Groucho the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (9, 1, D) a +0 scale mail a +0 shield a +0 war axe (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (20, 1, D) the Papyrus of the Bewitching Blaze Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Tukima's Dance Hexes 3 c - Fulminant Prism Conjuration/Hexes 4 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Invisibility Hexes 6 (21, 1, D) a +0 double sword of holy wrath (22, 1, D) a +4 blowgun (23, 1, D) a +0 great mace of holy wrath (24, 1, D) a +4 ring mail of magic resistance (27, 1, D) a disc of storms (28, 1, D) a book of Unlife (28, 2, D) a death scarab corpse (29, 1, D) an uncursed amulet of the gourmand (34, 28, D) a +3 shortbow of freezing (35, 5, D) a cursed +0 battleaxe a +0 robe (35, 14, D) an uncursed staff of wizardry (35, 15, D) a fan of gales (35, 28, D) an uncursed staff of death (35, 29, D) an uncursed staff of death (35, 34, D) a +4 rapier of holy wrath a +0 robe (36, 0, D) an uncursed staff of air (36, 4, D) a +0 robe an uncursed amulet of guardian spirit (36, 5, D) a cursed +3 long sword a +0 robe (36, 14, D) a sack of spiders (36, 29, D) a +0 rapier (37, 0, D) the +0 pair of gloves of the Crypt {+Blink rN+ Dex-2 Stlth+} It affects your dexterity (-2). It protects you from negative energy. It lets you blink. It makes you more stealthy. (37, 14, D) a +0 shortbow of velocity (37, 15, D) an uncursed amulet of guardian spirit (37, 29, D) the +7 arbalest of Veacs {speed, Str+2 Dex+3} Attacks with this weapon are significantly faster. It affects your strength (+2). It affects your dexterity (+3). Cheibriados disapproves of the use of such an item. (37, 33, D) a +0 longbow a +0 club 6 arrows (38, 0, D) Peopt's Reference Book on Lightness and Damage Dealing Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Airstrike Air 4 c - Iskenderun's Mystic Blast Conjuration 4 d - Silence Hexes/Air 5 (38, 1, D) a +1 mace of holy wrath (38, 4, D) a +5 hand axe a +0 robe (38, 7, D) a +5 quick blade a +0 robe the +5 morningstar of Kinuak {crush, Int+3 Stlth+} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It makes you more stealthy. a +0 robe (38, 8, D) a +0 dire flail (38, 14, D) Roarchot's Magic, Part Two Spells Type Level a - Swiftness Charms/Air 2 b - Throw Flame Conjuration/Fire 2 c - Throw Frost Conjuration/Ice 2 d - Corpse Rot Necromancy 2 e - Passwall Transmutation/Earth 2 (38, 15, D) a cursed -3 ring of dexterity (38, 22, D) a +1 scythe of venom (38, 28, D) an uncursed staff of earth (38, 29, D) an uncursed staff of summoning (38, 33, D) 3 large rocks (39, 8, D) an uncursed staff of air a +0 robe (39, 14, D) a +2 blowgun (39, 15, D) the +1 leather armour "Mozud" {*Slow rPois Dex+3 SInv} It affects your dexterity (+3). It protects you from poison. It lets you see invisible. It may slow you when you take damage. (39, 22, D) a +0 trident (39, 23, D) a +1 falchion of slicing (unseen) (39, 30, D) a +1 flail of protection a merfolk corpse (skeletalised by now) (39, 31, D) a +2 vampiric trident a +0 robe an uncursed amulet of the gourmand (39, 33, D) an arrow a +5 spear of venom 16 javelins a +2 ring mail of cold resistance a merfolk corpse (skeletalised by now) (39, 34, D) an arrow an alligator snapping turtle corpse (skeletalised