger of draining (49, 37, D) a +0 whip a +0 cloak a +2 robe of the Archmagi (49, 39, D) a +0 battleaxe (49, 40, D) a cursed -3 long sword (49, 41, D) a +2 long sword of electrocution (49, 48, D) a +0 hand axe of chopping (49, 50, D) a box of beasts (49, 59, D) a necrophage skeleton (49, 60, D) a +0 long sword (50, 0, D) the cursed +0 robe of the Moon {MR+ Dex+4} It affects your dexterity (+4). It affects your resistance to hostile enchantments. It has a curse placed upon it. (50, 1, D) an uncursed staff of wizardry (50, 12, D) an uncursed staff of earth (50, 13, D) a +5 vampiric battleaxe (50, 24, D) a +3 ring of protection a +0 morningstar of holy wrath (50, 25, D) the +2 ring mail of Absolutism {Stlth+} It makes you more stealthy. (50, 26, D) the cursed +0 crystal plate armour of Vanity {rF+ rN+ Dex+8} It affects your dexterity (+8). It protects you from fire. It protects you from negative energy. It has a curse placed upon it. (50, 37, D) a +0 scimitar a +6 arbalest of freezing (50, 38, D) a +0 battleaxe a +0 scimitar a +0 war axe (50, 39, D) a +0 hand axe (50, 49, D) a box of beasts (50, 50, D) a book of Dreams (51, 1, D) a crystal ball of energy (51, 6, D) a cursed +0 long sword (unseen) (51, 12, D) the +9 dagger of Skirmishing {protect, Int+5} It protects the one who uses it against injury (+AC on strike). It affects your intelligence (+5). (51, 13, D) a +1 crystal plate armour (51, 36, D) a +1 dagger of pain (51, 41, D) a +0 glaive (51, 48, D) an uncursed staff of summoning (52, 0, D) the +8 spear of Voqovele {pierce, rF+} It inflicts extra damage upon your enemies. It protects you from fire. (52, 1, D) an uncursed staff of summoning (52, 12, D) a cursed staff of wizardry (52, 13, D) an uncursed staff of summoning (52, 25, D) a book of Battle (52, 37, D) the +5 scale mail "Noenyid" {rPois MP+9 Str+4} It affects your strength (+4). It protects you from poison. It affects your magic capacity (+9). a +0 mace the cursed +1 plate armour of Brilliance {+Fly rC+ rN+ Int+4} It affects your intelligence (+4). It protects you from cold. It protects you from negative energy. It lets you fly. It has a curse placed upon it. (52, 48, D) a +3 plate armour of cold resistance (52, 49, D) a sack of spiders (52, 50, D) an uncursed staff of air (53, 0, D) an uncursed staff of fire (53, 12, D) a +2 broad axe of electrocution (53, 13, D) the ring of the Heavens {Fire rElec} [ring of fire] It enhances your fire magic. It protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. (53, 24, D) a +9 rod of clouds (14/14) (53, 35, D) a crystal ball of energy (53, 48, D) a +0 short sword (53, 49, D) a lamp of fire (54, 0, D) a book of the Earth (54, 1, D) the +4 great sword "Fialus" {vamp, *Contam rC++} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It greatly protects you from cold. It causes magical contamination when unequipped. (54, 12, D) a book of Callings (54, 13, D) a +4 blowgun (54, 24, D) an uncursed staff of death (unseen) (54, 25, D) a phantom mirror (54, 37, D) a +0 long sword (54, 49, D) a book of the Tempests (54, 50, D) a +0 dagger (55, 1, D) an uncursed ring of flight (55, 12, D) an uncursed staff of energy (55, 13, D) the +6 shortbow of Yraissus {speed, +Fly rElec Dex+5} Attacks with this weapon are significantly faster. It affects your dexterity (+5). It insulates you from electricity. It lets you fly. (55, 24, D) a phantom mirror (58, 47, D) a +2 pair of gloves of dexterity (58, 48, D) a phantom mirror (58, 49, D) a +1 chain mail of cold resistance (59, 36, D) a +2 war axe (59, 37, D) a Necronomicon (59, 40, D) a +3 ring of evasion (59, 47, D) an uncursed staff of summoning (59, 48, D) a +2 mace of protection (59, 49, D) a book of Spatial Translocations (60, 38, D) a +0 broad axe (60, 41, D) a +0 plate armour a +2 dire flail of draining (60, 43, D) +0 shadow dragon scales (60, 44, D) a +0 war axe a +0 plate armour (60, 47, D) a +2 scale mail of cold resistance (60, 48, D) a fan of gales (60, 49, D) a box of beasts (60, 51, D) a hippogriff corpse (60, 52, D) a hydra corpse (61, 0, D) the +8 hand crossbow of Defilement {elec, rPois rC+ Stlth+} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It protects you from cold. It protects you from poison. It makes you more stealthy. (61, 3, D) a +2 scimitar of flaming (61, 8, D) a box of beasts (61, 12, D) a +0 scimitar a +2 buckler (61, 16, D) an uncursed ring of magical power (61, 26, D) an uncursed staff of summoning (61, 36, D) a book of Changes a crystal ball of energy (61, 41, D) a +0 arbalest (61, 43, D) a +0 arbalest 10 bolts a +0 battleaxe a +0 plate armour (61, 44, D) 2 bolts 5 large rocks (61, 47, D) a book of Beasts (61, 48, D) the +7 chain mail "Xypsyga" {rF+} It protects you from fire. (61, 49, D) an uncursed staff of fire a hippogriff corpse (61, 50, D) a rime drake corpse (61, 51, D) a catoblepas corpse a hippogriff corpse (61, 52, D) an elephant corpse (62, 1, D) the +2 hand axe of the Lamprey {holy, -Tele rPois rC+} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from cold. It protects you from poison. It prevents most forms of teleportation. (62, 8, D) +0 fire dragon scales (62, 9, D) a box of beasts (62, 11, D) a +0 dagger a +0 longbow 25 arrows a +0 leather armour (62, 16, D) the +7 whip "Cacze" {slash, rElec rN+} It inflicts extra damage upon your enemies. It insulates you from electricity. It protects you from negative energy. (62, 17, D) a +2 morningstar of protection (62, 26, D) a phantom mirror (62, 27, D) an uncursed staff of fire (62, 36, D) an uncursed staff of air (62, 38, D) a +2 flail of crushing (62, 40, D) 26 bolts a +0 plate armour (62, 44, D) a +0 long sword a +0 plate armour a +0 large shield (62, 47, D) a +0 rapier of venom (62, 48, D) the +8 broad axe of Dim Light {vamp, *Contam +Blink rElec Dex+5} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your dexterity (+5). It insulates you from electricity. It lets you blink. It causes magical contamination when unequipped. (62, 49, D) a +4 short sword of venom (62, 51, D) a dire elephant corpse a hippogriff corpse (63, 0, D) an uncursed ring of fire (63, 8, D) a phial of floods (63, 11, D) a +0 dagger a +0 scale mail (63, 17, D) an uncursed staff of death (63, 26, D) the Papyrus of the Mountains Spells Type Level a - Passwall Transmutation/Earth 2 b - Stone Arrow Conjuration/Earth 3 c - Petrify Transmutation/Earth 4 d - Lee's Rapid Deconstruction Earth 5 e - Iron Shot Conjuration/Earth 6 (63, 27, D) the +2 scale mail "Liumomocw" {Str+2} It affects your strength (+2). (63, 36, D) a disc of storms the +2 robe of Summertime {Int+2} It affects your intelligence (+2). (63, 47, D) a crystal ball of energy (63, 48, D) a +4 shortbow of flaming (63, 49, D) a disc of storms (63, 50, D) the +4 morningstar of Defiance {freeze, rN++} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It greatly protects you from negative energy. (63, 51, D) a black mamba corpse (64, 16, D) a phial of floods (64, 17, D) Fimon's Disquisition on Shifting Poisoning Spells Type Level a - Beastly Appendage Transmutation 1 b - Olgreb's Toxic Radiance Poison 4 c - Petrify Transmutation/Earth 4 d - Blade Hands Transmutation 5 e - Statue Form Transmutation/Earth 6 (64, 27, D) the +10 plate armour of Zaqeish {rPois} It protects you from poison. (64, 30, D) a +0 trident (unseen) (64, 31, D) a +0 mace (64, 39, D) a +0 plate armour (64, 41, D) a +2 glaive of flaming (64, 47, D) a +2 plate armour of poison resistance a +1 scale mail of fire resistance (64, 49, D) the ring of the Nine Hells {+Blink rC+ Str+5 Int-4 Stlth+} [ring of protection from cold] It affects your strength (+5). It affects your intelligence (-4). It protects you from cold. It lets you blink. It makes you more stealthy. a disc of storms a komodo dragon corpse (64, 53, D) a rime drake corpse (64, 54, D) a hydra corpse (65, 26, D) a book of the Tempests (65, 47, D) a phial of floods (65, 48, D) an uncursed staff of energy (65, 49, D) the ring of Desertification {Wiz -Tele rElec Int+2} [ring of wizardry] It improves your spell success rate. It affects your intelligence (+2). It insulates you from electricity. It prevents most forms of teleportation. a komodo dragon corpse (65, 52, D) a crocodile corpse (65, 53, D) a blink frog corpse (65, 54, D) a +2 trident of piercing