Groucho the Dungeon (0, 36, D) a +0 trident of venom (0, 50, D) the +2 robe of the Leaf {MR- Int+5} It affects your intelligence (+5). It affects your resistance to hostile enchantments. (0, 51, D) a crystal ball of energy (0, 52, D) a +3 leather armour of positive energy (1, 16, D) a +4 rapier of draining (1, 32, D) a +1 spear of flaming (1, 33, D) a +0 trident of venom a +0 leather armour a +6 ring of evasion an uncursed ring of see invisible (1, 34, D) a +0 robe a +0 robe (1, 50, D) a +0 long sword (1, 51, D) a +0 whip (1, 54, D) a +0 halberd (2, 14, D) a book of Cantrips (2, 16, D) a +2 ring mail of poison resistance (2, 34, D) a +2 demon trident of venom a +0 leather armour the Reference Book on Aerial Clay Spells Type Level a - Sandblast Earth 1 b - Repel Missiles Charms/Air 2 c - Airstrike Air 4 d - Freezing Cloud Conjuration/Ice/Air 6 e - Poisonous Cloud Conjuration/Poison/Air 6 (2, 35, D) a +0 trident 8 tomahawks (2, 50, D) a crystal ball of energy (2, 52, D) a +2 ring mail of fire resistance (2, 53, D) a +0 cloak (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (3, 14, D) a +4 vampiric lajatang a +3 scale mail of cold resistance (3, 32, D) a crystal ball of energy (3, 34, D) a +1 shortbow of flaming (3, 36, D) a +0 trident of protection the +2 robe of Kuett {Str+7} It affects your strength (+7). (3, 40, D) the +3 lajatang "Worinigg" {vamp, *Drain rPois MR+ Int+8} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+8). It protects you from poison. It affects your resistance to hostile enchantments. It causes draining when unequipped. 9 javelins of penetration a +0 leather armour (3, 50, D) a +1 demon trident of electrocution (3, 51, D) a +8 iron rod (13/13) (3, 52, D) an uncursed staff of conjuration (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 13, D) a book of Burglary (4, 16, D) a +2 scythe of flaming (4, 18, D) the ring of Alyqit {Fire Slay+3} [ring of fire] It enhances your fire magic. It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from fire. It makes you vulnerable to cold. a +0 trident a +0 shield (4, 19, D) a +0 dire flail (4, 32, D) an uncursed amulet of harm (4, 33, D) a phantom mirror (4, 34, D) an uncursed staff of summoning (4, 50, D) the +0 pair of boots of the Hundredfold Hells {Dex+6 SInv} It affects your dexterity (+6). It lets you see invisible. (4, 51, D) a +2 hunting sling of freezing (4, 52, D) a fan of gales (4, 53, D) a +0 long sword (4, 55, D) a +0 cloak of poison resistance a +0 long sword (5, 13, D) an uncursed staff of air a +0 trident (5, 16, D) an uncursed staff of fire a +0 robe a sack of spiders a +8 blowgun (5, 32, D) the +6 hunting sling "Pehiokh" {velocity, rPois rF- Stlth+} Any stone fired from it inflicts extra damage. It makes you vulnerable to fire. It protects you from poison. It makes you more stealthy. (5, 33, D) a +0 rapier (5, 34, D) a crystal ball of energy (5, 35, D) a +2 great sword of holy wrath (5, 50, D) an uncursed staff of cold (5, 51, D) a +0 short sword (5, 52, D) a book of Fire (5, 56, D) a +1 long sword of holy wrath a +1 cloak (5, 59, D) a cursed -3 short sword a +0 battleaxe a +4 ring of strength (6, 8, D) a +0 scale mail a +0 shield a +0 war axe (6, 14, D) a sack of spiders the Tome of Battle Magic Spells Type Level a - Sting Conjuration/Poison 1 b - Searing Ray Conjuration 2 c - Throw Icicle Conjuration/Ice 4 d - Orb of Destruction Conjuration 7 (6, 17, D) a +0 robe a +0 halberd (6, 19, D) a cursed -2 club a +0 spear a +0 robe (6, 32, D) the +10 spear of Umoenk {pierce, rF+ MR- Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It protects you from fire. It affects your resistance to hostile enchantments. (6, 33, D) a +3 blowgun (6, 34, D) a +0 rapier of protection (6, 50, D) the amulet of Bubb {Inacc *Contam Str+5} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your strength (+5). It causes magical contamination when unequipped. (6, 52, D) a phantom mirror (6, 53, D) a +0 trident (6, 56, D) a cursed -1 mace (6, 57, D) a +2 short sword of venom (6, 58, D) a +0 scimitar a +2 flail of draining a +0 glaive (6, 59, D) the +7 quarterstaff of Bile {flame, *Drain rPois Str+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). It protects you from poison. It causes draining when unequipped. a +0 cloak a +0 halberd (6, 60, D) a cursed -1 dagger a +0 cloak a cursed -1 halberd a +0 trident (7, 14, D) a +2 vampiric great sword (7, 16, D) the +6 scimitar of Flaming Death {sticky flame, rPois rF++ rC- MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It greatly protects you from fire. It makes you vulnerable to cold. It protects you from poison. It affects your resistance to hostile enchantments. a +3 leather armour of fire resistance (7, 34, D) an uncursed staff of earth (7, 35, D) a +0 vampiric spear (7, 37, D) a +2 trident of freezing 13 javelins of penetration a +5 mace of draining a +0 robe (7, 40, D) a +2 leather armour of cold resistance a +0 robe a +5 rapier of freezing (7, 42, D) a +0 trident a +0 robe (7, 50, D) a +0 flail (7, 51, D) the ring "Ferchenuw" {*Contam rElec MR+ Stlth-} [ring of loudness] It insulates you from electricity. It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. It makes you less stealthy. (7, 57, D) a +3 