by now) (39, 35, D) 2 arrows (39, 36, D) an arrow (40, 0, D) a +0 great sword (40, 1, D) an uncursed ring of fire (40, 7, D) an uncursed staff of summoning a +3 leather armour of magic resistance (40, 15, D) an uncursed staff of power (40, 22, D) a +1 scythe of freezing (40, 28, D) a +0 leather armour (40, 29, D) a +0 rapier (40, 32, D) a +0 whip of pain a +2 robe of fire resistance (40, 34, D) a +0 trident a +0 robe (41, 1, D) a +0 robe (41, 14, D) the +7 mace of Subterfuge {flame, Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+3). (41, 15, D) a +1 dagger of distortion (41, 28, D) a Grand Grimoire (41, 29, D) a +2 rapier of venom a +0 robe a +3 halberd of venom a +0 robe a +0 trident a merfolk corpse (skeletalised by now) (41, 33, D) a +6 vampiric demon trident a +0 leather armour of fire resistance (42, 1, D) an uncursed staff of death (42, 14, D) a manual of Air Magic (42, 28, D) a sack of spiders (43, 14, D) a book of Dreams (43, 28, D) a +0 leather armour (43, 29, D) an uncursed staff of power (44, 28, D) a phial of floods (45, 34, D) a +0 rapier a +0 robe (49, 0, D) an uncursed staff of summoning (49, 1, D) an uncursed staff of earth (49, 12, D) a manual of Polearms (49, 24, D) a +4 dagger of holy wrath (49, 37, D) a book of Transfigurations (50, 0, D) a +1 lajatang of venom (50, 1, D) a +4 scimitar of freezing (50, 12, D) an uncursed ring of protection from magic (50, 13, D) a +4 hand axe of chopping (50, 24, D) a +1 flail of crushing (50, 25, D) a book of Cantrips (50, 36, D) a box of beasts (50, 37, D) the Tome of the Twisted Blaze Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Animate Dead Necromancy 4 c - Bolt of Magma Conjuration/Fire/Earth 5 d - Bolt of Draining Conjuration/Necromancy 5 e - Cigotuvi's Embrace Necromancy 5 (51, 0, D) an uncursed staff of death (51, 1, D) a +5 hand axe of electrocution (51, 12, D) an uncursed staff of death (51, 13, D) a manual of Slings (51, 24, D) a +2 halberd of chopping (51, 25, D) a +10 blowgun (51, 37, D) the +9 staff of Olgreb {rPois} It protects you from poison. (51, 41, D) a +9 lightning rod (10/10) (52, 0, D) a +0 great sword of venom (52, 1, D) a book of the Tempests (52, 12, D) the cursed +0 leather armour of the Good {*Drain rElec Regen+ SInv} It insulates you from electricity. It lets you see invisible. It increases your rate of regeneration. It causes draining when unequipped. It has a curse placed upon it. (52, 13, D) an uncursed ring of see invisible (52, 24, D) the Papyrus of the Frostbite Spells Type Level a - Freeze Ice 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Metabolic Englaciation Hexes/Ice 5 d - Freezing Cloud Conjuration/Ice/Air 6 e - Simulacrum Ice/Necromancy 6 (52, 25, D) a lamp of fire (52, 36, D) a +1 pair of gloves of strength (52, 37, D) a book of Burglary (53, 0, D) a +0 pair of gloves of archery (53, 1, D) a +1 scale mail of magic resistance (53, 12, D) the cursed +1 leather armour of Divine Compulsion {+Fly rC++ MR-} It greatly protects you from cold. It affects your resistance to hostile enchantments. It lets you fly. It has a curse placed upon it. (53, 13, D) a phial of floods (53, 25, D) the Incunabulum of Glacial Talismans Spells Type Level a - Infusion Charms 1 b - Freeze Ice 1 c - Iskenderun's