a black mamba corpse (66, 48, D) the +6 hand axe "Mughela" {pain, +Fly rPois Dex-4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (-4). It protects you from poison. It lets you fly. (66, 49, D) an uncursed staff of power a book of Air (66, 54, D) a catoblepas corpse (66, 55, D) a yak corpse (67, 0, D) a book of Death (67, 47, D) a +2 broad axe of venom (67, 48, D) an uncursed ring of positive energy (67, 49, D) an uncursed ring of protection from fire a dire elephant corpse a wyvern corpse (68, 0, D) a +5 glaive of flaming (68, 47, D) a box of beasts (68, 48, D) an uncursed ring of poison resistance a black mamba corpse (68, 49, D) an uncursed ring of protection from fire a yak corpse (68, 55, D) a +2 buckler of reflection a dream sheep corpse (69, 0, D) a book of Fire (69, 36, D) a +0 long sword (69, 38, D) a +1 hand axe of electrocution (69, 47, D) a +2 leather armour of fire resistance (69, 48, D) an uncursed ring of ice a water moccasin corpse (69, 49, D) an uncursed ring of see invisible a +7 rapier of freezing a catoblepas corpse (70, 8, D) a crystal ball of energy (70, 9, D) an uncursed staff of conjuration (70, 36, D) a book of the Earth (70, 37, D) a +0 dagger (70, 39, D) a +2 trident of piercing (70, 47, D) an uncursed staff of fire (70, 48, D) the cursed +6 large shield of Ignorance {rN+ AC+4 Int-6 *Curse} It affects your AC (+4). It affects your intelligence (-6). It protects you from negative energy. It may re-curse itself when equipped. It has a curse placed upon it. (70, 51, D) the ring of the Forgotten Wishes {+Blink Stlth-} [ring of loudness] It lets you blink. It makes you less stealthy. the +0 plate armour "Ykop" {rC+++ Str+4 Int-2 Dex-2} It affects your strength (+4). It affects your intelligence (-2). It affects your dexterity (-2). It renders you almost immune to cold. (70, 54, D) a rime drake corpse (71, 8, D) a +4 halberd of protection (71, 16, D) a book of the Earth (71, 17, D) a +0 club (71, 20, D) a +3 battleaxe of holy wrath (71, 21, D) a +0 short sword (71, 22, D) a +0 dagger (unseen) (71, 26, D) the +1 leather armour of Cigytein {*Drain +Fly Int+5 Slay+3} It affects your intelligence (+5). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It lets you fly. It causes draining when unequipped. (71, 27, D) an uncursed staff of earth (71, 37, D) an uncursed staff of wizardry (71, 39, D) a +0 battleaxe (71, 40, D) a +1 dire flail of protection (71, 47, D) a book of the Tempests (71, 48, D) a book of Enchantments (71, 49, D) a +1 shield of protection a crocodile corpse (72, 8, D) a phial of floods (72, 9, D) a box of beasts (72, 17, D) a +0 short sword (72, 20, D) a +0 hand axe (72, 26, D) the cursed +0 falchion of Xom's Supremacy {pain, rPois Str+7} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+7). It protects you from poison. It has a curse placed upon it. (72, 27, D) a +2 morningstar of crushing (72, 36, D) an uncursed ring of protection from magic (72, 37, D) a +1 ring of protection (72, 39, D) a +3 trident of venom (72, 42, D) an uncursed staff of earth (unseen) (72, 47, D) a +1 battleaxe of electrocution (72, 48, D) a +1 longbow of flaming (72, 49, D) a fan of gales (72, 50, D) a dire elephant corpse a water moccasin corpse (73, 1, D) a +3 hand crossbow of flaming (73, 16, D) a sack of spiders (73, 17, D) a phantom mirror (73, 20, D) a +2 long sword of freezing (73, 21, D) a +0 mace (73, 26, D) an uncursed staff of fire (73, 27, D) a +0 robe of magic resistance (73, 36, D) an uncursed ring of stealth (73, 37, D) an uncursed ring of wizardry (73, 47, D) a +2 flail of holy wrath (73, 48, D) a +2 cloak (73, 49, D) an uncursed ring of protection from cold (73, 51, D) a polar bear corpse (74, 47, D) the +4 great sword "Meumom" {vamp, +Inv rF+ rN+ Stlth+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from fire. It protects you from negative energy. It lets you turn invisible. It makes you more stealthy. (74, 48, D) a +4 ring mail of fire resistance (74, 49, D) an uncursed staff of summoning (75, 1, D) a book of Frost (75, 47, D) a +2 dagger of speed (75, 48, D) an uncursed staff of power (75, 49, D) a +2 flail of holy wrath