quarterstaff of draining (7, 58, D) a +2 long sword a +0 cloak a +0 short sword a +0 war axe (7, 60, D) a +0 long sword a +0 cloak a +3 ring of evasion a +0 trident (8, 16, D) the ring "Rougypn" {MP+9 Int+3 SInv} [ring of see invisible] It affects your intelligence (+3). It affects your magic capacity (+9). It lets you see invisible. (8, 17, D) a +0 trident a +0 robe (8, 32, D) The Last Catalogue of the Prophet Spells Type Level a - Dragon's Call Summoning 9 (8, 33, D) a phial of floods (8, 34, D) the +1 scale mail "Kits" {Str+4} It affects your strength (+4). (8, 36, D) a +0 leather armour (8, 38, D) a +0 leather armour (8, 39, D) a +6 trident of venom a +2 robe of resistance (8, 50, D) Futycate's Reference Book on the Glacial Oath Spells Type Level a - Confuse Hexes 3 b - Tukima's Dance Hexes 3 c - Ozocubu's Refrigeration Ice 6 d - Discord Hexes 8 (8, 51, D) a +1 shortbow of flaming a book of Battle a +0 long sword a cursed staff of death (8, 53, D) a +1 war axe of flaming a +0 mace of distortion (8, 55, D) a +0 mace (8, 56, D) a +1 vampiric trident a +2 cloak of invisibility (8, 57, D) the +3 long sword of Juah {holy, *Drain +Fly rF+ Str+4} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+4). It protects you from fire. It lets you fly. It causes draining when unequipped. (8, 58, D) a +1 morningstar of holy wrath a +1 scythe of venom a cursed -2 mace a +0 dagger a +0 cloak (8, 59, D) a +1 long sword of draining a +0 cloak a +0 shield a +1 ring of protection a +0 trident (8, 60, D) a +0 hand axe an uncursed ring of resist corrosion (9, 14, D) an uncursed staff of conjuration an uncursed staff of fire a +4 hunting sling of flaming (9, 15, D) a book of Air (9, 16, D) a crystal ball of energy (9, 32, D) a +0 leather armour (9, 34, D) a +1 vampiric rapier a +0 robe an uncursed staff of wizardry (9, 36, D) a +0 leather armour (9, 37, D) a +0 robe 14 javelins a +3 spear of venom (9, 43, D) a javelin of penetration (9, 50, D) a book of Flames (9, 51, D) an uncursed staff of conjuration (9, 54, D) a +0 cloak (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 14, D) a disc of storms (10, 15, D) a +0 falchion of slicing (10, 16, D) a book of Summonings (10, 32, D) the +1 troll leather armour of Love and Death {rC+ Regen+ Str+5} It affects your strength (+5). It protects you from cold. It increases your rate of regeneration. (10, 33, D) a +0 trident of protection (10, 38, D) a +2 vampiric glaive (10, 40, D) 2 javelins of penetration (10, 50, D) the +1 leather armour "Wianlion" {rElec MR+} It insulates you from electricity. It affects your resistance to hostile enchantments. (10, 51, D) a +0 club (10, 55, D) a +0 great mace a +0 cloak (10, 56, D) a +0 war axe (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (11, 14, D) a +3 scale mail of poison resistance (11, 15, D) the +2 leather armour "Kiaffuf" {rF+ Dex+3} It affects your dexterity (+3). It protects you from fire. (11, 16, D) an uncursed staff of energy (11, 32, D) a crystal ball of energy (11, 33, D) a +0 spear (11, 34, D) an uncursed amulet of regeneration (11, 36, D) a +0 quarterstaff a +0 longbow 28 arrows (11, 38, D) an uncursed amulet of regeneration a +0 rapier a +0 halberd of freezing (11, 50, D) a +0 ring mail of cold resistance (11, 51, D) the cursed +0 leather armour of Brilliance {rC+ Regen+ Dex+3} It affects your dexterity (+3). It protects you from cold. It increases your rate of regeneration. It has a curse placed upon it. (11, 52, D) a +4 rod of ignition (11/11) a +0 trident (11, 55, D) an uncursed staff of wizardry a +0 cloak (12, 14, D) a +4 rod of inaccuracy (14/14) (12, 15, D) the +6 lightning scales {run, rElec} It insulates you from electricity. (12, 32, D) a book of Misfortune (12, 33, D) a +0 short sword of venom (12, 34, D) the +5 scale mail of the Sailor {+Inv} It lets you turn invisible. (12, 50, D) a +3 ring mail of cold resistance (12, 51, D) a +0 long sword (12, 52, D) an uncursed staff of earth (12, 54, D) a +0 scimitar (13, 15, D) a +2 dagger of speed (13, 32, D) a +2 robe of cold resistance (13, 33, D) the +7 whip "Ipaumujo" {protect, Str-2 Dex+7 Stlth+} It protects the one who uses it against injury (+AC on strike). It affects your strength (-2). It affects your dexterity (+7). It makes you more stealthy. (13, 50, D) a manual of Short Blades (13, 51, D) a manual of Poison Magic (13, 52, D) the cursed +1 short sword of Compound Interest {distort, rElec SInv} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It insulates you from electricity. It lets you see invisible. It has a curse placed upon it. (13, 55, D) a +0 short sword (14, 19, D) a +0 glaive (14, 50, D) a +0 glaive (14, 51, D) a +0 flail (14, 52, D) a +2 ring mail of cold resistance (18, 18, D) a +0 rapier (18, 48, D) an uncursed ring of protection from cold (18, 50, D) an uncursed staff of fire (19, 0, D) a manual of Long Blades (19, 1, D) a book of Battle (19, 17, D) a +0 longbow (still there?) the amulet "Cedukod" {Inacc rF+ MR+} (still there?) [amulet of inaccuracy] It reduces the accuracy of all your attacks. It protects you from fire. It affects your resistance to hostile enchantments. (19, 33, D) an uncursed staff of power (19, 49, D) a +0 robe (19, 50, D) a lamp of fire (20, 0, D) a +6 lightning rod (12/12) (20, 1, D) the ring "Diydeb" {Wiz *Contam rF++ Str+2 Int+4} [ring of wizardry] It improves your spell success rate. It affects your strength (+2). It affects your intelligence (+4). It greatly protects you from fire. It causes magical contamination when unequipped. (20, 4, D) a cursed +2 trident (20, 16, D) an uncursed staff of summoning (20, 17, D) a +0 short sword (still there?) a +1 long sword of distortion (still there?) (20, 23, D) a +0 rapier (20, 32, D) a +2 spear of venom (20, 33, D) a disc of storms (20, 48, D) a crystal ball of energy (20, 50, D) a sack of spiders (21, 0, D) a +0 robe the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). (21, 4, D) a +1 scimitar (unseen) (21, 7, D) a +0 robe (21, 17, D) a +6 triple sword of holy wrath a cursed +0 leather armour a +0 antimagic quarterstaff (21, 19, D) a +0 rapier (21, 22, D) a +0 chain mail (21, 33, D) a book of Dreams (21, 34, D) a +0 short sword (21, 36, D) a +2 scimitar of holy wrath (21, 49, D) a +0 mace (21, 50, D) an uncursed staff of energy (22, 0, D) a +2 arbalest of flaming (22, 1, D) an uncursed staff of earth (still there?) an uncursed staff of earth (still there?) (22, 16, D) a +0 rapier (22, 17, D) a +0 halberd of chopping a +7 blowgun (22, 21, D) a +0 rapier (22, 32, D) a +3 long sword of freezing (22, 33, D) a +4 ring of dexterity (22, 34, D) a +3 long sword of pain (22, 36, D) a +0 glaive (22, 48, D) a +1 demon blade of freezing (22, 49, D) a cursed staff of fire (22, 50, D) a +0 plate armour of poison resistance (23, 16, D) a +3 rod of inaccuracy (10/10) (23, 17, D) the Compendium of Shifting Combat Magic Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Ignite Poison Fire/Transmutation/Poison 3 c - Throw Icicle Conjuration/Ice 4 d - Lightning Bolt Conjuration/Air 5 e - Conjure Ball Lightning Conjuration/Air 6 (23, 21, D) a +0 leather armour a +0 longbow 24 arrows a +0 leather armour (23, 23, D) a +0 antimagic war axe (23, 32, D) a phantom mirror (23, 33, D) a +2 plate armour of fire resistance (23, 35, D) the +7 great mace "Undeadhunter" {disrupt, rN+} It protects you from negative energy. (23, 36, D) a +6 lightning rod (11/11) (23, 38, D) a +0 glaive (23, 39, D) a +0 glaive (23, 40, D) a +0 war axe (23, 41, D) a +0 dire flail (still there?) a +0 trident (still there?) (23, 61, D) a +0 scimitar (24, 0, D) a Grand Grimoire a disc of storms (24, 2, D) the ring "Ewa Qiab" {+Blink MR+} [ring of protection from magic] It affects your resistance to hostile enchantments. It lets you blink. a +3 morningstar a cursed -3 ring of dexterity a +0 flail (24, 6, D) a +0 halberd (24, 16, D) an uncursed staff of wizardry (24, 23, D) a +2 long sword of slicing (24, 24, D) an arrow (24, 32, D) a +0 quarterstaff of protection (24, 33, D) a +0 mace (24, 50, D) a +0 robe (24, 57, D) a +0 hand axe a +3 ring of strength (24, 60, D) a +0 robe a +0 battleaxe of distortion a +2 chain mail of fire resistance (25, 0, D) the ring of Shadows {Umbra +Inv Stlth+} [ring of stealth] It lets you turn invisible. It makes you more stealthy. (25, 1, D) the +6 falchion of Watchfulness {holy, Int+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+3). (25, 17, D) a fan of gales a cursed -3 long sword a +1 spear of piercing a book of Spatial Translocations a crystal ball of energy an uncursed staff of power an uncursed staff of power a +2 quarterstaff of protection a +0 shortbow 25 arrows a +0 leather armour a +0 short sword (25, 20, D) a +0 flail of draining (25, 21, D) a +1 glaive of freezing (25, 32, D) a +2 shortbow of freezing (25, 33, D) a +3 long sword of holy wrath (25, 34, D) the amulet "Mokh" {Faith rElec} [amulet of faith] It allows you to gain divine favour quickly. It insulates you from electricity. (25, 37, D) a +0 glaive (25, 38, D) a +3 battleaxe of freezing a +0 cloak (25, 39, D) a cursed -2 battleaxe +0 shadow dragon scales (25, 41, D) a +0 battleaxe (25, 48, D) a book of Clouds (25, 49, D) the Disquisition on Ashen Calling Spells Type Level a - Sandblast Earth 1 b - Summon Small Mammal Summoning 1 c - Lee's Rapid Deconstruction Earth 5 d - Summon Forest Summoning/Translocation 5 e - Summon Hydra Summoning 7 (25, 50, D) Sif Muna's Grimoire of Toxic Hexes Spells Type Level a - Sting Conjuration/Poison 1 b - Slow Hexes 2 c - Alistair's Intoxication Transmutation/Poison 5 d - Poisonous Cloud Conjuration/Poison/Air 6 e - Invisibility Hexes 6 (25, 57, D) +1 mottled dragon scales a +0 dagger (25, 61, D) the +6 ring mail of the Swamp {rCorr} It protects you from acid and corrosion. a +0 dagger a +0 robe (25, 63, D) a +0 battleaxe a +0 chain mail a +3 great mace a +7 blowgun a +0 plate armour the ring "Pucvy" {-Tele +Fly MR+++ Int+3 Dex-5} [ring of intelligence] It affects your intelligence (+3). It affects your dexterity (-5). It affects your resistance to hostile enchantments. It lets you fly. It prevents most forms of teleportation. (25, 64, D) the +3 Elemental Staff {rElec rF++ rC++ MR++ AC+5} It affects your AC (+5). It greatly protects you from fire. It greatly protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. a +2 plate armour of magic resistance the +8 scimitar of Nycran {protect, rC+ Dex+3 SInv} It protects the one who uses it against injury (+AC on strike). It affects your dexterity (+3). It protects you from cold. It lets you see invisible. the +6 chain mail of Nihilism {rF+ rC+} It protects you from fire. It protects you from cold. (26, -1, D) an uncursed staff of air (26, 1, D) an uncursed amulet of regeneration (still there?) a book of Cantrips (still there?) (26, 2, D) a +0 robe (26, 15, D) a +0 long sword (26, 18, D) a +1 longbow of flaming 28 arrows a +0 leather armour (26, 19, D) a +2 great sword of electrocution a +4 war axe of venom (26, 21, D) a +0 rapier a +0 rapier a +2 leather armour of fire resistance (26, 32, D) a +0 halberd (26, 33, D) a +0 hand crossbow of freezing (26, 34, D) a book of Transfigurations (26, 38, D) a +0 dire flail a +0 battleaxe (26, 48, D) the +2 cloak of the Thief {+Fog Slay-2 SInv Stlth+} It affects your accuracy and damage with ranged weapons and melee attacks (-2). It lets you see invisible. It can be evoked to emit clouds of fog. It makes you more stealthy. (26, 49, D) a fan of gales (26, 50, D) a book of Enchantments (26, 57, D) a +0 dire flail of venom a +0 robe (26, 66, D) a +0 plate armour a +1 bardiche (27, 0, D) a +3 great sword of electrocution (27, 15, D) a +0 long sword (unseen) (27, 19, D) a cursed -1 short sword (27, 32, D) an uncursed staff of summoning (27, 33, D) a +2 antimagic dire flail (27, 34, D) a phantom mirror (27, 49, D) a book of Ice (27, 50, D) a +0 dagger (27, 60, D) a +0 flail a +3 halberd a +0 plate armour a +0 dagger (27, 61, D) a +0 robe a +0 robe a +3 plate armour of magic resistance a +2 flail (27, 63, D) a cursed +1 dagger a cursed +3 mace a +0 robe (27, 64, D) a +3 morningstar of draining a +0 robe a +5 mace a +1 ring mail of positive energy (27, 66, D) a +0 plate armour a +0 war axe (28, 0, D) a +3 hunting sling of velocity (28, 16, D) an uncursed ring of poison resistance an uncursed staff of fire (28, 17, D) 32 arrows Zuh Poyl's Catalogue of Assistive Changing Spells Type Level a - Beastly Appendage Transmutation 1 b - Swiftness Charms/Air 2 c - Excruciating Wounds Charms/Necromancy 5 d - Alistair's Intoxication Transmutation/Poison 5 (28, 20, D) a +0 short sword a +0 shortbow 16 arrows a +0 leather armour (28, 32, D) a +2 dagger of draining (28, 33, D) a +2 long sword of slicing (28, 48, D) an uncursed staff of fire (28, 49, D) a +1 hunting sling of flaming (28, 50, D) a +3 hunting sling (28, 58, D) a +0 battleaxe an uncursed staff of cold a +0 robe (28, 63, D) a +0 glaive a +0 plate armour (29, 0, D) the +7 plate armour of Qutaewk {Dex+3} It affects your dexterity (+3). (29, 1, D) a +1 leather armour of cold resistance (29, 17, D) a +5 antimagic halberd (29, 32, D) a +5 blowgun (29, 33, D) the cursed +0 hand axe "Xirhet" {chop, rC+} It inflicts extra damage upon your enemies. It protects you from cold. It has a curse placed upon it. (29, 48, D) a book of Power (29, 49, D) a +0 plate armour of poison resistance (29, 50, D) a box of beasts (29, 61, D) a cursed -2 robe (29, 62, D) the ring of Dyapos {+Fly rElec Str+4 Stlth+} [ring of flight] It affects your strength (+4). It insulates you from electricity. It lets you fly. It makes you more stealthy. (29, 63, D) a +1 glaive of protection (30, 49, D) a +0 dagger (30, 50, D) a book of the Earth (31, 48, D) a +0 ring mail of fire resistance (31, 49, D) an uncursed staff of cold (31, 50, D) a phial of floods (32, 49, D) the cursed +0 mace of Royalism {crush, rF++ MP-9} It inflicts extra damage upon your enemies. It greatly protects you from fire. It affects your magic capacity (-9). It has a curse placed upon it. (32, 50, D) a disc of storms (32, 60, D) a +0 flail of protection (33, 48, D) an uncursed staff of fire (33, 49, D) a +0 robe (33, 50, D) a box of beasts (34, 28, D) a +2 great sword of holy wrath (34, 48, D) a +0 mace of holy wrath (34, 49, D) a box of beasts (34, 50, D) a crystal ball of energy (35, 0, D) an uncursed staff of power (35, 14, D) a +3 leather armour of fire resistance (35, 15, D) a book of Spatial Translocations (35, 28, D) a +0 animal skin (35, 29, D) a disc of storms (35, 31, D) a +0 war axe (36, 0, D) a +2 dire flail of distortion (36, 1, D) the ring "Neackuez" {*Contam rElec rPois Int+4} [ring of poison resistance] It affects your intelligence (+4). It insulates you from electricity. It protects you from poison. It causes magical contamination when unequipped. (36, 14, D) a phantom mirror (36, 15, D) a +1 plate armour of fire resistance (36, 28, D) a +2 scale mail of cold resistance (36, 29, D) a sack of spiders a lamp of fire a lamp of fire (37, 0, D) a +0 battleaxe of venom (37, 1, D) the +2 ring mail "Zekhariepa" {Str-3 Dex+5} It affects your strength (-3). It affects your dexterity (+5). (37, 15, D) a +0 robe an uncursed amulet of faith the Volume of Destructive Enchantment Spells Type Level a - Searing Ray Conjuration 2 b - Sticky Flame Conjuration/Fire 4 c - Bolt of Fire Conjuration/Fire 6 d - Invisibility Hexes 6 (37, 29, D) a crystal ball of energy (37, 32, D) a +0 quarterstaff a +0 animal skin (38, 0, D) a crystal ball of energy (38, 1, D) the +0 flail of Kusokeps {venom, rF+ Str+3 Dex-4} It poisons the flesh of those it strikes. It affects your strength (+3). It affects your dexterity (-4). It protects you from