Battlesphere Conjuration/Charms 5 d - Metabolic Englaciation Hexes/Ice 5 e - Bolt of Cold Conjuration/Ice 6 (53, 31, D) a +0 robe (53, 36, D) a book of Misfortune (53, 37, D) a manual of Crossbows (54, 0, D) a +2 vampiric lajatang (54, 1, D) a +8 blowgun (54, 12, D) the Almanac of Supportive Evil Magic Spells Type Level a - Pain Necromancy 1 b - Summon Small Mammal Summoning 1 c - Sublimation of Blood Necromancy 2 d - Bolt of Draining Conjuration/Necromancy 5 e - Cigotuvi's Embrace Necromancy 5 f - Death Channel Necromancy 6 (54, 13, D) an uncursed ring of stealth (54, 24, D) an uncursed staff of earth (54, 25, D) a phantom mirror (54, 36, D) an uncursed staff of air (55, 0, D) a +1 pair of gloves of dexterity (55, 1, D) an uncursed staff of death (55, 13, D) a box of beasts (55, 24, D) a +0 shield of protection (59, 36, D) the +2 robe of Disaster {+Fly rPois rF- rC-} It makes you vulnerable to fire. It makes you vulnerable to cold. It protects you from poison. It lets you fly. (59, 37, D) a +4 scythe of protection (60, 36, D) a +1 falchion of holy wrath (60, 37, D) Advanced Thaumaturgy Spells Type Level a - Deflect Missiles Charms/Air 6 b - Darkness Hexes 6 c - Invisibility Hexes 6 d - Ozocubu's Refrigeration Ice 6 e - Hydra Form Transmutation 6 f - Statue Form Transmutation/Earth 6 (61, 0, D) a sack of spiders (61, 3, D) a cursed +0 dagger a +0 robe (61, 8, D) an uncursed staff of conjuration (61, 16, D) an uncursed staff of death (61, 26, D) a +2 hand axe of chopping (61, 36, D) a book of Changes (61, 37, D) an uncursed amulet of the gourmand (62, 0, D) the Volume of the Dusty Entourage Spells Type Level a - Sandblast Earth 1 b - Summon Small Mammal Summoning 1 c - Passwall Transmutation/Earth 2 d - Stone Arrow Conjuration/Earth 3 e - Summon Demon Summoning 5 f - Spellforged Servitor Conjuration/Summoning 7 (62, 1, D) a +0 dagger (62, 3, D) a +0 hand axe a +0 leather armour (62, 8, D) a +2 hand crossbow of flaming (62, 9, D) an uncursed ring of see invisible (62, 16, D) an uncursed ring of magical power (62, 17, D) a +0 scimitar of protection (62, 26, D) the +10 hand crossbow of the Abyss {penet, Fragile Str+5} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your strength (+5). It will be destroyed if unequipped. (62, 27, D) a book of Transfigurations (62, 36, D) a book of Debilitation (62, 37, D) Mofigalu's Almanac of Supportive Poison Spells Type Level a - Sting Conjuration/Poison 1 b - Summon Butterflies Summoning 1 c - Call Imp Summoning 2 d - Summon Guardian Golem Hexes/Summoning 3 e - Spider Form Transmutation/Poison 3 f - Summon Ice Beast Ice/Summoning 4 g - Shadow Creatures Summoning 6 (63, 0, D) an uncursed staff of poison (63, 4, D) a +1 rapier of venom a +0 robe (63, 8, D) a +2 leather armour of magic resistance (63, 16, D) a +5 blowgun (63, 17, D) a +6 dagger of venom a +0 robe a +0 whip (63, 18, D) a +0 battleaxe a +0 robe (63, 26, D) an uncursed amulet of magic regeneration (63, 27, D) a +1 buckler of fire resistance (63, 36, D) a +1 glaive of venom (63, 37, D) a +3 executioner's axe of holy wrath (64, 16, D) a +2 great sword of slicing (64, 17, D) a sack of spiders (64, 27, D) a +3 ring of evasion (65, 26, D) a +3 scimitar of protection (67, 0, D) a sack of spiders (69, 0, D) a +0 vampiric glaive (69, 11, D) a +0 trident (69, 36, D) the +5 halberd of the Illusory Cities {venom, rPois rF- Str+6 Dex+2} It poisons the flesh of those it strikes. It affects your strength (+6). It affects your dexterity (+2). It makes you vulnerable to fire. It protects you from poison. (70, 8, D) a cursed staff of conjuration (70, 9, D) the ring "Fouvukk" {rPois Dex+3 Stlth+} [ring of stealth] It affects your dexterity (+3). It protects you from poison. It makes you more stealthy. (70, 11, D) a +0 trident (70, 36, D) the cursed +2 hunting sling of Yeast {venom, MR++ Int+4} It poisons the ammo it fires. It affects your intelligence (+4). It affects your resistance to hostile enchantments. It has a curse placed upon it. (70, 37, D) Qobuqeh's Tome of Clay Spells Type Level a - Sandblast Earth 1 b - Stone Arrow Conjuration/Earth 3 c - Leda's Liquefaction Hexes/Earth 4 d - Lee's Rapid Deconstruction Earth 5 e - Statue Form Transmutation/Earth 6 (71, 8, D) Istuw's Reference Book on Enthralling Lightness Spells Type Level a - Shock Conjuration/Air 1 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Confuse Hexes 3 d - Summon Lightning Spire Summoning/Air 4 e - Tornado Air 9 (71, 10, D) a +0 trident the +12 triple crossbow of Currency {freeze, Fragile SInv Stlth+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It lets you see invisible. It will be destroyed if unequipped. It makes you more stealthy. 6 tomahawks (71, 11, D) a +0 trident (71, 13, D) a throwing net (71, 16, D) a +0 mace of crushing (71, 17, D) the ring "Xady Tue" {rN+ Stlth-} [ring of loudness] It protects you from negative energy. It makes you less stealthy. (71, 20, D) a +0 scimitar (unseen) (71, 27, D) a cursed staff of poison (71, 30, D) a +1 hand axe of freezing a +0 robe (71, 36, D) a +0 dagger (71, 39, D) a +0 shortbow a +2 short sword of protection 17 arrows a +0 leather armour (71, 40, D) a cursed -1 long sword a +0 ring mail (71, 41, D) a +2 hand axe of flaming (71, 42, D) a +1 short sword of freezing (71, 43, D) an arrow (72, 9, D) a +2 robe of magic resistance (72, 11, D) a +0 trident (72, 16, D) a book of Geomancy (72, 17, D) an uncursed staff of summoning (72, 19, D) a +0 mace a +0 plate armour (72, 20, D) a +0 scimitar a +0 chain mail (72, 26, D) an uncursed amulet of the gourmand (72, 27, D) a +2 leather armour of magic resistance (72, 36, D) a phial of floods (72, 37, D) a +0 trident of protection (72, 40, D) a +0 long sword (unseen) (72, 41, D) a +2 battleaxe of electrocution (73, 1, D) a +6 trident of venom a +0 mace (73, 16, D) a book of Ice (73, 17, D) a +0 dagger (still there?) a book of Enchantments (still there?) (73, 18, D) a +0 dagger (unseen) (73, 29, D) a +0 mace a +0 robe (73, 36, D) a +2 hand crossbow of flaming (73, 37, D) a +0 buckler (unseen) (74, 2, D) a +0 dagger a +0 robe (74, 40, D) the +7 bardiche "Grom" {chop, rPois rC+ Str-3 Dex+2} It inflicts extra damage upon your enemies. It affects your strength (-3). It affects your dexterity (+2). It protects you from cold. It protects you from poison. (unseen) (75, 1, D) the +5 ring mail of Decompression {*Contam rF+ rC++ Dex+2} It affects your dexterity (+2). It protects you from fire. It greatly protects you from cold. It causes magical contamination when unequipped.