fire. (38, 15, D) an uncursed staff of conjuration a +0 robe a +4 scale mail of cold resistance (38, 28, D) a phial of floods a lamp of fire (38, 30, D) a +0 fustibalus a +0 quarterstaff 28 sling bullets a +1 robe (38, 34, D) a +0 antimagic rapier a +0 animal skin a +0 spear (38, 35, D) a +2 rapier of venom a +0 robe a +2 buckler (38, 36, D) a +0 club a +0 hunting sling 14 sling bullets (38, 49, D) a +0 spear (38, 50, D) the +3 chain mail of Regioguff {+Fly rF++ rCorr Slay-6} It affects your accuracy and damage with ranged weapons and melee attacks (-6). It greatly protects you from fire. It lets you fly. It protects you from acid and corrosion. (39, 0, D) a +1 long sword of protection (39, 1, D) a phial of floods (39, 8, D) (unseen) (39, 14, D) the amulet of Omofyng {Spirit MR+ MP+9 Str+2} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your strength (+2). It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (39, 15, D) a lamp of fire (39, 18, D) a +0 robe (39, 28, D) an uncursed staff of poison (39, 34, D) a +0 robe (39, 35, D) 2 sling bullets (39, 37, D) a sling bullet (39, 48, D) a +2 rapier of speed (39, 49, D) a +0 trident (39, 50, D) an uncursed staff of poison (40, 1, D) a +1 hunting sling of flaming (40, 14, D) a phial of floods (40, 15, D) a book of Geomancy (40, 16, D) a +0 robe (40, 31, D) a +1 antimagic flail a +0 animal skin (40, 33, D) a +0 club a +0 hunting sling 21 stones (40, 34, D) a +0 antimagic rapier a +0 animal skin (40, 49, D) a crystal ball of energy (40, 50, D) a +0 dire flail of protection a cursed +0 robe the Disquisition on Poison and Self-Improvement Spells Type Level a - Infusion Charms 1 b - Swiftness Charms/Air 2 c - Regeneration Charms/Necromancy 3 d - Mephitic Cloud Conjuration/Poison/Air 3 e - Spider Form Transmutation/Poison 3 f - Iskenderun's Battlesphere Conjuration/Charms 5 (40, 51, D) a +4 trident of piercing a +0 robe an uncursed ring of ice (41, 0, D) a cursed staff of death (41, 14, D) a phial of floods (41, 15, D) a +4 quarterstaff of crushing (41, 27, D) a book of Battle (41, 28, D) a box of beasts a disc of storms (41, 29, D) a crystal ball of energy (41, 50, D) a +7 rod of shadows (12/12) a +0 leather armour the Handbook of Beguiling and Battle Magic Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Gell's Gravitas Hexes/Translocation 3 c - Spectral Weapon Hexes/Charms 3 d - Force Lance Conjuration/Translocation 4 e - Fireball Conjuration/Fire 5 (41, 52, D) a +0 antimagic lajatang (42, 0, D) an uncursed staff of fire (42, 1, D) a sack of spiders (42, 15, D) an uncursed staff of air (42, 29, D) a +0 spear an uncursed staff of cold (42, 48, D) a crystal ball of energy (42, 49, D) a +1 trident of venom a +1 leather armour of positive energy the +3 centaur barding "Kienefel" {*Drain Int+8} It affects your intelligence (+8). It causes draining when unequipped. (42, 50, D) a +0 scale mail of positive energy (42, 52, D) an uncursed ring of fire (42, 54, D) a +2 trident of freezing a +2 plate armour of cold resistance (43, 14, D) an uncursed ring of magical power a +1 demon blade of venom (43, 15, D) the +4 ring mail "Oteufu" {*Slow rC+ Str+4} It affects your strength (+4). It protects you from cold. It may slow you when you take damage. (43, 28, D) a disc of storms (43, 48, D) the Reference Book on Noxious Transformation Spells Type Level a - Spider Form Transmutation/Poison 3 b - Olgreb's Toxic Radiance Poison 4 c - Yara's Violent Unravelling Hexes/Transmutation 5 d - Dragon Form Transmutation 7 (43, 49, D) a sack of spiders (43, 50, D) a +4 rapier of electrocution (43, 54, D) a +4 trident of piercing a +0 leather armour (44, 49, D) an uncursed staff of conjuration (44, 50, D) a +0 trident (44, 51, D) a crystal ball of energy (44, 52, D) a +2 rapier of electrocution a +0 robe a +1 robe a +1 trident of holy wrath (44, 54, D) a +0 rapier a +0 robe (45, 48, D) a +0 robe (45, 50, D) a phantom mirror (45, 51, D) a +0 robe a +0 spear a +0 trident 7 tomahawks a +1 flail of protection (45, 55, D) a +8 trident of pain (unseen) (45, 56, D) a +2 trident of venom (unseen) (46, 49, D) a +1 cloak (46, 50, D) a +0 robe (46, 51, D) a +1 rapier of electrocution 4 poisoned tomahawks a +0 leather armour a +4 rod of clouds (13/13) a +0 leather armour a phantom mirror (46, 54, D) 18 poisoned javelins a +1 trident of flaming a +5 plate armour of ponderousness a +2 morningstar of pain (46, 55, D) a cursed +0 leather armour (46, 56, D) a +1 rapier of electrocution a +2 leather armour of cold resistance a +4 rapier of venom a +0 robe (47, 48, D) a +0 spear (47, 49, D) a disc of storms (47, 51, D) a +1 spear of piercing 14 javelins of returning a +0 leather armour the ring "Qyla" {MR+ Dex+2} [ring of protection from magic] It affects your dexterity (+2). It affects your resistance to hostile enchantments. (47, 52, D) a +0 trident of distortion 20 javelins a +0 leather armour an uncursed ring of resist corrosion a +2 spear of venom 12 steel javelins a +3 chain mail of fire resistance (47, 53, D) a +3 trident of freezing a +0 leather armour an uncursed ring of see invisible a +1 ring of evasion a +2 long sword of flaming a +0 leather armour (48, 48, D) a +0 trident (48, 49, D) a crystal ball of energy (48, 55, D) a +0 robe (unseen) (48, 56, D) a +5 rapier of venom (49, 0, D) an uncursed ring of protection from magic (49, 12, D) a book of Necromancy (49, 24, D) the +10 rapier of Renot {flame, *Rage +Fly rF++ Int+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+2). It greatly protects you from fire. It lets you fly. It may make you go berserk in combat. (49, 36, D) an uncursed ring of resist corrosion (49, 37, D) Buvyuz's Volume of Good Luck Spells Type Level a - Infusion Charms 1 b - Ozocubu's Armour Charms/Ice 3 c - Excruciating Wounds Charms/Necromancy 5 d - Iskenderun's Battlesphere Conjuration/Charms 5 e - Deflect Missiles Charms/Air 6 (49, 48, D) an uncursed staff of energy (49, 49, D) a +4 falchion of holy wrath an uncursed staff of summoning (49, 50, D) (unseen) (49, 51, D) a cursed ring of protection from fire a +2 rod of clouds (13/13) a +3 ring of dexterity a +4 iron rod (13/13) the +6 large shield of Ignorance {rN+ AC+4 Int-6 *Curse} It affects your AC (+4). It affects your intelligence (-6). It protects you from negative energy. It may re-curse itself when equipped. a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (49, 55, D) a +4 spear of venom (50, 0, D) a +1 falchion of venom (50, 1, D) a +3 blowgun (50, 12, D) the Guide on Venomous Transmutation Spells Type Level a - Beastly Appendage Transmutation 1 b - Passwall Transmutation/Earth 2 c - Spider Form Transmutation/Poison 3 d - Hydra Form Transmutation 6 (50, 13, D) an uncursed staff of earth (50, 36, D) an uncursed staff of fire (50, 37, D) the cursed +1 hand crossbow "Domif" {flame, Str+6 Int-3 Stlth+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+6). It affects your intelligence (-3). It makes you more stealthy. It has a curse placed upon it. (50, 49, D) a +0 spear (50, 50, D) a +2 chain mail of positive energy (50, 52, D) the +4 quarterstaff "Dadyjur" {vamp, rPois Int+9 Dex-4} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+9). It affects your dexterity (-4). It protects you from poison. (unseen) (50, 53, D) a +0 rapier (unseen) (51, 0, D) a +0 hand crossbow of freezing (51, 1, D) the +6 scale mail of the Arcane {Str+6 Stlth+} It affects your strength (+6). It makes you more stealthy. (51, 12, D) a box of beasts (51, 13, D) the amulet "Qoocosue" {Spirit *Corrode Int+5} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your intelligence (+5). It may corrode you when you take damage. (51, 24, D) a +2 hand axe of chopping (51, 25, D) a +4 vampiric glaive (51, 31, D) +2 mottled dragon scales a +2 large shield of protection (51, 36, D) a phial of floods (51, 37, D) the Disquisition on the Lucky Entourage Spells Type Level a - Infusion Charms 1 b - Summon Butterflies Summoning 1 c - Song of Slaying Charms 2 d - Summon Guardian Golem Hexes/Summoning 3 e - Call Canine Familiar Summoning 3 f - Recall Summoning/Translocation 3 g - Summon Hydra Summoning 7 (51, 53, D) a +0 robe (52, 0, D) a +7 hand crossbow of flaming (52, 1, D) the +6 scimitar "Huqette" {flame, rElec Int+3 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+3). It insulates you from electricity. It lets you see invisible. (52, 16, D) a +0 trident the +3 hand crossbow "Nyrair" {penet, MR+ Stlth+} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your resistance to hostile enchantments. It makes you more stealthy. (52, 18, D) a +1 scythe of slicing (52, 24, D) a +4 scale mail of fire resistance (52, 25, D) a +3 battleaxe of chopping (52, 36, D) a lamp of fire (52, 37, D) a book of Transfigurations (52, 48, D) a +0 trident (52, 49, D) the Collected Works on the Torrid Mountains Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Sandblast Earth 1 c - Passwall Transmutation/Earth 2 d - Fireball Conjuration/Fire 5 e - Bolt of Magma Conjuration/Fire/Earth 5 f - Iron Shot Conjuration/Earth 6 (52, 50, D) a book of Necromancy (53, 0, D) a book of Clouds (53, 12, D) a +1 hunting sling of flaming (53, 13, D) a manual of Unarmed Combat (53, 15, D) a +0 battleaxe (unseen) (53, 24, D) the Collected Works on Attacks Spells Type Level a - Searing Ray Conjuration 2 b - Spellforged Servitor Conjuration/Summoning 7 (53, 25, D) a book of Frost (53, 36, D) an uncursed staff of poison (53, 49, D) the +5 chain mail of Okawaru's Esteem {*Drain rC+++ rCorr Dex+5} It affects your dexterity (+5). It renders you almost immune to cold. It protects you from acid and corrosion. It causes draining when unequipped. (54, 0, D) a book of Ice (54, 12, D) the cursed +3 rapier of the Wheel {pierce, rPois rN+ Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It protects you from poison. It protects you from negative energy. It has a curse placed upon it. (54, 13, D) an uncursed staff of earth (54, 16, D) a +2 dagger of venom (unseen) (54, 25, D) a +1 halberd of venom (54, 36, D) a +2 long sword of electrocution (unseen) (54, 48, D) a Grand Grimoire (54, 49, D) the ring of Xom's Sleight of Hands {rPois MP+9} [ring of magical power] It protects you from poison. It affects your magic capacity (+9). (54, 50, D) a +6 hand crossbow of velocity (55, 0, D) the +1 chain mail "Nyofier" {Dex+4} It affects your dexterity (+4). (55, 1, D) a +0 ring mail of poison resistance (55, 12, D) the Incunabulum of Creative Envenoming Spells Type Level a - Sting Conjuration/Poison 1 b - Call Imp Summoning 2 c - Spider Form Transmutation/Poison 3 d - Spellforged Servitor Conjuration/Summoning 7 e - Malign Gateway Summoning/Translocation 7 (55, 24, D) a +0 morningstar of holy wrath (58, 48, D) a +0 mace (58, 49, D) a +0 dagger (59, 36, D) a book of Debilitation (59, 37, D) a +3 plate armour of magic resistance (59, 47, D) the Collected Works on Beguiling and Fire Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Tukima's Dance Hexes 3 c - Summon Guardian Golem Hexes/Summoning 3 d - Darkness Hexes 6 e - Ring of Flames Charms/Fire 7 (59, 48, D) an uncursed staff of earth (59, 49, D) an uncursed staff of death (60, 37, D) a crystal ball of energy (60, 41, D) a +1 trident of piercing a +4 shortbow of flaming a +0 robe (60, 44, D) a tomahawk (60, 47, D) an uncursed staff of conjuration (61, 0, D) a +3 flail of holy wrath (61, 8, D) a cursed ring of loudness (61, 10, D) a +0 trident (61, 26, D) the cursed +0 plate armour "Toheiq" {rF+ rC+ rCorr Slay+2} It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from fire. It protects you from cold. It protects you from acid and corrosion. It has a curse placed upon it. (61, 36, D) an uncursed staff of air (61, 37, D) a phial of floods (61, 38, D) a +0 spear (61, 39, D) a +3 rapier of freezing a +0 robe (61, 41, D) a +4 rapier of draining a cursed +0 robe (61, 43, D) 2 tomahawks 2 large rocks (61, 60, D) a +0 halberd a +0 chain mail an uncursed amulet of guardian spirit (62, 0, D) a lamp of fire (62, 1, D) a +2 leather armour of magic resistance (62, 8, D) a +0 robe (62, 9, D) The Intricacies of Spellweaving Spells Type Level a - Discord Hexes 8 b - Controlled Blink Translocation 8 (62, 10, D) a +0 trident (62, 11, D) a +0 trident a throwing net (62, 13, D) 2 throwing nets (62, 17, D) the +8 shield of Zose Xom {*Slow rElec Str+3} It affects your strength (+3). It insulates you from electricity. It may slow you when you take damage. (62, 18, D) a +0 arbalest a +5 short sword of speed 11 bolts (62, 19, D) a +1 battleaxe a +0 chain mail (62, 26, D) an uncursed amulet of faith (62, 27, D) the +1 morningstar "Igeoveo" {vamp, rPois rC+ MR+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. (62, 36, D) a +2 rod of clouds (12/12) (62, 37, D) a phantom mirror (62, 40, D) a +0 trident 2 tomahawks (62, 41, D) a large rock a +3 trident of flaming a +0 leather armour (62, 42, D) a large rock (62, 47, D) a book of Fire (62, 49, D) the +3 scale mail of Satisfaction {Int+3} It affects your intelligence (+3). (63, 0, D) a +3 ring of strength (63, 8, D) a +0 trident (63, 11, D) the +8 morningstar of Bread {venom, rF- Str+3 SInv} It poisons the flesh of those it strikes. It affects your strength (+3). It makes you vulnerable to fire. It lets you see invisible. (63, 16, D) a +0 dire flail (63, 17, D) a +2 trident of freezing a +0 plate armour the Collected Works on Flames and Displacement Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Throw Flame Conjuration/Fire 2 c - Recall Summoning/Translocation 3 d - Lesser Beckoning Translocation 3 e - Portal Projectile Translocation 3 f - Controlled Blink Translocation 8 (63, 21, D) a +2 battleaxe of freezing (63, 26, D) the +5 halberd of Courage {antimagic, rN+ Str+3 Int-4 Dex+3} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+3). It affects your intelligence (-4). It affects your dexterity (+3). It protects you from negative energy. (63, 27, D) an uncursed staff of power (63, 36, D) the +8 morningstar of Bread {holy, rF+ rC+ Stlth-} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from fire. It protects you from cold. It makes you less stealthy. (63, 37, D) a phial of floods (63, 47, D) a +0 plate armour of fire resistance (63, 48, D) a Grand Grimoire (63, 49, D) a Young Poisoner's Handbook (63, 50, D) the Catalogue of Scorching Summoning Spells Type Level a - Summon Small Mammal Summoning 1 b - Call Imp Summoning 2 c - Conjure Flame Conjuration/Fire 3 d - Summon Guardian Golem Hexes/Summoning 3 e - Summon Mana Viper Hexes/Summoning 5 f - Shadow Creatures Summoning 6 (63, 57, D) a +0 robe (63, 58, D) a +0 dagger (64, 16, D) a +2 morningstar of protection (64, 17, D) a crystal ball of energy (64, 18, D) a +0 great mace a +2 ring mail of poison resistance (64, 21, D) a +3 halberd a +0 chain mail (64, 26, D) an uncursed amulet of regeneration (64, 27, D) a +5 great sword of holy wrath (64, 48, D) a +3 chain mail of magic resistance (64, 49, D) a box of beasts (64, 57, D) a +0 mace a +0 robe (64, 60, D) a +0 plate armour a +0 plate armour a +5 quarterstaff of crushing (64, 63, D) a +0 long sword the +1 scale mail "Vieselat" {+Inv MR- Int-3 Dex+5} It affects your intelligence (-3). It affects your dexterity (+5). It affects your resistance to hostile enchantments. It lets you turn invisible. a cursed +0 battleaxe a +3 hunting sling of flaming a +0 robe a +0 robe the cursed +1 robe of Ugizi {rF+ rN+ Int+4} It affects your intelligence (+4). It protects you from fire. It protects you from negative energy. It has a curse placed upon it. a +0 short sword of electrocution (65, 22, D) a +3 battleaxe of chopping a +0 plate armour (65, 26, D) a crystal ball of energy (65, 48, D) the Compendium of Entrancing Air Spells Type Level a - Repel Missiles Charms/Air 2 b - Swiftness Charms/Air 2 c - Discord Hexes 8 (65, 59, D) a +9 blowgun a +2 broad axe of draining a +0 plate armour an uncursed amulet of guardian spirit (65, 60, D) a +0 battleaxe (65, 63, D) a +3 morningstar of crushing a +0 ring mail of magic resistance (65, 64, D) a +0 broad axe a +0 robe a +1 long sword a +0 robe (65, 65, D) a +0 long sword a +2 leather armour of cold resistance a +2 mace of distortion a +0 robe (65, 66, D) a +3 dire flail of crushing a +0 plate armour (66, 49, D) a phial of floods (66, 51, D) a book of Minor Magic (66, 58, D) a +0 hand axe an uncursed ring of see invisible (66, 64, D) a +2 mace of protection a +0 robe a +0 great sword a +0 chain mail the cursed +2 mace of Ubiupn {freeze, Int+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+3). It has a curse placed upon it. a +0 robe a cursed +0 great sword a +0 robe a +0 mace a +2 robe of magic resistance (66, 66, D) a +3 hand axe (67, 0, D) an uncursed ring of stealth (67, 47, D) an uncursed staff of conjuration (67, 48, D) the +6 fustibalus of Xoqu {flame, Str+5} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+5). (67, 57, D) a +0 dagger a +0 robe (67, 58, D) the +7 rapier of Cyurch {pain, rC+ MR+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from cold. It affects your resistance to hostile enchantments. (67, 59, D) a +0 plate armour (67, 64, D) a cursed -1 chain mail a +0 great sword a +0 war axe a cursed +0 dagger a +4 chain mail of poison resistance a +2 great sword a +0 chain mail (67, 65, D) a +0 robe the +2 scale mail "Kyzuppur" {+Inv Dex+2} It affects your dexterity (+2). It lets you turn invisible. the +11 lajatang "Couwikye" {antimagic, Dex+2} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (+2). (68, 3, D) an uncursed staff of cold (68, 47, D) a +0 robe (68, 48, D) the +4 whip of the Mouth {venom, rPois rF- MR- Int+10} It poisons the flesh of those it strikes. It affects your intelligence (+10). It makes you vulnerable to fire. It protects you from poison. It affects your resistance to hostile enchantments. (68, 50, D) a disc of storms (68, 65, D) an uncursed ring of ice (69, 47, D) a +4 lightning rod (11/11) (69, 48, D) the Grimoire of the Ashen Glacier Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Iron Shot Conjuration/Earth 6 c - Bolt of Cold Conjuration/Ice 6 d - Ozocubu's Refrigeration Ice 6 (69, 49, D) a book of Dreams (69, 65, D) a +0 great sword (70, 8, D) a +4 scale mail of fire resistance (70, 9, D) a +0 rapier of draining (70, 20, D) a +0 spear (70, 36, D) a book of Beasts (70, 37, D) a phial of floods (70, 40, D) a +0 spear a +0 buckler (70, 47, D) a +2 scale mail of cold resistance (70, 48, D) an uncursed staff of death (71, 8, D) a +1 scale mail of poison resistance (71, 16, D) a fan of gales (71, 19, D) a +2 spear of piercing (71, 26, D) a cursed staff of wizardry (71, 27, D) an uncursed staff of conjuration (71, 29, D) the cursed +1 mace "Egeuset" {speed, *Noise +Inv rElec rC+ Str+2} Attacks with this weapon are significantly faster. It affects your strength (+2). It protects you from cold. It insulates you from electricity. It lets you turn invisible. It may make noises in combat. It has a curse placed upon it. (71, 31, D) a cursed +0 trident (71, 36, D) a Young Poisoner's Handbook (71, 37, D) quicksilver dragon scales (71, 40, D) a +0 quarterstaff a cursed +0 robe (71, 47, D) an uncursed staff of wizardry (71, 48, D) a lamp of fire (72, 9, D) Sif Muna's Volume of Hexes Spells Type Level a - Confusing Touch Hexes 1 b - Slow Hexes 2 c - Confuse Hexes 3 d - Cause Fear Hexes 4 e - Metabolic Englaciation Hexes/Ice 5 f - Yara's Violent Unravelling Hexes/Transmutation 5 (72, 16, D) an uncursed ring of stealth (72, 17, D) a +1 robe of cold resistance (72, 26, D) a phial of floods (72, 27, D) a book of Misfortune (72, 33, D) 5 large rocks (72, 36, D) an uncursed amulet of guardian spirit (72, 37, D) a +1 plate armour of fire resistance (72, 39, D) a +0 rapier (unseen) (72, 40, D) a +0 quarterstaff a +0 robe (72, 47, D) a book of the Dragon (73, 1, D) an uncursed staff of poison (73, 16, D) the +4 scimitar of Uxzi Gut {flame, *Rage rC++ MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It greatly protects you from cold. It affects your resistance to hostile enchantments. It may make you go berserk in combat. (73, 17, D) the +2 robe "Vewiwn" {rPois Int+3} It affects your intelligence (+3). It protects you from poison. (73, 19, D) a +0 quarterstaff (unseen) (73, 26, D) a +0 trident (73, 31, D) a large rock (73, 32, D) a large rock (73, 37, D) an uncursed staff of energy (73, 38, D) a +0 dagger a +0 robe (73, 48, D) an uncursed staff of death (74, 29, D) 2 large rocks (74, 47, D) a +0 robe (74, 48, D) the Reference Book on the Flying Escort Spells Type Level a - Swiftness Charms/Air 2 b - Call Imp Summoning 2 c - Static Discharge Conjuration/Air 3 d - Mephitic Cloud Conjuration/Poison/Air 3 e - Summon Lightning Spire Summoning/Air 4 f - Freezing Cloud Conjuration/Ice/Air 6 (75, 1, D) an uncursed ring of see invisible (75, 47, D) the ring "Ahefrearph" {rPois Stlth-} [ring of loudness] It protects you from poison. It makes you less stealthy. (75, 48, D) a +4 glaive of protection